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923b700822
Add CAtapiWriteCmd for AHCIAtapiBlksWrite. Remove AHCIAtapiSeek and AHCIAtapiFormat.
57 lines
3.8 KiB
HTML
Executable file
57 lines
3.8 KiB
HTML
Executable file
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.16">
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF2>/*The ~/Registry.CC file is CosmiC code.</span><span class=cF0>
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<a name="l2"></a></span><span class=cF2>You can execute a tree branch of it. The System</span><span class=cF0>
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<a name="l3"></a></span><span class=cF2>branch is executed in the System task boot phase.</span><span class=cF0>
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<a name="l4"></a></span><span class=cF2>Normally, you will place var declarations</span><span class=cF0>
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<a name="l5"></a></span><span class=cF2>in the branch you make, but since an arthmetic expression</span><span class=cF0>
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<a name="l6"></a></span><span class=cF2>is valid in CosmiC you can place simple expressions</span><span class=cF0>
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<a name="l7"></a></span><span class=cF2>without vars.</span><span class=cF0>
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<a name="l8"></a></span><span class=cF2>*/</span><span class=cF0>
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<a name="l9"></a>
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<a name="l10"></a></span><span class=cF5>RegDefault</span><span class=cF0>(</span><span class=cF6>"DemoCompany/Game1"</span><span class=cF0>, </span><span class=cF6>"F64 best_score=1.23;\n"</span><span class=cF0>);
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<a name="l11"></a></span><span class=cF5>RegDefault</span><span class=cF0>(</span><span class=cF6>"DemoCompany/Game1/SimpleVal"</span><span class=cF0>, </span><span class=cF6>"1234;\n"</span><span class=cF0>);
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<a name="l12"></a></span><span class=cF5>RegExe</span><span class=cF0>(</span><span class=cF6>"DemoCompany/Game1"</span><span class=cF0>);
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<a name="l13"></a>
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<a name="l14"></a></span><span class=cF1>U0</span><span class=cF0> Game()
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<a name="l15"></a>{
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<a name="l16"></a> </span><span class=cF9>I64</span><span class=cF0> i = </span><span class=cF5>RegExe</span><span class=cF0>(</span><span class=cF6>"DemoCompany/Game1/SimpleVal"</span><span class=cF0>);
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<a name="l17"></a>
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<a name="l18"></a> </span><span class=cF6>"High Score:%6.5f\n"</span><span class=cF0>, best_score;
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<a name="l19"></a> </span><span class=cF6>"Val:%d\n"</span><span class=cF0>, i;
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<a name="l20"></a> i++;
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<a name="l21"></a> best_score = </span><span class=cF5>tS</span><span class=cF0>;
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<a name="l22"></a></span><span class=cF2>//You could combine these into one write by making</span><span class=cF0>
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<a name="l23"></a> </span><span class=cF2>//the $TR...$ and $ID,2$, $ID,-2$, cmds yourself.</span><span class=cF0>
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<a name="l24"></a> </span><span class=cF5>RegWrite</span><span class=cF0>(</span><span class=cF6>"DemoCompany/Game1"</span><span class=cF0>, </span><span class=cF6>"F64 best_score=%9.5f;\n"</span><span class=cF0>, best_score);
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<a name="l25"></a> </span><span class=cF5>RegWrite</span><span class=cF0>(</span><span class=cF6>"DemoCompany/Game1/SimpleVal"</span><span class=cF0>, </span><span class=cF6>"%d;\n"</span><span class=cF0>, i);
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<a name="l26"></a>}
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<a name="l27"></a>
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<a name="l28"></a>Game;
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</span></pre></body>
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