mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-29 00:36:32 +00:00
dbf8647d59
Added top & right borders to RawDr. Improved spacing in some debug and compiler reporting. Fixed RawPutChar and EdLite tab width. Fixed Ui missing '0x' prefix syntax highlighter bug. Added 32BitPaint demo.
250 lines
28 KiB
HTML
Executable file
250 lines
28 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.08">
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<style type="text/css">
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body {background-color:#000000;}
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.cF0{color:#ffffff;background-color:#000000;}
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.cF1{color:#3465a4;background-color:#000000;}
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.cF2{color:#4e9a06;background-color:#000000;}
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.cF3{color:#06989a;background-color:#000000;}
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.cF4{color:#a24444;background-color:#000000;}
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.cF5{color:#75507b;background-color:#000000;}
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.cF6{color:#ce982f;background-color:#000000;}
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.cF7{color:#bcc0b9;background-color:#000000;}
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.cF8{color:#555753;background-color:#000000;}
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.cF9{color:#729fcf;background-color:#000000;}
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.cFA{color:#82bc49;background-color:#000000;}
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.cFB{color:#34e2e2;background-color:#000000;}
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.cFC{color:#ac3535;background-color:#000000;}
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.cFD{color:#ad7fa8;background-color:#000000;}
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.cFE{color:#fce94f;background-color:#000000;}
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.cFF{color:#000000;background-color:#000000;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF2>/*</span><span class=cF0>
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<a name="l2"></a></span><span class=cF2>This is one of the oldest songs.</span><span class=cF0> </span><span class=cF2>I picked</span><span class=cF0>
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<a name="l3"></a></span><span class=cF2>the random name "risen" and said to God</span><span class=cF0>
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<a name="l4"></a></span><span class=cF2>"Oh, you're ambitious," thinking it was</span><span class=cF0>
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<a name="l5"></a></span><span class=cF2>an epic name. He laughed and gave an</span><span class=cF0>
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<a name="l6"></a></span><span class=cF2>epic song!</span><span class=cF0>
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<a name="l7"></a></span><span class=cF2>*/</span><span class=cF0>
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<a name="l8"></a>
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<a name="l9"></a>
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<a name="l10"></a>
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<a name="l11"></a>
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<a name="l12"></a> </span><span class=cFA><1>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l13"></a>
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<a name="l14"></a>
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<a name="l15"></a>
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<a name="l16"></a>
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<a name="l17"></a>
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<a name="l18"></a>
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<a name="l19"></a>
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<a name="l20"></a>
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<a name="l21"></a>
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<a name="l22"></a> </span><span class=cFA><2>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l23"></a>
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<a name="l24"></a>
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<a name="l25"></a>
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<a name="l26"></a>
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<a name="l27"></a>
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<a name="l28"></a>
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<a name="l29"></a>
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<a name="l30"></a>
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<a name="l31"></a>
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<a name="l32"></a> </span><span class=cFA><3>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l33"></a>
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<a name="l34"></a>
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<a name="l35"></a>
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<a name="l36"></a>
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<a name="l37"></a>
