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6b3fd2fecb
Update documentation/comments to rename addr, fun, var, stmt, blk, desc, reg, seg, ptr, dup, clus, val, and bttn, to address, function, variable, statement, block, description, register, segment, pointer, duplicate, cluster, value, and button, respectively.
129 lines
12 KiB
HTML
Executable file
129 lines
12 KiB
HTML
Executable file
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF0>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>BTTN_BORDER</span><span class=cF0> </span><span class=cFE>2</span><span class=cF0>
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<a name="l2"></a>
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<a name="l3"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>BTF_DONT_FREE</span><span class=cF0> </span><span class=cFE>1</span><span class=cF0>
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<a name="l4"></a>
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<a name="l5"></a></span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CCtrlBttnState</span><span class=cF0>
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<a name="l6"></a>{
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<a name="l7"></a> </span><span class=cF9>I64</span><span class=cF0> state, num_states, flags;
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<a name="l8"></a> </span><span class=cF1>U8</span><span class=cF0> *state_texts;
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<a name="l9"></a> </span><span class=cF9>CColorROPU32</span><span class=cF0> *state_colors;
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<a name="l10"></a>};
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<a name="l11"></a>
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<a name="l12"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawCtrlBttn</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc, </span><span class=cF9>CCtrl</span><span class=cF0> *c)
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<a name="l13"></a>{
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<a name="l14"></a> </span><span class=cF9>CCtrlBttnState</span><span class=cF0> *s = c->state;
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<a name="l15"></a> </span><span class=cF9>I64</span><span class=cF0> l;
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<a name="l16"></a> </span><span class=cF1>U8</span><span class=cF0> *st;
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<a name="l17"></a>
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<a name="l18"></a> dc->color = </span><span class=cF3>BLACK</span><span class=cF0>;
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<a name="l19"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc, c->left, c->top, c->right - c->left + </span><span class=cFE>1</span><span class=cF0>, c->bottom - c->top + </span><span class=cFE>1</span><span class=cF0>);
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<a name="l20"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>st = </span><span class=cF5>ListSub</span><span class=cF0>(s->state, s->state_texts)</span><span class=cF7>)</span><span class=cF0>)
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<a name="l21"></a> st = s->state_texts;
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<a name="l22"></a> dc->color = s->state_colors[s->state];
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<a name="l23"></a> l = </span><span class=cF5>StrLen</span><span class=cF0>(st);
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<a name="l24"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc, c->left + </span><span class=cF3>BTTN_BORDER</span><span class=cF0>, c->top + </span><span class=cF3>BTTN_BORDER</span><span class=cF0>,
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<a name="l25"></a> c->right - c->left + </span><span class=cFE>1</span><span class=cF0> - </span><span class=cF3>BTTN_BORDER</span><span class=cF0> * </span><span class=cFE>2</span><span class=cF0>,
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<a name="l26"></a> c->bottom - c->top + </span><span class=cFE>1</span><span class=cF0> - </span><span class=cF3>BTTN_BORDER</span><span class=cF0> * </span><span class=cFE>2</span><span class=cF0>);
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<a name="l27"></a> dc->color = s->state_colors[s->state] ^ (</span><span class=cF3>WHITE</span><span class=cF0> << </span><span class=cFE>16</span><span class=cF0> + </span><span class=cF3>WHITE</span><span class=cF0>);
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<a name="l28"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc, </span><span class=cF7>(</span><span class=cF0>c->left + c->right + </span><span class=cFE>1</span><span class=cF0> - l * </span><span class=cF3>FONT_WIDTH</span><span class=cF7>)</span><span class=cF0> >> </span><span class=cFE>1</span><span class=cF0>,
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<a name="l29"></a> </span><span class=cF7>(</span><span class=cF0>c->top + c->bottom + </span><span class=cFE>1</span><span class=cF0> - </span><span class=cF3>FONT_HEIGHT</span><span class=cF7>)</span><span class=cF0> >> </span><span class=cFE>1</span><span class=cF0>, </span><span class=cF6>"%s"</span><span class=cF0>, st);
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<a name="l30"></a>}
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<a name="l31"></a>
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<a name="l32"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>LeftClickCtrlBttn</span><span class=cF0>(</span><span class=cF9>CCtrl</span><span class=cF0> *c, </span><span class=cF9>I64</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0>, </span><span class=cF1>Bool</span><span class=cF0> down)
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<a name="l33"></a>{
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<a name="l34"></a> </span><span class=cF9>CCtrlBttnState</span><span class=cF0> *s = c->state;
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<a name="l35"></a>
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<a name="l36"></a> </span><span class=cF1>if</span><span class=cF0> (down)
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<a name="l37"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l38"></a> s->state++;
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<a name="l39"></a> </span><span class=cF1>if</span><span class=cF0> (s->state == s->num_states)
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<a name="l40"></a> s->state = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l41"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l42"></a>}
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<a name="l43"></a>
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<a name="l44"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>CCtrl</span><span class=cF0> *</span><span class=cF5>CtrlBttnNew</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y, </span><span class=cF9>I64</span><span class=cF0> width=-</span><span class=cFE>1</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0> height=-</span><span class=cFE>1</span><span class=cF0>,
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<a name="l45"></a> </span><span class=cF9>I64</span><span class=cF0> num_states=</span><span class=cFE>1</span><span class=cF0>, </span><span class=cF1>U8</span><span class=cF0> *state_texts, </span><span class=cF9>I32</span><span class=cF0> *state_colors, </span><span class=cF9>CCtrlBttnState</span><span class=cF0> *_s=</span><span class=cF3>NULL</span><span class=cF0>)
