ZealOS/docs/Doc/Sprite.DD.html

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<pre style="font-family:monospace;font-size:12pt">
<a name="l1"></a><span class=cF0>A </span><a href="https://tomawezome.github.io/ZealOS/System/Gr/Gr.html#l157"><span class=cF4>CSprite</span></a><span class=cF0> is an ordered list of </span><a href="https://tomawezome.github.io/ZealOS/System/Gr/Gr.html#l120"><span class=cF4>these</span></a><span class=cF0> elements, created with </span><span class=cF2>&lt;CTRL-r&gt;</span><span class=cF0>. Normally, they are packed together in a list and the
<a name="l2"></a>address of the first is passed to routines.
<a name="l3"></a>
<a name="l4"></a>See </span><a href="https://tomawezome.github.io/ZealOS/Demo/Graphics/SpritePlot.html#l1"><span class=cF4>::/Demo/Graphics/SpritePlot.CC</span></a><span class=cF0>, </span><a href="https://tomawezome.github.io/ZealOS/Demo/Graphics/SpritePlot3D.html#l1"><span class=cF4>::/Demo/Graphics/SpritePlot3D.CC</span></a><span class=cF0>, </span><a href="https://tomawezome.github.io/ZealOS/Demo/Graphics/SpritePut.html#l1"><span class=cF4>::/Demo/Graphics/SpritePut.CC</span></a><span class=cF0>, </span><span class=cF4>
<a name="l5"></a></span><a href="https://tomawezome.github.io/ZealOS/Demo/Graphics/SpriteRaw.html#l1"><span class=cF4>::/Demo/Graphics/SpriteRaw.CC</span></a><span class=cF0> and </span><a href="https://tomawezome.github.io/ZealOS/System/Gr/SpriteMesh.html#l1103"><span class=cF4>SpriteMeshEd</span></a><span class=cF0>().
<a name="l6"></a>
<a name="l7"></a>Be aware that copying </span><span class=cF2>SP</span><span class=cF0>, </span><span class=cF2>IB</span><span class=cF0>, or </span><span class=cF2>IS</span><span class=cF0> entries with the clip results in duplicate entries with different nums. You can manually
<a name="l8"></a>remove dups by editing with </span><span class=cF2>&lt;CTRL-t&gt;</span><span class=cF0> and setting to the original num.
<a name="l9"></a>
<a name="l10"></a>See </span><a href="https://tomawezome.github.io/ZealOS/System/Gr/GrSpritePlot.html#l1"><span class=cF4>::/System/Gr/GrSpritePlot.CC</span></a><span class=cF0> for how CSprite are stored.
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