ZealOS/docs/Demo/AcctExample/TOS/TOSTheme.CC.html
TomAwezome dbf8647d59 Fixed non-writable drive throw on F5 and Ctrl-S.
Added top & right borders to RawDr.
Improved spacing in some debug and compiler reporting.
Fixed RawPutChar and EdLite tab width.
Fixed Ui missing '0x' prefix syntax highlighter bug.
Added 32BitPaint demo.
2021-07-14 18:38:02 -04:00

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<pre style="font-family:monospace;font-size:12pt">
<a name="l1"></a><span class=cF2>/*</span><span class=cF0>
<a name="l2"></a></span><span class=cF2>This is one of the oldest songs.</span><span class=cF0> </span><span class=cF2>I picked</span><span class=cF0>
<a name="l3"></a></span><span class=cF2>the random name &quot;risen&quot; and said to God</span><span class=cF0>
<a name="l4"></a></span><span class=cF2>&quot;Oh, you're ambitious,&quot; thinking it was</span><span class=cF0>
<a name="l5"></a></span><span class=cF2>an epic name. He laughed and gave an</span><span class=cF0>
<a name="l6"></a></span><span class=cF2>epic song!</span><span class=cF0>
<a name="l7"></a></span><span class=cF2>*/</span><span class=cF0>
<a name="l8"></a>
<a name="l9"></a>
<a name="l10"></a>
<a name="l11"></a>
<a name="l12"></a> </span><span class=cFA>&lt;1&gt;/* Graphics Not Rendered in HTML */</span><span class=cF0>
<a name="l13"></a>
<a name="l14"></a>
<a name="l15"></a>
<a name="l16"></a>
<a name="l17"></a>
<a name="l18"></a>
<a name="l19"></a>
<a name="l20"></a>
<a name="l21"></a>
<a name="l22"></a> </span><span class=cFA>&lt;2&gt;/* Graphics Not Rendered in HTML */</span><span class=cF0>
<a name="l23"></a>
<a name="l24"></a>
<a name="l25"></a>
<a name="l26"></a>
<a name="l27"></a>
<a name="l28"></a>
<a name="l29"></a>
<a name="l30"></a>
<a name="l31"></a>
<a name="l32"></a> </span><span class=cFA>&lt;3&gt;/* Graphics Not Rendered in HTML */</span><span class=cF0>
<a name="l33"></a>
<a name="l34"></a>
<a name="l35"></a>
<a name="l36"></a>
<a name="l37"></a>
<a name="l38"></a>
<a name="l39"></a>
<a name="l40"></a>
<a name="l41"></a>
<a name="l42"></a> </span><span class=cFA>&lt;4&gt;/* Graphics Not Rendered in HTML */</span><span class=cF0>
<a name="l43"></a>
<a name="l44"></a>
<a name="l45"></a>
<a name="l46"></a></span><span class=cF1>F64</span><span class=cF0> t0 = </span><span class=cF5>Beat</span><span class=cF0>;
<a name="l47"></a>
<a name="l48"></a>#</span><span class=cF1>define</span><span class=cF0> WING </span><span class=cFE>24</span><span class=cF0>
<a name="l49"></a>#</span><span class=cF1>define</span><span class=cF0> BODY </span><span class=cFE>8</span><span class=cF0>
<a name="l50"></a>
<a name="l51"></a></span><span class=cF1>U0</span><span class=cF0> Bird(</span><span class=cF9>CDC</span><span class=cF0> *dc, </span><span class=cF1>F64</span><span class=cF0> wing_theta)
<a name="l52"></a>{
<a name="l53"></a> </span><span class=cF9>CD3I32</span><span class=cF0> p[</span><span class=cFE>3</span><span class=cF0>];
<a name="l54"></a>
<a name="l55"></a> dc-&gt;color = </span><span class=cF3>WHITE</span><span class=cF0>;
<a name="l56"></a>
<a name="l57"></a> p[</span><span class=cFE>0</span><span class=cF0>].x = </span><span class=cFE>0</span><span class=cF0>; p[</span><span class=cFE>0</span><span class=cF0>].y = </span><span class=cFE>0</span><span class=cF0>;
<a name="l58"></a> p[</span><span class=cFE>0</span><span class=cF0>].z = -BODY;
<a name="l59"></a> p[</span><span class=cFE>1</span><span class=cF0>].x = </span><span class=cFE>0</span><span class=cF0>; p[</span><span class=cFE>1</span><span class=cF0>].y = </span><span class=cFE>0</span><span class=cF0>;
<a name="l60"></a> p[</span><span class=cFE>1</span><span class=cF0>].z = BODY;
<a name="l61"></a> p[</span><span class=cFE>2</span><span class=cF0>].x = -WING * </span><span class=cF5>Cos</span><span class=cF0>(wing_theta);
<a name="l62"></a> p[</span><span class=cFE>2</span><span class=cF0>].y = -WING * </span><span class=cF5>Sin</span><span class=cF0>(wing_theta);