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<a name="l38"></a>
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<a name="l39"></a>
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<a name="l40"></a>
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<a name="l41"></a>
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<a name="l42"></a> </span><span class=cFA><4>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l43"></a>
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<a name="l44"></a>
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<a name="l45"></a>
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<a name="l46"></a></span><span class=cF1>F64</span><span class=cF0> t0 = </span><span class=cF5>Beat</span><span class=cF0>;
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<a name="l47"></a>
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<a name="l48"></a>#</span><span class=cF1>define</span><span class=cF0> WING </span><span class=cFE>24</span><span class=cF0>
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<a name="l49"></a>#</span><span class=cF1>define</span><span class=cF0> BODY </span><span class=cFE>8</span><span class=cF0>
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<a name="l50"></a>
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<a name="l51"></a></span><span class=cF1>U0</span><span class=cF0> Bird(</span><span class=cF9>CDC</span><span class=cF0> *dc, </span><span class=cF1>F64</span><span class=cF0> wing_theta)
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<a name="l52"></a>{
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<a name="l53"></a> </span><span class=cF9>CD3I32</span><span class=cF0> p[</span><span class=cFE>3</span><span class=cF0>];
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<a name="l54"></a>
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<a name="l55"></a> dc->color = </span><span class=cF3>WHITE</span><span class=cF0>;
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<a name="l56"></a>
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<a name="l57"></a> p[</span><span class=cFE>0</span><span class=cF0>].x = </span><span class=cFE>0</span><span class=cF0>; p[</span><span class=cFE>0</span><span class=cF0>].y = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l58"></a> p[</span><span class=cFE>0</span><span class=cF0>].z = -BODY;
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<a name="l59"></a> p[</span><span class=cFE>1</span><span class=cF0>].x = </span><span class=cFE>0</span><span class=cF0>; p[</span><span class=cFE>1</span><span class=cF0>].y = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l60"></a> p[</span><span class=cFE>1</span><span class=cF0>].z = BODY;
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<a name="l61"></a> p[</span><span class=cFE>2</span><span class=cF0>].x = -WING * </span><span class=cF5>Cos</span><span class=cF0>(wing_theta);
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<a name="l62"></a> p[</span><span class=cFE>2</span><span class=cF0>].y = -WING * </span><span class=cF5>Sin</span><span class=cF0>(wing_theta);
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<a name="l63"></a> p[</span><span class=cFE>2</span><span class=cF0>].z = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l64"></a> </span><span class=cF5>GrFillPoly3</span><span class=cF0>(dc, </span><span class=cFE>3</span><span class=cF0>, p);
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<a name="l65"></a>
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<a name="l66"></a> p[</span><span class=cFE>0</span><span class=cF0>].x = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l67"></a> p[</span><span class=cFE>0</span><span class=cF0>].y = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l68"></a> p[</span><span class=cFE>0</span><span class=cF0>].z = -BODY;
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<a name="l69"></a> p[</span><span class=cFE>1</span><span class=cF0>].x = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l70"></a> p[</span><span class=cFE>1</span><span class=cF0>].y = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l71"></a> p[</span><span class=cFE>1</span><span class=cF0>].z = BODY;
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<a name="l72"></a> p[</span><span class=cFE>2</span><span class=cF0>].x = WING * </span><span class=cF5>Cos</span><span class=cF0>(wing_theta);
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<a name="l73"></a> p[</span><span class=cFE>2</span><span class=cF0>].y = -WING * </span><span class=cF5>Sin</span><span class=cF0>(wing_theta);
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<a name="l74"></a> p[</span><span class=cFE>2</span><span class=cF0>].z = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l75"></a> </span><span class=cF5>GrFillPoly3</span><span class=cF0>(dc, </span><span class=cFE>3</span><span class=cF0>, p);
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<a name="l76"></a>
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<a name="l77"></a> dc->color = </span><span class=cF3>ROPF_DITHER</span><span class=cF0> + </span><span class=cF3>WHITE</span><span class=cF0> << </span><span class=cFE>16</span><span class=cF0> + </span><span class=cF3>LTGRAY</span><span class=cF0>;
