mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-30 17:26:31 +00:00
dbf8647d59
Added top & right borders to RawDr. Improved spacing in some debug and compiler reporting. Fixed RawPutChar and EdLite tab width. Fixed Ui missing '0x' prefix syntax highlighter bug. Added 32BitPaint demo.
390 lines
30 KiB
HTML
Executable file
390 lines
30 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.08">
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<style type="text/css">
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body {background-color:#000000;}
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.cF0{color:#ffffff;background-color:#000000;}
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.cF1{color:#3465a4;background-color:#000000;}
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.cF2{color:#4e9a06;background-color:#000000;}
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.cF3{color:#06989a;background-color:#000000;}
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.cF4{color:#a24444;background-color:#000000;}
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.cF5{color:#75507b;background-color:#000000;}
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.cF6{color:#ce982f;background-color:#000000;}
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.cF7{color:#bcc0b9;background-color:#000000;}
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.cF8{color:#555753;background-color:#000000;}
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.cF9{color:#729fcf;background-color:#000000;}
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.cFA{color:#82bc49;background-color:#000000;}
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.cFB{color:#34e2e2;background-color:#000000;}
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.cFC{color:#ac3535;background-color:#000000;}
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.cFD{color:#ad7fa8;background-color:#000000;}
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.cFE{color:#fce94f;background-color:#000000;}
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.cFF{color:#000000;background-color:#000000;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF2>//This is a whimsical program which demonstrates some techniques.</span><span class=cF0>
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<a name="l2"></a>
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<a name="l3"></a>#</span><span class=cF1>define</span><span class=cF0> BORDER </span><span class=cFE>20</span><span class=cF0>
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<a name="l4"></a>
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<a name="l5"></a>#</span><span class=cF1>define</span><span class=cF0> PTY_PT </span><span class=cFE>0</span><span class=cF0>
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<a name="l6"></a>#</span><span class=cF1>define</span><span class=cF0> PTY_CIRCLE </span><span class=cFE>1</span><span class=cF0>
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<a name="l7"></a>#</span><span class=cF1>define</span><span class=cF0> PTY_LINE </span><span class=cFE>2</span><span class=cF0>
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<a name="l8"></a>#</span><span class=cF1>define</span><span class=cF0> PTY_SPRITE </span><span class=cFE>3</span><span class=cF0>
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<a name="l9"></a>#</span><span class=cF1>define</span><span class=cF0> PTY_NUM </span><span class=cFE>4</span><span class=cF0>
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<a name="l10"></a>
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<a name="l11"></a></span><span class=cF1>extern</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> PObj;
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<a name="l12"></a>
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<a name="l13"></a></span><span class=cF1>class</span><span class=cF0> PPt
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<a name="l14"></a>{
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<a name="l15"></a> </span><span class=cF9>CD3I32</span><span class=cF0> p;
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<a name="l16"></a>};
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<a name="l17"></a>
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<a name="l18"></a></span><span class=cF1>class</span><span class=cF0> PCircle
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<a name="l19"></a>{
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<a name="l20"></a> PObj *p;
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<a name="l21"></a> </span><span class=cF9>I64</span><span class=cF0> radius;
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<a name="l22"></a>};
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<a name="l23"></a>
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<a name="l24"></a></span><span class=cF1>class</span><span class=cF0> PLine
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<a name="l25"></a>{
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<a name="l26"></a> PObj *p1, *p2;
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<a name="l27"></a>};
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<a name="l28"></a>
