mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-30 17:26:31 +00:00
dbf8647d59
Added top & right borders to RawDr. Improved spacing in some debug and compiler reporting. Fixed RawPutChar and EdLite tab width. Fixed Ui missing '0x' prefix syntax highlighter bug. Added 32BitPaint demo.
263 lines
28 KiB
HTML
Executable file
263 lines
28 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.08">
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<style type="text/css">
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body {background-color:#000000;}
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.cF0{color:#ffffff;background-color:#000000;}
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.cF1{color:#3465a4;background-color:#000000;}
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.cF2{color:#4e9a06;background-color:#000000;}
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.cF3{color:#06989a;background-color:#000000;}
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.cF4{color:#a24444;background-color:#000000;}
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.cF5{color:#75507b;background-color:#000000;}
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.cF6{color:#ce982f;background-color:#000000;}
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.cF7{color:#bcc0b9;background-color:#000000;}
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.cF8{color:#555753;background-color:#000000;}
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.cF9{color:#729fcf;background-color:#000000;}
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.cFA{color:#82bc49;background-color:#000000;}
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.cFB{color:#34e2e2;background-color:#000000;}
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.cFC{color:#ac3535;background-color:#000000;}
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.cFD{color:#ad7fa8;background-color:#000000;}
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.cFE{color:#fce94f;background-color:#000000;}
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.cFF{color:#000000;background-color:#000000;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF2>/*This highlights the 4th dimension</span><span class=cF0>
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<a name="l2"></a></span><span class=cF2>of the transformation matrix which</span><span class=cF0>
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<a name="l3"></a></span><span class=cF2>is used for storing translations (shifts)</span><span class=cF0>
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<a name="l4"></a></span><span class=cF2>in matricies so they can be combined</span><span class=cF0>
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<a name="l5"></a></span><span class=cF2>with a matrix multiplication.</span><span class=cF0>
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<a name="l6"></a>
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<a name="l7"></a></span><span class=cF2>Scroll bar works.</span><span class=cF0>
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<a name="l8"></a>
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<a name="l9"></a></span><span class=cF2>The multiplication takes place in the</span><span class=cF4>
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<a name="l10"></a></span><a href="https://tomawezome.github.io/ZealOS/System/Gr/GrSpritePlot.CC.html#l325"><span class=cF4>Sprite3ZB</span></a><span class=cF2> routine.</span><span class=cF0>
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<a name="l11"></a></span><span class=cF2>*/</span><span class=cF0>
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<a name="l12"></a>
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<a name="l13"></a>#</span><span class=cF1>define</span><span class=cF0> SLIDER_SPACING </span><span class=cFE>20</span><span class=cF0>
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<a name="l14"></a>#</span><span class=cF1>define</span><span class=cF0> SLIDER_RANGE </span><span class=cFE>30</span><span class=cF0>
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<a name="l15"></a>#</span><span class=cF1>define</span><span class=cF0> SLIDER_BORDER </span><span class=cFE>2</span><span class=cF0>
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<a name="l16"></a>
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<a name="l17"></a></span><span class=cF1>class</span><span class=cF0> CSliderState
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<a name="l18"></a>{
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<a name="l19"></a> </span><span class=cF9>I64</span><span class=cF0> s1, s2, s3;
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<a name="l20"></a> </span><span class=cF1>F64</span><span class=cF0> arg1, arg2, scale;
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<a name="l21"></a>} s;
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<a name="l22"></a>
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<a name="l23"></a></span><span class=cF1>U0</span><span class=cF0> DrawCtrlSlider(</span><span class=cF9>CDC</span><span class=cF0> *dc, </span><span class=cF9>CCtrl</span><span class=cF0> *c)
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<a name="l24"></a>{
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<a name="l25"></a> CSliderState *s = c->state;
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<a name="l26"></a>
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<a name="l27"></a> dc->color = </span><span class=cF3>LTGREEN</span><span class=cF0>;
