ZealOS/docs/Demo/Graphics/32BitPaint.CC.html
2021-07-15 18:25:02 -04:00

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<a name="l1"></a><span class=cF2>//#define SQUARE_SIZE</span><span class=cF0> </span><span class=cF2>20</span><span class=cF0>
<a name="l2"></a></span><span class=cF2>//#define SQUARE_GAP</span><span class=cF0> </span><span class=cF2>5</span><span class=cF0>
<a name="l3"></a></span><span class=cF2>//#define SQUARE_DELAY</span><span class=cF0> </span><span class=cF2>5 // mS</span><span class=cF0>
<a name="l4"></a>
<a name="l5"></a></span><span class=cF2>// paint program globals</span><span class=cF0>
<a name="l6"></a></span><span class=cF1>class</span><span class=cF0> CPaint
<a name="l7"></a>{
<a name="l8"></a> </span><span class=cF2>// Image Framebuffer</span><span class=cF0>
<a name="l9"></a> </span><span class=cF9>U32</span><span class=cF0> *fb;
<a name="l10"></a>
<a name="l11"></a> </span><span class=cF2>// Brush</span><span class=cF0>
<a name="l12"></a> </span><span class=cF9>CBGR24</span><span class=cF0> color;
<a name="l13"></a> </span><span class=cF9>U64</span><span class=cF0> thick;
<a name="l14"></a> </span><span class=cF9>U64</span><span class=cF0> last_x;
<a name="l15"></a> </span><span class=cF9>U64</span><span class=cF0> last_y;
<a name="l16"></a> </span><span class=cF9>U64</span><span class=cF0> last_thick;
<a name="l17"></a>
<a name="l18"></a>} paint;
<a name="l19"></a>
<a name="l20"></a></span><span class=cF1>U0</span><span class=cF0> PaintGlobalsInit()
<a name="l21"></a>{
<a name="l22"></a> paint.fb = </span><span class=cF5>CAlloc</span><span class=cF0>(</span><span class=cFB>text</span><span class=cF0>.buffer_size);
<a name="l23"></a> paint.thick = </span><span class=cFE>8</span><span class=cF0>;
<a name="l24"></a> paint.color = </span><span class=cF3>BLACK32</span><span class=cF0>;
<a name="l25"></a>
<a name="l26"></a> </span><span class=cF2>// last cursor position and size</span><span class=cF0>
<a name="l27"></a> paint.last_x = </span><span class=cFB>mouse</span><span class=cF0>.pos.x;
<a name="l28"></a> paint.last_y = </span><span class=cFB>mouse</span><span class=cF0>.pos.y;
<a name="l29"></a> paint.last_thick = paint.thick;
<a name="l30"></a>}
<a name="l31"></a>
<a name="l32"></a>
<a name="l33"></a></span><span class=cF1>I0</span><span class=cF0> DrawImagePixel(</span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y, </span><span class=cF9>CBGR24</span><span class=cF0> color)
<a name="l34"></a>{
<a name="l35"></a> paint.fb[x + y * </span><span class=cF3>GR_WIDTH</span><span class=cF0>] = color;
<a name="l36"></a>}
<a name="l37"></a>
<a name="l38"></a></span><span class=cF1>I0</span><span class=cF0> DrawScreenPixel(</span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y, </span><span class=cF9>CBGR24</span><span class=cF0> color)
<a name="l39"></a>{
<a name="l40"></a> </span><span class=cFB>text</span><span class=cF0>.fb_alias[x + y * </span><span class=cF3>GR_WIDTH</span><span class=cF0>] = color;
<a name="l41"></a>}
<a name="l42"></a>
<a name="l43"></a></span><span class=cF1>I0</span><span class=cF0> DrawScreenChar(</span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y, </span><span class=cF9>I64</span><span class=cF0> char)
<a name="l44"></a>{
<a name="l45"></a> </span><span class=cF9>I64</span><span class=cF0> i, j;
<a name="l46"></a>
<a name="l47"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i &lt; </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>; i++)
<a name="l48"></a> </span><span class=cF1>for</span><span class=cF0> (j = </span><span class=cFE>0</span><span class=cF0>; j &lt; </span><span class=cF3>FONT_WIDTH</span><span class=cF0>; j++)
