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243 lines
26 KiB
HTML
Executable file
243 lines
26 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V1.01">
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<style type="text/css">
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body {background-color:#fef1f0;}
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.cF0{color:#000000;background-color:#fef1f0;}
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.cFF{color:#fef1f0;background-color:#fef1f0;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF2>/*</span><span class=cF0>
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<a name="l2"></a></span><span class=cF2>Char graphics are how games on the C64 were made. You don't need to do it</span><span class=cF0>
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<a name="l3"></a></span><span class=cF2>this way, unless for fun. You can just make device context bigger than</span><span class=cF0>
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<a name="l4"></a></span><span class=cF2>the screen and scroll around.</span><span class=cF0>
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<a name="l5"></a>
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<a name="l6"></a></span><span class=cF2>See </span><a href="https://zeal-operating-system.github.io/ZealOS/Demo/Games/RawHide.CC.html#l1"><span class=cF4>::/Demo/Games/RawHide.CC</span></a><span class=cF2> or </span><a href="https://zeal-operating-system.github.io/ZealOS/Demo/Games/BigGuns.CC.html#l1"><span class=cF4>::/Demo/Games/BigGuns.CC</span></a><span class=cF2>.</span><span class=cF0>
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<a name="l7"></a>
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<a name="l8"></a></span><span class=cF2>The nice thing about character graphics are the animations.</span><span class=cF0>
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<a name="l9"></a></span><span class=cF2>*/</span><span class=cF0>
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<a name="l10"></a>
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<a name="l11"></a>#</span><span class=cF1>define</span><span class=cF0> MAP_WIDTH (</span><span class=cF3>TEXT_COLS</span><span class=cF0> * </span><span class=cFE>2</span><span class=cF0>)
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<a name="l12"></a>#</span><span class=cF1>define</span><span class=cF0> MAP_HEIGHT (</span><span class=cF3>TEXT_ROWS</span><span class=cF0> * </span><span class=cFE>2</span><span class=cF0>)
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<a name="l13"></a>
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<a name="l14"></a>#</span><span class=cF1>define</span><span class=cF0> CH_WATER </span><span class=cF6>'^'</span><span class=cF0>
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<a name="l15"></a>#</span><span class=cF1>define</span><span class=cF0> CH_LAND </span><span class=cF3>CH_SPACE</span><span class=cF0>
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<a name="l16"></a>#</span><span class=cF1>define</span><span class=cF0> CH_TREE </span><span class=cF6>'*'</span><span class=cF0>
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<a name="l17"></a>
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<a name="l18"></a></span><span class=cF9>U16</span><span class=cF0> map[MAP_HEIGHT][MAP_WIDTH];
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<a name="l19"></a>
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<a name="l20"></a></span><span class=cF9>I64</span><span class=cF0> screen_pix_x, screen_pix_y;
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<a name="l21"></a>
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<a name="l22"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task, </span><span class=cF9>CDC</span><span class=cF0> *)
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<a name="l23"></a>{
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<a name="l24"></a> </span><span class=cF9>U16</span><span class=cF0> *ptr;
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<a name="l25"></a> </span><span class=cF9>I64</span><span class=cF0> i, j, y = screen_pix_y >> </span><span class=cFE>3</span><span class=cF0>;
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<a name="l26"></a>
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<a name="l27"></a> </span><span class=cFB>gr</span><span class=cF0>.hide_col = </span><span class=cFB>gr</span><span class=cF0>.hide_row = </span><span class=cF3>TRUE</span><span class=cF0>;
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<a name="l28"></a> </span><span class=cFB>gr</span><span class=cF0>.pan_text_x = </span><span class=cFE>7</span><span class=cF0> - screen_pix_x & </span><span class=cFE>7</span><span class=cF0>;
