ZealOS/docs/Demo/Exceptions.CC.html
TomAwezome 6b3fd2fecb Rename abs_addres to abs_address.
Update documentation/comments to rename addr, fun, var, stmt, blk, desc, reg, seg, ptr, dup, clus, val, and bttn, to address, function, variable, statement, block, description, register, segment, pointer, duplicate, cluster, value, and button, respectively.
2021-10-06 21:35:32 -04:00

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<pre style="font-family:monospace;font-size:12pt">
<a name="l1"></a><span class=cF2>//WARNING: Don't return out of a catch{}. This</span><span class=cF0>
<a name="l2"></a></span><span class=cF2>//might get fixed.</span><span class=cF0>
<a name="l3"></a>
<a name="l4"></a></span><span class=cF2>//You can use </span><a href="https://zeal-operating-system.github.io/ZealOS/Kernel/KExcept.CC.html#l46"><span class=cF4>PutExcept</span></a><span class=cF2>() in a catch statement</span><span class=cF0>
<a name="l5"></a></span><span class=cF2>//and it will report args.</span><span class=cF0>
<a name="l6"></a></span><span class=cF1>Bool</span><span class=cF0> Prompt(</span><span class=cF9>I64</span><span class=cF0> i)
<a name="l7"></a>{
<a name="l8"></a> </span><span class=cF6>&quot;%d &quot;</span><span class=cF0>, i;
<a name="l9"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF5>YorN</span><span class=cF0>;
<a name="l10"></a>}
<a name="l11"></a>
<a name="l12"></a></span><span class=cF1>U0</span><span class=cF0> D1()
<a name="l13"></a>{
<a name="l14"></a> </span><span class=cF6>&quot;D1\n&quot;</span><span class=cF0>;
<a name="l15"></a> </span><span class=cF1>if</span><span class=cF0> (Prompt</span><span class=cF7>(</span><span class=cFE>1</span><span class=cF7>)</span><span class=cF0>)
<a name="l16"></a> </span><span class=cF5>throw</span><span class=cF0>(</span><span class=cF6>'Point1'</span><span class=cF0>);
<a name="l17"></a> </span><span class=cF1>if</span><span class=cF0> (Prompt</span><span class=cF7>(</span><span class=cFE>2</span><span class=cF7>)</span><span class=cF0>)
<a name="l18"></a> </span><span class=cF5>throw</span><span class=cF0>(</span><span class=cF6>'Point2'</span><span class=cF0>);
<a name="l19"></a>}
<a name="l20"></a>
<a name="l21"></a></span><span class=cF1>U0</span><span class=cF0> D2()
<a name="l22"></a>{
<a name="l23"></a> </span><span class=cF6>&quot;D2\n&quot;</span><span class=cF0>;
<a name="l24"></a> </span><span class=cF1>try</span><span class=cF0>
<a name="l25"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l26"></a> D1;
<a name="l27"></a> </span><span class=cF1>if</span><span class=cF0> (Prompt</span><span class=cF7>(</span><span class=cFE>4</span><span class=cF7>)</span><span class=cF0>)
<a name="l28"></a> </span><span class=cF5>throw</span><span class=cF0>(</span><span class=cF6>'Point4'</span><span class=cF0>);
<a name="l29"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l30"></a> </span><span class=cF1>catch</span><span class=cF0>
<a name="l31"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l32"></a> </span><span class=cF6>&quot;D2 handler\n&quot;</span><span class=cF0>
<a name="l33"></a> </span><span class=cF6>&quot;Ch:%c:%P\n&quot;</span><span class=cF0>, </span><span class=cF5>Fs</span><span class=cF0>-&gt;except_ch, </span><span class=cF5>Fs</span><span class=cF0>-&gt;except_callers[</span><span class=cFE>0</span><span class=cF0>];
<a name="l34"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Fs</span><span class=cF0>-&gt;except_ch == </span><span class=cF6>'Point1'</span><span class=cF0>)
<a name="l35"></a> {
<a name="l36"></a> </span><span class=cF6>&quot;Caught in D2\n&quot;</span><span class=cF0>;
<a name="l37"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;catch_except = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l38"></a> }
<a name="l39"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l40"></a>}
<a name="l41"></a>
<a name="l42"></a></span><span class=cF1>U0</span><span class=cF0> Demo()
<a name="l43"></a>{
<a name="l44"></a> </span><span class=cF1>try</span><span class=cF0>
<a name="l45"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l46"></a> D2;
<a name="l47"></a> </span><span class=cF1>if</span><span class=cF0> (Prompt</span><span class=cF7>(</span><span class=cFE>3</span><span class=cF7>)</span><span class=cF0>)
<a name="l48"></a> </span><span class=cF5>throw</span><span class=cF0>(</span><span class=cF6>'Point3'</span><span class=cF0>);
<a name="l49"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l50"></a> </span><span class=cF1>catch</span><span class=cF0>
<a name="l51"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l52"></a> </span><span class=cF6>&quot;Demo handler\n&quot;</span><span class=cF0>
<a name="l53"></a> </span><span class=cF6>&quot;Ch:%c:%P\n&quot;</span><span class=cF0>, </span><span class=cF5>Fs</span><span class=cF0>-&gt;except_ch, </span><span class=cF5>Fs</span><span class=cF0>-&gt;except_callers[</span><span class=cFE>0</span><span class=cF0>];
<a name="l54"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;catch_except = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l55"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l56"></a>}
<a name="l57"></a>
<a name="l58"></a>Demo;
</span></pre></body>
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