<a name="l49"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF7>(</span><span class=cFB>text</span><span class=cF0>.font[char] &gt;&gt; (i * </span><span class=cFE>8</span><span class=cF0>)</span><span class=cF7>)</span><span class=cF0> &amp; </span><span class=cF7>(</span><span class=cFE>1</span><span class=cF0> &lt;&lt; j</span><span class=cF7>)</span><span class=cF0>)
<a name="l50"></a> DrawScreenPixel(x + j, y + i, </span><span class=cF3>BLACK32</span><span class=cF0>);
<a name="l51"></a>}
<a name="l52"></a>
<a name="l53"></a></span><span class=cF1>I0</span><span class=cF0> DrawScreenStr(</span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y, </span><span class=cF1>U8</span><span class=cF0> *str)
<a name="l54"></a>{
<a name="l55"></a> </span><span class=cF9>I64</span><span class=cF0> c, i = </span><span class=cFE>0</span><span class=cF0>;
<a name="l56"></a>
<a name="l57"></a> </span><span class=cF1>while</span><span class=cF0> (c = *str++)
<a name="l58"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l59"></a> DrawScreenChar(x + </span><span class=cF7>(</span><span class=cF3>FONT_WIDTH</span><span class=cF0> * i++</span><span class=cF7>)</span><span class=cF0>, y, c);
<a name="l60"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l61"></a>}
<a name="l62"></a>
<a name="l63"></a></span><span class=cF1>I0</span><span class=cF0> DrawImageBrush(</span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y, </span><span class=cF9>CBGR24</span><span class=cF0> color, </span><span class=cF9>I64</span><span class=cF0> thick)
<a name="l64"></a>{
<a name="l65"></a> </span><span class=cF9>I64</span><span class=cF0> i, j;
<a name="l66"></a>
<a name="l67"></a> </span><span class=cF1>for</span><span class=cF0> (i = x; i &lt; x + thick; i++)
<a name="l68"></a> </span><span class=cF1>for</span><span class=cF0> (j = y; j &lt; y + thick; j++)
<a name="l69"></a> DrawImagePixel(i, j, color);
<a name="l70"></a>}
<a name="l71"></a>
<a name="l72"></a></span><span class=cF1>I0</span><span class=cF0> DrawScreenBrush(</span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y, </span><span class=cF9>CBGR24</span><span class=cF0> color, </span><span class=cF9>I64</span><span class=cF0> thick)
<a name="l73"></a>{
<a name="l74"></a> </span><span class=cF9>I64</span><span class=cF0> i, j;
<a name="l75"></a>
<a name="l76"></a> </span><span class=cF1>for</span><span class=cF0> (i = x; i &lt; x + thick; i++)
<a name="l77"></a> </span><span class=cF1>for</span><span class=cF0> (j = y; j &lt; y + thick; j++)
<a name="l78"></a> DrawScreenPixel(i, j, color);
<a name="l79"></a>
<a name="l80"></a> paint.last_x = x;
<a name="l81"></a> paint.last_y = y;
<a name="l82"></a> paint.last_thick = thick;
<a name="l83"></a>
<a name="l84"></a>}
<a name="l85"></a>
<a name="l86"></a></span><span class=cF1>U0</span><span class=cF0> PaintSaveImage()
<a name="l87"></a>{
<a name="l88"></a> </span><span class=cF1>U8</span><span class=cF0> *filename, *tmp;
<a name="l89"></a>
<a name="l90"></a> </span><span class=cFB>text</span><span class=cF0>.is_fb_busy = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l91"></a> </span><span class=cF5>LFBFlush</span><span class=cF0>;
<a name="l92"></a>
<a name="l93"></a> tmp = </span><span class=cF5>PopUpFileName</span><span class=cF0>(</span><span class=cF6>&quot;~/&quot;</span><span class=cF0>);
<a name="l94"></a> filename = </span><span class=cF5>ExtChange</span><span class=cF0>(tmp, </span><span class=cF6>&quot;GR32&quot;</span><span class=cF0>);</span><span class=cF2>// make sure file ends in .GR32</span><span class=cF0>
<a name="l95"></a> </span><span class=cF5>Free</span><span class=cF0>(tmp);
<a name="l96"></a> </span><span class=cF5>FileWrite</span><span class=cF0>(filename, paint.fb, </span><span class=cFB>text</span><span class=cF0>.buffer_size);
<a name="l97"></a> </span><span class=cF5>Free</span><span class=cF0>(filename);
<a name="l98"></a>
