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6b3fd2fecb
Update documentation/comments to rename addr, fun, var, stmt, blk, desc, reg, seg, ptr, dup, clus, val, and bttn, to address, function, variable, statement, block, description, register, segment, pointer, duplicate, cluster, value, and button, respectively.
84 lines
5.5 KiB
HTML
Executable file
84 lines
5.5 KiB
HTML
Executable file
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF2>/*lock{} is a compiler statement</span><span class=cF0>
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<a name="l2"></a></span><span class=cF2>which places asm LOCK instruction</span><span class=cF0>
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<a name="l3"></a></span><span class=cF2>prefixes on code. Only use it on</span><span class=cF0>
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<a name="l4"></a></span><span class=cF2>read-modify-write statements.</span><span class=cF0>
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<a name="l5"></a></span><span class=cF2>It will generate invalid insts</span><span class=cF0>
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<a name="l6"></a></span><span class=cF2>if you misuse it and it will crash.</span><span class=cF4>
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<a name="l7"></a></span><a href="https://zeal-operating-system.github.io/ZealOS/Compiler/UAsm.CC.html#l773"><span class=cF4>U</span></a><span class=cF2>() to see what code was generated.</span><span class=cF0>
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<a name="l8"></a></span><span class=cF2>*/</span><span class=cF0>
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<a name="l9"></a>
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<a name="l10"></a>#</span><span class=cF1>define</span><span class=cF0> COUNT </span><span class=cFE>0x1000000</span><span class=cF0>
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<a name="l11"></a>
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<a name="l12"></a></span><span class=cF9>I64</span><span class=cF0> global;
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<a name="l13"></a>
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<a name="l14"></a></span><span class=cF1>U0</span><span class=cF0> MPUnlockedInc(</span><span class=cF9>I64</span><span class=cF0>)
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<a name="l15"></a>{
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<a name="l16"></a> </span><span class=cF9>I64</span><span class=cF0> i;
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<a name="l17"></a>
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<a name="l18"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < COUNT; i++)
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<a name="l19"></a> global++;
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<a name="l20"></a>}
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<a name="l21"></a>
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<a name="l22"></a></span><span class=cF1>U0</span><span class=cF0> UnlockedInc()
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<a name="l23"></a>{
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<a name="l24"></a> </span><span class=cF9>CJob</span><span class=cF0> *tmpm0, *tmpm1;
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<a name="l25"></a>
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<a name="l26"></a> global= </span><span class=cFE>0</span><span class=cF0>;
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<a name="l27"></a> tmpm0 = </span><span class=cF5>JobQueue</span><span class=cF0>(&MPUnlockedInc, </span><span class=cF3>NULL</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
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<a name="l28"></a> tmpm1 = </span><span class=cF5>JobQueue</span><span class=cF0>(&MPUnlockedInc, </span><span class=cF3>NULL</span><span class=cF0>, </span><span class=cFE>1</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
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<a name="l29"></a> </span><span class=cF5>JobResGet</span><span class=cF0>(tmpm0);
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<a name="l30"></a> </span><span class=cF5>JobResGet</span><span class=cF0>(tmpm1);
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<a name="l31"></a> </span><span class=cF6>"Correct Count:%X Actual Count:%X\n"</span><span class=cF0>, COUNT * </span><span class=cFE>2</span><span class=cF0>, global;
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<a name="l32"></a>}
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<a name="l33"></a>
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<a name="l34"></a></span><span class=cF1>U0</span><span class=cF0> MPLockedInc(</span><span class=cF9>I64</span><span class=cF0>)
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<a name="l35"></a>{
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<a name="l36"></a> </span><span class=cF9>I64</span><span class=cF0> i;
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<a name="l37"></a>
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<a name="l38"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < COUNT; i++)
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<a name="l39"></a> </span><span class=cF1>lock</span><span class=cF0> </span><span class=cF2>/*Can be used without {} */</span><span class=cF0> global++;
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<a name="l40"></a>}
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<a name="l41"></a>
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<a name="l42"></a></span><span class=cF1>U0</span><span class=cF0> LockedInc()
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<a name="l43"></a>{
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<a name="l44"></a> </span><span class=cF9>CJob</span><span class=cF0> *tmpm0, *tmpm1;
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<a name="l45"></a>
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<a name="l46"></a> global = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l47"></a> tmpm0 = </span><span class=cF5>JobQueue</span><span class=cF0>(&MPLockedInc, </span><span class=cF3>NULL</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
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<a name="l48"></a> tmpm1 = </span><span class=cF5>JobQueue</span><span class=cF0>(&MPLockedInc, </span><span class=cF3>NULL</span><span class=cF0>, </span><span class=cFE>1</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
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<a name="l49"></a> </span><span class=cF5>JobResGet</span><span class=cF0>(tmpm0);
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<a name="l50"></a> </span><span class=cF5>JobResGet</span><span class=cF0>(tmpm1);
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<a name="l51"></a> </span><span class=cF6>"Correct Count:%X Actual Count:%X\n"</span><span class=cF0>, COUNT * </span><span class=cFE>2</span><span class=cF0>, global;
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<a name="l52"></a>}
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<a name="l53"></a>
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<a name="l54"></a>UnlockedInc;
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<a name="l55"></a>LockedInc;
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</span></pre></body>
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