ZealOS/docs/System/Ctrls/CtrlsBttn.CC.html
TomAwezome 6b3fd2fecb Rename abs_addres to abs_address.
Update documentation/comments to rename addr, fun, var, stmt, blk, desc, reg, seg, ptr, dup, clus, val, and bttn, to address, function, variable, statement, block, description, register, segment, pointer, duplicate, cluster, value, and button, respectively.
2021-10-06 21:35:32 -04:00

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<a name="l1"></a><span class=cF0>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>BTTN_BORDER</span><span class=cF0> </span><span class=cFE>2</span><span class=cF0>
<a name="l2"></a>
<a name="l3"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>BTF_DONT_FREE</span><span class=cF0> </span><span class=cFE>1</span><span class=cF0>
<a name="l4"></a>
<a name="l5"></a></span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CCtrlBttnState</span><span class=cF0>
<a name="l6"></a>{
<a name="l7"></a> </span><span class=cF9>I64</span><span class=cF0> state, num_states, flags;
<a name="l8"></a> </span><span class=cF1>U8</span><span class=cF0> *state_texts;
<a name="l9"></a> </span><span class=cF9>CColorROPU32</span><span class=cF0> *state_colors;
<a name="l10"></a>};
<a name="l11"></a>
<a name="l12"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawCtrlBttn</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc, </span><span class=cF9>CCtrl</span><span class=cF0> *c)
<a name="l13"></a>{
<a name="l14"></a> </span><span class=cF9>CCtrlBttnState</span><span class=cF0> *s = c-&gt;state;
<a name="l15"></a> </span><span class=cF9>I64</span><span class=cF0> l;
<a name="l16"></a> </span><span class=cF1>U8</span><span class=cF0> *st;
<a name="l17"></a>
<a name="l18"></a> dc-&gt;color = </span><span class=cF3>BLACK</span><span class=cF0>;
<a name="l19"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc, c-&gt;left, c-&gt;top, c-&gt;right - c-&gt;left + </span><span class=cFE>1</span><span class=cF0>, c-&gt;bottom - c-&gt;top + </span><span class=cFE>1</span><span class=cF0>);
<a name="l20"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>st = </span><span class=cF5>ListSub</span><span class=cF0>(s-&gt;state, s-&gt;state_texts)</span><span class=cF7>)</span><span class=cF0>)
<a name="l21"></a> st = s-&gt;state_texts;
<a name="l22"></a> dc-&gt;color = s-&gt;state_colors[s-&gt;state];
<a name="l23"></a> l = </span><span class=cF5>StrLen</span><span class=cF0>(st);
<a name="l24"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc, c-&gt;left + </span><span class=cF3>BTTN_BORDER</span><span class=cF0>, c-&gt;top + </span><span class=cF3>BTTN_BORDER</span><span class=cF0>,
<a name="l25"></a> c-&gt;right - c-&gt;left + </span><span class=cFE>1</span><span class=cF0> - </span><span class=cF3>BTTN_BORDER</span><span class=cF0> * </span><span class=cFE>2</span><span class=cF0>,
<a name="l26"></a> c-&gt;bottom - c-&gt;top + </span><span class=cFE>1</span><span class=cF0> - </span><span class=cF3>BTTN_BORDER</span><span class=cF0> * </span><span class=cFE>2</span><span class=cF0>);
<a name="l27"></a> dc-&gt;color = s-&gt;state_colors[s-&gt;state] ^ (</span><span class=cF3>WHITE</span><span class=cF0> &lt;&lt; </span><span class=cFE>16</span><span class=cF0> + </span><span class=cF3>WHITE</span><span class=cF0>);
<a name="l28"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc, </span><span class=cF7>(</span><span class=cF0>c-&gt;left + c-&gt;right + </span><span class=cFE>1</span><span class=cF0> - l * </span><span class=cF3>FONT_WIDTH</span><span class=cF7>)</span><span class=cF0> &gt;&gt; </span><span class=cFE>1</span><span class=cF0>,
<a name="l29"></a> </span><span class=cF7>(</span><span class=cF0>c-&gt;top + c-&gt;bottom + </span><span class=cFE>1</span><span class=cF0> - </span><span class=cF3>FONT_HEIGHT</span><span class=cF7>)</span><span class=cF0> &gt;&gt; </span><span class=cFE>1</span><span class=cF0>, </span><span class=cF6>&quot;%s&quot;</span><span class=cF0>, st);
<a name="l30"></a>}
<a name="l31"></a>
<a name="l32"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>LeftClickCtrlBttn</span><span class=cF0>(</span><span class=cF9>CCtrl</span><span class=cF0> *c, </span><span class=cF9>I64</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0>, </span><span class=cF1>Bool</span><span class=cF0> down)
<a name="l33"></a>{
<a name="l34"></a> </span><span class=cF9>CCtrlBttnState</span><span class=cF0> *s = c-&gt;state;
<a name="l35"></a>
<a name="l36"></a> </span><span class=cF1>if</span><span class=cF0> (down)
<a name="l37"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l38"></a> s-&gt;state++;
<a name="l39"></a> </span><span class=cF1>if</span><span class=cF0> (s-&gt;state == s-&gt;num_states)
<a name="l40"></a> s-&gt;state = </span><span class=cFE>0</span><span class=cF0>;
<a name="l41"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l42"></a>}
<a name="l43"></a>
<a name="l44"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>CCtrl</span><span class=cF0> *</span><span class=cF5>CtrlBttnNew</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y, </span><span class=cF9>I64</span><span class=cF0> width=-</span><span class=cFE>1</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0> height=-</span><span class=cFE>1</span><span class=cF0>,