<a name="l63"></a> p[</span><span class=cFE>2</span><span class=cF0>].z = </span><span class=cFE>0</span><span class=cF0>;
<a name="l64"></a> </span><span class=cF5>GrFillPoly3</span><span class=cF0>(dc, </span><span class=cFE>3</span><span class=cF0>, p);
<a name="l65"></a>
<a name="l66"></a> p[</span><span class=cFE>0</span><span class=cF0>].x = </span><span class=cFE>0</span><span class=cF0>;
<a name="l67"></a> p[</span><span class=cFE>0</span><span class=cF0>].y = </span><span class=cFE>0</span><span class=cF0>;
<a name="l68"></a> p[</span><span class=cFE>0</span><span class=cF0>].z = -BODY;
<a name="l69"></a> p[</span><span class=cFE>1</span><span class=cF0>].x = </span><span class=cFE>0</span><span class=cF0>;
<a name="l70"></a> p[</span><span class=cFE>1</span><span class=cF0>].y = </span><span class=cFE>0</span><span class=cF0>;
<a name="l71"></a> p[</span><span class=cFE>1</span><span class=cF0>].z = BODY;
<a name="l72"></a> p[</span><span class=cFE>2</span><span class=cF0>].x = WING * </span><span class=cF5>Cos</span><span class=cF0>(wing_theta);
<a name="l73"></a> p[</span><span class=cFE>2</span><span class=cF0>].y = -WING * </span><span class=cF5>Sin</span><span class=cF0>(wing_theta);
<a name="l74"></a> p[</span><span class=cFE>2</span><span class=cF0>].z = </span><span class=cFE>0</span><span class=cF0>;
<a name="l75"></a> </span><span class=cF5>GrFillPoly3</span><span class=cF0>(dc, </span><span class=cFE>3</span><span class=cF0>, p);
<a name="l76"></a>
<a name="l77"></a> dc-&gt;color = </span><span class=cF3>ROPF_DITHER</span><span class=cF0> + </span><span class=cF3>WHITE</span><span class=cF0> &lt;&lt; </span><span class=cFE>16</span><span class=cF0> + </span><span class=cF3>LTGRAY</span><span class=cF0>;
<a name="l78"></a> dc-&gt;thick = </span><span class=cFE>3</span><span class=cF0>;
<a name="l79"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, -BODY, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, BODY);
<a name="l80"></a>}
<a name="l81"></a>
<a name="l82"></a>#</span><span class=cF1>define</span><span class=cF0> SCALE </span><span class=cFE>115</span><span class=cF0>
<a name="l83"></a>#</span><span class=cF1>define</span><span class=cF0> ARM </span><span class=cFE>112</span><span class=cF0>
<a name="l84"></a>#</span><span class=cF1>define</span><span class=cF0> CHAIN </span><span class=cFE>100</span><span class=cF0>
<a name="l85"></a>#</span><span class=cF1>define</span><span class=cF0> CUP </span><span class=cFE>28</span><span class=cF0>
<a name="l86"></a>#</span><span class=cF1>define</span><span class=cF0> TILT -.</span><span class=cFE>25</span><span class=cF0>
<a name="l87"></a>#</span><span class=cF1>define</span><span class=cF0> ARM_Y -(</span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>93</span><span class=cF0> * CHAIN)
<a name="l88"></a>#</span><span class=cF1>define</span><span class=cF0> ARM_Z -</span><span class=cFE>45</span><span class=cF0>
<a name="l89"></a>
<a name="l90"></a>#</span><span class=cF1>define</span><span class=cF0> BIRDS_NUM </span><span class=cFE>7</span><span class=cF0>
<a name="l91"></a>#</span><span class=cF1>define</span><span class=cF0> RANGE </span><span class=cFE>40</span><span class=cF0>
<a name="l92"></a></span><span class=cF1>F64</span><span class=cF0> bx[BIRDS_NUM], by[BIRDS_NUM];
<a name="l93"></a>
<a name="l94"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task, </span><span class=cF9>CDC</span><span class=cF0> *dc)
<a name="l95"></a>{
<a name="l96"></a> </span><span class=cF9>I64</span><span class=cF0> i;
<a name="l97"></a> </span><span class=cF1>F64</span><span class=cF0> theta, dt = </span><span class=cF5>Beat</span><span class=cF0> - t0, d_chain = </span><span class=cF5>Sin</span><span class=cF0>(</span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>64</span><span class=cF0> * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF3>pi</span><span class=cF0> * dt / </span><span class=cFE>4</span><span class=cF7>)</span><span class=cF0>) * CHAIN;
