mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-29 00:36:32 +00:00
dbf8647d59
Added top & right borders to RawDr. Improved spacing in some debug and compiler reporting. Fixed RawPutChar and EdLite tab width. Fixed Ui missing '0x' prefix syntax highlighter bug. Added 32BitPaint demo.
218 lines
22 KiB
HTML
Executable file
218 lines
22 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.08">
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<style type="text/css">
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body {background-color:#000000;}
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.cF0{color:#ffffff;background-color:#000000;}
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.cF1{color:#3465a4;background-color:#000000;}
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.cF2{color:#4e9a06;background-color:#000000;}
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.cF3{color:#06989a;background-color:#000000;}
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.cF4{color:#a24444;background-color:#000000;}
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.cF5{color:#75507b;background-color:#000000;}
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.cF6{color:#ce982f;background-color:#000000;}
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.cF7{color:#bcc0b9;background-color:#000000;}
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.cF8{color:#555753;background-color:#000000;}
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.cF9{color:#729fcf;background-color:#000000;}
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.cFA{color:#82bc49;background-color:#000000;}
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.cFB{color:#34e2e2;background-color:#000000;}
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.cFC{color:#ac3535;background-color:#000000;}
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.cFD{color:#ad7fa8;background-color:#000000;}
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.cFE{color:#fce94f;background-color:#000000;}
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.cFF{color:#000000;background-color:#000000;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF0>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>"Misc/TOS"</span><span class=cF0>
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<a name="l2"></a>
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<a name="l3"></a></span><span class=cF1>Bool</span><span class=cF0> fg_on = </span><span class=cF3>FALSE</span><span class=cF0>;
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<a name="l4"></a>
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<a name="l5"></a></span><span class=cF9>I64</span><span class=cF0> CopyVideo()
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<a name="l6"></a>{
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<a name="l7"></a> </span><span class=cF9>I64</span><span class=cF0> res = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l8"></a> </span><span class=cF1>Bool</span><span class=cF0> old_silent = </span><span class=cF5>Silent</span><span class=cF0>;
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<a name="l9"></a>
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<a name="l10"></a> </span><span class=cF5>Del</span><span class=cF0>(</span><span class=cF6>"D:/Tmp/*.AU"</span><span class=cF0>);
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<a name="l11"></a> </span><span class=cF5>Del</span><span class=cF0>(</span><span class=cF6>"D:/Tmp/*.MV"</span><span class=cF0>);
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<a name="l12"></a> </span><span class=cF5>Silent</span><span class=cF0>(old_silent);
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<a name="l13"></a> </span><span class=cF5>SoundShift</span><span class=cF0>(&</span><span class=cFB>screencast</span><span class=cF0>.sound_head, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>185</span><span class=cF0>);
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<a name="l14"></a> </span><span class=cF5>AUWrite</span><span class=cF0>(</span><span class=cF6>"D:/Tmp/AUDIO"</span><span class=cF0>, &</span><span class=cFB>screencast</span><span class=cF0>.sound_head, </span><span class=cFB>screencast</span><span class=cF0>.t0_now, </span><span class=cFB>screencast</span><span class=cF0>.t0_tS);
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<a name="l15"></a> </span><span class=cF5>QueueDel</span><span class=cF0>(&</span><span class=cFB>screencast</span><span class=cF0>.sound_head, </span><span class=cF3>TRUE</span><span class=cF0>);
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<a name="l16"></a> </span><span class=cF5>GR2MV</span><span class=cF0>(</span><span class=cF6>"D:/Tmp/VID%03d.MV"</span><span class=cF0>, </span><span class=cF6>"B:/Tmp"</span><span class=cF0>, </span><span class=cF6>"+d"</span><span class=cF0>);
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<a name="l17"></a>
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<a name="l18"></a> </span><span class=cF1>return</span><span class=cF0> res;
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<a name="l19"></a>}
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<a name="l20"></a>
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<a name="l21"></a>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>"ScreenCast/TOS"</span><span class=cF0>
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<a name="l22"></a></span><span class=cF1>U0</span><span class=cF0> DelScreenShots()
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<a name="l23"></a>{
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<a name="l24"></a> </span><span class=cF1>Bool</span><span class=cF0> old_silent = </span><span class=cF5>Silent</span><span class=cF0>;
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<a name="l25"></a>
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<a name="l26"></a> </span><span class=cF5>DelTree</span><span class=cF0>(</span><span class=cF6>"B:/Tmp"</span><span class=cF0>);
