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dbf8647d59
Added top & right borders to RawDr. Improved spacing in some debug and compiler reporting. Fixed RawPutChar and EdLite tab width. Fixed Ui missing '0x' prefix syntax highlighter bug. Added 32BitPaint demo.
116 lines
9.2 KiB
HTML
Executable file
116 lines
9.2 KiB
HTML
Executable file
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF2>//Classic 2nd order nonlinear ordinary differential equation</span><span class=cF0>
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<a name="l2"></a>
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<a name="l3"></a></span><span class=cF9>I64</span><span class=cF0> mp_not_done_flags;
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<a name="l4"></a>
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<a name="l5"></a>#</span><span class=cF1>define</span><span class=cF0> OX </span><span class=cFE>10</span><span class=cF0>
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<a name="l6"></a>#</span><span class=cF1>define</span><span class=cF0> OY </span><span class=cF3>GR_HEIGHT</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0> - </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>
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<a name="l7"></a>
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<a name="l8"></a>#</span><span class=cF1>define</span><span class=cF0> MICRO_STEP </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>000001</span><span class=cF0>
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<a name="l9"></a>
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<a name="l10"></a></span><span class=cF1>class</span><span class=cF0> State
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<a name="l11"></a>{
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<a name="l12"></a> </span><span class=cF1>F64</span><span class=cF0> wabbits, hawks, d_wabbits, d_hawks; </span><span class=cF2>//Technically, these are not part of the state.</span><span class=cF0>
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<a name="l13"></a>};
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<a name="l14"></a>
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<a name="l15"></a></span><span class=cF1>U0</span><span class=cF0> Steps(State *s)
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<a name="l16"></a>{
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<a name="l17"></a> </span><span class=cF9>I64</span><span class=cF0> i;
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<a name="l18"></a>
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<a name="l19"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFE>10000</span><span class=cF0>; i++)
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<a name="l20"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l21"></a> s->d_wabbits = s->wabbits * (</span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0> - </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>10</span><span class=cF0> * s->hawks);
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<a name="l22"></a> s->d_hawks = -s->hawks * (</span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0> - </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>01</span><span class=cF0> * s->wabbits);
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<a name="l23"></a> s->hawks += s->d_hawks * MICRO_STEP;
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<a name="l24"></a> s->wabbits += s->d_wabbits * MICRO_STEP;
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<a name="l25"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l26"></a>}
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<a name="l27"></a>
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<a name="l28"></a></span><span class=cF1>U0</span><span class=cF0> PlotTrajectory(</span><span class=cF9>CTask</span><span class=cF0> *parent)
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<a name="l29"></a>{
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<a name="l30"></a> </span><span class=cF9>I64</span><span class=cF0> i;
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<a name="l31"></a> </span><span class=cF9>CDC</span><span class=cF0> *dc = </span><span class=cF5>DCAlias</span><span class=cF0>(, parent);
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<a name="l32"></a> State s;
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<a name="l33"></a>
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<a name="l34"></a> </span><span class=cF5>MemSet</span><span class=cF0>(&s, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>State</span><span class=cF7>)</span><span class=cF0>);
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<a name="l35"></a> s.wabbits = </span><span class=cF5>RandU16</span><span class=cF0> % </span><span class=cFE>100</span><span class=cF0> + </span><span class=cFE>10</span><span class=cF0>;
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<a name="l36"></a> s.hawks = </span><span class=cF5>RandU16</span><span class=cF0> % </span><span class=cFE>10</span><span class=cF0> + </span><span class=cFE>1</span><span class=cF0>;
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<a name="l37"></a>
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<a name="l38"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFE>1000</span><span class=cF0>; i++)
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<a name="l39"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l40"></a> dc->color = </span><span class=cF3>LTGREEN</span><span class=cF0>;
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<a name="l41"></a> </span><span class=cF5>GrPlot</span><span class=cF0>(dc, s.wabbits + OX, OY - s.d_wabbits);
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<a name="l42"></a> dc->color=</span><span class=cF3>LTRED</span><span class=cF0>;