<a name="l98"></a>
<a name="l99"></a> </span><span class=cF1>if</span><span class=cF0> (t0)
<a name="l100"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l101"></a> </span><span class=cF5>DCDepthBufAlloc</span><span class=cF0>(dc);
<a name="l102"></a> dc-&gt;flags |= </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>;
<a name="l103"></a>
<a name="l104"></a> </span><span class=cF5>Mat4x4IdentEqu</span><span class=cF0>(dc-&gt;r);
<a name="l105"></a> dc-&gt;x = task-&gt;pix_width &gt;&gt; </span><span class=cFE>1</span><span class=cF0>;
<a name="l106"></a> dc-&gt;y = task-&gt;pix_height &gt;&gt; </span><span class=cFE>1</span><span class=cF0> - SCALE;
<a name="l107"></a> dc-&gt;z = </span><span class=cFE>3</span><span class=cF0> * </span><span class=cF3>GR_Z_ALL</span><span class=cF0> &gt;&gt; </span><span class=cFE>1</span><span class=cF0>;
<a name="l108"></a> </span><span class=cF5>Mat4x4RotX</span><span class=cF0>(dc-&gt;r, TILT);
<a name="l109"></a> </span><span class=cF5>Mat4x4RotZ</span><span class=cF0>(dc-&gt;r, </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>64</span><span class=cF0> * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF3>pi</span><span class=cF0> * dt / </span><span class=cFE>4</span><span class=cF7>)</span><span class=cF0>);
<a name="l110"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA>&lt;3&gt;</span><span class=cF0>);
<a name="l111"></a>
<a name="l112"></a> </span><span class=cF5>Mat4x4IdentEqu</span><span class=cF0>(dc-&gt;r);
<a name="l113"></a> dc-&gt;x = task-&gt;pix_width &gt;&gt; </span><span class=cFE>1</span><span class=cF0> - ARM;
<a name="l114"></a> dc-&gt;y = task-&gt;pix_height &gt;&gt; </span><span class=cFE>1</span><span class=cF0> - SCALE + CHAIN - d_chain;
<a name="l115"></a> dc-&gt;z = </span><span class=cFE>3</span><span class=cF0> * </span><span class=cF3>GR_Z_ALL</span><span class=cF0> &gt;&gt; </span><span class=cFE>1</span><span class=cF0>;
<a name="l116"></a> </span><span class=cF5>Mat4x4RotX</span><span class=cF0>(dc-&gt;r, TILT + </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>32</span><span class=cF0> * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF3>pi</span><span class=cF0> * dt / </span><span class=cFE>4</span><span class=cF7>)</span><span class=cF0>);
<a name="l117"></a> </span><span class=cF5>Mat4x4RotY</span><span class=cF0>(dc-&gt;r, </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>32</span><span class=cF0> * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF3>pi</span><span class=cF0> * dt / </span><span class=cFE>4</span><span class=cF7>)</span><span class=cF0>);
<a name="l118"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA>&lt;2&gt;</span><span class=cF0>);
<a name="l119"></a>
<a name="l120"></a> </span><span class=cF5>Mat4x4IdentEqu</span><span class=cF0>(dc-&gt;r);
<a name="l121"></a> </span><span class=cF5>Mat4x4RotX</span><span class=cF0>(dc-&gt;r, TILT);
<a name="l122"></a> dc-&gt;color = </span><span class=cF3>BLACK</span><span class=cF0>;
<a name="l123"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, ARM_Y, ARM_Z, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>707</span><span class=cF0> * CUP);
<a name="l124"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, ARM_Y, ARM_Z, CUP, </span><span class=cFE>0</span><span class=cF0>, -</span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>707</span><span class=cF0> * CUP);
<a name="l125"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, ARM_Y, ARM_Z, -CUP, </span><span class=cFE>0</span><span class=cF0>, -</span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>707</span><span class=cF0> * CUP);
<a name="l126"></a>
<a name="l127"></a> </span><span class=cF5>Mat4x4IdentEqu</span><span class=cF0>(dc-&gt;r);
<a name="l128"></a> dc-&gt;x = task-&gt;pix_width &gt;&gt; </span><span class=cFE>1</span><span class=cF0> + ARM;
