mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-30 17:26:31 +00:00
269 lines
28 KiB
HTML
Executable file
269 lines
28 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.15">
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<style type="text/css">
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body {background-color:#fef1f0;}
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.cF0{color:#000000;background-color:#fef1f0;}
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.cF1{color:#0148a4;background-color:#fef1f0;}
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.cF2{color:#3b7901;background-color:#fef1f0;}
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.cF3{color:#057c7e;background-color:#fef1f0;}
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.cF4{color:#bb2020;background-color:#fef1f0;}
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.cF5{color:#9e42ae;background-color:#fef1f0;}
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.cF6{color:#b57901;background-color:#fef1f0;}
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.cF7{color:#b2b6af;background-color:#fef1f0;}
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.cF8{color:#555753;background-color:#fef1f0;}
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.cF9{color:#678fbb;background-color:#fef1f0;}
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.cFA{color:#82bc49;background-color:#fef1f0;}
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.cFB{color:#0097a2;background-color:#fef1f0;}
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.cFC{color:#e26a6a;background-color:#fef1f0;}
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.cFD{color:#c671bc;background-color:#fef1f0;}
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.cFE{color:#c7ab00;background-color:#fef1f0;}
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.cFF{color:#fef1f0;background-color:#fef1f0;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cFA>
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<a name="l2"></a><1>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l3"></a>
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<a name="l4"></a></span><span class=cF1>U0</span><span class=cF0> UnitDraw(</span><span class=cF9>CDC</span><span class=cF0> *dc, Unit *tmpu, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y, </span><span class=cF1>F64</span><span class=cF0> f)
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<a name="l5"></a>{
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<a name="l6"></a> x += x0;
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<a name="l7"></a> y += y0;
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<a name="l8"></a> </span><span class=cF1>if</span><span class=cF0> (tmpu->infantry)
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<a name="l9"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, x, y, </span><span class=cFE>0</span><span class=cF0>, tmpu->img);
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<a name="l10"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l11"></a> </span><span class=cF5>Sprite3ZB</span><span class=cF0>(dc, x, y, </span><span class=cFE>0</span><span class=cF0>, tmpu->img, f);
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<a name="l12"></a> </span><span class=cF1>if</span><span class=cF0> (phase & ~</span><span class=cFE>1</span><span class=cF0> == PHASE_INDIRECT && tmpu->indirect_fire && !tmpu->fired && tmpu->player == cur_player)
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<a name="l13"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l14"></a> dc->thick = </span><span class=cFE>2</span><span class=cF0>;
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<a name="l15"></a> </span><span class=cF1>if</span><span class=cF0> (cur_player)
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<a name="l16"></a> dc->color = </span><span class=cF3>PURPLE</span><span class=cF0>;
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<a name="l17"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l18"></a> dc->color = </span><span class=cF3>CYAN</span><span class=cF0>;
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<a name="l19"></a> </span><span class=cF5>GrCircle3</span><span class=cF0>(dc, x, y, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>20</span><span class=cF0> * </span><span class=cF5>Saw</span><span class=cF7>(</span><span class=cFE>4</span><span class=cF0> * </span><span class=cF5>tS</span><span class=cF0>, </span><span class=cFE>2</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF7>)</span><span class=cF0>);
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<a name="l20"></a> </span><span class=cF5>GrCircle3</span><span class=cF0>(dc, x, y, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>20</span><span class=cF0> * </span><span class=cF5>Saw</span><span class=cF7>(</span><span class=cFE>4</span><span class=cF0> * </span><span class=cF5>tS</span><span class=cF0> + </span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>2</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF7>)</span><span class=cF0>);
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<a name="l21"></a> dc->thick = </span><span class=cFE>1</span><span class=cF0>;
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<a name="l22"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l23"></a>}