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<a name="l28"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc, c->left, c->top, SLIDER_SPACING * </span><span class=cFE>4</span><span class=cF0> + </span><span class=cFE>3</span><span class=cF0>, SLIDER_SPACING * </span><span class=cFE>2</span><span class=cF0> + SLIDER_RANGE);
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<a name="l29"></a> dc->color = </span><span class=cF3>BROWN</span><span class=cF0>;
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<a name="l30"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc, c->left + SLIDER_BORDER, c->top + SLIDER_BORDER,
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<a name="l31"></a> SLIDER_SPACING * </span><span class=cFE>4</span><span class=cF0> + </span><span class=cFE>3</span><span class=cF0> - </span><span class=cFE>2</span><span class=cF0> * SLIDER_BORDER,
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<a name="l32"></a> SLIDER_SPACING * </span><span class=cFE>2</span><span class=cF0> + SLIDER_RANGE - </span><span class=cFE>2</span><span class=cF0> * SLIDER_BORDER);
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<a name="l33"></a> dc->color = </span><span class=cF3>BLACK</span><span class=cF0>;
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<a name="l34"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, c->left + SLIDER_SPACING, c->top + SLIDER_SPACING,
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<a name="l35"></a> c->left + SLIDER_SPACING, c->top + SLIDER_SPACING + SLIDER_RANGE - </span><span class=cFE>1</span><span class=cF0>);
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<a name="l36"></a>
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<a name="l37"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, c->left + </span><span class=cFE>2</span><span class=cF0> * SLIDER_SPACING + </span><span class=cFE>1</span><span class=cF0>, c->top + SLIDER_SPACING,
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<a name="l38"></a> c->left + </span><span class=cFE>2</span><span class=cF0> * SLIDER_SPACING + </span><span class=cFE>1</span><span class=cF0>, c->top + SLIDER_SPACING + SLIDER_RANGE - </span><span class=cFE>1</span><span class=cF0>);
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<a name="l39"></a>
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<a name="l40"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, c->left + </span><span class=cFE>3</span><span class=cF0> * SLIDER_SPACING + </span><span class=cFE>2</span><span class=cF0>, c->top + SLIDER_SPACING,
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<a name="l41"></a> c->left + </span><span class=cFE>3</span><span class=cF0> * SLIDER_SPACING + </span><span class=cFE>2</span><span class=cF0>, c->top + SLIDER_SPACING + SLIDER_RANGE - </span><span class=cFE>1</span><span class=cF0>);
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<a name="l42"></a>
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<a name="l43"></a> dc->color = </span><span class=cF3>LTGREEN</span><span class=cF0>;
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<a name="l44"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc, c->left + SLIDER_SPACING - </span><span class=cF3>FONT_WIDTH</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>,
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<a name="l45"></a> c->top + SLIDER_SPACING + SLIDER_RANGE + </span><span class=cFE>3</span><span class=cF0>,
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<a name="l46"></a> </span><span class=cF6>"%d"</span><span class=cF0>, s->s1 * </span><span class=cFE>10</span><span class=cF0> / SLIDER_RANGE);
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<a name="l47"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc, c->left + </span><span class=cFE>2</span><span class=cF0> * SLIDER_SPACING + </span><span class=cFE>1</span><span class=cF0> - </span><span class=cF3>FONT_WIDTH</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>,
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<a name="l48"></a> c->top + SLIDER_SPACING + SLIDER_RANGE + </span><span class=cFE>3</span><span class=cF0>,
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<a name="l49"></a> </span><span class=cF6>"%d"</span><span class=cF0>, s->s2 * </span><span class=cFE>10</span><span class=cF0> / SLIDER_RANGE);
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<a name="l50"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc, c->left + </span><span class=cFE>3</span><span class=cF0> * SLIDER_SPACING + </span><span class=cFE>2</span><span class=cF0> - </span><span class=cF3>FONT_WIDTH</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>,
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<a name="l51"></a> c->top + SLIDER_SPACING + SLIDER_RANGE + </span><span class=cFE>3</span><span class=cF0>,
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<a name="l52"></a> </span><span class=cF6>"%d"</span><span class=cF0>, s->s3 * </span><span class=cFE>10</span><span class=cF0> / SLIDER_RANGE);
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<a name="l53"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc, c->left + SLIDER_SPACING - </span><span class=cFE>3</span><span class=cF0>,
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<a name="l54"></a> c->top + SLIDER_SPACING + SLIDER_RANGE - </span><span class=cFE>1</span><span class=cF0> - s->s1 - </span><span class=cFE>2</span><span class=cF0> , </span><span class=cFE>7</span><span class=cF0>, </span><span class=cFE>5</span><span class=cF0>);