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<a name="l46"></a>{</span><span class=cF2>//Create button ctrl. See </span><a href="https://zeal-operating-system.github.io/ZealOS/Apps/Strut/Strut.CC.html#l1"><span class=cF4>::/Apps/Strut/Strut.CC</span></a><span class=cF2>.</span><span class=cF0>
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<a name="l47"></a> </span><span class=cF9>CCtrl</span><span class=cF0> *res;
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<a name="l48"></a> </span><span class=cF9>CCtrlBttnState</span><span class=cF0> *s;
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<a name="l49"></a> </span><span class=cF9>I64</span><span class=cF0> i,j,l;
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<a name="l50"></a> </span><span class=cF1>U8</span><span class=cF0> *st;
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<a name="l51"></a>
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<a name="l52"></a> </span><span class=cF1>if</span><span class=cF0> (width < </span><span class=cFE>0</span><span class=cF0>)
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<a name="l53"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l54"></a> l = </span><span class=cFE>1</span><span class=cF0>;
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<a name="l55"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < num_states; i++)
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<a name="l56"></a> </span><span class=cF1>if</span><span class=cF0> (st = </span><span class=cF5>ListSub</span><span class=cF7>(</span><span class=cF0>i, state_texts</span><span class=cF7>)</span><span class=cF0>)
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<a name="l57"></a> {
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<a name="l58"></a> j = </span><span class=cF5>StrLen</span><span class=cF0>(st);
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<a name="l59"></a> </span><span class=cF1>if</span><span class=cF0> (j > l)
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<a name="l60"></a> l = j;
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<a name="l61"></a> }
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<a name="l62"></a> width = </span><span class=cF3>BTTN_BORDER</span><span class=cF0> * </span><span class=cFE>4</span><span class=cF0> + l * </span><span class=cF3>FONT_WIDTH</span><span class=cF0>;
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<a name="l63"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l64"></a> </span><span class=cF1>if</span><span class=cF0> (height < </span><span class=cFE>0</span><span class=cF0>)
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<a name="l65"></a> height = </span><span class=cF3>BTTN_BORDER</span><span class=cF0> * </span><span class=cFE>4</span><span class=cF0> + </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>;
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<a name="l66"></a> res = </span><span class=cF5>CAlloc</span><span class=cF0>(</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CCtrl</span><span class=cF7>)</span><span class=cF0>);
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<a name="l67"></a> </span><span class=cF1>if</span><span class=cF0> (_s)
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<a name="l68"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l69"></a> s = _s;
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<a name="l70"></a> </span><span class=cF5>MemSet</span><span class=cF0>(s, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CCtrlBttnState</span><span class=cF7>)</span><span class=cF0>);
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<a name="l71"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l72"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l73"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l74"></a> s = </span><span class=cF5>CAlloc</span><span class=cF0>(</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CCtrlBttnState</span><span class=cF7>)</span><span class=cF0>);
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<a name="l75"></a> s->flags = </span><span class=cF3>BTF_DONT_FREE</span><span class=cF0>;
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<a name="l76"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l77"></a> s->num_states = num_states;
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<a name="l78"></a> s->state_texts = state_texts;
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<a name="l79"></a> s->state_colors = state_colors;
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<a name="l80"></a> res->win_task = </span><span class=cF5>Fs</span><span class=cF0>;
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<a name="l81"></a> res->flags = </span><span class=cF3>CTRLF_SHOW</span><span class=cF0>;
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<a name="l82"></a> res->type = </span><span class=cF3>CTRLT_GENERIC</span><span class=cF0>;
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<a name="l83"></a> res->state = s;
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<a name="l84"></a> res->draw_it = &</span><span class=cF5>DrawCtrlBttn</span><span class=cF0>;
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<a name="l85"></a> res->left_click = &</span><span class=cF5>LeftClickCtrlBttn</span><span class=cF0>;
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<a name="l86"></a> res->left = x;
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<a name="l87"></a> res->top = y;
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<a name="l88"></a> res->right = res->left + width - </span><span class=cFE>1</span><span class=cF0>;
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<a name="l89"></a> res->bottom = res->top + height - </span><span class=cFE>1</span><span class=cF0>;
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<a name="l90"></a> </span><span class=cF5>QueueInsert</span><span class=cF0>(res, </span><span class=cF5>Fs</span><span class=cF0>->last_ctrl);
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<a name="l91"></a> </span><span class=cF1>return</span><span class=cF0> res;
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<a name="l92"></a>}
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<a name="l93"></a>
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<a name="l94"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>CtrlBttnDel</span><span class=cF0>(</span><span class=cF9>CCtrl</span><span class=cF0> *c)
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<a name="l95"></a>{</span><span class=cF2>//Free button ctrl.</span><span class=cF0>
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<a name="l96"></a> </span><span class=cF5>QueueRemove</span><span class=cF0>(c);
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<a name="l97"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>c->flags & </span><span class=cF3>BTF_DONT_FREE</span><span class=cF7>)</span><span class=cF0>)
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<a name="l98"></a> </span><span class=cF5>Free</span><span class=cF0>(c->state);
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<a name="l99"></a> </span><span class=cF5>Free</span><span class=cF0>(c);
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<a name="l100"></a>}
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</span></pre></body>
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