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<a name="l24"></a>
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<a name="l25"></a></span><span class=cF1>U0</span><span class=cF0> UnitsDraw(</span><span class=cF9>CDC</span><span class=cF0> *dc)
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<a name="l26"></a>{
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<a name="l27"></a> </span><span class=cF9>I64</span><span class=cF0> i, j;
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<a name="l28"></a> </span><span class=cF1>F64</span><span class=cF0> x, y;
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<a name="l29"></a> Unit *tmpu;
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<a name="l30"></a>
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<a name="l31"></a> </span><span class=cF1>for</span><span class=cF0> (j = </span><span class=cFE>0</span><span class=cF0>; j < </span><span class=cFE>2</span><span class=cF0>; j++)
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<a name="l32"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l33"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < UNITS_NUM; i++)
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<a name="l34"></a> {
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<a name="l35"></a> tmpu = &units[j][i];
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<a name="l36"></a> </span><span class=cF1>if</span><span class=cF0> (tmpu == target_unit)
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<a name="l37"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l38"></a> </span><span class=cF1>if</span><span class=cF0> (target_hit)
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<a name="l39"></a> dc->color = </span><span class=cF3>RED</span><span class=cF0>;
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<a name="l40"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l41"></a> dc->color = </span><span class=cF3>GREEN</span><span class=cF0>;
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<a name="l42"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l43"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l44"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l45"></a> </span><span class=cF1>if</span><span class=cF0> (j)
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<a name="l46"></a> dc->color = </span><span class=cF3>LTPURPLE</span><span class=cF0>;
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<a name="l47"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l48"></a> dc->color = </span><span class=cF3>LTCYAN</span><span class=cF0>;
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<a name="l49"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l50"></a> </span><span class=cF1>if</span><span class=cF0> (tmpu->life > </span><span class=cFE>0</span><span class=cF0> && </span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cF0>&tmpu->vis[view_player], </span><span class=cFE>0</span><span class=cF7>)</span><span class=cF0> && tmpu != moving_unit)
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<a name="l51"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l52"></a> RowCol2XY(&x, &y, tmpu->row, tmpu->col);
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<a name="l53"></a> </span><span class=cF1>if</span><span class=cF0> ( phase & ~</span><span class=cFE>1</span><span class=cF0> == PHASE_MOVE && tmpu->remaining_movement ||
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<a name="l54"></a> </span><span class=cF7>(</span><span class=cF0>phase & ~</span><span class=cFE>1</span><span class=cF0> == PHASE_INDIRECT && tmpu->indirect_fire || phase & ~</span><span class=cFE>1</span><span class=cF0> == PHASE_DIRECT &&
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<a name="l55"></a> !tmpu->indirect_fire</span><span class=cF7>)</span><span class=cF0> &&
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<a name="l56"></a> !tmpu->fired || </span><span class=cF5>Blink</span><span class=cF7>(</span><span class=cFE>5</span><span class=cF7>)</span><span class=cF0>)
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<a name="l57"></a> UnitDraw(dc, tmpu, x, y, tmpu->facing * </span><span class=cFE>60</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0> * </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>180</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>);
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<a name="l58"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l59"></a> }
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<a name="l60"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l61"></a>}
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<a name="l62"></a>
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<a name="l63"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task, </span><span class=cF9>CDC</span><span class=cF0> *dc)
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<a name="l64"></a>{
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<a name="l65"></a> </span><span class=cF1>F64</span><span class=cF0> x, y;
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<a name="l66"></a> </span><span class=cF9>I64</span><span class=cF0> i, j, r, c;
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<a name="l67"></a> </span><span class=cF1>U8</span><span class=cF0> buf[</span><span class=cF3>STR_LEN</span><span class=cF0>];