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<a name="l55"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc, c->left + </span><span class=cFE>2</span><span class=cF0> * SLIDER_SPACING + </span><span class=cFE>1</span><span class=cF0> - </span><span class=cFE>3</span><span class=cF0>,
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<a name="l56"></a> c->top + SLIDER_SPACING + SLIDER_RANGE - </span><span class=cFE>1</span><span class=cF0> - s->s2 - </span><span class=cFE>2</span><span class=cF0>, </span><span class=cFE>7</span><span class=cF0>, </span><span class=cFE>5</span><span class=cF0>);
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<a name="l57"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc, c->left + </span><span class=cFE>3</span><span class=cF0> * SLIDER_SPACING + </span><span class=cFE>2</span><span class=cF0> - </span><span class=cFE>3</span><span class=cF0>,
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<a name="l58"></a> c->top + SLIDER_SPACING + SLIDER_RANGE - </span><span class=cFE>1</span><span class=cF0> - s->s3 - </span><span class=cFE>2</span><span class=cF0>, </span><span class=cFE>7</span><span class=cF0>, </span><span class=cFE>5</span><span class=cF0>);
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<a name="l59"></a> dc->color = </span><span class=cF3>GREEN</span><span class=cF0>;
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<a name="l60"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc, c->left + SLIDER_SPACING - </span><span class=cFE>2</span><span class=cF0>,
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<a name="l61"></a> c->top + SLIDER_SPACING + SLIDER_RANGE - </span><span class=cFE>1</span><span class=cF0> - s->s1 - </span><span class=cFE>1</span><span class=cF0> , </span><span class=cFE>5</span><span class=cF0>, </span><span class=cFE>3</span><span class=cF0>);
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<a name="l62"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc, c->left + </span><span class=cFE>2</span><span class=cF0> * SLIDER_SPACING + </span><span class=cFE>1</span><span class=cF0> - </span><span class=cFE>2</span><span class=cF0>,
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<a name="l63"></a> c->top + SLIDER_SPACING + SLIDER_RANGE - </span><span class=cFE>1</span><span class=cF0> - s->s2 - </span><span class=cFE>1</span><span class=cF0>, </span><span class=cFE>5</span><span class=cF0>, </span><span class=cFE>3</span><span class=cF0>);
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<a name="l64"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc, c->left + </span><span class=cFE>3</span><span class=cF0> * SLIDER_SPACING + </span><span class=cFE>2</span><span class=cF0> - </span><span class=cFE>2</span><span class=cF0>,
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<a name="l65"></a> c->top + SLIDER_SPACING + SLIDER_RANGE - </span><span class=cFE>1</span><span class=cF0> - s->s3 - </span><span class=cFE>1</span><span class=cF0>, </span><span class=cFE>5</span><span class=cF0>, </span><span class=cFE>3</span><span class=cF0>);
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<a name="l66"></a>}
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<a name="l67"></a>
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<a name="l68"></a></span><span class=cF1>U0</span><span class=cF0> UpdateDerivedCtrlSlider(</span><span class=cF9>CCtrl</span><span class=cF0> *c)
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<a name="l69"></a>{
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<a name="l70"></a> CSliderState *s = c->state;
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<a name="l71"></a>
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<a name="l72"></a> c->left = c->win_task->pix_width / </span><span class=cFE>2</span><span class=cF0> - (SLIDER_SPACING * </span><span class=cFE>4</span><span class=cF0> + </span><span class=cFE>3</span><span class=cF0>) / </span><span class=cFE>2</span><span class=cF0>;
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<a name="l73"></a> c->right = c->left + SLIDER_SPACING * </span><span class=cFE>4</span><span class=cF0> + </span><span class=cFE>3</span><span class=cF0>;
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<a name="l74"></a> c->top = c->win_task->pix_height / </span><span class=cFE>2</span><span class=cF0> - (SLIDER_SPACING * </span><span class=cFE>2</span><span class=cF0> + SLIDER_RANGE) / </span><span class=cFE>2</span><span class=cF0>;
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<a name="l75"></a> c->bottom = c->top + SLIDER_SPACING * </span><span class=cFE>2</span><span class=cF0> + SLIDER_RANGE;
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<a name="l76"></a> s->s1 = </span><span class=cF5>ClampI64</span><span class=cF0>(s->s1, </span><span class=cFE>0</span><span class=cF0>, SLIDER_RANGE - </span><span class=cFE>1</span><span class=cF0>);
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<a name="l77"></a> s->s2 = </span><span class=cF5>ClampI64</span><span class=cF0>(s->s2, </span><span class=cFE>0</span><span class=cF0>, SLIDER_RANGE - </span><span class=cFE>1</span><span class=cF0>);
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<a name="l78"></a> s->s3 = </span><span class=cF5>ClampI64</span><span class=cF0>(s->s3, </span><span class=cFE>1</span><span class=cF0>, SLIDER_RANGE - </span><span class=cFE>1</span><span class=cF0>);
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<a name="l79"></a> s->arg1 = </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0> * s->s1 / SLIDER_RANGE;
