ZealOS/docs/System/Mouse.CC.html
TomAwezome 6b3fd2fecb Rename abs_addres to abs_address.
Update documentation/comments to rename addr, fun, var, stmt, blk, desc, reg, seg, ptr, dup, clus, val, and bttn, to address, function, variable, statement, block, description, register, segment, pointer, duplicate, cluster, value, and button, respectively.
2021-10-06 21:35:32 -04:00

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<pre style="font-family:monospace;font-size:12pt">
<a name="l1"></a><span class=cF0>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>&quot;Graphics/Misc;Mouse&quot;</span><span class=cF0>
<a name="l2"></a></span><span class=cFA>
<a name="l3"></a>&lt;1&gt;/* Graphics Not Rendered in HTML */</span><span class=cF0>
<a name="l4"></a>
<a name="l5"></a></span><span class=cFB>gr</span><span class=cF0>.empty_sprite = </span><span class=cFA>&lt;1&gt;</span><span class=cF0>;
<a name="l6"></a></span><span class=cFA>
<a name="l7"></a>&lt;2&gt;/* Graphics Not Rendered in HTML */</span><span class=cF0>
<a name="l8"></a></span><span class=cFA>
<a name="l9"></a>&lt;3&gt;/* Graphics Not Rendered in HTML */</span><span class=cF0>
<a name="l10"></a></span><span class=cFA>
<a name="l11"></a>&lt;4&gt;/* Graphics Not Rendered in HTML */</span><span class=cF0>
<a name="l12"></a>
<a name="l13"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawGrabMouse</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y, </span><span class=cF1>Bool</span><span class=cF0> closed)
<a name="l14"></a>{</span><span class=cF2>//This is a callback. See </span><a href="https://zeal-operating-system.github.io/ZealOS/Demo/Graphics/Grid.CC.html#l1"><span class=cF4>::/Demo/Graphics/Grid.CC</span></a><span class=cF2>.</span><span class=cF0>
<a name="l15"></a> dc-&gt;flags &amp;= ~(</span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0> | </span><span class=cF3>DCF_SYMMETRY</span><span class=cF0>);
<a name="l16"></a> dc-&gt;color = </span><span class=cF3>ROP_EQU</span><span class=cF0>;
<a name="l17"></a> </span><span class=cF1>if</span><span class=cF0> (closed)
<a name="l18"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, x, y, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA>&lt;2&gt;</span><span class=cF0>);
<a name="l19"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l20"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, x, y, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA>&lt;3&gt;</span><span class=cF0>);
<a name="l21"></a>}
<a name="l22"></a></span><span class=cFB>gr</span><span class=cF0>.fp_draw_grab_mouse = &amp;</span><span class=cF5>DrawGrabMouse</span><span class=cF0>;
<a name="l23"></a>
<a name="l24"></a>
<a name="l25"></a>
<a name="l26"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawStdMouse</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y)
<a name="l27"></a>{</span><span class=cF2>//This is a callback. See </span><a href="https://zeal-operating-system.github.io/ZealOS/Demo/Graphics/Grid.CC.html#l1"><span class=cF4>::/Demo/Graphics/Grid.CC</span></a><span class=cF2>.</span><span class=cF0>
<a name="l28"></a></span><span class=cF2>//Called by </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Win.CC.html#l182"><span class=cF4>DrawMouse</span></a><span class=cF2>() which is</span><span class=cF0>
<a name="l29"></a></span><span class=cF2>//called by </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Win.CC.html#l203"><span class=cF4>WinFinalUpdate</span></a><span class=cF2>().</span><span class=cF0>
<a name="l30"></a> dc-&gt;flags &amp;= ~(</span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0> | </span><span class=cF3>DCF_SYMMETRY</span><span class=cF0>);
<a name="l31"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, x, y, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA>&lt;4&gt;</span><span class=cF0>);
<a name="l32"></a>}
<a name="l33"></a>
<a name="l34"></a></span><span class=cFB>gr</span><span class=cF0>.fp_draw_mouse = &amp;</span><span class=cF5>DrawStdMouse</span><span class=cF0>;
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