<a name="l45"></a> </span><span class=cF9>I64</span><span class=cF0> num_states=</span><span class=cFE>1</span><span class=cF0>, </span><span class=cF1>U8</span><span class=cF0> *state_texts, </span><span class=cF9>I32</span><span class=cF0> *state_colors, </span><span class=cF9>CCtrlBttnState</span><span class=cF0> *_s=</span><span class=cF3>NULL</span><span class=cF0>)
<a name="l46"></a>{</span><span class=cF2>//Create button ctrl. See </span><a href="https://zeal-operating-system.github.io/ZealOS/Apps/Strut/Strut.CC.html#l1"><span class=cF4>::/Apps/Strut/Strut.CC</span></a><span class=cF2>.</span><span class=cF0>
<a name="l47"></a> </span><span class=cF9>CCtrl</span><span class=cF0> *res;
<a name="l48"></a> </span><span class=cF9>CCtrlBttnState</span><span class=cF0> *s;
<a name="l49"></a> </span><span class=cF9>I64</span><span class=cF0> i,j,l;
<a name="l50"></a> </span><span class=cF1>U8</span><span class=cF0> *st;
<a name="l51"></a>
<a name="l52"></a> </span><span class=cF1>if</span><span class=cF0> (width &lt; </span><span class=cFE>0</span><span class=cF0>)
<a name="l53"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l54"></a> l = </span><span class=cFE>1</span><span class=cF0>;
<a name="l55"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i &lt; num_states; i++)
<a name="l56"></a> </span><span class=cF1>if</span><span class=cF0> (st = </span><span class=cF5>ListSub</span><span class=cF7>(</span><span class=cF0>i, state_texts</span><span class=cF7>)</span><span class=cF0>)
<a name="l57"></a> {
<a name="l58"></a> j = </span><span class=cF5>StrLen</span><span class=cF0>(st);
<a name="l59"></a> </span><span class=cF1>if</span><span class=cF0> (j &gt; l)
<a name="l60"></a> l = j;
<a name="l61"></a> }
<a name="l62"></a> width = </span><span class=cF3>BTTN_BORDER</span><span class=cF0> * </span><span class=cFE>4</span><span class=cF0> + l * </span><span class=cF3>FONT_WIDTH</span><span class=cF0>;
<a name="l63"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l64"></a> </span><span class=cF1>if</span><span class=cF0> (height &lt; </span><span class=cFE>0</span><span class=cF0>)
<a name="l65"></a> height = </span><span class=cF3>BTTN_BORDER</span><span class=cF0> * </span><span class=cFE>4</span><span class=cF0> + </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>;
<a name="l66"></a> res = </span><span class=cF5>CAlloc</span><span class=cF0>(</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CCtrl</span><span class=cF7>)</span><span class=cF0>);
<a name="l67"></a> </span><span class=cF1>if</span><span class=cF0> (_s)
<a name="l68"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l69"></a> s = _s;
<a name="l70"></a> </span><span class=cF5>MemSet</span><span class=cF0>(s, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CCtrlBttnState</span><span class=cF7>)</span><span class=cF0>);
<a name="l71"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l72"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l73"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l74"></a> s = </span><span class=cF5>CAlloc</span><span class=cF0>(</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CCtrlBttnState</span><span class=cF7>)</span><span class=cF0>);
<a name="l75"></a> s-&gt;flags = </span><span class=cF3>BTF_DONT_FREE</span><span class=cF0>;
<a name="l76"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l77"></a> s-&gt;num_states = num_states;
<a name="l78"></a> s-&gt;state_texts = state_texts;
<a name="l79"></a> s-&gt;state_colors = state_colors;
<a name="l80"></a> res-&gt;win_task = </span><span class=cF5>Fs</span><span class=cF0>;
<a name="l81"></a> res-&gt;flags = </span><span class=cF3>CTRLF_SHOW</span><span class=cF0>;
<a name="l82"></a> res-&gt;type = </span><span class=cF3>CTRLT_GENERIC</span><span class=cF0>;
<a name="l83"></a> res-&gt;state = s;
<a name="l84"></a> res-&gt;draw_it = &amp;</span><span class=cF5>DrawCtrlBttn</span><span class=cF0>;
<a name="l85"></a> res-&gt;left_click = &amp;</span><span class=cF5>LeftClickCtrlBttn</span><span class=cF0>;
<a name="l86"></a> res-&gt;left = x;
<a name="l87"></a> res-&gt;top = y;
<a name="l88"></a> res-&gt;right = res-&gt;left + width - </span><span class=cFE>1</span><span class=cF0>;
<a name="l89"></a> res-&gt;bottom = res-&gt;top + height - </span><span class=cFE>1</span><span class=cF0>;
<a name="l90"></a> </span><span class=cF5>QueueInsert</span><span class=cF0>(res, </span><span class=cF5>Fs</span><span class=cF0>-&gt;last_ctrl);
<a name="l91"></a> </span><span class=cF1>return</span><span class=cF0> res;
<a name="l92"></a>}
<a name="l93"></a>
<a name="l94"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>CtrlBttnDel</span><span class=cF0>(</span><span class=cF9>CCtrl</span><span class=cF0> *c)
<a name="l95"></a>{</span><span class=cF2>//Free button ctrl.</span><span class=cF0>
<a name="l96"></a> </span><span class=cF5>QueueRemove</span><span class=cF0>(c);
<a name="l97"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>c-&gt;flags &amp; </span><span class=cF3>BTF_DONT_FREE</span><span class=cF7>)</span><span class=cF0>)
<a name="l98"></a> </span><span class=cF5>Free</span><span class=cF0>(c-&gt;state);
<a name="l99"></a> </span><span class=cF5>Free</span><span class=cF0>(c);
<a name="l100"></a>}
</span></pre></body>
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