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<a name="l27"></a> </span><span class=cF5>DirMake</span><span class=cF0>(</span><span class=cF6>"B:/Tmp"</span><span class=cF0>);
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<a name="l28"></a> </span><span class=cF5>Del</span><span class=cF0>(</span><span class=cF6>"D:/Tmp/*.AU"</span><span class=cF0>);
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<a name="l29"></a> </span><span class=cF5>Del</span><span class=cF0>(</span><span class=cF6>"D:/Tmp/*.MV"</span><span class=cF0>);
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<a name="l30"></a> </span><span class=cF5>Del</span><span class=cF0>(</span><span class=cF6>"C:/Tmp/*.AU"</span><span class=cF0>);
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<a name="l31"></a> </span><span class=cF5>Del</span><span class=cF0>(</span><span class=cF6>"C:/Tmp/*.MV"</span><span class=cF0>);
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<a name="l32"></a> </span><span class=cF5>Silent</span><span class=cF0>(old_silent);
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<a name="l33"></a>}
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<a name="l34"></a>
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<a name="l35"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> FrameGrabberToggle(</span><span class=cF1>Bool</span><span class=cF0> sync_tone, </span><span class=cF1>Bool</span><span class=cF0> tos_theme, </span><span class=cF1>Bool</span><span class=cF0> just_audio=</span><span class=cF3>FALSE</span><span class=cF0>)
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<a name="l36"></a>{</span><span class=cF2>//The frame grabber saves GR files to B:/Tmp.</span><span class=cF0>
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<a name="l37"></a> </span><span class=cF1>static</span><span class=cF0> </span><span class=cF1>F64</span><span class=cF0> last_time = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l38"></a>
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<a name="l39"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>tS</span><span class=cF0> - last_time > </span><span class=cFE>3</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>)
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<a name="l40"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l41"></a> last_time = </span><span class=cF5>tS</span><span class=cF0>;
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<a name="l42"></a> </span><span class=cF1>if</span><span class=cF0> (fg_on)
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<a name="l43"></a> {
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<a name="l44"></a> fg_on = </span><span class=cF3>FALSE</span><span class=cF0>;
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<a name="l45"></a> </span><span class=cF5>ScreenCast</span><span class=cF0>(</span><span class=cF3>OFF</span><span class=cF0>);
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<a name="l46"></a> </span><span class=cF5>User</span><span class=cF0>(</span><span class=cF6>"CopyVideo;Exit;\n"</span><span class=cF0>);
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<a name="l47"></a> }
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<a name="l48"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l49"></a> {
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<a name="l50"></a> DelScreenShots;
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<a name="l51"></a> fg_on = </span><span class=cF3>TRUE</span><span class=cF0>;
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<a name="l52"></a> </span><span class=cF5>ScreenCast</span><span class=cF0>(</span><span class=cF3>ON</span><span class=cF0>, just_audio);
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<a name="l53"></a> </span><span class=cF1>if</span><span class=cF0> (sync_tone)
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<a name="l54"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l55"></a> </span><span class=cF5>Beep</span><span class=cF0>;
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<a name="l56"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l57"></a> </span><span class=cF1>if</span><span class=cF0> (tos_theme)
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<a name="l58"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l59"></a> </span><span class=cF5>User</span><span class=cF0>(</span><span class=cF6>"ExeFile(\"~/TOS/TOSTheme\");Exit;\n"</span><span class=cF0>);</span><span class=cF7>}</span><span class=cF0>
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<a name="l60"></a> }
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<a name="l61"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l62"></a>}
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<a name="l63"></a>
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<a name="l64"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> JukeSongTAD(</span><span class=cF9>I64</span><span class=cF0> num, </span><span class=cF9>I64</span><span class=cF0> passes=</span><span class=cFE>2</span><span class=cF0>)
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<a name="l65"></a>{</span><span class=cF2>//Make movie of one song.</span><span class=cF0>
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<a name="l66"></a> </span><span class=cF1>if</span><span class=cF0> (!fg_on)
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<a name="l67"></a> FrameGrabberToggle(</span><span class=cF3>FALSE</span><span class=cF0>, </span><span class=cF3>FALSE</span><span class=cF0>);
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<a name="l68"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>200</span><span class=cF0>);
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<a name="l69"></a> JukeSongsPuppet(</span><span class=cF6>"~/TAD/Songs"</span><span class=cF0>, passes, num, num + </span><span class=cFE>1</span><span class=cF0>);
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<a name="l70"></a> </span><span class=cF1>if</span><span class=cF0> (fg_on)