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<a name="l68"></a> IndirectOrders *tmpi;
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<a name="l69"></a>
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<a name="l70"></a> </span><span class=cF2>//Erase text beneath.</span><span class=cF0>
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<a name="l71"></a> dc->color = </span><span class=cF3>WHITE</span><span class=cF0>;
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<a name="l72"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc, -task->scroll_x, -task->scroll_y, dc->width, dc->height);
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<a name="l73"></a>
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<a name="l74"></a> map_dc->flags |= </span><span class=cF3>DCF_NO_TRANSPARENTS</span><span class=cF0>;
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<a name="l75"></a> </span><span class=cF5>GrBlot</span><span class=cF0>(dc, x0, y0, map_dc);
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<a name="l76"></a>
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<a name="l77"></a> i = </span><span class=cFB>mouse</span><span class=cF0>.pos.x - task->pix_left - task->scroll_x;
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<a name="l78"></a> j = </span><span class=cFB>mouse</span><span class=cF0>.pos.y - task->pix_top - task->scroll_y;
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<a name="l79"></a> </span><span class=cF1>if</span><span class=cF0> (CursorInWin</span><span class=cF7>(</span><span class=cF0>task, i, j</span><span class=cF7>)</span><span class=cF0>)
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<a name="l80"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l81"></a> i -= x0;
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<a name="l82"></a> j -= y0;
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<a name="l83"></a> CursorUpdate(task, i, j);
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<a name="l84"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l85"></a> RowCol2XY(&x, &y, cursor_row, cursor_col);
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<a name="l86"></a>
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<a name="l87"></a> </span><span class=cF2>//Roads require multiple cursor fills</span><span class=cF0>
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<a name="l88"></a> dc->color = </span><span class=cF3>YELLOW</span><span class=cF0>;
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<a name="l89"></a> c=terrain[cursor_row][cursor_col];
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<a name="l90"></a> </span><span class=cF1>for</span><span class=cF0> (i=-</span><span class=cF7>(</span><span class=cF0>HEX_SIDE + DCOS</span><span class=cF7>)</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>;i <= </span><span class=cF7>(</span><span class=cF0>HEX_SIDE + DCOS</span><span class=cF7>)</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>; i++)
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<a name="l91"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l92"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>GrPeek</span><span class=cF7>(</span><span class=cF0>dc, x + i + x0, y + y0</span><span class=cF7>)</span><span class=cF0> == c)
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<a name="l93"></a> </span><span class=cF5>GrFloodFill</span><span class=cF0>(dc, x + i + x0, y + y0);
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<a name="l94"></a> </span><span class=cF1>for</span><span class=cF0> (j = -HEX_SIDE / </span><span class=cFE>2</span><span class=cF0>; j <= HEX_SIDE / </span><span class=cFE>2</span><span class=cF0>; j++)
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<a name="l95"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>GrPeek</span><span class=cF7>(</span><span class=cF0>dc, x + j + x0, y + i + y0</span><span class=cF7>)</span><span class=cF0> == c)
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<a name="l96"></a> </span><span class=cF5>GrFloodFill</span><span class=cF0>(dc, x + j + x0, y + i + y0);
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<a name="l97"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l98"></a>
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<a name="l99"></a> UnitsDraw(dc);
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<a name="l100"></a> </span><span class=cF1>if</span><span class=cF0> (firing)
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<a name="l101"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l102"></a> dc->color = </span><span class=cF3>BLACK</span><span class=cF0>;
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<a name="l103"></a> </span><span class=cF5>GrCircle</span><span class=cF0>(dc, fire_x + x0, fire_y + y0, </span><span class=cFE>2</span><span class=cF0>);
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<a name="l104"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l105"></a> </span><span class=cF1>if</span><span class=cF0> (indirect_explosion)
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<a name="l106"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l107"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFE>7</span><span class=cF0>; i++)
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<a name="l108"></a> {