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<a name="l29"></a> </span><span class=cFB>gr</span><span class=cF0>.pan_text_y = </span><span class=cFE>7</span><span class=cF0> - screen_pix_y & </span><span class=cFE>7</span><span class=cF0>;
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<a name="l30"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < task->win_height; i++)
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<a name="l31"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l32"></a> ptr = &map[y++][screen_pix_x >> </span><span class=cFE>3</span><span class=cF0>];
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<a name="l33"></a> </span><span class=cF1>for</span><span class=cF0> (j = </span><span class=cFE>0</span><span class=cF0>; j < task->win_width; j++)
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<a name="l34"></a> </span><span class=cF2>//By the time you clip to window and handle Fs->scroll_x, Fs->scroll_y,</span><span class=cF0>
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<a name="l35"></a> </span><span class=cF2>//it is too much trouble to do raw access to gr.text_base like we do</span><span class=cF0>
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<a name="l36"></a> </span><span class=cF2>//in </span><a href="https://zeal-operating-system.github.io/ZealOS/Demo/Games/Maze.CC.html#l1"><span class=cF4>::/Demo/Games/Maze.CC</span></a><span class=cF2>.</span><span class=cF0>
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<a name="l37"></a> </span><span class=cF5>TextChar</span><span class=cF0>(task, </span><span class=cF3>FALSE</span><span class=cF0>, j, i, *ptr++);
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<a name="l38"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l39"></a>}
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<a name="l40"></a>
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<a name="l41"></a></span><span class=cF1>U8</span><span class=cF0> *old_font = </span><span class=cFB>text</span><span class=cF0>.font;
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<a name="l42"></a></span><span class=cF9>U64</span><span class=cF0> waves[</span><span class=cFE>4</span><span class=cF0>] = {</span><span class=cFE>0x0011AA440011AA44</span><span class=cF0>, </span><span class=cFE>0x0022558800225588</span><span class=cF0>, </span><span class=cFE>0x0044AA110044AA11</span><span class=cF0>, </span><span class=cFE>0x0088552200885522</span><span class=cF0>};
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<a name="l43"></a>
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<a name="l44"></a></span><span class=cF1>U0</span><span class=cF0> AnimateEndCB()
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<a name="l45"></a>{
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<a name="l46"></a> </span><span class=cFB>text</span><span class=cF0>.font = old_font;
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<a name="l47"></a> </span><span class=cF5>Exit</span><span class=cF0>;
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<a name="l48"></a>}
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<a name="l49"></a>
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<a name="l50"></a></span><span class=cF1>U0</span><span class=cF0> AnimateTask(</span><span class=cF9>I64</span><span class=cF0>)
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<a name="l51"></a>{
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<a name="l52"></a> </span><span class=cF9>I64</span><span class=cF0> i;
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<a name="l53"></a> </span><span class=cF9>U64</span><span class=cF0> *font = </span><span class=cF5>MAlloc</span><span class=cF0>(</span><span class=cFE>256</span><span class=cF0> * </span><span class=cFE>8</span><span class=cF0>);
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<a name="l54"></a>
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<a name="l55"></a> </span><span class=cF5>Fs</span><span class=cF0>->task_end_cb = &AnimateEndCB;
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<a name="l56"></a> </span><span class=cF5>MemCopy</span><span class=cF0>(font, </span><span class=cFB>text</span><span class=cF0>.font, </span><span class=cFE>256</span><span class=cF0> * </span><span class=cFE>8</span><span class=cF0>);
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<a name="l57"></a> </span><span class=cFB>text</span><span class=cF0>.font = font;
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<a name="l58"></a> font[CH_TREE] = </span><span class=cFE>0x18187E7E3C3C18</span><span class=cF0>;
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<a name="l59"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