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<a name="l43"></a> </span><span class=cF5>GrPlot</span><span class=cF0>(dc, s.hawks + OX, OY - s.d_hawks);
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<a name="l44"></a> Steps(&s);
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<a name="l45"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l46"></a> </span><span class=cF5>DCDel</span><span class=cF0>(dc);
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<a name="l47"></a> </span><span class=cF5>LBtr</span><span class=cF0>(&mp_not_done_flags, </span><span class=cF5>Gs</span><span class=cF0>->num);
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<a name="l48"></a>}
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<a name="l49"></a>
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<a name="l50"></a></span><span class=cF1>U0</span><span class=cF0> PredatorPrey()
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<a name="l51"></a>{
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<a name="l52"></a> </span><span class=cF9>I64</span><span class=cF0> i;
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<a name="l53"></a> </span><span class=cF9>CDC</span><span class=cF0> *dc = </span><span class=cF5>DCAlias</span><span class=cF0>;
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<a name="l54"></a>
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<a name="l55"></a> </span><span class=cF5>PopUpOk</span><span class=cF0>(</span><span class=cF6>"This will plot multiple predator-prey\n"</span><span class=cF0>
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<a name="l56"></a> </span><span class=cF6>"trajectories. It restarts many times\n"</span><span class=cF0>
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<a name="l57"></a> </span><span class=cF6>"with different, random, initial populations.\n"</span><span class=cF0>);
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<a name="l58"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="https://tomawezome.github.io/ZealOS/System/TaskSettings.CC.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
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<a name="l59"></a> </span><span class=cF1>try</span><span class=cF0>
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<a name="l60"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l61"></a> </span><span class=cF5>AutoComplete</span><span class=cF0>;
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<a name="l62"></a> </span><span class=cF5>WinBorder</span><span class=cF0>;
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<a name="l63"></a> </span><span class=cF5>WinMax</span><span class=cF0>;
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<a name="l64"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
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<a name="l65"></a> </span><span class=cF5>Refresh</span><span class=cF0>;
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<a name="l66"></a>
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<a name="l67"></a> dc->color = </span><span class=cF3>BLACK</span><span class=cF0>;
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<a name="l68"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, OX, </span><span class=cFE>0</span><span class=cF0>, OX, </span><span class=cF3>GR_HEIGHT</span><span class=cF0> - </span><span class=cF3>FONT_HEIGHT</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>);
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<a name="l69"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, OY, </span><span class=cF3>GR_WIDTH</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>, OY);
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<a name="l70"></a> </span><span class=cF1>while</span><span class=cF0> (!</span><span class=cF5>CharScan</span><span class=cF0>)
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<a name="l71"></a> {
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<a name="l72"></a> mp_not_done_flags = </span><span class=cFE>1</span><span class=cF0> << </span><span class=cFB>mp_count</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>;
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<a name="l73"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFB>mp_count</span><span class=cF0>; i++)
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<a name="l74"></a> </span><span class=cF5>JobQueue</span><span class=cF0>(&PlotTrajectory, </span><span class=cF5>Fs</span><span class=cF0>, i);
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<a name="l75"></a>
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<a name="l76"></a> </span><span class=cF1>do</span><span class=cF0> </span><span class=cF5>Yield</span><span class=cF0>;
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<a name="l77"></a> </span><span class=cF1>while</span><span class=cF0> (mp_not_done_flags);
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<a name="l78"></a> }
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<a name="l79"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l80"></a> </span><span class=cF1>catch</span><span class=cF0>
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<a name="l81"></a> </span><span class=cF5>PutExcept</span><span class=cF0>;
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<a name="l82"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
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<a name="l83"></a> </span><span class=cF5>DCFill</span><span class=cF0>(dc);
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<a name="l84"></a> </span><span class=cF5>DCDel</span><span class=cF0>(dc);
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<a name="l85"></a>}
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<a name="l86"></a>
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<a name="l87"></a>PredatorPrey;
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</span></pre></body>
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