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<a name="l109"></a> </span><span class=cF1>if</span><span class=cF0> (indirect_row & </span><span class=cFE>1</span><span class=cF0>)
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<a name="l110"></a> c = indirect_col + col_offsets_odd[i];
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<a name="l111"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l112"></a> c = indirect_col + col_offsets_even[i];
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<a name="l113"></a> r = indirect_row + row_offsets[i];
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<a name="l114"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFE>0</span><span class=cF0> <= r < map_rows && </span><span class=cFE>0</span><span class=cF0> <= c < map_cols)
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<a name="l115"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l116"></a> RowCol2XY(&x, &y, r, c);
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<a name="l117"></a> </span><span class=cF1>for</span><span class=cF0> (j = </span><span class=cFE>0</span><span class=cF0>; j < </span><span class=cFE>10</span><span class=cF0>; j++)
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<a name="l118"></a> {
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<a name="l119"></a> </span><span class=cF1>if</span><span class=cF0> (j & </span><span class=cFE>1</span><span class=cF0>)
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<a name="l120"></a> dc->color = </span><span class=cF3>LTRED</span><span class=cF0>;
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<a name="l121"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l122"></a> dc->color = </span><span class=cF3>YELLOW</span><span class=cF0>;
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<a name="l123"></a> </span><span class=cF5>GrCircle</span><span class=cF0>(dc, x + </span><span class=cF5>RandU16</span><span class=cF0> % HEX_SIDE - HEX_SIDE / </span><span class=cFE>2</span><span class=cF0> + x0,
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<a name="l124"></a> y + </span><span class=cF5>RandU16</span><span class=cF0> % HEX_SIDE - HEX_SIDE / </span><span class=cFE>2</span><span class=cF0> + y0, </span><span class=cFE>2</span><span class=cF0>);
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<a name="l125"></a> }
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<a name="l126"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l127"></a> }
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<a name="l128"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l129"></a> </span><span class=cF1>if</span><span class=cF0> (moving_unit && moving_unit->vis[view_player])
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<a name="l130"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l131"></a> dc->color = </span><span class=cF3>YELLOW</span><span class=cF0>;
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<a name="l132"></a> UnitDraw(dc, moving_unit, move_x, move_y, move_facing);
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<a name="l133"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l134"></a> </span><span class=cF5>ProgressBarsReset</span><span class=cF0>;
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<a name="l135"></a> </span><span class=cF1>if</span><span class=cF0> (moving_unit)
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<a name="l136"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l137"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>mouse</span><span class=cF0>.pos.y < </span><span class=cF3>GR_HEIGHT</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>)
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<a name="l138"></a> {
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<a name="l139"></a> </span><span class=cFB>progress4_max</span><span class=cF0> = moving_unit->movement;
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<a name="l140"></a> </span><span class=cFB>progress4</span><span class=cF0> = moving_unit->remaining_movement;
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<a name="l141"></a> }
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<a name="l142"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l143"></a> {
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<a name="l144"></a> </span><span class=cFB>progress1_max</span><span class=cF0> = moving_unit->movement;
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<a name="l145"></a> </span><span class=cFB>progress1</span><span class=cF0> = moving_unit->remaining_movement;
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<a name="l146"></a> }
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<a name="l147"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l148"></a> </span><span class=cF1>if</span><span class=cF0> (fire_radius)
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<a name="l149"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l150"></a> dc->color = </span><span class=cF3>YELLOW</span><span class=cF0>;
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<a name="l151"></a> </span><span class=cF5>GrCircle</span><span class=cF0>(dc, fire_radius_x + x0, fire_radius_y + y0, fire_radius - </span><span class=cFE>1</span><span class=cF0>);
