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6b3fd2fecb
Update documentation/comments to rename addr, fun, var, stmt, blk, desc, reg, seg, ptr, dup, clus, val, and bttn, to address, function, variable, statement, block, description, register, segment, pointer, duplicate, cluster, value, and button, respectively.
63 lines
5.1 KiB
HTML
Executable file
63 lines
5.1 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V1.01">
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<style type="text/css">
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body {background-color:#fef1f0;}
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.cF0{color:#000000;background-color:#fef1f0;}
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.cF1{color:#0148a4;background-color:#fef1f0;}
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.cF2{color:#3b7901;background-color:#fef1f0;}
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.cF3{color:#057c7e;background-color:#fef1f0;}
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.cF4{color:#bb2020;background-color:#fef1f0;}
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.cF6{color:#b57901;background-color:#fef1f0;}
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.cF8{color:#555753;background-color:#fef1f0;}
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.cF9{color:#678fbb;background-color:#fef1f0;}
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.cFA{color:#82bc49;background-color:#fef1f0;}
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.cFB{color:#0097a2;background-color:#fef1f0;}
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.cFC{color:#e26a6a;background-color:#fef1f0;}
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.cFD{color:#c671bc;background-color:#fef1f0;}
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.cFE{color:#c7ab00;background-color:#fef1f0;}
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.cFF{color:#fef1f0;background-color:#fef1f0;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF0>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>"Graphics/Misc;Mouse"</span><span class=cF0>
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<a name="l2"></a></span><span class=cFA>
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<a name="l3"></a><1>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l4"></a>
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<a name="l5"></a></span><span class=cFB>gr</span><span class=cF0>.empty_sprite = </span><span class=cFA><1></span><span class=cF0>;
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<a name="l6"></a></span><span class=cFA>
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<a name="l7"></a><2>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l8"></a></span><span class=cFA>
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<a name="l9"></a><3>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l10"></a></span><span class=cFA>
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<a name="l11"></a><4>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l12"></a>
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<a name="l13"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawGrabMouse</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y, </span><span class=cF1>Bool</span><span class=cF0> closed)
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<a name="l14"></a>{</span><span class=cF2>//This is a callback. See </span><a href="https://zeal-operating-system.github.io/ZealOS/Demo/Graphics/Grid.CC.html#l1"><span class=cF4>::/Demo/Graphics/Grid.CC</span></a><span class=cF2>.</span><span class=cF0>
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<a name="l15"></a> dc->flags &= ~(</span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0> | </span><span class=cF3>DCF_SYMMETRY</span><span class=cF0>);
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<a name="l16"></a> dc->color = </span><span class=cF3>ROP_EQU</span><span class=cF0>;
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<a name="l17"></a> </span><span class=cF1>if</span><span class=cF0> (closed)
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<a name="l18"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, x, y, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA><2></span><span class=cF0>);
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<a name="l19"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l20"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, x, y, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA><3></span><span class=cF0>);
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<a name="l21"></a>}
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<a name="l22"></a></span><span class=cFB>gr</span><span class=cF0>.fp_draw_grab_mouse = &</span><span class=cF5>DrawGrabMouse</span><span class=cF0>;
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<a name="l23"></a>
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<a name="l24"></a>
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<a name="l25"></a>
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<a name="l26"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawStdMouse</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y)
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<a name="l27"></a>{</span><span class=cF2>//This is a callback. See </span><a href="https://zeal-operating-system.github.io/ZealOS/Demo/Graphics/Grid.CC.html#l1"><span class=cF4>::/Demo/Graphics/Grid.CC</span></a><span class=cF2>.</span><span class=cF0>
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<a name="l28"></a></span><span class=cF2>//Called by </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Win.CC.html#l182"><span class=cF4>DrawMouse</span></a><span class=cF2>() which is</span><span class=cF0>
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<a name="l29"></a></span><span class=cF2>//called by </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Win.CC.html#l203"><span class=cF4>WinFinalUpdate</span></a><span class=cF2>().</span><span class=cF0>
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<a name="l30"></a> dc->flags &= ~(</span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0> | </span><span class=cF3>DCF_SYMMETRY</span><span class=cF0>);
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<a name="l31"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, x, y, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA><4></span><span class=cF0>);
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<a name="l32"></a>}
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<a name="l33"></a>
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<a name="l34"></a></span><span class=cFB>gr</span><span class=cF0>.fp_draw_mouse = &</span><span class=cF5>DrawStdMouse</span><span class=cF0>;
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</span></pre></body>
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</html>
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