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<a name="l80"></a> s->arg2 = </span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0> * (s->s2 - SLIDER_RANGE / </span><span class=cFE>2</span><span class=cF0>) / SLIDER_RANGE;
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<a name="l81"></a> s->scale = </span><span class=cFE>2</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0> * s->s3 / SLIDER_RANGE;
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<a name="l82"></a>}
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<a name="l83"></a>
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<a name="l84"></a></span><span class=cF1>U0</span><span class=cF0> LeftClickSlider(</span><span class=cF9>CCtrl</span><span class=cF0> *c, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y, </span><span class=cF1>Bool</span><span class=cF0>)
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<a name="l85"></a>{
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<a name="l86"></a> CSliderState *s = c->state;
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<a name="l87"></a>
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<a name="l88"></a> </span><span class=cF1>if</span><span class=cF0> (x < c->left + </span><span class=cF7>(</span><span class=cF0>c->right - c->left</span><span class=cF7>)</span><span class=cF0> / </span><span class=cFE>3</span><span class=cF0>)
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<a name="l89"></a> s->s1 = SLIDER_RANGE - </span><span class=cFE>1</span><span class=cF0> - (y - </span><span class=cF7>(</span><span class=cF0>c->top + SLIDER_SPACING</span><span class=cF7>)</span><span class=cF0>);
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<a name="l90"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (x < c->left + </span><span class=cFE>2</span><span class=cF0> * </span><span class=cF7>(</span><span class=cF0>c->right - c->left</span><span class=cF7>)</span><span class=cF0> / </span><span class=cFE>3</span><span class=cF0>)
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<a name="l91"></a> s->s2 = SLIDER_RANGE - </span><span class=cFE>1</span><span class=cF0> - (y - </span><span class=cF7>(</span><span class=cF0>c->top + SLIDER_SPACING</span><span class=cF7>)</span><span class=cF0>);
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<a name="l92"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l93"></a> s->s3 = SLIDER_RANGE - </span><span class=cFE>1</span><span class=cF0> - (y - </span><span class=cF7>(</span><span class=cF0>c->top + SLIDER_SPACING</span><span class=cF7>)</span><span class=cF0>);
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<a name="l94"></a> </span><span class=cF1>if</span><span class=cF0> (c->update_derived_vals)
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<a name="l95"></a> (*c->update_derived_vals)(c);
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<a name="l96"></a>}
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<a name="l97"></a>
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<a name="l98"></a></span><span class=cF9>CCtrl</span><span class=cF0> *SliderNew()
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<a name="l99"></a>{
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<a name="l100"></a> </span><span class=cF9>CCtrl</span><span class=cF0> *c = </span><span class=cF5>CAlloc</span><span class=cF0>(</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CCtrl</span><span class=cF7>)</span><span class=cF0>);
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<a name="l101"></a>
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<a name="l102"></a> c->win_task = </span><span class=cF5>Fs</span><span class=cF0>;
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<a name="l103"></a> c->flags = </span><span class=cF3>CTRLF_SHOW</span><span class=cF0> | </span><span class=cF3>CTRLF_CAPTURE_LEFT_MS</span><span class=cF0>;
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<a name="l104"></a> c->type = </span><span class=cF3>CTRLT_GENERIC</span><span class=cF0>;
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<a name="l105"></a> c->state = &s;
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<a name="l106"></a> </span><span class=cF5>MemSet</span><span class=cF0>(&s, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>s</span><span class=cF7>)</span><span class=cF0>);
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<a name="l107"></a> c->draw_it = &DrawCtrlSlider;
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<a name="l108"></a> c->left_click = &LeftClickSlider;
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<a name="l109"></a> c->update_derived_vals = &UpdateDerivedCtrlSlider;
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<a name="l110"></a> </span><span class=cF5>QueueInsert</span><span class=cF0>(c, </span><span class=cF5>Fs</span><span class=cF0>->last_ctrl);
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<a name="l111"></a> </span><span class=cF5>TaskDerivedValsUpdate</span><span class=cF0>;
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<a name="l112"></a>
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<a name="l113"></a> </span><span class=cF1>return</span><span class=cF0> c;
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<a name="l114"></a>}
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<a name="l115"></a>
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<a name="l116"></a></span><span class=cF1>U0</span><span class=cF0> SliderDel(</span><span class=cF9>CCtrl</span><span class=cF0> *c)
