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https://github.com/Zeal-Operating-System/ZealOS.git
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dbf8647d59
Added top & right borders to RawDr. Improved spacing in some debug and compiler reporting. Fixed RawPutChar and EdLite tab width. Fixed Ui missing '0x' prefix syntax highlighter bug. Added 32BitPaint demo.
96 lines
6.4 KiB
HTML
Executable file
96 lines
6.4 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.08">
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<style type="text/css">
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body {background-color:#000000;}
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.cF0{color:#ffffff;background-color:#000000;}
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.cF1{color:#3465a4;background-color:#000000;}
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.cF2{color:#4e9a06;background-color:#000000;}
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.cF3{color:#06989a;background-color:#000000;}
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.cFF{color:#000000;background-color:#000000;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF2>/*</span><span class=cF0>
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<a name="l2"></a> </span><span class=cF2>You "System Include" this because you want the wallpaper</span><span class=cF0>
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<a name="l3"></a> </span><span class=cF2>routine to stay in mem even if this task is killed.</span><span class=cF0>
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<a name="l4"></a></span><span class=cF2>*/</span><span class=cF0>
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<a name="l5"></a>
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<a name="l6"></a>#</span><span class=cF1>define</span><span class=cF0> NUM_STARS </span><span class=cF3>GR_WIDTH</span><span class=cF0> * </span><span class=cF3>GR_HEIGHT</span><span class=cF0> / </span><span class=cFE>2160</span><span class=cF0>
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<a name="l7"></a></span><span class=cF2>// Derived from ratio for 600 for 1440x900</span><span class=cF0>
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<a name="l8"></a>
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<a name="l9"></a></span><span class=cF1>class</span><span class=cF0> Star
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<a name="l10"></a>{
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<a name="l11"></a> </span><span class=cF9>U16</span><span class=cF0> x, y;
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<a name="l12"></a>
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<a name="l13"></a>} wall_stars[NUM_STARS];
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<a name="l14"></a>
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<a name="l15"></a></span><span class=cF1>U0</span><span class=cF0> (*old_wall_paper)(</span><span class=cF9>CTask</span><span class=cF0> *task);
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<a name="l16"></a>
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<a name="l17"></a></span><span class=cF1>U0</span><span class=cF0> WallPaperStars(</span><span class=cF9>CTask</span><span class=cF0> *task)
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<a name="l18"></a>{
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<a name="l19"></a> </span><span class=cF9>I64</span><span class=cF0> i;
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<a name="l20"></a> </span><span class=cF9>CDC</span><span class=cF0> *dc = </span><span class=cF5>DCAlias</span><span class=cF0>(</span><span class=cFB>gr</span><span class=cF0>.dc2, task);
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<a name="l21"></a>
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<a name="l22"></a> dc->color = </span><span class=cF3>YELLOW</span><span class=cF0>;
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<a name="l23"></a>
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<a name="l24"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < NUM_STARS; i++)
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<a name="l25"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l26"></a> </span><span class=cF5>GrPlot</span><span class=cF0>(dc, wall_stars[i].x, wall_stars[i].y);
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<a name="l27"></a>
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<a name="l28"></a> </span><span class=cF1>if</span><span class=cF0> (++wall_stars[i].y > </span><span class=cF3>GR_HEIGHT</span><span class=cF0>)
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<a name="l29"></a> {
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<a name="l30"></a> wall_stars[i].y = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l31"></a> wall_stars[i].x = </span><span class=cF5>RandU16</span><span class=cF0> % </span><span class=cF3>GR_WIDTH</span><span class=cF0>;
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<a name="l32"></a> }
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<a name="l33"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l34"></a>
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<a name="l35"></a> </span><span class=cF5>DCDel</span><span class=cF0>(dc);
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<a name="l36"></a>
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<a name="l37"></a> </span><span class=cF2>//Uncomment the following if you wish. Will draw the old wallpaper over this one.</span><span class=cF0>
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<a name="l38"></a> </span><span class=cF2>//old_wall_paper(task);</span><span class=cF0>
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<a name="l39"></a>
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<a name="l40"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>gr_palette</span><span class=cF0>[</span><span class=cFE>0</span><span class=cF0>] > </span><span class=cFB>gr_palette</span><span class=cF0>[</span><span class=cFE>15</span><span class=cF0>])
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<a name="l41"></a> task->text_attr = </span><span class=cF3>WHITE</span><span class=cF0> << </span><span class=cFE>4</span><span class=cF0> + </span><span class=cF3>WHITE</span><span class=cF0>;
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<a name="l42"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l43"></a> task->text_attr = </span><span class=cF3>BLACK</span><span class=cF0> << </span><span class=cFE>4</span><span class=cF0> + </span><span class=cF3>BLACK</span><span class=cF0>;
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<a name="l44"></a>
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<a name="l45"></a>}
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<a name="l46"></a>
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<a name="l47"></a></span><span class=cF1>U0</span><span class=cF0> WallInit()
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<a name="l48"></a>{
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<a name="l49"></a> </span><span class=cF9>I64</span><span class=cF0> i;
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<a name="l50"></a>
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<a name="l51"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Fs</span><span class=cF0> != </span><span class=cFB>sys_task</span><span class=cF0>)
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<a name="l52"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l53"></a> </span><span class=cF6>"\nMust be System Included. (SHIFT-F5 / RightClick->System Include) \n"</span><span class=cF0>;
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<a name="l54"></a> </span><span class=cF1>return</span><span class=cF0>;
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<a name="l55"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l56"></a> old_wall_paper = </span><span class=cFB>gr</span><span class=cF0>.fp_wall_paper;
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<a name="l57"></a>
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<a name="l58"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < NUM_STARS; i++)
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<a name="l59"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l60"></a> wall_stars[i].x = </span><span class=cF5>RandU16</span><span class=cF0> % </span><span class=cF3>GR_WIDTH</span><span class=cF0>;
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<a name="l61"></a> wall_stars[i].y = </span><span class=cF5>RandU16</span><span class=cF0> % </span><span class=cF3>GR_HEIGHT</span><span class=cF0>;
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<a name="l62"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l63"></a>
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<a name="l64"></a> </span><span class=cFB>gr</span><span class=cF0>.fp_wall_paper = &WallPaperStars;
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<a name="l65"></a>}
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<a name="l66"></a>
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<a name="l67"></a>WallInit;
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</span></pre></body>
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</html>
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