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<a name="l152"></a> </span><span class=cF5>GrCircle</span><span class=cF0>(dc, fire_radius_x + x0, fire_radius_y + y0, fire_radius + </span><span class=cFE>1</span><span class=cF0>);
|
|
<a name="l153"></a> dc->color = </span><span class=cF3>RED</span><span class=cF0>;
|
|
<a name="l154"></a> </span><span class=cF5>GrCircle</span><span class=cF0>(dc, fire_radius_x + x0, fire_radius_y + y0, fire_radius);
|
|
<a name="l155"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l156"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Blink</span><span class=cF7>(</span><span class=cFE>10</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l157"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l158"></a> tmpi = indirect_head.next;
|
|
<a name="l159"></a> </span><span class=cF1>while</span><span class=cF0> (tmpi != &indirect_head)
|
|
<a name="l160"></a> {
|
|
<a name="l161"></a> </span><span class=cF1>if</span><span class=cF0> (tmpi->attacker->player == view_player)
|
|
<a name="l162"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l163"></a> RowCol2XY(&x, &y, tmpi->row, tmpi->col);
|
|
<a name="l164"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, x + x0, y + y0, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA><1></span><span class=cF0>);
|
|
<a name="l165"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l166"></a> tmpi = tmpi->next;
|
|
<a name="l167"></a> }
|
|
<a name="l168"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l169"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cFB>kbd</span><span class=cF0>.down_bitmap, </span><span class=cF3>SC_SHIFT</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l170"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l171"></a> </span><span class=cF1>if</span><span class=cF0> (show_vis_row != cursor_row || show_vis_col != cursor_col)
|
|
<a name="l172"></a> {
|
|
<a name="l173"></a> show_vis_row = cursor_row;
|
|
<a name="l174"></a> show_vis_col = cursor_col;
|
|
<a name="l175"></a> VisRecalcMap(show_vis_row, show_vis_col);
|
|
<a name="l176"></a> }
|
|
<a name="l177"></a>
|
|
<a name="l178"></a> dc->color = </span><span class=cF3>LTGRAY</span><span class=cF0>;
|
|
<a name="l179"></a> </span><span class=cF1>for</span><span class=cF0> (j = </span><span class=cFE>0</span><span class=cF0>; j < map_rows; j++)
|
|
<a name="l180"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < map_cols; i++)
|
|
<a name="l181"></a> </span><span class=cF1>if</span><span class=cF0> (!vis_map[j][i])
|
|
<a name="l182"></a> {
|
|
<a name="l183"></a> RowCol2XY(&x, &y, j, i);
|
|
<a name="l184"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, x - </span><span class=cFE>6</span><span class=cF0> + x0, y - </span><span class=cFE>6</span><span class=cF0> + y0, x + </span><span class=cFE>6</span><span class=cF0> + x0, y + </span><span class=cFE>6</span><span class=cF0> + y0);
|
|
<a name="l185"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, x + </span><span class=cFE>6</span><span class=cF0> + x0, y - </span><span class=cFE>6</span><span class=cF0> + y0, x - </span><span class=cFE>6</span><span class=cF0> + x0, y + </span><span class=cFE>6</span><span class=cF0> + y0);
|
|
<a name="l186"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, x + x0, y - </span><span class=cFE>6</span><span class=cF0> + y0, x + x0, y + </span><span class=cFE>6</span><span class=cF0> + y0);
|
|
<a name="l187"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, x + </span><span class=cFE>6</span><span class=cF0> + x0, y + y0, x - </span><span class=cFE>6</span><span class=cF0> + x0, y + y0);
|
|
<a name="l188"></a> }
|
|
<a name="l189"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l190"></a> </span><span class=cF1>if</span><span class=cF0> (i = </span><span class=cF5>StrLen</span><span class=cF7>(</span><span class=cF0>message_buf</span><span class=cF7>)</span><span class=cF0> * </span><span class=cF3>FONT_WIDTH</span><span class=cF0>)
|
|
<a name="l191"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l192"></a> dc->color = </span><span class=cF3>BLACK</span><span class=cF0>;
|
|
<a name="l193"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc, </span><span class=cF7>(</span><span class=cF0>task->pix_width - i</span><span class=cF7>)</span><span class=cF0> >> </span><span class=cFE>1</span><span class=cF0> - </span><span class=cFE>10</span><span class=cF0> - task->scroll_x,
|
|
<a name="l194"></a> </span><span class=cF7>(</span><span class=cF0>task->pix_height - </span><span class=cF3>FONT_HEIGHT</span><span class=cF7>)</span><span class=cF0> >> </span><span class=cFE>1</span><span class=cF0> - </span><span class=cFE>10</span><span class=cF0> - task->scroll_y,
|
|
<a name="l195"></a> i + </span><span class=cFE>20</span><span class=cF0>, </span><span class=cF3>FONT_HEIGHT</span><span class=cF0> + </span><span class=cFE>20</span><span class=cF0>);
|
|
<a name="l196"></a>
|
|
<a name="l197"></a> dc->color = </span><span class=cF3>YELLOW</span><span class=cF0>;
|
|
<a name="l198"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc, </span><span class=cF7>(</span><span class=cF0>task->pix_width-i</span><span class=cF7>)</span><span class=cF0> >> </span><span class=cFE>1</span><span class=cF0> - </span><span class=cFE>7</span><span class=cF0> - task->scroll_x,
|
|
