mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-28 08:16:31 +00:00
6b3fd2fecb
Update documentation/comments to rename addr, fun, var, stmt, blk, desc, reg, seg, ptr, dup, clus, val, and bttn, to address, function, variable, statement, block, description, register, segment, pointer, duplicate, cluster, value, and button, respectively.
125 lines
8.6 KiB
HTML
Executable file
125 lines
8.6 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V1.01">
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<style type="text/css">
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body {background-color:#fef1f0;}
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.cF0{color:#000000;background-color:#fef1f0;}
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.cF1{color:#0148a4;background-color:#fef1f0;}
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.cF2{color:#3b7901;background-color:#fef1f0;}
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.cF3{color:#057c7e;background-color:#fef1f0;}
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.cF4{color:#bb2020;background-color:#fef1f0;}
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.cF5{color:#9e42ae;background-color:#fef1f0;}
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.cF6{color:#b57901;background-color:#fef1f0;}
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.cF7{color:#b2b6af;background-color:#fef1f0;}
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.cF8{color:#555753;background-color:#fef1f0;}
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.cF9{color:#678fbb;background-color:#fef1f0;}
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.cFA{color:#82bc49;background-color:#fef1f0;}
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.cFB{color:#0097a2;background-color:#fef1f0;}
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.cFC{color:#e26a6a;background-color:#fef1f0;}
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.cFD{color:#c671bc;background-color:#fef1f0;}
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.cFE{color:#c7ab00;background-color:#fef1f0;}
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.cFF{color:#fef1f0;background-color:#fef1f0;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF2>//Press <CTRL-t>.</span><span class=cF0>
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<a name="l2"></a>
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<a name="l3"></a>
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<a name="l4"></a>
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<a name="l5"></a>
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<a name="l10"></a>
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<a name="l12"></a>
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<a name="l13"></a>
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<a name="l14"></a>
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<a name="l15"></a> </span><span class=cFA>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l16"></a>
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<a name="l17"></a>
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<a name="l18"></a>
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<a name="l19"></a>
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<a name="l20"></a>
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<a name="l21"></a>
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<a name="l22"></a>
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<a name="l23"></a>
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<a name="l24"></a>
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<a name="l25"></a>
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<a name="l26"></a>
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<a name="l27"></a>
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<a name="l28"></a>
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<a name="l29"></a>
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<a name="l30"></a>
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<a name="l31"></a>
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<a name="l32"></a></span><span class=cF2>//The sprite was created with <CTRL-r>.</span><span class=cF0>
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<a name="l33"></a>
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<a name="l34"></a></span><span class=cF1>U0</span><span class=cF0> ElephantWalk()
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<a name="l35"></a>{
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<a name="l36"></a> </span><span class=cF9>I64</span><span class=cF0> sc,
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<a name="l37"></a> x = </span><span class=cF5>Fs</span><span class=cF0>->pix_width >> </span><span class=cFE>1</span><span class=cF0>, y = </span><span class=cF5>Fs</span><span class=cF0>->pix_height >> </span><span class=cFE>1</span><span class=cF0>, </span><span class=cF2>//Fs is current </span><a href="https://zeal-operating-system.github.io/ZealOS/Kernel/KernelA.HH.html#l3984"><span class=cF4>CTask</span></a><span class=cF2> struct.</span><span class=cF0>
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<a name="l38"></a> x_last = x;
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<a name="l39"></a>
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<a name="l40"></a> </span><span class=cF5>AutoComplete</span><span class=cF0>;
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<a name="l41"></a> </span><span class=cF5>WinBorder</span><span class=cF0>;
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<a name="l42"></a> </span><span class=cF5>WinMax</span><span class=cF0>;
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<a name="l43"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
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<a name="l44"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
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<a name="l45"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l46"></a> </span><span class=cF5>DCFill</span><span class=cF0>;
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<a name="l47"></a> </span><span class=cF1>if</span><span class=cF0> (x > x_last)
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<a name="l48"></a> {