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<a name="l29"></a></span><span class=cF1>class</span><span class=cF0> PCSprite
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<a name="l30"></a>{
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<a name="l31"></a> PObj *p;
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<a name="l32"></a> </span><span class=cF1>U8</span><span class=cF0> *img;
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<a name="l33"></a> </span><span class=cF9>I64</span><span class=cF0> *r,
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<a name="l34"></a> *dr; </span><span class=cF2>//Rounding error might eventually screw this up</span><span class=cF0>
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<a name="l35"></a>}
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<a name="l36"></a>
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<a name="l37"></a></span><span class=cF1>class</span><span class=cF0> PObj
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<a name="l38"></a>{
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<a name="l39"></a> PObj *next, *last;
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<a name="l40"></a> </span><span class=cF9>I64</span><span class=cF0> type, color;
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<a name="l41"></a> </span><span class=cF1>union</span><span class=cF0>
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<a name="l42"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l43"></a> PPt p;
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<a name="l44"></a> PCircle c;
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<a name="l45"></a> PLine l;
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<a name="l46"></a> PCSprite g;
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<a name="l47"></a> </span><span class=cF7>}</span><span class=cF0>;
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<a name="l48"></a>};
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<a name="l49"></a>
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<a name="l50"></a></span><span class=cF1>class</span><span class=cF0> PickFrame
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<a name="l51"></a>{
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<a name="l52"></a> PObj o_head;
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<a name="l53"></a> </span><span class=cF9>I64</span><span class=cF0> o_counts[PTY_NUM];
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<a name="l54"></a> </span><span class=cF9>I64</span><span class=cF0> cx, cy;
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<a name="l55"></a>};
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<a name="l56"></a>
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<a name="l57"></a>#</span><span class=cF1>define</span><span class=cF0> IMGS_NUM </span><span class=cFE>3</span><span class=cF0>
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<a name="l58"></a>
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<a name="l59"></a>
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<a name="l60"></a>
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<a name="l61"></a> </span><span class=cFA><1>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l62"></a>
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<a name="l63"></a>
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<a name="l64"></a>
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<a name="l65"></a> </span><span class=cFA><2>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l66"></a>
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<a name="l67"></a>
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<a name="l68"></a>
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<a name="l69"></a>
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<a name="l70"></a> </span><span class=cFA><3>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l71"></a>
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<a name="l72"></a>
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<a name="l73"></a></span><span class=cF1>U8</span><span class=cF0> *imgs[IMGS_NUM] = {</span><span class=cFA><1></span><span class=cF0>, </span><span class=cFA><2></span><span class=cF0>, </span><span class=cFA><3></span><span class=cF0>};
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<a name="l74"></a>
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<a name="l75"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task, </span><span class=cF9>CDC</span><span class=cF0> *dc)
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<a name="l76"></a>{
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<a name="l77"></a> </span><span class=cF9>I64</span><span class=cF0> *r, *old_r;
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<a name="l78"></a> PickFrame *pf = </span><span class=cF5>FramePtr</span><span class=cF0>(</span><span class=cF6>"PickFrame"</span><span class=cF0>, task);
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<a name="l79"></a> PObj *tmpo = pf->o_head.next;
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<a name="l80"></a>
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<a name="l81"></a> pf->cx = task->pix_width >> </span><span class=cFE>1</span><span class=cF0>;
