ZealOS/docs/Demo/Graphics/Lines.CC.html
TomAwezome dbf8647d59 Fixed non-writable drive throw on F5 and Ctrl-S.
Added top & right borders to RawDr.
Improved spacing in some debug and compiler reporting.
Fixed RawPutChar and EdLite tab width.
Fixed Ui missing '0x' prefix syntax highlighter bug.
Added 32BitPaint demo.
2021-07-14 18:38:02 -04:00

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5.3 KiB
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<!DOCTYPE HTML>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
<meta name="generator" content="ZealOS V0.08">
<style type="text/css">
body {background-color:#000000;}
.cF0{color:#ffffff;background-color:#000000;}
.cF1{color:#3465a4;background-color:#000000;}
.cF2{color:#4e9a06;background-color:#000000;}
.cF3{color:#06989a;background-color:#000000;}
.cF4{color:#a24444;background-color:#000000;}
.cF5{color:#75507b;background-color:#000000;}
.cF6{color:#ce982f;background-color:#000000;}
.cF7{color:#bcc0b9;background-color:#000000;}
.cF8{color:#555753;background-color:#000000;}
.cF9{color:#729fcf;background-color:#000000;}
.cFA{color:#82bc49;background-color:#000000;}
.cFB{color:#34e2e2;background-color:#000000;}
.cFC{color:#ac3535;background-color:#000000;}
.cFD{color:#ad7fa8;background-color:#000000;}
.cFE{color:#fce94f;background-color:#000000;}
.cFF{color:#000000;background-color:#000000;}
</style>
</head>
<body>
<pre style="font-family:monospace;font-size:12pt">
<a name="l1"></a><span class=cF1>U0</span><span class=cF0> Main()
<a name="l2"></a>{
<a name="l3"></a> </span><span class=cF9>I64</span><span class=cF0> x1 = </span><span class=cFE>0</span><span class=cF0>, y1 = </span><span class=cFE>0</span><span class=cF0>, x2 = </span><span class=cFE>0</span><span class=cF0>, y2 = </span><span class=cFE>0</span><span class=cF0>, i = </span><span class=cFE>1</span><span class=cF0>, c = </span><span class=cFE>0</span><span class=cF0>;
<a name="l4"></a> </span><span class=cF9>I64</span><span class=cF0> vx1 = </span><span class=cFE>0</span><span class=cF0>, vy1 = </span><span class=cFE>0</span><span class=cF0>, vx2 = </span><span class=cFE>0</span><span class=cF0>, vy2 = </span><span class=cFE>0</span><span class=cF0>;
<a name="l5"></a> </span><span class=cF9>CDC</span><span class=cF0> *dc = </span><span class=cF5>DCAlias</span><span class=cF0>;
<a name="l6"></a>
<a name="l7"></a> </span><span class=cF1>while</span><span class=cF0> (!</span><span class=cF5>CharScan</span><span class=cF0>)
<a name="l8"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l9"></a> </span><span class=cF1>if</span><span class=cF0> (!--i)
<a name="l10"></a> {
<a name="l11"></a> i = </span><span class=cFE>1000</span><span class=cF0>;
<a name="l12"></a> dc-&gt;color = c++ &amp; </span><span class=cFE>15</span><span class=cF0>;
<a name="l13"></a> }
<a name="l14"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, x1, y1, x2, y2);
<a name="l15"></a> vx1 = </span><span class=cF5>ClampI64</span><span class=cF0>(vx1 + </span><span class=cF5>SignI64</span><span class=cF7>(</span><span class=cF5>RandI16</span><span class=cF7>)</span><span class=cF0>, -</span><span class=cFE>5</span><span class=cF0>, </span><span class=cFE>5</span><span class=cF0>);
<a name="l16"></a> vy1 = </span><span class=cF5>ClampI64</span><span class=cF0>(vy1 + </span><span class=cF5>SignI64</span><span class=cF7>(</span><span class=cF5>RandI16</span><span class=cF7>)</span><span class=cF0>, -</span><span class=cFE>5</span><span class=cF0>, </span><span class=cFE>5</span><span class=cF0>);
<a name="l17"></a> vx2 = </span><span class=cF5>ClampI64</span><span class=cF0>(vx2 + </span><span class=cF5>SignI64</span><span class=cF7>(</span><span class=cF5>RandI16</span><span class=cF7>)</span><span class=cF0>, -</span><span class=cFE>5</span><span class=cF0>, </span><span class=cFE>5</span><span class=cF0>);
<a name="l18"></a> vy2 = </span><span class=cF5>ClampI64</span><span class=cF0>(vy2 + </span><span class=cF5>SignI64</span><span class=cF7>(</span><span class=cF5>RandI16</span><span class=cF7>)</span><span class=cF0>, -</span><span class=cFE>5</span><span class=cF0>, </span><span class=cFE>5</span><span class=cF0>);
<a name="l19"></a> x1 = </span><span class=cF5>ClampI64</span><span class=cF0>(x1 + vx1, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF5>Fs</span><span class=cF0>-&gt;pix_width - </span><span class=cFE>1</span><span class=cF0>);
<a name="l20"></a> y1 = </span><span class=cF5>ClampI64</span><span class=cF0>(y1 + vy1, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF5>Fs</span><span class=cF0>-&gt;pix_height - </span><span class=cFE>1</span><span class=cF0>);
<a name="l21"></a> x2 = </span><span class=cF5>ClampI64</span><span class=cF0>(x2 + vx2, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF5>Fs</span><span class=cF0>-&gt;pix_width - </span><span class=cFE>1</span><span class=cF0>);
<a name="l22"></a> y2 = </span><span class=cF5>ClampI64</span><span class=cF0>(y2 + vy2, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF5>Fs</span><span class=cF0>-&gt;pix_height - </span><span class=cFE>1</span><span class=cF0>);
<a name="l23"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>1</span><span class=cF0>); </span><span class=cF2>//Replace this with Yield() or Sleep(0) and see what happens!</span><span class=cF0>
<a name="l24"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l25"></a> </span><span class=cF5>DCFill</span><span class=cF0>(dc);
<a name="l26"></a> </span><span class=cF5>DCDel</span><span class=cF0>(dc);
<a name="l27"></a>}
<a name="l28"></a>
<a name="l29"></a>Main;
</span></pre></body>
</html>