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<a name="l78"></a> dc->thick = </span><span class=cFE>3</span><span class=cF0>;
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<a name="l79"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, -BODY, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, BODY);
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<a name="l80"></a>}
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<a name="l81"></a>
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<a name="l82"></a>#</span><span class=cF1>define</span><span class=cF0> SCALE </span><span class=cFE>115</span><span class=cF0>
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<a name="l83"></a>#</span><span class=cF1>define</span><span class=cF0> ARM </span><span class=cFE>112</span><span class=cF0>
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<a name="l84"></a>#</span><span class=cF1>define</span><span class=cF0> CHAIN </span><span class=cFE>100</span><span class=cF0>
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<a name="l85"></a>#</span><span class=cF1>define</span><span class=cF0> CUP </span><span class=cFE>28</span><span class=cF0>
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<a name="l86"></a>#</span><span class=cF1>define</span><span class=cF0> TILT -.</span><span class=cFE>25</span><span class=cF0>
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<a name="l87"></a>#</span><span class=cF1>define</span><span class=cF0> ARM_Y -(</span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>93</span><span class=cF0> * CHAIN)
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<a name="l88"></a>#</span><span class=cF1>define</span><span class=cF0> ARM_Z -</span><span class=cFE>45</span><span class=cF0>
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<a name="l89"></a>
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<a name="l90"></a>#</span><span class=cF1>define</span><span class=cF0> BIRDS_NUM </span><span class=cFE>7</span><span class=cF0>
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<a name="l91"></a>#</span><span class=cF1>define</span><span class=cF0> RANGE </span><span class=cFE>40</span><span class=cF0>
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<a name="l92"></a></span><span class=cF1>F64</span><span class=cF0> bx[BIRDS_NUM], by[BIRDS_NUM];
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<a name="l93"></a>
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<a name="l94"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task, </span><span class=cF9>CDC</span><span class=cF0> *dc)
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<a name="l95"></a>{
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<a name="l96"></a> </span><span class=cF9>I64</span><span class=cF0> i;
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<a name="l97"></a> </span><span class=cF1>F64</span><span class=cF0> theta, dt = </span><span class=cF5>Beat</span><span class=cF0> - t0, d_chain = </span><span class=cF5>Sin</span><span class=cF0>(</span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>64</span><span class=cF0> * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF3>pi</span><span class=cF0> * dt / </span><span class=cFE>4</span><span class=cF7>)</span><span class=cF0>) * CHAIN;
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<a name="l98"></a>
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<a name="l99"></a> </span><span class=cF1>if</span><span class=cF0> (t0)
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<a name="l100"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l101"></a> </span><span class=cF5>DCDepthBufAlloc</span><span class=cF0>(dc);
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<a name="l102"></a> dc->flags |= </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>;
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<a name="l103"></a>
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<a name="l104"></a> </span><span class=cF5>Mat4x4IdentEqu</span><span class=cF0>(dc->r);
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<a name="l105"></a> dc->x = task->pix_width >> </span><span class=cFE>1</span><span class=cF0>;
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<a name="l106"></a> dc->y = task->pix_height >> </span><span class=cFE>1</span><span class=cF0> - SCALE;
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<a name="l107"></a> dc->z = </span><span class=cFE>3</span><span class=cF0> * </span><span class=cF3>GR_Z_ALL</span><span class=cF0> >> </span><span class=cFE>1</span><span class=cF0>;
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<a name="l108"></a> </span><span class=cF5>Mat4x4RotX</span><span class=cF0>(dc->r, TILT);
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<a name="l109"></a> </span><span class=cF5>Mat4x4RotZ</span><span class=cF0>(dc->r, </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>64</span><span class=cF0> * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF3>pi</span><span class=cF0> * dt / </span><span class=cFE>4</span><span class=cF7>)</span><span class=cF0>);
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<a name="l110"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA><3></span><span class=cF0>);
