mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-28 08:16:31 +00:00
dbf8647d59
Added top & right borders to RawDr. Improved spacing in some debug and compiler reporting. Fixed RawPutChar and EdLite tab width. Fixed Ui missing '0x' prefix syntax highlighter bug. Added 32BitPaint demo.
93 lines
7.1 KiB
HTML
Executable file
93 lines
7.1 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.08">
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<style type="text/css">
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body {background-color:#000000;}
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.cF0{color:#ffffff;background-color:#000000;}
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.cF1{color:#3465a4;background-color:#000000;}
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.cF2{color:#4e9a06;background-color:#000000;}
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.cF3{color:#06989a;background-color:#000000;}
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.cF4{color:#a24444;background-color:#000000;}
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.cF5{color:#75507b;background-color:#000000;}
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.cF6{color:#ce982f;background-color:#000000;}
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.cF7{color:#bcc0b9;background-color:#000000;}
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.cF8{color:#555753;background-color:#000000;}
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.cF9{color:#729fcf;background-color:#000000;}
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.cFA{color:#82bc49;background-color:#000000;}
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.cFB{color:#34e2e2;background-color:#000000;}
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.cFC{color:#ac3535;background-color:#000000;}
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.cFD{color:#ad7fa8;background-color:#000000;}
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.cFE{color:#fce94f;background-color:#000000;}
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.cFF{color:#000000;background-color:#000000;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF0>
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<a name="l2"></a>
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<a name="l3"></a>
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<a name="l4"></a>
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<a name="l5"></a>
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<a name="l6"></a>
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<a name="l7"></a>
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<a name="l8"></a>
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<a name="l9"></a>
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<a name="l10"></a>
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<a name="l11"></a>
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<a name="l12"></a>
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<a name="l13"></a> </span><span class=cFA><1>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l14"></a>
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<a name="l15"></a>
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<a name="l16"></a>
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<a name="l17"></a>
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<a name="l18"></a>
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<a name="l19"></a>
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<a name="l20"></a>
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<a name="l21"></a>
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<a name="l22"></a>
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<a name="l23"></a>
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<a name="l24"></a>
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<a name="l25"></a></span><span class=cF1>U0</span><span class=cF0> RotateTank()
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<a name="l26"></a>{
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<a name="l27"></a> </span><span class=cF9>CDC</span><span class=cF0> *dc = </span><span class=cF5>DCAlias</span><span class=cF0>;
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<a name="l28"></a>
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<a name="l29"></a> </span><span class=cF5>DCDepthBufAlloc</span><span class=cF0>(dc);
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<a name="l30"></a> dc->flags |= </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>;
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<a name="l31"></a> </span><span class=cF5>WinHorz</span><span class=cF0>(</span><span class=cF3>TEXT_COLS</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0> - </span><span class=cFE>12</span><span class=cF0>, </span><span class=cF3>TEXT_COLS</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0> + </span><span class=cFE>12</span><span class=cF0>);
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<a name="l32"></a> </span><span class=cF5>WinVert</span><span class=cF0>(</span><span class=cF3>TEXT_ROWS</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0> - </span><span class=cFE>12</span><span class=cF0>, </span><span class=cF3>TEXT_ROWS</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0> + </span><span class=cFE>12</span><span class=cF0>);
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<a name="l33"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
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<a name="l34"></a> </span><span class=cF1>try</span><span class=cF0>
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<a name="l35"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l36"></a> </span><span class=cF1>while</span><span class=cF0> (!</span><span class=cF5>CharScan</span><span class=cF0>)
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<a name="l37"></a> {
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<a name="l38"></a> </span><span class=cF5>DCDepthBufReset</span><span class=cF0>(dc);
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<a name="l39"></a> </span><span class=cF5>Mat4x4IdentEqu</span><span class=cF0>(dc->r);
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<a name="l40"></a> </span><span class=cF5>Mat4x4RotY</span><span class=cF0>(dc->r, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>25</span><span class=cF0> * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF5>tS</span><span class=cF0> / </span><span class=cFE>10</span><span class=cF0> * </span><span class=cFE>2</span><span class=cF0> *</span><span class=cF3>pi</span><span class=cF7>)</span><span class=cF0> + </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>);
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<a name="l41"></a> </span><span class=cF5>Mat4x4RotX</span><span class=cF0>(dc->r, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>4</span><span class=cF0> * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF5>tS</span><span class=cF0> / </span><span class=cFE>5</span><span class=cF0> * </span><span class=cFE>2</span><span class=cF0> *</span><span class=cF3>pi</span><span class=cF7>)</span><span class=cF0>);
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<a name="l42"></a> </span><span class=cF5>Mat4x4RotZ</span><span class=cF0>(dc->r, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>25</span><span class=cF0> * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF5>tS</span><span class=cF0> / </span><span class=cFE>10</span><span class=cF0> * </span><span class=cFE>2</span><span class=cF0> *</span><span class=cF3>pi</span><span class=cF7>)</span><span class=cF0> - </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>);
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<a name="l43"></a> </span><span class=cF5>Mat4x4Scale</span><span class=cF0>(dc->r, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>25</span><span class=cF0> + </span><span class=cF5>Saw</span><span class=cF7>(</span><span class=cF5>tS</span><span class=cF0>, </span><span class=cFE>5</span><span class=cF7>)</span><span class=cF0>);
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<a name="l44"></a> </span><span class=cF5>DCMat4x4Set</span><span class=cF0>(dc, dc->r);</span><span class=cF2>//Not needed--Sets scale for pen-width</span><span class=cF0>
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<a name="l45"></a>
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<a name="l46"></a> dc->x = </span><span class=cF5>Fs</span><span class=cF0>->pix_width / </span><span class=cFE>2</span><span class=cF0>;
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<a name="l47"></a> dc->y = </span><span class=cF5>Fs</span><span class=cF0>->pix_height / </span><span class=cFE>2</span><span class=cF0>;
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<a name="l48"></a> </span><span class=cF2>//Offsets the image Z so that no parts are clipped by</span><span class=cF0>
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<a name="l49"></a> </span><span class=cF2>//the conceptual plane of the screen.</span><span class=cF0>
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<a name="l50"></a> dc->z = </span><span class=cF3>GR_Z_ALL</span><span class=cF0>;
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<a name="l51"></a>
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<a name="l52"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA><1></span><span class=cF0>);
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<a name="l53"></a> </span><span class=cF5>Refresh</span><span class=cF0>;
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<a name="l54"></a> </span><span class=cF5>DCFill</span><span class=cF0>;
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<a name="l55"></a> }
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<a name="l56"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l57"></a> </span><span class=cF1>catch</span><span class=cF0>
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<a name="l58"></a> </span><span class=cF5>PutExcept</span><span class=cF0>;
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<a name="l59"></a>
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<a name="l60"></a> </span><span class=cF5>DCFill</span><span class=cF0>;
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<a name="l61"></a> </span><span class=cF5>DCDel</span><span class=cF0>(dc);
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<a name="l62"></a>}
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<a name="l63"></a>
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<a name="l64"></a>RotateTank;
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</span></pre></body>
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</html>
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