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<a name="l117"></a>{
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<a name="l118"></a> </span><span class=cF5>QueueRemove</span><span class=cF0>(c);
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<a name="l119"></a> </span><span class=cF5>Free</span><span class=cF0>(c);
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<a name="l120"></a>}
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<a name="l121"></a>
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<a name="l122"></a>
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<a name="l123"></a>
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<a name="l124"></a>
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<a name="l125"></a></span><span class=cFA>
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<a name="l126"></a><1>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l127"></a>
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<a name="l128"></a>#</span><span class=cF1>define</span><span class=cF0> MAP_HEIGHT </span><span class=cFE>2048</span><span class=cF0>
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<a name="l129"></a>#</span><span class=cF1>define</span><span class=cF0> MAP_WIDTH </span><span class=cFE>2048</span><span class=cF0>
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<a name="l130"></a>
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<a name="l131"></a>#</span><span class=cF1>define</span><span class=cF0> TREES_NUM </span><span class=cFE>256</span><span class=cF0>
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<a name="l132"></a>
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<a name="l133"></a></span><span class=cF9>I64</span><span class=cF0> tree_x[TREES_NUM], tree_y[TREES_NUM];
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<a name="l134"></a>
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<a name="l135"></a></span><span class=cF1>class</span><span class=cF0> MPCtrl
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<a name="l136"></a>{
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<a name="l137"></a> </span><span class=cF9>I64</span><span class=cF0> </span><span class=cFB>mp_count</span><span class=cF0>;
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<a name="l138"></a> </span><span class=cF9>I64</span><span class=cF0> r[</span><span class=cFE>16</span><span class=cF0>];
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<a name="l139"></a> </span><span class=cF1>F64</span><span class=cF0> a;
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<a name="l140"></a>
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<a name="l141"></a>} mp;
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<a name="l142"></a>
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<a name="l143"></a></span><span class=cF9>I64</span><span class=cF0> mp_not_done_flags;
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<a name="l144"></a>
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<a name="l145"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>MPDrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task)
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<a name="l146"></a>{
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<a name="l147"></a> </span><span class=cF9>CDC</span><span class=cF0> *dc = </span><span class=cF5>DCAlias</span><span class=cF0>(</span><span class=cFB>gr</span><span class=cF0>.dc2, task);
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<a name="l148"></a> </span><span class=cF9>I64</span><span class=cF0> i, lo = </span><span class=cF5>Gs</span><span class=cF0>->num * TREES_NUM / mp.</span><span class=cFB>mp_count</span><span class=cF0>, hi = (</span><span class=cF5>Gs</span><span class=cF0>->num + </span><span class=cFE>1</span><span class=cF0>) * TREES_NUM / mp.</span><span class=cFB>mp_count</span><span class=cF0>;
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<a name="l149"></a>
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<a name="l150"></a> </span><span class=cF5>MemCopy</span><span class=cF0>(dc->r, mp.r, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF7>)</span><span class=cF0> * </span><span class=cFE>16</span><span class=cF0>);
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<a name="l151"></a> dc->flags |= </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>;
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<a name="l152"></a> </span><span class=cF1>for</span><span class=cF0> (i = lo; i < hi; i++)
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<a name="l153"></a> </span><span class=cF5>Sprite3ZB</span><span class=cF0>(dc, tree_x[i], tree_y[i], </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA><tree></span><span class=cF0>, mp.a);
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<a name="l154"></a> </span><span class=cF5>DCDel</span><span class=cF0>(dc);
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<a name="l155"></a> </span><span class=cF5>LBtr</span><span class=cF0>(&mp_not_done_flags, </span><span class=cF5>Gs</span><span class=cF0>->num);
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<a name="l156"></a>}
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<a name="l157"></a>
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<a name="l158"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task, </span><span class=cF9>CDC</span><span class=cF0> *dc)
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<a name="l159"></a>{
