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https://github.com/Zeal-Operating-System/ZealOS.git
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768c2003e2
Fix SATARep missing AHCI controller info. Add PCIDevFind to System/Externs.CC. Add screen clearing with DocClear or Cls when in raw text mode. Optimize RawPutChar. Fix EdLite RAWF_SCROLL bug. Update screenshots and README.
129 lines
12 KiB
HTML
Executable file
129 lines
12 KiB
HTML
Executable file
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF0>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>BTTN_BORDER</span><span class=cF0> </span><span class=cFE>2</span><span class=cF0>
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<a name="l2"></a>
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<a name="l3"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>BTF_DONT_FREE</span><span class=cF0> </span><span class=cFE>1</span><span class=cF0>
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<a name="l4"></a>
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<a name="l5"></a></span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CCtrlBttnState</span><span class=cF0>
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<a name="l6"></a>{
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<a name="l7"></a> </span><span class=cF9>I64</span><span class=cF0> state, num_states, flags;
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<a name="l8"></a> </span><span class=cF1>U8</span><span class=cF0> *state_texts;
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<a name="l9"></a> </span><span class=cF9>CColorROPU32</span><span class=cF0> *state_colors;
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<a name="l10"></a>};
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<a name="l11"></a>
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<a name="l12"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawCtrlBttn</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc, </span><span class=cF9>CCtrl</span><span class=cF0> *c)
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<a name="l13"></a>{
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<a name="l14"></a> </span><span class=cF9>CCtrlBttnState</span><span class=cF0> *s = c->state;
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<a name="l15"></a> </span><span class=cF9>I64</span><span class=cF0> l;
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<a name="l16"></a> </span><span class=cF1>U8</span><span class=cF0> *st;
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<a name="l17"></a>
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<a name="l18"></a> dc->color = </span><span class=cF3>BLACK</span><span class=cF0>;
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<a name="l19"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc, c->left, c->top, c->right - c->left + </span><span class=cFE>1</span><span class=cF0>, c->bottom - c->top + </span><span class=cFE>1</span><span class=cF0>);
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<a name="l20"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>st = </span><span class=cF5>ListSub</span><span class=cF0>(s->state, s->state_texts)</span><span class=cF7>)</span><span class=cF0>)
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<a name="l21"></a> st = s->state_texts;
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<a name="l22"></a> dc->color = s->state_colors[s->state];
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<a name="l23"></a> l = </span><span class=cF5>StrLen</span><span class=cF0>(st);
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<a name="l24"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc, c->left + </span><span class=cF3>BTTN_BORDER</span><span class=cF0>, c->top + </span><span class=cF3>BTTN_BORDER</span><span class=cF0>,
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<a name="l25"></a> c->right - c->left + </span><span class=cFE>1</span><span class=cF0> - </span><span class=cF3>BTTN_BORDER</span><span class=cF0> * </span><span class=cFE>2</span><span class=cF0>,
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<a name="l26"></a> c->bottom - c->top + </span><span class=cFE>1</span><span class=cF0> - </span><span class=cF3>BTTN_BORDER</span><span class=cF0> * </span><span class=cFE>2</span><span class=cF0>);
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<a name="l27"></a> dc->color = s->state_colors[s->state] ^ (</span><span class=cF3>WHITE</span><span class=cF0> << </span><span class=cFE>16</span><span class=cF0> + </span><span class=cF3>WHITE</span><span class=cF0>);
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<a name="l28"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc, </span><span class=cF7>(</span><span class=cF0>c->left + c->right + </span><span class=cFE>1</span><span class=cF0> - l * </span><span class=cF3>FONT_WIDTH</span><span class=cF7>)</span><span class=cF0> >> </span><span class=cFE>1</span><span class=cF0>,
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<a name="l29"></a> </span><span class=cF7>(</span><span class=cF0>c->top + c->bottom + </span><span class=cFE>1</span><span class=cF0> - </span><span class=cF3>FONT_HEIGHT</span><span class=cF7>)</span><span class=cF0> >> </span><span class=cFE>1</span><span class=cF0>, </span><span class=cF6>"%s"</span><span class=cF0>, st);
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<a name="l30"></a>}
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<a name="l31"></a>
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<a name="l32"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>LeftClickCtrlBttn</span><span class=cF0>(</span><span class=cF9>CCtrl</span><span class=cF0> *c, </span><span class=cF9>I64</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0>, </span><span class=cF1>Bool</span><span class=cF0> down)
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<a name="l33"></a>{
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<a name="l34"></a> </span><span class=cF9>CCtrlBttnState</span><span class=cF0> *s = c->state;
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<a name="l35"></a>
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<a name="l36"></a> </span><span class=cF1>if</span><span class=cF0> (down)
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<a name="l37"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l38"></a> s->state++;
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<a name="l39"></a> </span><span class=cF1>if</span><span class=cF0> (s->state == s->num_states)
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<a name="l40"></a> s->state = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l41"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l42"></a>}
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<a name="l43"></a>
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<a name="l44"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>CCtrl</span><span class=cF0> *</span><span class=cF5>CtrlBttnNew</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y, </span><span class=cF9>I64</span><span class=cF0> width=-</span><span class=cFE>1</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0> height=-</span><span class=cFE>1</span><span class=cF0>,
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<a name="l45"></a> </span><span class=cF9>I64</span><span class=cF0> num_states=</span><span class=cFE>1</span><span class=cF0>, </span><span class=cF1>U8</span><span class=cF0> *state_texts, </span><span class=cF9>I32</span><span class=cF0> *state_colors, </span><span class=cF9>CCtrlBttnState</span><span class=cF0> *_s=</span><span class=cF3>NULL</span><span class=cF0>)
