ZealOS/docs/Demo/Sound/ASCIIOrgan.CC.html
TomAwezome dbf8647d59 Fixed non-writable drive throw on F5 and Ctrl-S.
Added top & right borders to RawDr.
Improved spacing in some debug and compiler reporting.
Fixed RawPutChar and EdLite tab width.
Fixed Ui missing '0x' prefix syntax highlighter bug.
Added 32BitPaint demo.
2021-07-14 18:38:02 -04:00

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5.2 KiB
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<!DOCTYPE HTML>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
<meta name="generator" content="ZealOS V0.08">
<style type="text/css">
body {background-color:#000000;}
.cF0{color:#ffffff;background-color:#000000;}
.cF1{color:#3465a4;background-color:#000000;}
.cF2{color:#4e9a06;background-color:#000000;}
.cF3{color:#06989a;background-color:#000000;}
.cF4{color:#a24444;background-color:#000000;}
.cF5{color:#75507b;background-color:#000000;}
.cF6{color:#ce982f;background-color:#000000;}
.cF7{color:#bcc0b9;background-color:#000000;}
.cF8{color:#555753;background-color:#000000;}
.cF9{color:#729fcf;background-color:#000000;}
.cFA{color:#82bc49;background-color:#000000;}
.cFB{color:#34e2e2;background-color:#000000;}
.cFC{color:#ac3535;background-color:#000000;}
.cFD{color:#ad7fa8;background-color:#000000;}
.cFE{color:#fce94f;background-color:#000000;}
.cFF{color:#000000;background-color:#000000;}
</style>
</head>
<body>
<pre style="font-family:monospace;font-size:12pt">
<a name="l1"></a><span class=cF2>//Practice your ASCII knowledge ;-)</span><span class=cF0>
<a name="l2"></a>
<a name="l3"></a></span><span class=cF1>U0</span><span class=cF0> SafePutChar(</span><span class=cF1>U8</span><span class=cF0> ch)
<a name="l4"></a>{
<a name="l5"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF3>CH_SPACE</span><span class=cF0> &lt;= ch &lt; </span><span class=cFE>0x7F</span><span class=cF0>)
<a name="l6"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l7"></a> </span><span class=cF1>if</span><span class=cF0> (ch == </span><span class=cF6>'$'</span><span class=cF0>)
<a name="l8"></a> </span><span class=cF6>&quot;%02X $RED$$$$FG$ &quot;</span><span class=cF0>, ch;
<a name="l9"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l10"></a> </span><span class=cF6>&quot;%02X $RED$%c$FG$ &quot;</span><span class=cF0>, ch, ch;
<a name="l11"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l12"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l13"></a> </span><span class=cF6>&quot;%02X $RED$ $FG$ &quot;</span><span class=cF0>,ch;
<a name="l14"></a>}
<a name="l15"></a>
<a name="l16"></a>
<a name="l17"></a>
<a name="l18"></a>
<a name="l19"></a>
<a name="l20"></a>
<a name="l21"></a> </span><span class=cFA>&lt;1&gt;/* Graphics Not Rendered in HTML */</span><span class=cF0>
<a name="l22"></a>
<a name="l23"></a></span><span class=cF1>U0</span><span class=cF0> ASCIIOrgan()
<a name="l24"></a>{
<a name="l25"></a> </span><span class=cF9>I64</span><span class=cF0> i, ch;
<a name="l26"></a>
<a name="l27"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i &lt; </span><span class=cFE>32</span><span class=cF0>; i++)
<a name="l28"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l29"></a> SafePutChar(i);
<a name="l30"></a> SafePutChar(i + </span><span class=cFE>32</span><span class=cF0>);
<a name="l31"></a> SafePutChar(i + </span><span class=cFE>64</span><span class=cF0>);
<a name="l32"></a> SafePutChar(i + </span><span class=cFE>96</span><span class=cF0>);
<a name="l33"></a> </span><span class=cF6>'\n'</span><span class=cF0>;
<a name="l34"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l35"></a>
<a name="l36"></a> </span><span class=cF6>&quot;\nPress keys to make sounds\n&quot;</span><span class=cF0>
<a name="l37"></a> </span><span class=cF6>&quot;and press $GREEN$&lt;SHIFT-ESC&gt;$FG$ to exit.\n&quot;</span><span class=cF0>;
<a name="l38"></a> </span><span class=cF1>do</span><span class=cF0>
<a name="l39"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l40"></a> </span><span class=cF2>//We don't want echo or scan codes, so we use NULL and FALSE...</span><span class=cF0>
<a name="l41"></a> ch = </span><span class=cF5>CharGet</span><span class=cF0>(, </span><span class=cF3>FALSE</span><span class=cF0>);
<a name="l42"></a> </span><span class=cF5>Sound</span><span class=cF0>(ch - </span><span class=cF3>CH_ESC</span><span class=cF0>);
<a name="l43"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l44"></a> </span><span class=cF1>while</span><span class=cF0> (ch != </span><span class=cF3>CH_ESC</span><span class=cF0> &amp;&amp; ch != </span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0>);
<a name="l45"></a>
<a name="l46"></a> </span><span class=cF5>Sound</span><span class=cF0>;
<a name="l47"></a>
<a name="l48"></a> </span><span class=cF2>//Note the %d in the string for sprite number.</span><span class=cF0>
<a name="l49"></a> </span><span class=cF6>'\n\n\n\n\n\n\n'</span><span class=cF0>;
<a name="l50"></a> </span><span class=cF5>Sprite</span><span class=cF0>(</span><span class=cFA>&lt;1&gt;</span><span class=cF0>, </span><span class=cF6>&quot;$SP+PU,\&quot;Click for better organ\&quot;,LM=\&quot;#include \\\&quot;::/Apps/Psalmody/Run\\\&quot;;\&quot;,BI=%d$&quot;</span><span class=cF0>);
<a name="l51"></a> </span><span class=cF6>'\n\n\n\n\n'</span><span class=cF0>;
<a name="l52"></a>}
<a name="l53"></a>
<a name="l54"></a>ASCIIOrgan;
</span></pre></body>
</html>