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<a name="l82"></a> pf->cy = task->pix_height >> </span><span class=cFE>1</span><span class=cF0>;
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<a name="l83"></a>
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<a name="l84"></a> </span><span class=cF5>DCDepthBufAlloc</span><span class=cF0>(dc);
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<a name="l85"></a>
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<a name="l86"></a> dc->color = </span><span class=cF3>LTRED</span><span class=cF0>;
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<a name="l87"></a> dc->thick = </span><span class=cFE>3</span><span class=cF0>;
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<a name="l88"></a> </span><span class=cF5>GrBorder</span><span class=cF0>(dc, BORDER, BORDER, </span><span class=cFE>2</span><span class=cF0> * pf->cx-BORDER, </span><span class=cFE>2</span><span class=cF0> * pf->cy-BORDER);
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<a name="l89"></a>
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<a name="l90"></a> </span><span class=cF1>while</span><span class=cF0> (tmpo != &pf->o_head)
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<a name="l91"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l92"></a> dc->color = tmpo->color;
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<a name="l93"></a> </span><span class=cF1>switch</span><span class=cF0> (tmpo->type)
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<a name="l94"></a> {
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<a name="l95"></a> </span><span class=cF1>case</span><span class=cF0> PTY_PT:
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<a name="l96"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, pf->cx + tmpo->p.p.x + </span><span class=cFE>2</span><span class=cF0>, pf->cy + tmpo->p.p.y + </span><span class=cFE>2</span><span class=cF0>,
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<a name="l97"></a> pf->cx + tmpo->p.p.x - </span><span class=cFE>2</span><span class=cF0>, pf->cy + tmpo->p.p.y - </span><span class=cFE>2</span><span class=cF0>);
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<a name="l98"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, pf->cx + tmpo->p.p.x - </span><span class=cFE>2</span><span class=cF0>, pf->cy + tmpo->p.p.y + </span><span class=cFE>2</span><span class=cF0>,
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<a name="l99"></a> pf->cx + tmpo->p.p.x + </span><span class=cFE>2</span><span class=cF0>, pf->cy + tmpo->p.p.y - </span><span class=cFE>2</span><span class=cF0>);
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<a name="l100"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l101"></a>
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<a name="l102"></a> </span><span class=cF1>case</span><span class=cF0> PTY_CIRCLE:
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<a name="l103"></a> </span><span class=cF5>GrCircle</span><span class=cF0>(dc, pf->cx + tmpo->c.p->p.p.x, pf->cy + tmpo->c.p->p.p.y, tmpo->c.radius);
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<a name="l104"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l105"></a>
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<a name="l106"></a> </span><span class=cF1>case</span><span class=cF0> PTY_LINE:
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<a name="l107"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, pf->cx + tmpo->l.p1->p.p.x, pf->cy + tmpo->l.p1->p.p.y,
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<a name="l108"></a> pf->cx + tmpo->l.p2->p.p.x, pf->cy + tmpo->l.p2->p.p.y);
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<a name="l109"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l110"></a>
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<a name="l111"></a> </span><span class=cF1>case</span><span class=cF0> PTY_SPRITE:
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<a name="l112"></a> old_r = dc->r;
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<a name="l113"></a> dc->r = tmpo->g.r;
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<a name="l114"></a> dc->x = pf->cx + tmpo->g.p->p.p.x;
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<a name="l115"></a> dc->y = pf->cy + tmpo->g.p->p.p.y;
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<a name="l116"></a> dc->z = </span><span class=cF3>GR_Z_ALL</span><span class=cF0>;
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<a name="l117"></a> dc->flags |= </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>;
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<a name="l118"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, tmpo->g.img);
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<a name="l119"></a> dc->flags &= ~</span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>;
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<a name="l120"></a> dc->r = old_r;
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<a name="l121"></a>
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<a name="l122"></a> </span><span class=cF2>//Updated each refresh, not guarenteed to be uniform.</span><span class=cF0>
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<a name="l123"></a> </span><span class=cF2>//Rounding error might corrupt, as well.</span><span class=cF0>