<a name="l129"></a> dc-&gt;y = task-&gt;pix_height &gt;&gt; </span><span class=cFE>1</span><span class=cF0> - SCALE + CHAIN + d_chain;
<a name="l130"></a> dc-&gt;z = </span><span class=cFE>3</span><span class=cF0> * </span><span class=cF3>GR_Z_ALL</span><span class=cF0> &gt;&gt; </span><span class=cFE>1</span><span class=cF0>;
<a name="l131"></a> </span><span class=cF5>Mat4x4RotX</span><span class=cF0>(dc-&gt;r, TILT - </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>32</span><span class=cF0> * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF3>pi</span><span class=cF0> * dt / </span><span class=cFE>4</span><span class=cF7>)</span><span class=cF0>);
<a name="l132"></a> </span><span class=cF5>Mat4x4RotY</span><span class=cF0>(dc-&gt;r, -</span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>32</span><span class=cF0> * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF3>pi</span><span class=cF0> * dt / </span><span class=cFE>4</span><span class=cF7>)</span><span class=cF0>);
<a name="l133"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA>&lt;2&gt;</span><span class=cF0>);
<a name="l134"></a>
<a name="l135"></a> </span><span class=cF5>Mat4x4IdentEqu</span><span class=cF0>(dc-&gt;r);
<a name="l136"></a> </span><span class=cF5>Mat4x4RotX</span><span class=cF0>(dc-&gt;r, TILT);
<a name="l137"></a> dc-&gt;color = </span><span class=cF3>BLACK</span><span class=cF0>;
<a name="l138"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, ARM_Y, ARM_Z, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>707</span><span class=cF0> * CUP);
<a name="l139"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, ARM_Y, ARM_Z, CUP, </span><span class=cFE>0</span><span class=cF0>, -</span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>707</span><span class=cF0> * CUP);
<a name="l140"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, ARM_Y, ARM_Z, -CUP, </span><span class=cFE>0</span><span class=cF0>, -</span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>707</span><span class=cF0> * CUP);
<a name="l141"></a>
<a name="l142"></a> </span><span class=cF5>Mat4x4IdentEqu</span><span class=cF0>(dc-&gt;r);
<a name="l143"></a> dc-&gt;x = task-&gt;pix_width &gt;&gt; </span><span class=cFE>1</span><span class=cF0>;
<a name="l144"></a> dc-&gt;y = task-&gt;pix_height &gt;&gt; </span><span class=cFE>1</span><span class=cF0>;
<a name="l145"></a> dc-&gt;z = </span><span class=cFE>3</span><span class=cF0> * </span><span class=cF3>GR_Z_ALL</span><span class=cF0> &gt;&gt; </span><span class=cFE>1</span><span class=cF0>;
<a name="l146"></a> </span><span class=cF5>Mat4x4RotZ</span><span class=cF0>(dc-&gt;r, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>6</span><span class=cF0> - </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>32</span><span class=cF0> * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF3>pi</span><span class=cF0> * dt / </span><span class=cFE>4</span><span class=cF7>)</span><span class=cF0>);
<a name="l147"></a> </span><span class=cF5>Mat4x4RotX</span><span class=cF0>(dc-&gt;r, TILT - </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>32</span><span class=cF0> * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF3>pi</span><span class=cF0> * dt / </span><span class=cFE>4</span><span class=cF7>)</span><span class=cF0>);
<a name="l148"></a> </span><span class=cF5>Mat4x4RotY</span><span class=cF0>(dc-&gt;r, -</span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>32</span><span class=cF0> * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF3>pi</span><span class=cF0> * dt / </span><span class=cFE>4</span><span class=cF7>)</span><span class=cF0>);
<a name="l149"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA>&lt;4&gt;</span><span class=cF0>);
<a name="l150"></a>
<a name="l151"></a> </span><span class=cF1>if</span><span class=cF0> (dt &gt;= </span><span class=cFE>12</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>)
<a name="l152"></a> {
<a name="l153"></a> </span><span class=cF5>Mat4x4IdentEqu</span><span class=cF0>(dc-&gt;r);