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<a name="l160"></a> </span><span class=cF9>I64</span><span class=cF0> i, h, v;
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<a name="l161"></a>
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<a name="l162"></a> task->horz_scroll.min = -s.scale * MAP_HEIGHT * </span><span class=cF5>Sin</span><span class=cF0>(s.arg1);
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<a name="l163"></a> task->horz_scroll.max = s.scale * MAP_WIDTH * </span><span class=cF5>Cos</span><span class=cF0>(s.arg1) - task->pix_width;
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<a name="l164"></a> task->vert_scroll.min = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l165"></a> task->vert_scroll.max = s.scale * (MAP_HEIGHT * </span><span class=cF5>Cos</span><span class=cF7>(</span><span class=cF0>s.arg1</span><span class=cF7>)</span><span class=cF0> + MAP_WIDTH * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF0>s.arg1</span><span class=cF7>)</span><span class=cF0>)
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<a name="l166"></a> -task->pix_height;
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<a name="l167"></a> </span><span class=cF5>TaskDerivedValsUpdate</span><span class=cF0>(task);
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<a name="l168"></a>
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<a name="l169"></a> h = task->horz_scroll.pos;
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<a name="l170"></a> v = task->vert_scroll.pos;
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<a name="l171"></a>
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<a name="l172"></a> </span><span class=cF5>Mat4x4RotZ</span><span class=cF0>(dc->r, s.arg1);
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<a name="l173"></a> </span><span class=cF5>Mat4x4Scale</span><span class=cF0>(dc->r, s.scale);
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<a name="l174"></a> </span><span class=cF5>DCMat4x4Set</span><span class=cF0>(dc, dc->r);
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<a name="l175"></a> </span><span class=cF5>Mat4x4TranslationEqu</span><span class=cF0>(dc->r, -h, -v, </span><span class=cFE>0</span><span class=cF0>);
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<a name="l176"></a> </span><span class=cF5>MemCopy</span><span class=cF0>(mp.r, dc->r, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF7>)</span><span class=cF0> * </span><span class=cFE>16</span><span class=cF0>);
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<a name="l177"></a> mp.a = s.arg2;
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<a name="l178"></a>
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<a name="l179"></a> mp_not_done_flags = </span><span class=cFE>1</span><span class=cF0> << </span><span class=cFB>mp_count</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>;
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<a name="l180"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < mp.</span><span class=cFB>mp_count</span><span class=cF0>; i++)
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<a name="l181"></a> </span><span class=cF5>JobQueue</span><span class=cF0>(&</span><span class=cF5>MPDrawIt</span><span class=cF0>, task, i);
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<a name="l182"></a> </span><span class=cF1>while</span><span class=cF0> (mp_not_done_flags)
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<a name="l183"></a> </span><span class=cF5>Yield</span><span class=cF0>;
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<a name="l184"></a>
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<a name="l185"></a> dc->flags |= </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>;
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<a name="l186"></a> dc->color = </span><span class=cF3>BROWN</span><span class=cF0>;
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<a name="l187"></a> dc->thick = </span><span class=cFE>4</span><span class=cF0>;
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<a name="l188"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, </span><span class=cFE>2</span><span class=cF0>, </span><span class=cFE>2</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, MAP_WIDTH - </span><span class=cFE>3</span><span class=cF0>, </span><span class=cFE>2</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
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<a name="l189"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, </span><span class=cFE>2</span><span class=cF0>, MAP_HEIGHT - </span><span class=cFE>3</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, MAP_WIDTH - </span><span class=cFE>3</span><span class=cF0>, MAP_HEIGHT - </span><span class=cFE>3</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
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<a name="l190"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, </span><span class=cFE>2</span><span class=cF0>, </span><span class=cFE>2</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>2</span><span class=cF0>, MAP_HEIGHT - </span><span class=cFE>3</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
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<a name="l191"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, MAP_WIDTH - </span><span class=cFE>3</span><span class=cF0>, </span><span class=cFE>2</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, MAP_WIDTH - </span><span class=cFE>3</span><span class=cF0>, MAP_HEIGHT - </span><span class=cFE>3</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