<a name="l199"></a> </span><span class=cF7>(</span><span class=cF0>task->pix_height-</span><span class=cF3>FONT_HEIGHT</span><span class=cF7>)</span><span class=cF0> >> </span><span class=cFE>1</span><span class=cF0> - </span><span class=cFE>7</span><span class=cF0> - task->scroll_y,
|
|
<a name="l200"></a> i + </span><span class=cFE>14</span><span class=cF0>, </span><span class=cF3>FONT_HEIGHT</span><span class=cF0> + </span><span class=cFE>14</span><span class=cF0>);
|
|
<a name="l201"></a>
|
|
<a name="l202"></a> dc->color = </span><span class=cF3>RED</span><span class=cF0>;
|
|
<a name="l203"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc, </span><span class=cF7>(</span><span class=cF0>task->pix_width - i</span><span class=cF7>)</span><span class=cF0> >> </span><span class=cFE>1</span><span class=cF0> - task->scroll_x,
|
|
<a name="l204"></a> </span><span class=cF7>(</span><span class=cF0>task->pix_height - </span><span class=cF3>FONT_HEIGHT</span><span class=cF7>)</span><span class=cF0> >> </span><span class=cFE>1</span><span class=cF0> - task->scroll_y,
|
|
<a name="l205"></a> message_buf);
|
|
<a name="l206"></a> </span><span class=cF1>if</span><span class=cF0> (message_off_timeout)
|
|
<a name="l207"></a> {
|
|
<a name="l208"></a> </span><span class=cF1>if</span><span class=cF0> (message_off_timeout - </span><span class=cFB>counts</span><span class=cF0>.jiffies < </span><span class=cFE>3</span><span class=cF0> * </span><span class=cF3>JIFFY_FREQ</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0> * animation_delay)
|
|
<a name="l209"></a> </span><span class=cF5>Sound</span><span class=cF0>;
|
|
<a name="l210"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>counts</span><span class=cF0>.jiffies > message_off_timeout)
|
|
<a name="l211"></a> *message_buf = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l212"></a> }
|
|
<a name="l213"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l214"></a>
|
|
<a name="l215"></a> dc->color = </span><span class=cF3>WHITE</span><span class=cF0>;
|
|
<a name="l216"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc, -task->scroll_x, -task->scroll_y, </span><span class=cF7>(</span><span class=cFE>13</span><span class=cF0> + </span><span class=cFE>7</span><span class=cF0> + </span><span class=cFE>10</span><span class=cF0> + </span><span class=cFE>10</span><span class=cF7>)</span><span class=cF0> * </span><span class=cF3>FONT_WIDTH</span><span class=cF0>, </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>);
|
|
<a name="l217"></a>
|
|
<a name="l218"></a> </span><span class=cF1>if</span><span class=cF0> (phase&~</span><span class=cFE>1</span><span class=cF0> == PHASE_INDIRECT)
|
|
<a name="l219"></a> </span><span class=cF5>StrPrint</span><span class=cF0>(buf, </span><span class=cF6>"Turn:%2d Artillery"</span><span class=cF0>, turn);
|
|
<a name="l220"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (phase & ~</span><span class=cFE>1</span><span class=cF0> == PHASE_MOVE)
|
|
<a name="l221"></a> </span><span class=cF5>StrPrint</span><span class=cF0>(buf, </span><span class=cF6>"Turn:%2d Move"</span><span class=cF0>, turn);
|
|
<a name="l222"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l223"></a> </span><span class=cF5>StrPrint</span><span class=cF0>(buf, </span><span class=cF6>"Turn:%2d Fire"</span><span class=cF0>, turn);
|
|
<a name="l224"></a> dc->color = </span><span class=cF3>BLACK</span><span class=cF0>;
|
|
<a name="l225"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc, -task->scroll_x, -task->scroll_y, buf);
|
|
<a name="l226"></a>
|
|
<a name="l227"></a> </span><span class=cF5>StrPrint</span><span class=cF0>(buf, </span><span class=cF6>"%3d Units"</span><span class=cF0>, alive_count[</span><span class=cFE>0</span><span class=cF0>]);
|
|
<a name="l228"></a> </span><span class=cF1>if</span><span class=cF0> (cur_player || </span><span class=cF5>Blink</span><span class=cF0>)
|
|
<a name="l229"></a> dc->color = </span><span class=cF3>CYAN</span><span class=cF0>;
|
|
<a name="l230"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l231"></a> dc->color = </span><span class=cF3>LTCYAN</span><span class=cF0>;
|
|
<a name="l232"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc, -task->scroll_x + </span><span class=cF7>(</span><span class=cFE>13</span><span class=cF0> + </span><span class=cFE>7</span><span class=cF7>)</span><span class=cF0> * </span><span class=cF3>FONT_WIDTH</span><span class=cF0>, -task->scroll_y, buf);
|
|
<a name="l233"></a>
|
|
<a name="l234"></a> </span><span class=cF5>StrPrint</span><span class=cF0>(buf, </span><span class=cF6>"%3d Units"</span><span class=cF0>, alive_count[</span><span class=cFE>1</span><span class=cF0>]);
|
|
<a name="l235"></a> </span><span class=cF1>if</span><span class=cF0> (!cur_player || </span><span class=cF5>Blink</span><span class=cF0>)
|
|
<a name="l236"></a> dc->color = </span><span class=cF3>PURPLE</span><span class=cF0>;
|
|
<a name="l237"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l238"></a> dc->color = </span><span class=cF3>LTPURPLE</span><span class=cF0>;
|
|
<a name="l239"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc, -task->scroll_x + </span><span class=cF7>(</span><span class=cFE>13</span><span class=cF0> + </span><span class=cFE>7</span><span class=cF0> + </span><span class=cFE>10</span><span class=cF7>)</span><span class=cF0> * </span><span class=cF3>FONT_WIDTH</span><span class=cF0>, -task->scroll_y, buf);
|
|
<a name="l240"></a>}
|
|
</span></pre></body>
|
|
</html>
|