mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-28 16:26:35 +00:00
dbf8647d59
Added top & right borders to RawDr. Improved spacing in some debug and compiler reporting. Fixed RawPutChar and EdLite tab width. Fixed Ui missing '0x' prefix syntax highlighter bug. Added 32BitPaint demo.
74 lines
4.8 KiB
HTML
Executable file
74 lines
4.8 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.08">
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<style type="text/css">
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body {background-color:#000000;}
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.cF0{color:#ffffff;background-color:#000000;}
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.cF1{color:#3465a4;background-color:#000000;}
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.cF2{color:#4e9a06;background-color:#000000;}
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.cF3{color:#06989a;background-color:#000000;}
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.cF4{color:#a24444;background-color:#000000;}
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.cF5{color:#75507b;background-color:#000000;}
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.cF6{color:#ce982f;background-color:#000000;}
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.cF7{color:#bcc0b9;background-color:#000000;}
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.cF8{color:#555753;background-color:#000000;}
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.cF9{color:#729fcf;background-color:#000000;}
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.cFA{color:#82bc49;background-color:#000000;}
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.cFB{color:#34e2e2;background-color:#000000;}
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.cFC{color:#ac3535;background-color:#000000;}
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.cFD{color:#ad7fa8;background-color:#000000;}
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.cFE{color:#fce94f;background-color:#000000;}
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.cFF{color:#000000;background-color:#000000;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF2>//Test image which we will determine the extents of.</span><span class=cF0>
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<a name="l2"></a>
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<a name="l3"></a></span><span class=cFA>
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<a name="l4"></a><1>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l5"></a>
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<a name="l6"></a>
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<a name="l7"></a></span><span class=cF1>U0</span><span class=cF0> Extents()
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<a name="l8"></a>{
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<a name="l9"></a> </span><span class=cF9>CDC</span><span class=cF0> *dc = </span><span class=cF5>DCAlias</span><span class=cF0>;
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<a name="l10"></a> </span><span class=cF9>I64</span><span class=cF0> min_x, max_x, min_y, max_y;
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<a name="l11"></a>
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<a name="l12"></a> </span><span class=cF2>//Screen, not win coordinates.</span><span class=cF0>
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<a name="l13"></a> </span><span class=cF9>I64</span><span class=cF0> h = </span><span class=cF5>Fs</span><span class=cF0>->pix_left + </span><span class=cF5>Fs</span><span class=cF0>->scroll_x, v = </span><span class=cF5>Fs</span><span class=cF0>->pix_top + </span><span class=cF5>Fs</span><span class=cF0>->scroll_y;
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<a name="l14"></a>
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<a name="l15"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
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<a name="l16"></a> </span><span class=cF5>DCFill</span><span class=cF0>;
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<a name="l17"></a>
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<a name="l18"></a> </span><span class=cF2>//This sets a flag to record the</span><span class=cF0>
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<a name="l19"></a> </span><span class=cF2>//extents of what we draw and inits</span><span class=cF0>
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<a name="l20"></a> </span><span class=cF2>//the max's and min's. Vals are</span><span class=cF0>
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<a name="l21"></a> </span><span class=cF2>//screen coordinates.</span><span class=cF0>
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<a name="l22"></a> </span><span class=cF5>DCExtentsInit</span><span class=cF0>(dc);
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<a name="l23"></a>
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<a name="l24"></a> dc->thick = </span><span class=cFE>3</span><span class=cF0>;
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<a name="l25"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, </span><span class=cFE>40</span><span class=cF0>, </span><span class=cF3>GR_HEIGHT</span><span class=cF0> >> </span><span class=cFE>1</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA><1></span><span class=cF0>);
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<a name="l26"></a>
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<a name="l27"></a> dc->color = </span><span class=cF3>LTRED</span><span class=cF0>;
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<a name="l28"></a> dc->thick = </span><span class=cFE>1</span><span class=cF0>;
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<a name="l29"></a>
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<a name="l30"></a> </span><span class=cF2>//This box is the extents.</span><span class=cF0>
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<a name="l31"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, dc->min_x - h, dc->min_y - v, dc->max_x - h, dc->min_y - v);
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<a name="l32"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, dc->min_x - h, dc->min_y - v, dc->min_x - h, dc->max_y - v);
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<a name="l33"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, dc->max_x - h, dc->max_y - v, dc->max_x - h, dc->min_y - v);
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<a name="l34"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, dc->max_x - h, dc->max_y - v, dc->min_x - h, dc->max_y - v);
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<a name="l35"></a>
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<a name="l36"></a> </span><span class=cF5>DCDel</span><span class=cF0>(dc);
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<a name="l37"></a> </span><span class=cF5>PressAKey</span><span class=cF0>;
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<a name="l38"></a> </span><span class=cF5>DCFill</span><span class=cF0>;
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<a name="l39"></a>
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<a name="l40"></a> </span><span class=cF5>SpriteExtents</span><span class=cF0>(</span><span class=cFA><1></span><span class=cF0>, &min_x, &max_x, &min_y, &max_y);
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<a name="l41"></a> </span><span class=cF6>"X: %d to %d\n"</span><span class=cF0>, min_x, max_x;
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<a name="l42"></a> </span><span class=cF6>"Y: %d to %d\n"</span><span class=cF0>, min_y, max_y;
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<a name="l43"></a>}
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<a name="l44"></a>
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<a name="l45"></a>Extents;
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</span></pre></body>
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</html>
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