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<a name="l111"></a>
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<a name="l112"></a> </span><span class=cF5>Mat4x4IdentEqu</span><span class=cF0>(dc->r);
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<a name="l113"></a> dc->x = task->pix_width >> </span><span class=cFE>1</span><span class=cF0> - ARM;
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<a name="l114"></a> dc->y = task->pix_height >> </span><span class=cFE>1</span><span class=cF0> - SCALE + CHAIN - d_chain;
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<a name="l115"></a> dc->z = </span><span class=cFE>3</span><span class=cF0> * </span><span class=cF3>GR_Z_ALL</span><span class=cF0> >> </span><span class=cFE>1</span><span class=cF0>;
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<a name="l116"></a> </span><span class=cF5>Mat4x4RotX</span><span class=cF0>(dc->r, TILT + </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>32</span><span class=cF0> * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF3>pi</span><span class=cF0> * dt / </span><span class=cFE>4</span><span class=cF7>)</span><span class=cF0>);
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<a name="l117"></a> </span><span class=cF5>Mat4x4RotY</span><span class=cF0>(dc->r, </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>32</span><span class=cF0> * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF3>pi</span><span class=cF0> * dt / </span><span class=cFE>4</span><span class=cF7>)</span><span class=cF0>);
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<a name="l118"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA><2></span><span class=cF0>);
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<a name="l119"></a>
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<a name="l120"></a> </span><span class=cF5>Mat4x4IdentEqu</span><span class=cF0>(dc->r);
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<a name="l121"></a> </span><span class=cF5>Mat4x4RotX</span><span class=cF0>(dc->r, TILT);
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<a name="l122"></a> dc->color = </span><span class=cF3>BLACK</span><span class=cF0>;
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<a name="l123"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, ARM_Y, ARM_Z, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>707</span><span class=cF0> * CUP);
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<a name="l124"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, ARM_Y, ARM_Z, CUP, </span><span class=cFE>0</span><span class=cF0>, -</span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>707</span><span class=cF0> * CUP);
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<a name="l125"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, ARM_Y, ARM_Z, -CUP, </span><span class=cFE>0</span><span class=cF0>, -</span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>707</span><span class=cF0> * CUP);
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<a name="l126"></a>
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<a name="l127"></a> </span><span class=cF5>Mat4x4IdentEqu</span><span class=cF0>(dc->r);
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<a name="l128"></a> dc->x = task->pix_width >> </span><span class=cFE>1</span><span class=cF0> + ARM;
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<a name="l129"></a> dc->y = task->pix_height >> </span><span class=cFE>1</span><span class=cF0> - SCALE + CHAIN + d_chain;
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<a name="l130"></a> dc->z = </span><span class=cFE>3</span><span class=cF0> * </span><span class=cF3>GR_Z_ALL</span><span class=cF0> >> </span><span class=cFE>1</span><span class=cF0>;
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<a name="l131"></a> </span><span class=cF5>Mat4x4RotX</span><span class=cF0>(dc->r, TILT - </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>32</span><span class=cF0> * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF3>pi</span><span class=cF0> * dt / </span><span class=cFE>4</span><span class=cF7>)</span><span class=cF0>);
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<a name="l132"></a> </span><span class=cF5>Mat4x4RotY</span><span class=cF0>(dc->r, -</span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>32</span><span class=cF0> * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF3>pi</span><span class=cF0> * dt / </span><span class=cFE>4</span><span class=cF7>)</span><span class=cF0>);
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<a name="l133"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA><2></span><span class=cF0>);
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<a name="l134"></a>
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<a name="l135"></a> </span><span class=cF5>Mat4x4IdentEqu</span><span class=cF0>(dc->r);
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<a name="l136"></a> </span><span class=cF5>Mat4x4RotX</span><span class=cF0>(dc->r, TILT);
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<a name="l137"></a> dc->color = </span><span class=cF3>BLACK</span><span class=cF0>;