<a name="l154"></a> dc-&gt;x = task-&gt;pix_width &gt;&gt; </span><span class=cFE>1</span><span class=cF0>;
<a name="l155"></a> dc-&gt;y = task-&gt;pix_height &gt;&gt; </span><span class=cFE>1</span><span class=cF0>;
<a name="l156"></a> dc-&gt;z = </span><span class=cF3>GR_Z_ALL</span><span class=cF0>;
<a name="l157"></a> </span><span class=cF5>Mat4x4Scale</span><span class=cF0>(dc-&gt;r, .</span><span class=cFE>5</span><span class=cF0> + .</span><span class=cFE>04</span><span class=cF0> * dt);
<a name="l158"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA>&lt;1&gt;</span><span class=cF0>);
<a name="l159"></a> }
<a name="l160"></a>
<a name="l161"></a> dc-&gt;y = task-&gt;pix_height + </span><span class=cFE>60</span><span class=cF0>;
<a name="l162"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i &lt; BIRDS_NUM; i++)
<a name="l163"></a> {
<a name="l164"></a> bx[i] = </span><span class=cF5>Clamp</span><span class=cF0>(bx[i] + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>35</span><span class=cF0> * </span><span class=cF5>SignI64</span><span class=cF7>(</span><span class=cF5>RandI16</span><span class=cF7>)</span><span class=cF0>, -RANGE, RANGE);
<a name="l165"></a> by[i] = </span><span class=cF5>Clamp</span><span class=cF0>(by[i] + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>35</span><span class=cF0> * </span><span class=cF5>SignI64</span><span class=cF7>(</span><span class=cF5>RandI16</span><span class=cF7>)</span><span class=cF0>, -RANGE, RANGE);
<a name="l166"></a> theta = </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0> * i / BIRDS_NUM + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>2</span><span class=cF0> * </span><span class=cF3>pi</span><span class=cF0> * dt + </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>;
<a name="l167"></a> </span><span class=cF5>Mat4x4IdentEqu</span><span class=cF0>(dc-&gt;r);
<a name="l168"></a> </span><span class=cF5>Mat4x4RotX</span><span class=cF0>(dc-&gt;r, </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>);
<a name="l169"></a> </span><span class=cF5>Mat4x4RotZ</span><span class=cF0>(dc-&gt;r, theta);
<a name="l170"></a> </span><span class=cF5>Mat4x4TranslationEqu</span><span class=cF0>(dc-&gt;r, </span><span class=cFE>230</span><span class=cF0> * </span><span class=cF5>Cos</span><span class=cF7>(</span><span class=cF0>theta</span><span class=cF7>)</span><span class=cF0> + bx[i], </span><span class=cFE>230</span><span class=cF0> * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF0>theta</span><span class=cF7>)</span><span class=cF0>+by[i], -</span><span class=cF7>(</span><span class=cFE>120</span><span class=cF0> * i / BIRDS_NUM + </span><span class=cFE>16</span><span class=cF0> * dt</span><span class=cF7>)</span><span class=cF0>);
<a name="l171"></a> </span><span class=cF5>Mat4x4RotX</span><span class=cF0>(dc-&gt;r, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>45</span><span class=cF0> * </span><span class=cF3>pi</span><span class=cF0> + </span><span class=cF3>pi</span><span class=cF0>);
<a name="l172"></a> Bird(dc, </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cFE>2</span><span class=cF0> * </span><span class=cF3>pi</span><span class=cF0> * dt + i * </span><span class=cFE>2</span><span class=cF0> * </span><span class=cF3>pi</span><span class=cF0> / BIRDS_NUM</span><span class=cF7>)</span><span class=cF0>);
<a name="l173"></a> }
<a name="l174"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l175"></a>}
<a name="l176"></a>
<a name="l177"></a></span><span class=cF1>U0</span><span class=cF0> TOSTheme()
<a name="l178"></a>{
<a name="l179"></a> </span><span class=cF9>I64</span><span class=cF0> i, old_update = </span><span class=cFB>gr</span><span class=cF0>.fp_final_screen_update;
<a name="l180"></a>
<a name="l181"></a> </span><span class=cFB>gr</span><span class=cF0>.fp_final_screen_update = </span><span class=cF3>NULL</span><span class=cF0>;