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<a name="l124"></a> r = </span><span class=cF5>Mat4x4MulMat4x4New</span><span class=cF0>(tmpo->g.dr, tmpo->g.r, task);
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<a name="l125"></a> </span><span class=cF5>Free</span><span class=cF0>(tmpo->g.r);
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<a name="l126"></a> tmpo->g.r = r;
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<a name="l127"></a>
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<a name="l128"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l129"></a> }
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<a name="l130"></a> tmpo = tmpo->next;
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<a name="l131"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l132"></a>}
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<a name="l133"></a>
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<a name="l134"></a>PObj *PObjNew(PickFrame *pf, </span><span class=cF9>I64</span><span class=cF0> type, </span><span class=cF9>I64</span><span class=cF0> color)
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<a name="l135"></a>{
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<a name="l136"></a> PObj *tmpo = </span><span class=cF5>CAlloc</span><span class=cF0>(</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>PObj</span><span class=cF7>)</span><span class=cF0>);
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<a name="l137"></a>
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<a name="l138"></a> tmpo->type = type;
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<a name="l139"></a> tmpo->color = color;
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<a name="l140"></a> pf->o_counts[type]++;
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<a name="l141"></a> </span><span class=cF5>QueueInsert</span><span class=cF0>(tmpo, pf->o_head.last);
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<a name="l142"></a>
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<a name="l143"></a> </span><span class=cF1>return</span><span class=cF0> tmpo;
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<a name="l144"></a>}
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<a name="l145"></a>
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<a name="l146"></a></span><span class=cF1>U0</span><span class=cF0> PObjDel(PickFrame *pf, PObj *tmpo)
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<a name="l147"></a>{
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<a name="l148"></a> </span><span class=cF5>QueueRemove</span><span class=cF0>(tmpo);
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<a name="l149"></a> </span><span class=cF1>switch</span><span class=cF0> (tmpo->type)
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<a name="l150"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l151"></a> </span><span class=cF1>case</span><span class=cF0> PTY_SPRITE:
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<a name="l152"></a> </span><span class=cF5>Free</span><span class=cF0>(tmpo->g.r);
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<a name="l153"></a> </span><span class=cF5>Free</span><span class=cF0>(tmpo->g.dr);
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<a name="l154"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l155"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l156"></a> pf->o_counts[tmpo->type]--;
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<a name="l157"></a> </span><span class=cF5>Free</span><span class=cF0>(tmpo);
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<a name="l158"></a>}
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<a name="l159"></a>
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<a name="l160"></a>PObj *PPtNew(PickFrame *pf, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y)
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<a name="l161"></a>{
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<a name="l162"></a> PObj *tmpo = PObjNew(pf, PTY_PT, </span><span class=cF3>BLACK</span><span class=cF0>);
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<a name="l163"></a>
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<a name="l164"></a> tmpo->p.p.x = x;
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<a name="l165"></a> tmpo->p.p.y = y;
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<a name="l166"></a>
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<a name="l167"></a> </span><span class=cF1>return</span><span class=cF0> tmpo;
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<a name="l168"></a>}
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<a name="l169"></a>
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<a name="l170"></a>PObj *PPtNum(PickFrame *pf, </span><span class=cF9>I64</span><span class=cF0> num)
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<a name="l171"></a>{
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<a name="l172"></a> PObj *tmpo = pf->o_head.next;
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<a name="l173"></a>
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<a name="l174"></a> </span><span class=cF1>while</span><span class=cF0> (tmpo != &pf->o_head)