<a name="l99"></a> </span><span class=cFB>text</span><span class=cF0>.is_fb_busy = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l100"></a> </span><span class=cF5>MemCopy</span><span class=cF0>(</span><span class=cFB>text</span><span class=cF0>.fb_alias, paint.fb, </span><span class=cFB>text</span><span class=cF0>.buffer_size);
<a name="l101"></a>
<a name="l102"></a>}
<a name="l103"></a>
<a name="l104"></a></span><span class=cF1>U0</span><span class=cF0> PaintLoadImage()
<a name="l105"></a>{
<a name="l106"></a> </span><span class=cF1>U8</span><span class=cF0> </span><span class=cFB>ext</span><span class=cF0>[</span><span class=cF3>STR_LEN</span><span class=cF0>],
<a name="l107"></a> *file,
<a name="l108"></a> filename[</span><span class=cF3>STR_LEN</span><span class=cF0>],
<a name="l109"></a> *file_image;
<a name="l110"></a>
<a name="l111"></a> </span><span class=cFB>text</span><span class=cF0>.is_fb_busy = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l112"></a> </span><span class=cF5>LFBFlush</span><span class=cF0>;
<a name="l113"></a>
<a name="l114"></a> </span><span class=cF5>PopUpOk</span><span class=cF0>(</span><span class=cF6>&quot;Pick a .GR32 file to load.\n\n&quot;</span><span class=cF0>
<a name="l115"></a> </span><span class=cF6>&quot;(Double-click / ESC to pick.)&quot;</span><span class=cF0>);
<a name="l116"></a>
<a name="l117"></a> </span><span class=cF1>do</span><span class=cF0>
<a name="l118"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l119"></a> file = </span><span class=cF5>PopUpPickFile</span><span class=cF0>(</span><span class=cF6>&quot;~/&quot;</span><span class=cF0>);
<a name="l120"></a> </span><span class=cF5>FileExtRemove</span><span class=cF0>(file, </span><span class=cFB>ext</span><span class=cF0>);
<a name="l121"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l122"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF5>StrCompare</span><span class=cF7>(</span><span class=cFB>ext</span><span class=cF0>, </span><span class=cF6>&quot;GR32&quot;</span><span class=cF7>)</span><span class=cF0>);
<a name="l123"></a>
<a name="l124"></a> </span><span class=cF5>StrCopy</span><span class=cF0>(filename, file);
<a name="l125"></a> </span><span class=cF5>Free</span><span class=cF0>(file);
<a name="l126"></a> file = </span><span class=cF5>ExtDefault</span><span class=cF0>(filename, </span><span class=cF6>&quot;GR32&quot;</span><span class=cF0>);
<a name="l127"></a>
<a name="l128"></a> file_image = </span><span class=cF5>FileRead</span><span class=cF0>(file);
<a name="l129"></a> </span><span class=cF5>Free</span><span class=cF0>(file);
<a name="l130"></a>
<a name="l131"></a> </span><span class=cFB>text</span><span class=cF0>.is_fb_busy = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l132"></a> </span><span class=cF5>MemCopy</span><span class=cF0>(paint.fb, file_image, </span><span class=cFB>text</span><span class=cF0>.buffer_size);
<a name="l133"></a> </span><span class=cF5>Free</span><span class=cF0>(file_image);
<a name="l134"></a> </span><span class=cF5>MemCopy</span><span class=cF0>(</span><span class=cFB>text</span><span class=cF0>.fb_alias, paint.fb, </span><span class=cFB>text</span><span class=cF0>.buffer_size);
<a name="l135"></a>}
<a name="l136"></a>
<a name="l137"></a></span><span class=cF1>I0</span><span class=cF0> Paint32()
<a name="l138"></a>{
<a name="l139"></a> </span><span class=cF9>I64</span><span class=cF0> sc, ch, i, j, sc_space = </span><span class=cF5>Char2ScanCode</span><span class=cF0>(</span><span class=cF3>CH_SPACE</span><span class=cF0>);
<a name="l140"></a> </span><span class=cF1>U8</span><span class=cF0> str_r[</span><span class=cF3>STR_LEN</span><span class=cF0>],
<a name="l141"></a> str_g[</span><span class=cF3>STR_LEN</span><span class=cF0>],
<a name="l142"></a> str_b[</span><span class=cF3>STR_LEN</span><span class=cF0>];
<a name="l143"></a>