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<a name="l49"></a> </span><span class=cF5>DCSymmetrySet</span><span class=cF0>(, x, y, x, y - </span><span class=cFE>1</span><span class=cF0>);
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<a name="l50"></a> </span><span class=cFB>gr</span><span class=cF0>.dc->flags |= </span><span class=cF3>DCF_SYMMETRY</span><span class=cF0> | </span><span class=cF3>DCF_JUST_MIRROR</span><span class=cF0>;
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<a name="l51"></a> }
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<a name="l52"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l53"></a> </span><span class=cFB>gr</span><span class=cF0>.dc->flags &= ~(</span><span class=cF3>DCF_SYMMETRY</span><span class=cF0> | </span><span class=cF3>DCF_JUST_MIRROR</span><span class=cF0>);
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<a name="l54"></a> x_last = x;
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<a name="l55"></a> </span><span class=cF5>Sprite3ZB</span><span class=cF0>(</span><span class=cFB>gr</span><span class=cF0>.dc, x, y, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA><1></span><span class=cF0>, </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cFE>8</span><span class=cF0> * </span><span class=cF5>tS</span><span class=cF7>)</span><span class=cF0> / </span><span class=cFE>4</span><span class=cF0>);</span><span class=cF2>//Use <CTRL-r> "Pointer to Sprite"</span><span class=cF0>
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<a name="l56"></a> </span><span class=cF1>switch</span><span class=cF0> (</span><span class=cF5>KeyGet</span><span class=cF7>(</span><span class=cF0>&sc</span><span class=cF7>)</span><span class=cF0>)
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<a name="l57"></a> {
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<a name="l58"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cFE>0</span><span class=cF0>:
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<a name="l59"></a> </span><span class=cF1>switch</span><span class=cF0> (sc.u8[</span><span class=cFE>0</span><span class=cF0>])
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<a name="l60"></a> </span><span class=cF7>{</span><span class=cF2>//Scan code </span><a href="https://zeal-operating-system.github.io/ZealOS/Doc/CharOverview.DD.html#l1"><span class=cF4>lowest byte</span></a><span class=cF0>
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<a name="l61"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_UP</span><span class=cF0>:
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<a name="l62"></a> y -= </span><span class=cFE>32</span><span class=cF0>;
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<a name="l63"></a> </span><span class=cF1>if</span><span class=cF0> (y < </span><span class=cFE>0</span><span class=cF0>)
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<a name="l64"></a> y = </span><span class=cF5>Fs</span><span class=cF0>->pix_height;
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<a name="l65"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l66"></a>
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<a name="l67"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_DOWN</span><span class=cF0>:
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<a name="l68"></a> y += </span><span class=cFE>32</span><span class=cF0>;
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<a name="l69"></a> </span><span class=cF1>if</span><span class=cF0> (y > </span><span class=cF5>Fs</span><span class=cF0>->pix_height)
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<a name="l70"></a> y = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l71"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l72"></a>
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<a name="l73"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_LEFT</span><span class=cF0>:
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<a name="l74"></a> x -= </span><span class=cFE>32</span><span class=cF0>;
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<a name="l75"></a> </span><span class=cF1>if</span><span class=cF0> (x < </span><span class=cFE>0</span><span class=cF0>)
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<a name="l76"></a> x = </span><span class=cF5>Fs</span><span class=cF0>->pix_width;
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<a name="l77"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l78"></a>
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<a name="l79"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_RIGHT</span><span class=cF0>:
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<a name="l80"></a> x += </span><span class=cFE>32</span><span class=cF0>;
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<a name="l81"></a> </span><span class=cF1>if</span><span class=cF0> (x > </span><span class=cF5>Fs</span><span class=cF0>->pix_width)
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<a name="l82"></a> x = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l83"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l84"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l85"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l86"></a>
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<a name="l87"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_ESC</span><span class=cF0>:
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<a name="l88"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0>:
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<a name="l89"></a> </span><span class=cF1>goto</span><span class=cF0> ew_done;
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<a name="l90"></a> }
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<a name="l91"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l92"></a>ew_done:
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<a name="l93"></a> </span><span class=cF5>DCFill</span><span class=cF0>;
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<a name="l94"></a>}
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<a name="l95"></a>
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<a name="l96"></a>ElephantWalk;
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</span></pre></body>
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</html>
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