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<a name="l138"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, ARM_Y, ARM_Z, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>707</span><span class=cF0> * CUP);
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<a name="l139"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, ARM_Y, ARM_Z, CUP, </span><span class=cFE>0</span><span class=cF0>, -</span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>707</span><span class=cF0> * CUP);
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<a name="l140"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, ARM_Y, ARM_Z, -CUP, </span><span class=cFE>0</span><span class=cF0>, -</span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>707</span><span class=cF0> * CUP);
|
|
<a name="l141"></a>
|
|
<a name="l142"></a> </span><span class=cF5>Mat4x4IdentEqu</span><span class=cF0>(dc->r);
|
|
<a name="l143"></a> dc->x = task->pix_width >> </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l144"></a> dc->y = task->pix_height >> </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l145"></a> dc->z = </span><span class=cFE>3</span><span class=cF0> * </span><span class=cF3>GR_Z_ALL</span><span class=cF0> >> </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l146"></a> </span><span class=cF5>Mat4x4RotZ</span><span class=cF0>(dc->r, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>6</span><span class=cF0> - </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>32</span><span class=cF0> * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF3>pi</span><span class=cF0> * dt / </span><span class=cFE>4</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l147"></a> </span><span class=cF5>Mat4x4RotX</span><span class=cF0>(dc->r, TILT - </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>32</span><span class=cF0> * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF3>pi</span><span class=cF0> * dt / </span><span class=cFE>4</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l148"></a> </span><span class=cF5>Mat4x4RotY</span><span class=cF0>(dc->r, -</span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>32</span><span class=cF0> * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF3>pi</span><span class=cF0> * dt / </span><span class=cFE>4</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l149"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA><4></span><span class=cF0>);
|
|
<a name="l150"></a>
|
|
<a name="l151"></a> </span><span class=cF1>if</span><span class=cF0> (dt >= </span><span class=cFE>12</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>)
|
|
<a name="l152"></a> {
|
|
<a name="l153"></a> </span><span class=cF5>Mat4x4IdentEqu</span><span class=cF0>(dc->r);
|
|
<a name="l154"></a> dc->x = task->pix_width >> </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l155"></a> dc->y = task->pix_height >> </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l156"></a> dc->z = </span><span class=cF3>GR_Z_ALL</span><span class=cF0>;
|
|
<a name="l157"></a> </span><span class=cF5>Mat4x4Scale</span><span class=cF0>(dc->r, .</span><span class=cFE>5</span><span class=cF0> + .</span><span class=cFE>04</span><span class=cF0> * dt);
|
|
<a name="l158"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA><1></span><span class=cF0>);
|
|
<a name="l159"></a> }
|
|
<a name="l160"></a>
|
|
<a name="l161"></a> dc->y = task->pix_height + </span><span class=cFE>60</span><span class=cF0>;
|
|
<a name="l162"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < BIRDS_NUM; i++)
|
|
<a name="l163"></a> {
|
|
<a name="l164"></a> bx[i] = </span><span class=cF5>Clamp</span><span class=cF0>(bx[i] + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>35</span><span class=cF0> * </span><span class=cF5>SignI64</span><span class=cF7>(</span><span class=cF5>RandI16</span><span class=cF7>)</span><span class=cF0>, -RANGE, RANGE);
|
|
<a name="l165"></a> by[i] = </span><span class=cF5>Clamp</span><span class=cF0>(by[i] + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>35</span><span class=cF0> * </span><span class=cF5>SignI64</span><span class=cF7>(</span><span class=cF5>RandI16</span><span class=cF7>)</span><span class=cF0>, -RANGE, RANGE);
|
|
<a name="l166"></a> theta = </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0> * i / BIRDS_NUM + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>2</span><span class=cF0> * </span><span class=cF3>pi</span><span class=cF0> * dt + </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>;
|
|
<a name="l167"></a> </span><span class=cF5>Mat4x4IdentEqu</span><span class=cF0>(dc->r);
|
|
<a name="l168"></a> </span><span class=cF5>Mat4x4RotX</span><span class=cF0>(dc->r, </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>);
|
|
<a name="l169"></a> </span><span class=cF5>Mat4x4RotZ</span><span class=cF0>(dc->r, theta);
|
|
<a name="l170"></a> </span><span class=cF5>Mat4x4TranslationEqu</span><span class=cF0>(dc->r, </span><span class=cFE>230</span><span class=cF0> * </span><span class=cF5>Cos</span><span class=cF7>(</span><span class=cF0>theta</span><span class=cF7>)</span><span class=cF0> + bx[i], </span><span class=cFE>230</span><span class=cF0> * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF0>theta</span><span class=cF7>)</span><span class=cF0>+by[i], -</span><span class=cF7>(</span><span class=cFE>120</span><span class=cF0> * i / BIRDS_NUM + </span><span class=cFE>16</span><span class=cF0> * dt</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l171"></a> </span><span class=cF5>Mat4x4RotX</span><span class=cF0>(dc->r, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>45</span><span class=cF0> * </span><span class=cF3>pi</span><span class=cF0> + </span><span class=cF3>pi</span><span class=cF0>);