<a name="l144"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="https://tomawezome.github.io/ZealOS/System/TaskSettings.CC.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
<a name="l145"></a> </span><span class=cF5>AutoComplete</span><span class=cF0>;
<a name="l146"></a> </span><span class=cF5>WinBorder</span><span class=cF0>;
<a name="l147"></a> </span><span class=cF5>WinMax</span><span class=cF0>;
<a name="l148"></a> </span><span class=cF5>DocCursor</span><span class=cF0>;
<a name="l149"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
<a name="l150"></a> </span><span class=cF5>MenuPush</span><span class=cF0>(</span><span class=cF6>&quot;&quot;</span><span class=cF0>);
<a name="l151"></a>
<a name="l152"></a> </span><span class=cF5>PopUpOk</span><span class=cF0>(</span><span class=cF6>&quot;\n&quot;</span><span class=cF0>
<a name="l153"></a> </span><span class=cF6>&quot;$GREEN$0-9$FG$ to get colors from current palette.\n&quot;</span><span class=cF0>
<a name="l154"></a> </span><span class=cF6>&quot;$GREEN$R, G, or B$FG$ to increase color values.\n&quot;</span><span class=cF0>
<a name="l155"></a> </span><span class=cF6>&quot;$GREEN$Shift-R, Shift-G, or Shift-B$FG$ to decrease.\n&quot;</span><span class=cF0>
<a name="l156"></a> </span><span class=cF6>&quot;$GREEN$+ or -$FG$ to change brush size.\n\n&quot;</span><span class=cF0>
<a name="l157"></a> </span><span class=cF6>&quot;$BLUE$Ctrl-S$FG$ to save image.\n&quot;</span><span class=cF0>
<a name="l158"></a> </span><span class=cF6>&quot;$BLUE$Ctrl-L$FG$ to load image.\n\n&quot;</span><span class=cF0>
<a name="l159"></a> </span><span class=cF6>&quot;$GREEN$Left-click or SPACE$FG$ to draw.\n\n&quot;</span><span class=cF0>
<a name="l160"></a> </span><span class=cF6>&quot;$RED$ENTER$FG$ to clear image.\n&quot;</span><span class=cF0>
<a name="l161"></a> </span><span class=cF6>&quot;$RED$Shift-Esc or Double Right-Click$FG$ to exit.&quot;</span><span class=cF0>);
<a name="l162"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>250</span><span class=cF0>); </span><span class=cF2>// help ensure SPACE press doesn't draw early</span><span class=cF0>
<a name="l163"></a>
<a name="l164"></a> </span><span class=cFB>text</span><span class=cF0>.is_fb_busy = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l165"></a> </span><span class=cF5>MemSet</span><span class=cF0>(</span><span class=cFB>text</span><span class=cF0>.fb_alias, </span><span class=cF3>WHITE32</span><span class=cF0>, </span><span class=cFB>text</span><span class=cF0>.buffer_size);
<a name="l166"></a> </span><span class=cF5>MemSet</span><span class=cF0>(paint.fb, </span><span class=cF3>WHITE32</span><span class=cF0>, </span><span class=cFB>text</span><span class=cF0>.buffer_size);
<a name="l167"></a>
<a name="l168"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
<a name="l169"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l170"></a> </span><span class=cF2>// draw the image where the brush was last covering it</span><span class=cF0>
<a name="l171"></a> </span><span class=cF1>for</span><span class=cF0> (i = paint.last_x; i &lt; paint.last_x + paint.last_thick; i++)
<a name="l172"></a> </span><span class=cF1>for</span><span class=cF0> (j = paint.last_y; j &lt; paint.last_y + paint.last_thick; j++)
<a name="l173"></a> DrawScreenPixel(i, j, paint.fb[i + j * </span><span class=cF3>GR_WIDTH</span><span class=cF0>]);
<a name="l174"></a>
<a name="l175"></a> </span><span class=cF2>// draw the brush on the screen</span><span class=cF0>
<a name="l176"></a> DrawScreenBrush(</span><span class=cFB>mouse</span><span class=cF0>.pos.x, </span><span class=cFB>mouse</span><span class=cF0>.pos.y, paint.color, paint.thick);
<a name="l177"></a>
<a name="l178"></a> </span><span class=cF2>// if clicked, draw brush on the image</span><span class=cF0>