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<a name="l60"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l61"></a> font[CH_WATER] = waves[i++ & </span><span class=cFE>0x3</span><span class=cF0>];
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<a name="l62"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>200</span><span class=cF0>);
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<a name="l63"></a> </span><span class=cF5>Refresh</span><span class=cF0>;
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<a name="l64"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l65"></a>}
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<a name="l66"></a>
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<a name="l67"></a></span><span class=cF1>U0</span><span class=cF0> ScrollTaskX(</span><span class=cF9>I64</span><span class=cF0> sign)
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<a name="l68"></a>{
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<a name="l69"></a> </span><span class=cF9>I64</span><span class=cF0> i;
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<a name="l70"></a>
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<a name="l71"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFE>32</span><span class=cF0>; i++)
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<a name="l72"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l73"></a> screen_pix_x = </span><span class=cF5>ClampI64</span><span class=cF0>(screen_pix_x + sign, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF7>(</span><span class=cF0>MAP_WIDTH - </span><span class=cF3>TEXT_COLS</span><span class=cF0> + </span><span class=cFE>1</span><span class=cF7>)</span><span class=cF0> * </span><span class=cF3>FONT_WIDTH</span><span class=cF0>);
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<a name="l74"></a> </span><span class=cF5>Refresh</span><span class=cF0>;
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<a name="l75"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l76"></a>}
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<a name="l77"></a>
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<a name="l78"></a></span><span class=cF1>U0</span><span class=cF0> ScrollTaskY(</span><span class=cF9>I64</span><span class=cF0> sign)
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<a name="l79"></a>{
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<a name="l80"></a> </span><span class=cF9>I64</span><span class=cF0> i;
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<a name="l81"></a>
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<a name="l82"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFE>32</span><span class=cF0>; i++)
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<a name="l83"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l84"></a> screen_pix_y = </span><span class=cF5>ClampI64</span><span class=cF0>(screen_pix_y + sign, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF7>(</span><span class=cF0>MAP_HEIGHT - </span><span class=cF3>TEXT_ROWS</span><span class=cF0> + </span><span class=cFE>2</span><span class=cF7>)</span><span class=cF0> * </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>);
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<a name="l85"></a> </span><span class=cF5>Refresh</span><span class=cF0>;
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<a name="l86"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l87"></a>}
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<a name="l88"></a>
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<a name="l89"></a></span><span class=cF1>U0</span><span class=cF0> Init()
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<a name="l90"></a>{
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<a name="l91"></a> </span><span class=cF9>I64</span><span class=cF0> i, j, x, y;
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<a name="l92"></a>
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<a name="l93"></a> screen_pix_x = (MAP_WIDTH - </span><span class=cF3>TEXT_COLS</span><span class=cF0>) >> </span><span class=cFE>1</span><span class=cF0> * </span><span class=cF3>FONT_WIDTH</span><span class=cF0>;
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<a name="l94"></a> screen_pix_y = (MAP_HEIGHT - </span><span class=cF3>TEXT_ROWS</span><span class=cF0>) >> </span><span class=cFE>1</span><span class=cF0> * </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>;
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<a name="l95"></a>
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<a name="l96"></a> </span><span class=cF5>MemSetU16</span><span class=cF0>(map, CH_WATER + </span><span class=cF7>(</span><span class=cF3>BLUE</span><span class=cF0> << </span><span class=cFE>4</span><span class=cF0> + </span><span class=cF3>LTBLUE</span><span class=cF7>)</span><span class=cF0> << </span><span class=cFE>8</span><span class=cF0>, MAP_WIDTH * MAP_HEIGHT);