|
|
<a name="l172"></a> Bird(dc, </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cFE>2</span><span class=cF0> * </span><span class=cF3>pi</span><span class=cF0> * dt + i * </span><span class=cFE>2</span><span class=cF0> * </span><span class=cF3>pi</span><span class=cF0> / BIRDS_NUM</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l173"></a> }
|
|
<a name="l174"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l175"></a>}
|
|
<a name="l176"></a>
|
|
<a name="l177"></a></span><span class=cF1>U0</span><span class=cF0> TOSTheme()
|
|
<a name="l178"></a>{
|
|
<a name="l179"></a> </span><span class=cF9>I64</span><span class=cF0> i, old_update = </span><span class=cFB>gr</span><span class=cF0>.fp_final_screen_update;
|
|
<a name="l180"></a>
|
|
<a name="l181"></a> </span><span class=cFB>gr</span><span class=cF0>.fp_final_screen_update = </span><span class=cF3>NULL</span><span class=cF0>;
|
|
<a name="l182"></a> t0 = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l183"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="https://tomawezome.github.io/ZealOS/System/TaskSettings.CC.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
|
|
<a name="l184"></a> </span><span class=cF5>AutoComplete</span><span class=cF0>;
|
|
<a name="l185"></a> </span><span class=cF5>WinBorder</span><span class=cF0>;
|
|
<a name="l186"></a> </span><span class=cF5>WinMax</span><span class=cF0>;
|
|
<a name="l187"></a> </span><span class=cF5>WinVert</span><span class=cF0>(</span><span class=cFE>0</span><span class=cF0>, </span><span class=cF3>TEXT_ROWS</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>, </span><span class=cF5>Fs</span><span class=cF0>);
|
|
<a name="l188"></a> </span><span class=cF5>DocCursor</span><span class=cF0>;
|
|
<a name="l189"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
|
|
<a name="l190"></a> </span><span class=cF5>Fs</span><span class=cF0>->text_attr = </span><span class=cF3>LTCYAN</span><span class=cF0> << </span><span class=cFE>4</span><span class=cF0> + </span><span class=cF3>BLACK</span><span class=cF0>;
|
|
<a name="l191"></a> </span><span class=cF5>Fs</span><span class=cF0>->draw_it = &</span><span class=cF5>DrawIt</span><span class=cF0>;
|
|
<a name="l192"></a> </span><span class=cF5>Fs</span><span class=cF0>->task_end_cb = &</span><span class=cF5>SoundTaskEndCB</span><span class=cF0>;
|
|
<a name="l193"></a> </span><span class=cF5>MusicSettingsReset</span><span class=cF0>;
|
|
<a name="l194"></a> </span><span class=cFB>music</span><span class=cF0>.tempo = </span><span class=cFE>2</span><span class=cF0>.</span><span class=cFE>85</span><span class=cF0>;
|
|
<a name="l195"></a> </span><span class=cFB>music</span><span class=cF0>.stacatto_factor = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>902</span><span class=cF0>;
|
|
<a name="l196"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < BIRDS_NUM; i++)
|
|
<a name="l197"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l198"></a> bx[i] = RANGE * </span><span class=cF5>RandI16</span><span class=cF0> / RANGE;
|
|
<a name="l199"></a> by[i] = RANGE * </span><span class=cF5>RandI16</span><span class=cF0> / RANGE;
|
|
<a name="l200"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l201"></a> </span><span class=cF1>try</span><span class=cF0>
|
|
<a name="l202"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l203"></a> </span><span class=cF6>"$BG+H,LTCYAN$"</span><span class=cF0>;
|
|
<a name="l204"></a> </span><span class=cF5>Refresh</span><span class=cF0>(</span><span class=cFE>2</span><span class=cF0>);
|
|
<a name="l205"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFE>1</span><span class=cF0>; i++)
|
|
<a name="l206"></a> {
|
|
<a name="l207"></a> t0 = </span><span class=cF5>Beat</span><span class=cF0>;
|
|
<a name="l208"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>"5eDEqFFetEEFqDeCDDEetCGF"</span><span class=cF0>);
|
|
<a name="l209"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>"5eDEqFFetEEFqDeCDDEetCGF"</span><span class=cF0>);
|
|
<a name="l210"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>"5eDCqDE4eAA5etEEFEDG4B5DCqF"</span><span class=cF0>);
|
|
<a name="l211"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>"5eDCqDE4eAA5etEEFEDG4B5DCqF"</span><span class=cF0>);
|
|
<a name="l212"></a> }
|
|
<a name="l213"></a> </span><span class=cF5>Refresh</span><span class=cF0>(</span><span class=cFE>2</span><span class=cF0>);
|
|
<a name="l214"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l215"></a> </span><span class=cF1>catch</span><span class=cF0>
|
|
<a name="l216"></a> </span><span class=cF5>PutExcept</span><span class=cF0>;
|
|
<a name="l217"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
|
|
<a name="l218"></a> </span><span class=cFB>gr</span><span class=cF0>.fp_final_screen_update = old_update;
|
|
<a name="l219"></a>}
|
|
<a name="l220"></a>
|
|
<a name="l221"></a>TOSTheme;
|
|
</span></pre></body>
|
|
</html>
|