<a name="l179"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>mouse</span><span class=cF0>.lb || </span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cFB>kbd</span><span class=cF0>.down_bitmap, sc_space</span><span class=cF7>)</span><span class=cF0>)
<a name="l180"></a> DrawImageBrush(</span><span class=cFB>mouse</span><span class=cF0>.pos.x, </span><span class=cFB>mouse</span><span class=cF0>.pos.y, paint.color, paint.thick);
<a name="l181"></a>
<a name="l182"></a> </span><span class=cF2>// build the color strings (U8[], no MAlloc)</span><span class=cF0>
<a name="l183"></a> </span><span class=cF5>StrPrint</span><span class=cF0>(str_r, </span><span class=cF6>&quot;Red: %d&quot;</span><span class=cF0>, paint.color.r);
<a name="l184"></a> </span><span class=cF5>StrPrint</span><span class=cF0>(str_g, </span><span class=cF6>&quot;Green: %d&quot;</span><span class=cF0>, paint.color.g);
<a name="l185"></a> </span><span class=cF5>StrPrint</span><span class=cF0>(str_b, </span><span class=cF6>&quot;Blue: %d&quot;</span><span class=cF0>, paint.color.b);
<a name="l186"></a>
<a name="l187"></a> </span><span class=cF2>// draw the image where the color strings where covering it </span><span class=cF0>
<a name="l188"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i &lt; </span><span class=cFE>3</span><span class=cF0> * </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>; i++)
<a name="l189"></a> </span><span class=cF1>for</span><span class=cF0> (j = </span><span class=cFE>0</span><span class=cF0>; j &lt; </span><span class=cFE>12</span><span class=cF0> * </span><span class=cF3>FONT_WIDTH</span><span class=cF0>; j++)
<a name="l190"></a> DrawScreenPixel(j, i, paint.fb[j + i * </span><span class=cF3>GR_WIDTH</span><span class=cF0>]);
<a name="l191"></a>
<a name="l192"></a> </span><span class=cF2>// draw the color strings on screen</span><span class=cF0>
<a name="l193"></a> DrawScreenStr(</span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0> * </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>, str_r);
<a name="l194"></a> DrawScreenStr(</span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>1</span><span class=cF0> * </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>, str_g);
<a name="l195"></a> DrawScreenStr(</span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>2</span><span class=cF0> * </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>, str_b);
<a name="l196"></a>
<a name="l197"></a> </span><span class=cF2>// 60fps wait</span><span class=cF0>
<a name="l198"></a> </span><span class=cF5>Refresh</span><span class=cF0>;
<a name="l199"></a>
<a name="l200"></a> </span><span class=cF2>// Get key, process</span><span class=cF0>
<a name="l201"></a> </span><span class=cF5>KeyScan</span><span class=cF0>(&amp;ch, &amp;sc);
<a name="l202"></a> </span><span class=cF1>switch</span><span class=cF0> (ch)
<a name="l203"></a> {
<a name="l204"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cFE>0</span><span class=cF0>:
<a name="l205"></a> </span><span class=cF1>switch</span><span class=cF0> (sc.u8[</span><span class=cFE>0</span><span class=cF0>])
<a name="l206"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l207"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_LEFT</span><span class=cF0>:
<a name="l208"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l209"></a>
<a name="l210"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_RIGHT</span><span class=cF0>:
<a name="l211"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l212"></a>
<a name="l213"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_UP</span><span class=cF0>:
<a name="l214"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l215"></a>
<a name="l216"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_DOWN</span><span class=cF0>:
<a name="l217"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l218"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l219"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l220"></a>