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<a name="l175"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l176"></a> </span><span class=cF1>if</span><span class=cF0> (tmpo->type == PTY_PT && !num--)
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<a name="l177"></a> </span><span class=cF1>return</span><span class=cF0> tmpo;
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<a name="l178"></a> tmpo = tmpo->next;
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<a name="l179"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l180"></a>
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<a name="l181"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>NULL</span><span class=cF0>;
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<a name="l182"></a>}
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<a name="l183"></a>
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<a name="l184"></a>PObj *PPtFind(PickFrame *pf, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y)
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<a name="l185"></a>{
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<a name="l186"></a> </span><span class=cF9>I64</span><span class=cF0> dd, best_dd=</span><span class=cF3>I64_MAX</span><span class=cF0>;
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<a name="l187"></a> PObj *tmpo = pf->o_head.next, *res = </span><span class=cF3>NULL</span><span class=cF0>;
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<a name="l188"></a>
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<a name="l189"></a> </span><span class=cF1>while</span><span class=cF0> (tmpo != &pf->o_head)
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<a name="l190"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l191"></a> </span><span class=cF1>if</span><span class=cF0> (tmpo->type == PTY_PT)
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<a name="l192"></a> {
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<a name="l193"></a> dd = </span><span class=cF5>SqrI64</span><span class=cF0>(tmpo->p.p.x - x) + </span><span class=cF5>SqrI64</span><span class=cF0>(tmpo->p.p.y - y);
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<a name="l194"></a> </span><span class=cF1>if</span><span class=cF0> (dd < best_dd)
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<a name="l195"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l196"></a> best_dd = dd;
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<a name="l197"></a> res = tmpo;
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<a name="l198"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l199"></a> }
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<a name="l200"></a> tmpo = tmpo->next;
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<a name="l201"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l202"></a>
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<a name="l203"></a> </span><span class=cF1>return</span><span class=cF0> res;
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<a name="l204"></a>}
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<a name="l205"></a>
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|
<a name="l206"></a>PObj *PCircleNew(PickFrame *pf, </span><span class=cF9>I64</span><span class=cF0> p_num, </span><span class=cF9>I64</span><span class=cF0> r)
|
|
<a name="l207"></a>{
|
|
<a name="l208"></a> PObj *tmpo = PObjNew(pf, PTY_CIRCLE, </span><span class=cF3>RED</span><span class=cF0>);
|
|
<a name="l209"></a>
|
|
<a name="l210"></a> tmpo->c.p = PPtNum(pf, p_num);
|
|
<a name="l211"></a> tmpo->c.radius = r;
|
|
<a name="l212"></a>
|
|
<a name="l213"></a> </span><span class=cF1>return</span><span class=cF0> tmpo;
|
|
<a name="l214"></a>}
|
|
<a name="l215"></a>
|
|
<a name="l216"></a>PObj *PLineNew(PickFrame *pf, </span><span class=cF9>I64</span><span class=cF0> p1_num, </span><span class=cF9>I64</span><span class=cF0> p2_num)
|
|
<a name="l217"></a>{
|
|
<a name="l218"></a> PObj *tmpo = PObjNew(pf, PTY_LINE, </span><span class=cF3>GREEN</span><span class=cF0>);
|
|
<a name="l219"></a>
|
|
<a name="l220"></a> tmpo->l.p1 = PPtNum(pf, p1_num);
|
|
<a name="l221"></a> tmpo->l.p2 = PPtNum(pf, p2_num);
|
|
<a name="l222"></a>
|
|
<a name="l223"></a> </span><span class=cF1>return</span><span class=cF0> tmpo;
|
|
<a name="l224"></a>}
|
|
<a name="l225"></a>
|
|
<a name="l226"></a>PObj *PCSpriteNew(PickFrame *pf, </span><span class=cF1>U8</span><span class=cF0> *img, </span><span class=cF9>I64</span><span class=cF0> p_num, </span><span class=cF9>I64</span><span class=cF0> *r, </span><span class=cF9>I64</span><span class=cF0> *dr)
|
|
<a name="l227"></a>{
|
|
<a name="l228"></a> PObj *tmpo = PObjNew(pf, PTY_SPRITE, </span><span class=cF3>BLACK</span><span class=cF0>);
|
|
<a name="l229"></a>
|
|
<a name="l230"></a> tmpo->g.p = PPtNum(pf, p_num);
|
|
<a name="l231"></a> tmpo->g.img = img;
|
|
<a name="l232"></a> tmpo->g.r = r;
|
|
<a name="l233"></a> tmpo->g.dr = dr;
|
|
<a name="l234"></a>
|
|
<a name="l235"></a> </span><span class=cF1>return</span><span class=cF0> tmpo;
|
|
<a name="l236"></a>}
|
|
<a name="l237"></a>
|
|
<a name="l238"></a>PickFrame *Init()
|
|
<a name="l239"></a>{
|
|
