ZealOS/docs/Doc/ODE.DD.html

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<pre style="font-family:monospace;font-size:12pt">
<a name="l1"></a><span class=cF0>ZealOS has an advanced algorithm for integrating ordinary differential equations suitable for use in video games. (Not
<a name="l2"></a>scientific work.) It also has some support for systems of masses and springs, to save you some work.
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<a name="l4"></a>See </span><a href="https://tomawezome.github.io/ZealOS/Kernel/KernelA.html#l281"><span class=cF4>CMathODE</span></a><span class=cF0> and </span><a href="https://tomawezome.github.io/ZealOS/System/MathODE.html#l628"><span class=cF4>ODEsUpdate</span></a><span class=cF0> for an overview.
<a name="l5"></a>See </span><a href="https://tomawezome.github.io/ZealOS/System/MathODE.html#l431"><span class=cF4>ODECallDerivative</span></a><span class=cF0> to see what support there is for masses and springs.
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<a name="l7"></a>See </span><a href="https://tomawezome.github.io/ZealOS/Demo/Games/Whap.html#l1"><span class=cF4>::/Demo/Games/Whap.CC</span></a><span class=cF0>, </span><a href="https://tomawezome.github.io/ZealOS/Demo/Games/Rocket.html#l1"><span class=cF4>::/Demo/Games/Rocket.CC</span></a><span class=cF0>, </span><a href="https://tomawezome.github.io/ZealOS/Demo/Games/MassSpring.html#l1"><span class=cF4>::/Demo/Games/MassSpring.CC</span></a><span class=cF0>, </span><a href="https://tomawezome.github.io/ZealOS/Apps/Span/SpanMain.html#l1"><span class=cF4>::/Apps/Span/SpanMain.CC</span></a><span class=cF0> or </span><span class=cF4>
<a name="l8"></a></span><a href="https://tomawezome.github.io/ZealOS/Apps/X-Caliber/X-Caliber.html#l1"><span class=cF4>::/Apps/X-Caliber/X-Caliber.CC</span></a><span class=cF0>.
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