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<a name="l46"></a>{</span><span class=cF2>//Create bttn ctrl. See </span><a href="https://zeal-operating-system.github.io/ZealOS/Apps/Strut/Strut.CC.html#l1"><span class=cF4>::/Apps/Strut/Strut.CC</span></a><span class=cF2>.</span><span class=cF0>
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<a name="l47"></a> </span><span class=cF9>CCtrl</span><span class=cF0> *res;
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<a name="l48"></a> </span><span class=cF9>CCtrlBttnState</span><span class=cF0> *s;
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<a name="l49"></a> </span><span class=cF9>I64</span><span class=cF0> i,j,l;
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<a name="l50"></a> </span><span class=cF1>U8</span><span class=cF0> *st;
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<a name="l51"></a>
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<a name="l52"></a> </span><span class=cF1>if</span><span class=cF0> (width < </span><span class=cFE>0</span><span class=cF0>)
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<a name="l53"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l54"></a> l = </span><span class=cFE>1</span><span class=cF0>;
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<a name="l55"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < num_states; i++)
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<a name="l56"></a> </span><span class=cF1>if</span><span class=cF0> (st = </span><span class=cF5>ListSub</span><span class=cF7>(</span><span class=cF0>i, state_texts</span><span class=cF7>)</span><span class=cF0>)
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<a name="l57"></a> {
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<a name="l58"></a> j = </span><span class=cF5>StrLen</span><span class=cF0>(st);
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<a name="l59"></a> </span><span class=cF1>if</span><span class=cF0> (j > l)
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<a name="l60"></a> l = j;
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<a name="l61"></a> }
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<a name="l62"></a> width = </span><span class=cF3>BTTN_BORDER</span><span class=cF0> * </span><span class=cFE>4</span><span class=cF0> + l * </span><span class=cF3>FONT_WIDTH</span><span class=cF0>;
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<a name="l63"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l64"></a> </span><span class=cF1>if</span><span class=cF0> (height < </span><span class=cFE>0</span><span class=cF0>)
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<a name="l65"></a> height = </span><span class=cF3>BTTN_BORDER</span><span class=cF0> * </span><span class=cFE>4</span><span class=cF0> + </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>;
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<a name="l66"></a> res = </span><span class=cF5>CAlloc</span><span class=cF0>(</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CCtrl</span><span class=cF7>)</span><span class=cF0>);
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<a name="l67"></a> </span><span class=cF1>if</span><span class=cF0> (_s)
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<a name="l68"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l69"></a> s = _s;
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<a name="l70"></a> </span><span class=cF5>MemSet</span><span class=cF0>(s, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CCtrlBttnState</span><span class=cF7>)</span><span class=cF0>);
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<a name="l71"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l72"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l73"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l74"></a> s = </span><span class=cF5>CAlloc</span><span class=cF0>(</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CCtrlBttnState</span><span class=cF7>)</span><span class=cF0>);
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<a name="l75"></a> s->flags = </span><span class=cF3>BTF_DONT_FREE</span><span class=cF0>;
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<a name="l76"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l77"></a> s->num_states = num_states;
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<a name="l78"></a> s->state_texts = state_texts;
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<a name="l79"></a> s->state_colors = state_colors;
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<a name="l80"></a> res->win_task = </span><span class=cF5>Fs</span><span class=cF0>;
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<a name="l81"></a> res->flags = </span><span class=cF3>CTRLF_SHOW</span><span class=cF0>;
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<a name="l82"></a> res->type = </span><span class=cF3>CTRLT_GENERIC</span><span class=cF0>;
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<a name="l83"></a> res->state = s;
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<a name="l84"></a> res->draw_it = &</span><span class=cF5>DrawCtrlBttn</span><span class=cF0>;
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<a name="l85"></a> res->left_click = &</span><span class=cF5>LeftClickCtrlBttn</span><span class=cF0>;
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<a name="l86"></a> res->left = x;
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<a name="l87"></a> res->top = y;
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<a name="l88"></a> res->right = res->left + width - </span><span class=cFE>1</span><span class=cF0>;
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<a name="l89"></a> res->bottom = res->top + height - </span><span class=cFE>1</span><span class=cF0>;
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<a name="l90"></a> </span><span class=cF5>QueueInsert</span><span class=cF0>(res, </span><span class=cF5>Fs</span><span class=cF0>->last_ctrl);
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<a name="l91"></a> </span><span class=cF1>return</span><span class=cF0> res;
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<a name="l92"></a>}
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<a name="l93"></a>
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<a name="l94"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>CtrlBttnDel</span><span class=cF0>(</span><span class=cF9>CCtrl</span><span class=cF0> *c)
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<a name="l95"></a>{</span><span class=cF2>//Free bttn ctrl.</span><span class=cF0>
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<a name="l96"></a> </span><span class=cF5>QueueRemove</span><span class=cF0>(c);
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<a name="l97"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>c->flags & </span><span class=cF3>BTF_DONT_FREE</span><span class=cF7>)</span><span class=cF0>)
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<a name="l98"></a> </span><span class=cF5>Free</span><span class=cF0>(c->state);
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<a name="l99"></a> </span><span class=cF5>Free</span><span class=cF0>(c);
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<a name="l100"></a>}
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</span></pre></body>
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</html>
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