<a name="l240"></a> PickFrame *pf = </span><span class=cF5>CAlloc</span><span class=cF0>(</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>PickFrame</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l241"></a> </span><span class=cF9>I64</span><span class=cF0> i, *r, *dr;
|
|
<a name="l242"></a>
|
|
<a name="l243"></a> pf->cx = </span><span class=cF5>Fs</span><span class=cF0>->pix_width >> </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l244"></a> pf->cy = </span><span class=cF5>Fs</span><span class=cF0>->pix_height >> </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l245"></a>
|
|
<a name="l246"></a> pf->o_head.next = pf->o_head.last = &pf->o_head;
|
|
<a name="l247"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFE>50</span><span class=cF0>; i++)
|
|
<a name="l248"></a> PPtNew(pf, </span><span class=cF5>RandI32</span><span class=cF0> % </span><span class=cF7>(</span><span class=cF0>pf->cx - BORDER</span><span class=cF7>)</span><span class=cF0>, </span><span class=cF5>RandI32</span><span class=cF0> % </span><span class=cF7>(</span><span class=cF0>pf->cy - BORDER</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l249"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFE>20</span><span class=cF0>; i++)
|
|
<a name="l250"></a> PCircleNew(pf, pf->o_counts[PTY_PT] * </span><span class=cF5>RandU16</span><span class=cF0> / </span><span class=cF3>U16_MAX</span><span class=cF0>, </span><span class=cFE>6</span><span class=cF0>);
|
|
<a name="l251"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFE>20</span><span class=cF0>; i++)
|
|
<a name="l252"></a> PLineNew(pf, pf->o_counts[PTY_PT] * </span><span class=cF5>RandU16</span><span class=cF0> / </span><span class=cF3>U16_MAX</span><span class=cF0>, pf->o_counts[PTY_PT] * </span><span class=cF5>RandU16</span><span class=cF0> / </span><span class=cF3>U16_MAX</span><span class=cF0>);
|
|
<a name="l253"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFE>10</span><span class=cF0>; i++)
|
|
<a name="l254"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l255"></a> r = </span><span class=cF5>Mat4x4IdentNew</span><span class=cF0>;
|
|
<a name="l256"></a> dr = </span><span class=cF5>Mat4x4IdentNew</span><span class=cF0>;
|
|
<a name="l257"></a> </span><span class=cF5>Mat4x4RotZ</span><span class=cF0>(dr, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>05</span><span class=cF0> * </span><span class=cFE>2</span><span class=cF0> * </span><span class=cF7>(</span><span class=cF5>Rand</span><span class=cF0> - </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l258"></a> </span><span class=cF5>Mat4x4RotY</span><span class=cF0>(dr, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>05</span><span class=cF0> * </span><span class=cFE>2</span><span class=cF0> * </span><span class=cF7>(</span><span class=cF5>Rand</span><span class=cF0> - </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l259"></a> </span><span class=cF5>Mat4x4RotX</span><span class=cF0>(dr, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>05</span><span class=cF0> * </span><span class=cFE>2</span><span class=cF0> * </span><span class=cF7>(</span><span class=cF5>Rand</span><span class=cF0> - </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l260"></a> PCSpriteNew(pf, imgs[IMGS_NUM * </span><span class=cF5>RandU16</span><span class=cF0> / </span><span class=cF3>U16_MAX</span><span class=cF0>], pf->o_counts[PTY_PT] * </span><span class=cF5>RandU16</span><span class=cF0> / </span><span class=cF3>U16_MAX</span><span class=cF0>, r, dr);
|
|
<a name="l261"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l262"></a> </span><span class=cF5>FramePtrSet</span><span class=cF0>(</span><span class=cF6>"PickFrame"</span><span class=cF0>, pf);
|
|
<a name="l263"></a>
|
|
<a name="l264"></a> </span><span class=cF1>return</span><span class=cF0> pf;
|
|
<a name="l265"></a>}
|
|
<a name="l266"></a>
|
|
<a name="l267"></a></span><span class=cF1>U0</span><span class=cF0> CleanUp(PickFrame *pf)
|
|
<a name="l268"></a>{
|
|
<a name="l269"></a> PObj *tmpo = pf->o_head.next, *tmpo1;
|
|
<a name="l270"></a>
|
|
<a name="l271"></a> </span><span class=cF1>while</span><span class=cF0> (tmpo != &pf->o_head)
|
|
<a name="l272"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l273"></a> tmpo1 = tmpo->next;
|
|
<a name="l274"></a> PObjDel(pf, tmpo);
|
|
<a name="l275"></a> tmpo = tmpo1;
|
|
<a name="l276"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l277"></a> </span><span class=cF5>Free</span><span class=cF0>(pf);
|
|
<a name="l278"></a>}
|
|
<a name="l279"></a>
|
|
<a name="l280"></a></span><span class=cF1>U0</span><span class=cF0> Pick3D()
|
|
<a name="l281"></a>{
|
|
<a name="l282"></a> </span><span class=cF9>I64</span><span class=cF0> message_code, arg1, arg2;
|
|
<a name="l283"></a> PObj *tmpo;
|
|
<a name="l284"></a> PickFrame *pf = </span><span class=cF3>NULL</span><span class=cF0>;
|
|
<a name="l285"></a>
|
|
<a name="l286"></a> </span><span class=cF5>FramePtrAdd</span><span class=cF0>(</span><span class=cF6>"PickFrame"</span><span class=cF0>);
|
|
<a name="l287"></a>
|
|
<a name="l288"></a> </span><span class=cF5>MenuPush</span><span class=cF0>( </span><span class=cF6>"File {"</span><span class=cF0>
|
|
<a name="l289"></a> </span><span class=cF6>" Abort(,CH_SHIFT_ESC);"</span><span class=cF0>
|
|
<a name="l290"></a> </span><span class=cF6>" Exit(,CH_ESC);"</span><span class=cF0>
|
|
<a name="l291"></a> </span><span class=cF6>"}"</span><span class=cF0>
