mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
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dbf8647d59
Added top & right borders to RawDr. Improved spacing in some debug and compiler reporting. Fixed RawPutChar and EdLite tab width. Fixed Ui missing '0x' prefix syntax highlighter bug. Added 32BitPaint demo.
83 lines
5.2 KiB
HTML
Executable file
83 lines
5.2 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.08">
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<style type="text/css">
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body {background-color:#000000;}
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.cF0{color:#ffffff;background-color:#000000;}
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.cF1{color:#3465a4;background-color:#000000;}
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.cF2{color:#4e9a06;background-color:#000000;}
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.cF3{color:#06989a;background-color:#000000;}
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.cF4{color:#a24444;background-color:#000000;}
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.cF5{color:#75507b;background-color:#000000;}
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.cF6{color:#ce982f;background-color:#000000;}
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.cF7{color:#bcc0b9;background-color:#000000;}
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.cF8{color:#555753;background-color:#000000;}
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.cF9{color:#729fcf;background-color:#000000;}
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.cFA{color:#82bc49;background-color:#000000;}
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.cFB{color:#34e2e2;background-color:#000000;}
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.cFC{color:#ac3535;background-color:#000000;}
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.cFD{color:#ad7fa8;background-color:#000000;}
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.cFE{color:#fce94f;background-color:#000000;}
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.cFF{color:#000000;background-color:#000000;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF2>//Practice your ASCII knowledge ;-)</span><span class=cF0>
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<a name="l2"></a>
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<a name="l3"></a></span><span class=cF1>U0</span><span class=cF0> SafePutChar(</span><span class=cF1>U8</span><span class=cF0> ch)
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<a name="l4"></a>{
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<a name="l5"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF3>CH_SPACE</span><span class=cF0> <= ch < </span><span class=cFE>0x7F</span><span class=cF0>)
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<a name="l6"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l7"></a> </span><span class=cF1>if</span><span class=cF0> (ch == </span><span class=cF6>'$'</span><span class=cF0>)
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<a name="l8"></a> </span><span class=cF6>"%02X $RED$$$$FG$ "</span><span class=cF0>, ch;
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<a name="l9"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l10"></a> </span><span class=cF6>"%02X $RED$%c$FG$ "</span><span class=cF0>, ch, ch;
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<a name="l11"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l12"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l13"></a> </span><span class=cF6>"%02X $RED$ $FG$ "</span><span class=cF0>,ch;
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<a name="l14"></a>}
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<a name="l15"></a>
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<a name="l16"></a>
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<a name="l17"></a>
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<a name="l18"></a>
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<a name="l19"></a>
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<a name="l20"></a>
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<a name="l21"></a> </span><span class=cFA><1>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l22"></a>
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<a name="l23"></a></span><span class=cF1>U0</span><span class=cF0> ASCIIOrgan()
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<a name="l24"></a>{
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<a name="l25"></a> </span><span class=cF9>I64</span><span class=cF0> i, ch;
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<a name="l26"></a>
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<a name="l27"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFE>32</span><span class=cF0>; i++)
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<a name="l28"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l29"></a> SafePutChar(i);
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<a name="l30"></a> SafePutChar(i + </span><span class=cFE>32</span><span class=cF0>);
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<a name="l31"></a> SafePutChar(i + </span><span class=cFE>64</span><span class=cF0>);
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<a name="l32"></a> SafePutChar(i + </span><span class=cFE>96</span><span class=cF0>);
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<a name="l33"></a> </span><span class=cF6>'\n'</span><span class=cF0>;
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<a name="l34"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l35"></a>
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<a name="l36"></a> </span><span class=cF6>"\nPress keys to make sounds\n"</span><span class=cF0>
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<a name="l37"></a> </span><span class=cF6>"and press $GREEN$<SHIFT-ESC>$FG$ to exit.\n"</span><span class=cF0>;
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<a name="l38"></a> </span><span class=cF1>do</span><span class=cF0>
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<a name="l39"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l40"></a> </span><span class=cF2>//We don't want echo or scan codes, so we use NULL and FALSE...</span><span class=cF0>
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<a name="l41"></a> ch = </span><span class=cF5>CharGet</span><span class=cF0>(, </span><span class=cF3>FALSE</span><span class=cF0>);
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<a name="l42"></a> </span><span class=cF5>Sound</span><span class=cF0>(ch - </span><span class=cF3>CH_ESC</span><span class=cF0>);
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<a name="l43"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l44"></a> </span><span class=cF1>while</span><span class=cF0> (ch != </span><span class=cF3>CH_ESC</span><span class=cF0> && ch != </span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0>);
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<a name="l45"></a>
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<a name="l46"></a> </span><span class=cF5>Sound</span><span class=cF0>;
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<a name="l47"></a>
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<a name="l48"></a> </span><span class=cF2>//Note the %d in the string for sprite number.</span><span class=cF0>
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<a name="l49"></a> </span><span class=cF6>'\n\n\n\n\n\n\n'</span><span class=cF0>;
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<a name="l50"></a> </span><span class=cF5>Sprite</span><span class=cF0>(</span><span class=cFA><1></span><span class=cF0>, </span><span class=cF6>"$SP+PU,\"Click for better organ\",LM=\"#include \\\"::/Apps/Psalmody/Run\\\";\",BI=%d$"</span><span class=cF0>);
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<a name="l51"></a> </span><span class=cF6>'\n\n\n\n\n'</span><span class=cF0>;
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<a name="l52"></a>}
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<a name="l53"></a>
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<a name="l54"></a>ASCIIOrgan;
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</span></pre></body>
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</html>
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