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<a name="l97"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>1</span><span class=cF0>; i < MAP_WIDTH - </span><span class=cFE>1</span><span class=cF0>; i++)
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<a name="l98"></a> map[</span><span class=cFE>0</span><span class=cF0>][i] = map[MAP_HEIGHT - </span><span class=cFE>1</span><span class=cF0>][i] = </span><span class=cF6>'.'</span><span class=cF0> + (</span><span class=cF3>BLUE</span><span class=cF0> << </span><span class=cFE>4</span><span class=cF0> + </span><span class=cF3>RED</span><span class=cF0>) << </span><span class=cFE>8</span><span class=cF0>;
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<a name="l99"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>1</span><span class=cF0>; i < MAP_HEIGHT - </span><span class=cFE>1</span><span class=cF0>; i++)
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<a name="l100"></a> map[i][</span><span class=cFE>0</span><span class=cF0>] = map[i][MAP_WIDTH - </span><span class=cFE>1</span><span class=cF0>] = </span><span class=cF6>'.'</span><span class=cF0> + (</span><span class=cF3>BLUE</span><span class=cF0> << </span><span class=cFE>4</span><span class=cF0> + </span><span class=cF3>RED</span><span class=cF0>) << </span><span class=cFE>8</span><span class=cF0>;
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<a name="l101"></a>
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<a name="l102"></a> map[</span><span class=cFE>0</span><span class=cF0>][</span><span class=cFE>0</span><span class=cF0>] = </span><span class=cF6>'.'</span><span class=cF0> + (</span><span class=cF3>BLUE</span><span class=cF0> << </span><span class=cFE>4</span><span class=cF0> + </span><span class=cF3>RED</span><span class=cF0>) << </span><span class=cFE>8</span><span class=cF0>;
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<a name="l103"></a> map[</span><span class=cFE>0</span><span class=cF0>][MAP_WIDTH - </span><span class=cFE>1</span><span class=cF0>] = </span><span class=cF6>'.'</span><span class=cF0> + (</span><span class=cF3>BLUE</span><span class=cF0> << </span><span class=cFE>4</span><span class=cF0> + </span><span class=cF3>RED</span><span class=cF0>) << </span><span class=cFE>8</span><span class=cF0>;
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<a name="l104"></a> map[MAP_HEIGHT - </span><span class=cFE>1</span><span class=cF0>][</span><span class=cFE>0</span><span class=cF0>] = </span><span class=cF6>'.'</span><span class=cF0> + (</span><span class=cF3>BLUE</span><span class=cF0> << </span><span class=cFE>4</span><span class=cF0> + </span><span class=cF3>RED</span><span class=cF0>) << </span><span class=cFE>8</span><span class=cF0>;
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<a name="l105"></a> map[MAP_HEIGHT - </span><span class=cFE>1</span><span class=cF0>][MAP_WIDTH - </span><span class=cFE>1</span><span class=cF0>] = </span><span class=cF6>'.'</span><span class=cF0> + (</span><span class=cF3>BLUE</span><span class=cF0> << </span><span class=cFE>4</span><span class=cF0> + </span><span class=cF3>RED</span><span class=cF0>) << </span><span class=cFE>8</span><span class=cF0>;
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<a name="l106"></a>
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<a name="l107"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFE>20</span><span class=cF0>; i++)
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<a name="l108"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l109"></a> x = MAP_WIDTH * </span><span class=cF5>Rand</span><span class=cF0>;
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<a name="l110"></a> y = MAP_HEIGHT * </span><span class=cF5>Rand</span><span class=cF0>;
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<a name="l111"></a> </span><span class=cF1>for</span><span class=cF0> (j = </span><span class=cFE>0</span><span class=cF0>; j < </span><span class=cFE>1000</span><span class=cF0>; j++)
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<a name="l112"></a> {
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<a name="l113"></a> map[y][x] = CH_LAND + (</span><span class=cF3>YELLOW</span><span class=cF0> << </span><span class=cFE>4</span><span class=cF0> + </span><span class=cF3>BLACK</span><span class=cF0>) << </span><span class=cFE>8</span><span class=cF0>;
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<a name="l114"></a> x = </span><span class=cF5>ClampI64</span><span class=cF0>(x + </span><span class=cF5>RandU16</span><span class=cF0> % </span><span class=cFE>3</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, MAP_WIDTH - </span><span class=cFE>1</span><span class=cF0>);