|
|
<a name="l292"></a> </span><span class=cF6>"Play {"</span><span class=cF0>
|
|
<a name="l293"></a> </span><span class=cF6>" Restart(,'\n');"</span><span class=cF0>
|
|
<a name="l294"></a> </span><span class=cF6>"}"</span><span class=cF0>
|
|
<a name="l295"></a> );
|
|
<a name="l296"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="https://tomawezome.github.io/ZealOS/System/TaskSettings.CC.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
|
|
<a name="l297"></a> </span><span class=cF5>AutoComplete</span><span class=cF0>;
|
|
<a name="l298"></a> </span><span class=cF5>WinBorder</span><span class=cF0>;
|
|
<a name="l299"></a> </span><span class=cF5>WinMax</span><span class=cF0>;
|
|
<a name="l300"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
|
|
<a name="l301"></a> </span><span class=cF6>"$BK,1$Move things around.$BK,0$\n"</span><span class=cF0>;
|
|
<a name="l302"></a> pf = Init;
|
|
<a name="l303"></a> tmpo = </span><span class=cF3>NULL</span><span class=cF0>;
|
|
<a name="l304"></a> </span><span class=cF5>Fs</span><span class=cF0>->win_inhibit = </span><span class=cF3>WIG_TASK_DEFAULT</span><span class=cF0> - </span><span class=cF3>WIF_SELF_FOCUS</span><span class=cF0> - </span><span class=cF3>WIF_SELF_CTRLS</span><span class=cF0> - </span><span class=cF3>WIF_FOCUS_TASK_MENU</span><span class=cF0>;
|
|
<a name="l305"></a> </span><span class=cF5>Fs</span><span class=cF0>->draw_it = &</span><span class=cF5>DrawIt</span><span class=cF0>;
|
|
<a name="l306"></a> </span><span class=cF1>try</span><span class=cF0>
|
|
<a name="l307"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l308"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
|
|
<a name="l309"></a> {
|
|
<a name="l310"></a> </span><span class=cF1>switch</span><span class=cF0> (message_code = </span><span class=cF5>MessageGet</span><span class=cF7>(</span><span class=cF0>&arg1, &arg2, </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0> | </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_MS_L_DOWN</span><span class=cF0> |
|
|
<a name="l311"></a> </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_MS_L_UP</span><span class=cF0> | </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_MS_MOVE</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l312"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l313"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0>:
|
|
<a name="l314"></a> </span><span class=cF1>switch</span><span class=cF0> (arg1)
|
|
<a name="l315"></a> {
|
|
<a name="l316"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'\n'</span><span class=cF0>:
|
|
<a name="l317"></a> CleanUp(pf);
|
|
<a name="l318"></a> pf = Init;
|
|
<a name="l319"></a> tmpo = </span><span class=cF3>NULL</span><span class=cF0>;
|
|
<a name="l320"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l321"></a>
|
|
<a name="l322"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0>:
|
|
<a name="l323"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_ESC</span><span class=cF0>:
|
|
<a name="l324"></a> </span><span class=cF1>goto</span><span class=cF0> pd_done;
|
|
<a name="l325"></a> }
|
|
<a name="l326"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l327"></a>
|
|
<a name="l328"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_L_DOWN</span><span class=cF0>:
|
|
<a name="l329"></a> tmpo = PPtFind(pf, arg1 - pf->cx, arg2 - pf->cy);
|
|
<a name="l330"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l331"></a>
|
|
<a name="l332"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_L_UP</span><span class=cF0>:
|
|
<a name="l333"></a> </span><span class=cF1>if</span><span class=cF0> (tmpo)
|
|
<a name="l334"></a> {
|
|
<a name="l335"></a> tmpo->p.p.x = arg1 - pf->cx;
|
|
<a name="l336"></a> tmpo->p.p.y = arg2 - pf->cy;
|
|
<a name="l337"></a> tmpo = </span><span class=cF3>NULL</span><span class=cF0>;
|
|
<a name="l338"></a> }
|
|
<a name="l339"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l340"></a>
|
|
<a name="l341"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_MOVE</span><span class=cF0>:
|
|
<a name="l342"></a> </span><span class=cF1>if</span><span class=cF0> (tmpo)
|
|
<a name="l343"></a> {
|
|
<a name="l344"></a> tmpo->p.p.x = arg1 - pf->cx;
|
|
<a name="l345"></a> tmpo->p.p.y = arg2 - pf->cy;
|
|
<a name="l346"></a> }
|
|
<a name="l347"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l348"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l349"></a> }
|
|
<a name="l350"></a>pd_done:
|
|
<a name="l351"></a> </span><span class=cF5>MessageGet</span><span class=cF0>(,, </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_KEY_UP</span><span class=cF0>);
|
|
<a name="l352"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l353"></a> </span><span class=cF1>catch</span><span class=cF0>
|
|
<a name="l354"></a> </span><span class=cF5>PutExcept</span><span class=cF0>;
|
|
<a name="l355"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
|
|
<a name="l356"></a> </span><span class=cF5>MenuPop</span><span class=cF0>;
|
|
<a name="l357"></a> CleanUp(pf);
|
|
<a name="l358"></a> </span><span class=cF5>FramePtrDel</span><span class=cF0>(</span><span class=cF6>"PickFrame"</span><span class=cF0>);
|
|
<a name="l359"></a>}
|
|
<a name="l360"></a>
|
|
<a name="l361"></a>Pick3D;
|
|
</span></pre></body>
|
|
</html>
|