<a name="l221"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'+'</span><span class=cF0>:
<a name="l222"></a> paint.thick++;
<a name="l223"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l224"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'-'</span><span class=cF0>:
<a name="l225"></a> paint.thick--;
<a name="l226"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l227"></a>
<a name="l228"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'r'</span><span class=cF0>:
<a name="l229"></a> paint.color.r++;
<a name="l230"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l231"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'g'</span><span class=cF0>:
<a name="l232"></a> paint.color.g++;
<a name="l233"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l234"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'b'</span><span class=cF0>:
<a name="l235"></a> paint.color.b++;
<a name="l236"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l237"></a>
<a name="l238"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'R'</span><span class=cF0>:
<a name="l239"></a> paint.color.r--;
<a name="l240"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l241"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'G'</span><span class=cF0>:
<a name="l242"></a> paint.color.g--;
<a name="l243"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l244"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'B'</span><span class=cF0>:
<a name="l245"></a> paint.color.b--;
<a name="l246"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l247"></a>
<a name="l248"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'0'</span><span class=cF0>...</span><span class=cF6>'9'</span><span class=cF0>:
<a name="l249"></a> paint.color = </span><span class=cFB>gr_palette</span><span class=cF0>[ch - </span><span class=cF6>'0'</span><span class=cF0>];
<a name="l250"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l251"></a>
<a name="l252"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'\n'</span><span class=cF0>:
<a name="l253"></a> </span><span class=cF5>MemSet</span><span class=cF0>(paint.fb, </span><span class=cF3>WHITE32</span><span class=cF0>, </span><span class=cFB>text</span><span class=cF0>.buffer_size);
<a name="l254"></a> </span><span class=cF5>MemSet</span><span class=cF0>(</span><span class=cFB>text</span><span class=cF0>.fb_alias, </span><span class=cF3>WHITE32</span><span class=cF0>, </span><span class=cFB>text</span><span class=cF0>.buffer_size);
<a name="l255"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l256"></a>
<a name="l257"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_CTRLS</span><span class=cF0>:
<a name="l258"></a> PaintSaveImage;
<a name="l259"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l260"></a>
<a name="l261"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_CTRLL</span><span class=cF0>:
<a name="l262"></a> PaintLoadImage;
<a name="l263"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l264"></a>
<a name="l265"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0>:
<a name="l266"></a> </span><span class=cF1>goto</span><span class=cF0> paint_done;
<a name="l267"></a> }
<a name="l268"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l269"></a>
<a name="l270"></a>paint_done:
<a name="l271"></a> </span><span class=cFB>text</span><span class=cF0>.is_fb_busy = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l272"></a> </span><span class=cF5>LFBFlush</span><span class=cF0>;
<a name="l273"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
<a name="l274"></a> </span><span class=cF5>MenuPop</span><span class=cF0>;
<a name="l275"></a>}
<a name="l276"></a>
<a name="l277"></a>PaintGlobalsInit;
<a name="l278"></a>Paint32;</span></pre></body>
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