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<a name="l115"></a> y = </span><span class=cF5>ClampI64</span><span class=cF0>(y + </span><span class=cF5>RandU16</span><span class=cF0> % </span><span class=cFE>3</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, MAP_HEIGHT - </span><span class=cFE>1</span><span class=cF0>);
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<a name="l116"></a> }
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<a name="l117"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l118"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFE>100</span><span class=cF0>; i++)
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<a name="l119"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l120"></a> </span><span class=cF1>do</span><span class=cF0>
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<a name="l121"></a> {
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<a name="l122"></a> x = MAP_WIDTH * </span><span class=cF5>Rand</span><span class=cF0>;
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<a name="l123"></a> y = MAP_HEIGHT * </span><span class=cF5>Rand</span><span class=cF0>;
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<a name="l124"></a> }
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<a name="l125"></a> </span><span class=cF1>while</span><span class=cF0> (map[y][x].u8[</span><span class=cFE>0</span><span class=cF0>] != CH_LAND);
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<a name="l126"></a>
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<a name="l127"></a> </span><span class=cF1>for</span><span class=cF0> (j = </span><span class=cFE>0</span><span class=cF0>; j < </span><span class=cFE>100</span><span class=cF0>; j++)
|
|
<a name="l128"></a> {
|
|
<a name="l129"></a> map[y][x] = CH_TREE + (</span><span class=cF3>YELLOW</span><span class=cF0> << </span><span class=cFE>4</span><span class=cF0> + </span><span class=cF3>GREEN</span><span class=cF0>) << </span><span class=cFE>8</span><span class=cF0>;
|
|
<a name="l130"></a> x = </span><span class=cF5>ClampI64</span><span class=cF0>(x + </span><span class=cF5>RandU16</span><span class=cF0> % </span><span class=cFE>3</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, MAP_WIDTH - </span><span class=cFE>1</span><span class=cF0>);
|
|
<a name="l131"></a> y = </span><span class=cF5>ClampI64</span><span class=cF0>(y + </span><span class=cF5>RandU16</span><span class=cF0> % </span><span class=cFE>3</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, MAP_HEIGHT - </span><span class=cFE>1</span><span class=cF0>);
|
|
<a name="l132"></a> }
|
|
<a name="l133"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l134"></a>}
|
|
<a name="l135"></a>
|
|
<a name="l136"></a></span><span class=cF1>U0</span><span class=cF0> CleanUp()
|
|
<a name="l137"></a>{
|
|
<a name="l138"></a> </span><span class=cFB>gr</span><span class=cF0>.pan_text_x = </span><span class=cFB>gr</span><span class=cF0>.pan_text_y = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l139"></a> </span><span class=cFB>gr</span><span class=cF0>.hide_col = </span><span class=cFB>gr</span><span class=cF0>.hide_row = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l140"></a>}
|
|
<a name="l141"></a>
|
|
<a name="l142"></a></span><span class=cF1>U0</span><span class=cF0> CharDemo()
|
|
<a name="l143"></a>{
|
|
<a name="l144"></a> </span><span class=cF9>I64</span><span class=cF0> sc;
|
|
<a name="l145"></a>
|
|
<a name="l146"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.CC.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
|
|
<a name="l147"></a> </span><span class=cF5>Fs</span><span class=cF0>->text_attr = </span><span class=cF3>YELLOW</span><span class=cF0> << </span><span class=cFE>4</span><span class=cF0> + </span><span class=cF3>BLUE</span><span class=cF0>;
|
|
<a name="l148"></a> </span><span class=cF5>AutoComplete</span><span class=cF0>;
|
|
<a name="l149"></a> </span><span class=cF5>WinBorder</span><span class=cF0>;
|
|
<a name="l150"></a> </span><span class=cF5>WinMax</span><span class=cF0>;
|
|
<a name="l151"></a> </span><span class=cF5>DocCursor</span><span class=cF0>;
|
|
<a name="l152"></a>
|
|
<a name="l153"></a> </span><span class=cF5>MenuPush</span><span class=cF0>( </span><span class=cF6>"File {"</span><span class=cF0>
|
|
<a name="l154"></a> </span><span class=cF6>" Abort(,CH_SHIFT_ESC);"</span><span class=cF0>
|
|
<a name="l155"></a> </span><span class=cF6>" Exit(,CH_ESC);"</span><span class=cF0>
|
|
<a name="l156"></a> </span><span class=cF6>"}"</span><span class=cF0>
|
|
<a name="l157"></a> </span><span class=cF6>"Play {"</span><span class=cF0>
|
|