<a name="l182"></a> t0 = </span><span class=cFE>0</span><span class=cF0>;
<a name="l183"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="https://tomawezome.github.io/ZealOS/System/TaskSettings.CC.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
<a name="l184"></a> </span><span class=cF5>AutoComplete</span><span class=cF0>;
<a name="l185"></a> </span><span class=cF5>WinBorder</span><span class=cF0>;
<a name="l186"></a> </span><span class=cF5>WinMax</span><span class=cF0>;
<a name="l187"></a> </span><span class=cF5>WinVert</span><span class=cF0>(</span><span class=cFE>0</span><span class=cF0>, </span><span class=cF3>TEXT_ROWS</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>, </span><span class=cF5>Fs</span><span class=cF0>);
<a name="l188"></a> </span><span class=cF5>DocCursor</span><span class=cF0>;
<a name="l189"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
<a name="l190"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;text_attr = </span><span class=cF3>LTCYAN</span><span class=cF0> &lt;&lt; </span><span class=cFE>4</span><span class=cF0> + </span><span class=cF3>BLACK</span><span class=cF0>;
<a name="l191"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;draw_it = &amp;</span><span class=cF5>DrawIt</span><span class=cF0>;
<a name="l192"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;task_end_cb = &amp;</span><span class=cF5>SoundTaskEndCB</span><span class=cF0>;
<a name="l193"></a> </span><span class=cF5>MusicSettingsReset</span><span class=cF0>;
<a name="l194"></a> </span><span class=cFB>music</span><span class=cF0>.tempo = </span><span class=cFE>2</span><span class=cF0>.</span><span class=cFE>85</span><span class=cF0>;
<a name="l195"></a> </span><span class=cFB>music</span><span class=cF0>.stacatto_factor = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>902</span><span class=cF0>;
<a name="l196"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i &lt; BIRDS_NUM; i++)
<a name="l197"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l198"></a> bx[i] = RANGE * </span><span class=cF5>RandI16</span><span class=cF0> / RANGE;
<a name="l199"></a> by[i] = RANGE * </span><span class=cF5>RandI16</span><span class=cF0> / RANGE;
<a name="l200"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l201"></a> </span><span class=cF1>try</span><span class=cF0>
<a name="l202"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l203"></a> </span><span class=cF6>&quot;$BG+H,LTCYAN$&quot;</span><span class=cF0>;
<a name="l204"></a> </span><span class=cF5>Refresh</span><span class=cF0>(</span><span class=cFE>2</span><span class=cF0>);
<a name="l205"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i &lt; </span><span class=cFE>1</span><span class=cF0>; i++)
<a name="l206"></a> {
<a name="l207"></a> t0 = </span><span class=cF5>Beat</span><span class=cF0>;
<a name="l208"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>&quot;5eDEqFFetEEFqDeCDDEetCGF&quot;</span><span class=cF0>);
<a name="l209"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>&quot;5eDEqFFetEEFqDeCDDEetCGF&quot;</span><span class=cF0>);
<a name="l210"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>&quot;5eDCqDE4eAA5etEEFEDG4B5DCqF&quot;</span><span class=cF0>);
<a name="l211"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>&quot;5eDCqDE4eAA5etEEFEDG4B5DCqF&quot;</span><span class=cF0>);
<a name="l212"></a> }
<a name="l213"></a> </span><span class=cF5>Refresh</span><span class=cF0>(</span><span class=cFE>2</span><span class=cF0>);
<a name="l214"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l215"></a> </span><span class=cF1>catch</span><span class=cF0>
<a name="l216"></a> </span><span class=cF5>PutExcept</span><span class=cF0>;
<a name="l217"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
<a name="l218"></a> </span><span class=cFB>gr</span><span class=cF0>.fp_final_screen_update = old_update;
<a name="l219"></a>}
<a name="l220"></a>
<a name="l221"></a>TOSTheme;
</span></pre></body>
</html>