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<a name="l192"></a>}
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<a name="l193"></a>
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<a name="l194"></a></span><span class=cF1>U0</span><span class=cF0> Init()
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<a name="l195"></a>{
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<a name="l196"></a> </span><span class=cF9>I64</span><span class=cF0> i;
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<a name="l197"></a>
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<a name="l198"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < TREES_NUM; i++)
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<a name="l199"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l200"></a> tree_x[i] = </span><span class=cF5>RandU16</span><span class=cF0> % MAP_WIDTH;
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<a name="l201"></a> tree_y[i] = </span><span class=cF5>RandU16</span><span class=cF0> % MAP_HEIGHT;
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<a name="l202"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l203"></a>}
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<a name="l204"></a>
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<a name="l205"></a></span><span class=cF1>U0</span><span class=cF0> TransformDemo(</span><span class=cF9>I64</span><span class=cF0> _mp_count=</span><span class=cFB>mp_count</span><span class=cF0>)
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<a name="l206"></a>{
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<a name="l207"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="https://tomawezome.github.io/ZealOS/System/TaskSettings.CC.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
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<a name="l208"></a> Init;
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<a name="l209"></a> </span><span class=cF5>Fs</span><span class=cF0>->win_inhibit = </span><span class=cF3>WIG_TASK_DEFAULT</span><span class=cF0> -
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<a name="l210"></a> </span><span class=cF3>WIF_SELF_FOCUS</span><span class=cF0> - </span><span class=cF3>WIF_SELF_BORDER</span><span class=cF0> - </span><span class=cF3>WIF_SELF_GRAB_SCROLL</span><span class=cF0> - </span><span class=cF3>WIF_FOCUS_TASK_MENU</span><span class=cF0> - </span><span class=cF3>WIF_SELF_CTRLS</span><span class=cF0>;
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<a name="l211"></a> </span><span class=cF5>Fs</span><span class=cF0>->draw_it = &</span><span class=cF5>DrawIt</span><span class=cF0>;
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<a name="l212"></a> </span><span class=cF5>WinBorder</span><span class=cF0>(</span><span class=cF3>ON</span><span class=cF0>);
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<a name="l213"></a> </span><span class=cF5>DocCursor</span><span class=cF0>;
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<a name="l214"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
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<a name="l215"></a> </span><span class=cF5>DocScroll</span><span class=cF0>;
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<a name="l216"></a>
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<a name="l217"></a> </span><span class=cF5>Fs</span><span class=cF0>->horz_scroll.pos = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l218"></a> </span><span class=cF5>Fs</span><span class=cF0>->vert_scroll.pos = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l219"></a>
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<a name="l220"></a> </span><span class=cF9>CCtrl</span><span class=cF0> *c = SliderNew;
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<a name="l221"></a> s.s1 = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l222"></a> s.s2 = SLIDER_RANGE / </span><span class=cFE>2</span><span class=cF0>;
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<a name="l223"></a> s.s3 = SLIDER_RANGE / </span><span class=cFE>2</span><span class=cF0>;
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<a name="l224"></a>
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<a name="l225"></a> </span><span class=cF5>MemSet</span><span class=cF0>(&mp, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>MPCtrl</span><span class=cF7>)</span><span class=cF0>);
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<a name="l226"></a> mp.</span><span class=cFB>mp_count</span><span class=cF0> = _mp_count;
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<a name="l227"></a>
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<a name="l228"></a> </span><span class=cF5>View</span><span class=cF0>;
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<a name="l229"></a> SliderDel(c);
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<a name="l230"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
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<a name="l231"></a></span><span class=cF2>//You might want to save the original state of the scroll bars.</span><span class=cF0>
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<a name="l232"></a>}
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<a name="l233"></a>
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<a name="l234"></a>TransformDemo;
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</span></pre></body>
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</html>
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