<a name="l158"></a> </span><span class=cF6>" Restart(,'\n');"</span><span class=cF0>
|
|
<a name="l159"></a> </span><span class=cF6>" Left(,,SC_CURSOR_LEFT);"</span><span class=cF0>
|
|
<a name="l160"></a> </span><span class=cF6>" Right(,,SC_CURSOR_RIGHT);"</span><span class=cF0>
|
|
<a name="l161"></a> </span><span class=cF6>" Up(,,SC_CURSOR_UP);"</span><span class=cF0>
|
|
<a name="l162"></a> </span><span class=cF6>" Down(,,SC_CURSOR_DOWN);"</span><span class=cF0>
|
|
<a name="l163"></a> </span><span class=cF6>"}"</span><span class=cF0>
|
|
<a name="l164"></a> );
|
|
<a name="l165"></a> Init;
|
|
<a name="l166"></a> </span><span class=cF5>Fs</span><span class=cF0>->animate_task = </span><span class=cF5>Spawn</span><span class=cF0>(&AnimateTask, </span><span class=cF3>NULL</span><span class=cF0>, </span><span class=cF6>"Animate"</span><span class=cF0>,, </span><span class=cF5>Fs</span><span class=cF0>);
|
|
<a name="l167"></a> </span><span class=cF5>Fs</span><span class=cF0>->draw_it = &</span><span class=cF5>DrawIt</span><span class=cF0>;
|
|
<a name="l168"></a> </span><span class=cF1>try</span><span class=cF0>
|
|
<a name="l169"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l170"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
|
|
<a name="l171"></a> {
|
|
<a name="l172"></a> </span><span class=cF1>switch</span><span class=cF0> (</span><span class=cF5>KeyGet</span><span class=cF7>(</span><span class=cF0>&sc</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l173"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l174"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cFE>0</span><span class=cF0>:
|
|
<a name="l175"></a> </span><span class=cF1>switch</span><span class=cF0> (sc.u8[</span><span class=cFE>0</span><span class=cF0>])
|
|
<a name="l176"></a> {
|
|
<a name="l177"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_LEFT</span><span class=cF0>:
|
|
<a name="l178"></a> </span><span class=cF5>Spawn</span><span class=cF0>(&ScrollTaskX, -</span><span class=cFE>1</span><span class=cF0>, </span><span class=cF6>"Scroll"</span><span class=cF0>,, </span><span class=cF5>Fs</span><span class=cF0>);
|
|
<a name="l179"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l180"></a>
|
|
<a name="l181"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_RIGHT</span><span class=cF0>:
|
|
<a name="l182"></a> </span><span class=cF5>Spawn</span><span class=cF0>(&ScrollTaskX, </span><span class=cFE>1</span><span class=cF0>, </span><span class=cF6>"Scroll"</span><span class=cF0>,, </span><span class=cF5>Fs</span><span class=cF0>);
|
|
<a name="l183"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l184"></a>
|
|
<a name="l185"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_UP</span><span class=cF0>:
|
|
<a name="l186"></a> </span><span class=cF5>Spawn</span><span class=cF0>(&ScrollTaskY, -</span><span class=cFE>1</span><span class=cF0>, </span><span class=cF6>"Scroll"</span><span class=cF0>,, </span><span class=cF5>Fs</span><span class=cF0>);
|
|
<a name="l187"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l188"></a>
|
|
<a name="l189"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_DOWN</span><span class=cF0>:
|
|
<a name="l190"></a> </span><span class=cF5>Spawn</span><span class=cF0>(&ScrollTaskY, </span><span class=cFE>1</span><span class=cF0>, </span><span class=cF6>"Scroll"</span><span class=cF0>,, </span><span class=cF5>Fs</span><span class=cF0>);
|
|
<a name="l191"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l192"></a> }
|
|
<a name="l193"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l194"></a>
|
|
<a name="l195"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'\n'</span><span class=cF0>:
|
|
<a name="l196"></a> CleanUp;
|
|
<a name="l197"></a> Init;
|
|
<a name="l198"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l199"></a>
|
|
<a name="l200"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0>:
|
|
<a name="l201"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_ESC</span><span class=cF0>:
|
|
<a name="l202"></a> </span><span class=cF1>goto</span><span class=cF0> sq_done;
|
|
<a name="l203"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l204"></a> }
|
|
<a name="l205"></a>sq_done: </span><span class=cF2>//Don't goto out of try</span><span class=cF0>
|
|
<a name="l206"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l207"></a> </span><span class=cF1>catch</span><span class=cF0>
|
|
<a name="l208"></a> </span><span class=cF5>PutExcept</span><span class=cF0>;
|
|
<a name="l209"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
|
|
<a name="l210"></a> CleanUp;
|
|
<a name="l211"></a> </span><span class=cF5>MenuPop</span><span class=cF0>;
|
|
<a name="l212"></a>}
|
|
<a name="l213"></a>
|
|
<a name="l214"></a>CharDemo;
|
|
</span></pre></body>
|
|
</html>
|