ZealOS/docs/Doc/SpriteMain.DD.html
TomAwezome 1b75d91002 Fix Mount AHCI Port selection.
Add arg to SATARep to specify drive types to show.
Add checks in AHCIPortInit to verify port signatures, add helper method to get signatures from port.
2021-08-02 16:40:05 -04:00

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<a name="l1"></a><span class=cF5> Sprite Main Menu Help</span><span class=cF0>
<a name="l2"></a>
<a name="l3"></a>Order of elements matters. They are executed in the order they appear in the side-bar. You can set the insert point for new
<a name="l4"></a>elements by click the element in the side-bar and making it RED.
<a name="l5"></a>
<a name="l6"></a>After you create a 3D Mesh, you can edit it by seling it in the side-bar so it is colored RED. Then, click EDIT-3D-MESH. A
<a name="l7"></a>shiftable 3D mesh has a 2D offset to position the origin. You can convert between shiftable and non-shiftable by editing it
<a name="l8"></a>with the other command.
<a name="l9"></a>
<a name="l10"></a>You can convert all elements to a BitMap if END is RED in the side-bar and you CONVERT-TO-BITMAP. Later, you can edit that
<a name="l11"></a>bitmap by seling it in the side bar so it is colored RED and clicking EDIT-BITMAP.
<a name="l12"></a>
<a name="l13"></a>If you have a 3D icon, you might want to place a background-colored rectangle under the 3D icon, so it hovers above. Use
<a name="l14"></a>TRANSFORM-OFF and TRANSFORM-ON. You will also need to set the Z offset of the icon. Go to the Edit menu and sel
<a name="l15"></a>EDIT-AS-TEXT and change the third INT to Z offset. Good luck.
<a name="l16"></a>
<a name="l17"></a>While inserting vector elements, you can usually press </span><span class=cF2>'c'</span><span class=cF0> to eye-dropper the color under the mouse. Press </span><span class=cF2>'t'</span><span class=cF0> for
<a name="l18"></a>transparent.
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