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<a name="l71"></a> FrameGrabberToggle(</span><span class=cF3>FALSE</span><span class=cF0>, </span><span class=cF3>FALSE</span><span class=cF0>);
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<a name="l72"></a>}
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<a name="l73"></a>
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<a name="l74"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> JukeSongSup(</span><span class=cF9>I64</span><span class=cF0> vol, </span><span class=cF9>I64</span><span class=cF0> num, </span><span class=cF9>I64</span><span class=cF0> passes=</span><span class=cFE>2</span><span class=cF0>)
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<a name="l75"></a>{</span><span class=cF2>//Make movie of one song.</span><span class=cF0>
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<a name="l76"></a> </span><span class=cF1>U8</span><span class=cF0> *st = </span><span class=cF5>MStrPrint</span><span class=cF0>(</span><span class=cF6>"~/Sup%d/Sup%dHymns"</span><span class=cF0>, vol, vol);
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<a name="l77"></a>
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<a name="l78"></a> </span><span class=cF1>if</span><span class=cF0> (!fg_on)
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<a name="l79"></a> FrameGrabberToggle(</span><span class=cF3>FALSE</span><span class=cF0>, </span><span class=cF3>FALSE</span><span class=cF0>);
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<a name="l80"></a> JukeSongsPuppet(st, passes, num, num + </span><span class=cFE>1</span><span class=cF0>);
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<a name="l81"></a> </span><span class=cF1>if</span><span class=cF0> (fg_on)
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<a name="l82"></a> FrameGrabberToggle(</span><span class=cF3>FALSE</span><span class=cF0>, </span><span class=cF3>FALSE</span><span class=cF0>);
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<a name="l83"></a> </span><span class=cF5>Free</span><span class=cF0>(st);
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<a name="l84"></a>}
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<a name="l85"></a>
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<a name="l86"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> JukeLines(</span><span class=cF9>I64</span><span class=cF0> vol, </span><span class=cF9>I64</span><span class=cF0> start_line, </span><span class=cF9>I64</span><span class=cF0> end_line)
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<a name="l87"></a>{</span><span class=cF2>//Make movie of many lines of songs, starting at 0.</span><span class=cF0>
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<a name="l88"></a> </span><span class=cF1>U8</span><span class=cF0> *st = </span><span class=cF5>MStrPrint</span><span class=cF0>(</span><span class=cF6>"~/Sup%d/Sup%dHymns"</span><span class=cF0>, vol, vol);
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<a name="l89"></a>
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<a name="l90"></a> </span><span class=cF1>if</span><span class=cF0> (!fg_on)
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<a name="l91"></a> FrameGrabberToggle(</span><span class=cF3>FALSE</span><span class=cF0>, </span><span class=cF3>FALSE</span><span class=cF0>);
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<a name="l92"></a> JukeSongsPuppet(st,, start_line * </span><span class=cFE>5</span><span class=cF0>, end_line * </span><span class=cFE>5</span><span class=cF0>);
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<a name="l93"></a> </span><span class=cF1>if</span><span class=cF0> (fg_on)
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<a name="l94"></a> FrameGrabberToggle(</span><span class=cF3>FALSE</span><span class=cF0>, </span><span class=cF3>FALSE</span><span class=cF0>);
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<a name="l95"></a> </span><span class=cF5>Free</span><span class=cF0>(st);
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<a name="l96"></a>}
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<a name="l97"></a>
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<a name="l98"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> TADHymns(</span><span class=cF9>I64</span><span class=cF0> vol, </span><span class=cF9>I64</span><span class=cF0> let)
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<a name="l99"></a>{</span><span class=cF2>//Make 2-lines of songs movie</span><span class=cF0>
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<a name="l100"></a> </span><span class=cF9>I64</span><span class=cF0> line = </span><span class=cFE>2</span><span class=cF0> * (</span><span class=cF5>ToUpper</span><span class=cF7>(</span><span class=cF0>let</span><span class=cF7>)</span><span class=cF0> - </span><span class=cF6>'A'</span><span class=cF0>);
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<a name="l101"></a>
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<a name="l102"></a> JukeLines(vol, line, line + </span><span class=cFE>2</span><span class=cF0>);
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<a name="l103"></a>}
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<a name="l104"></a>
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<a name="l105"></a>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>"Misc/TOS"</span><span class=cF0>
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<a name="l106"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> DiskCheckAll()
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<a name="l107"></a>{</span><span class=cF2>//DiskCheck on C & D.</span><span class=cF0>
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<a name="l108"></a> </span><span class=cF1>U8</span><span class=cF0> *ptr = TOS_HDS;
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<a name="l109"></a>
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<a name="l110"></a> </span><span class=cF1>while</span><span class=cF0> (*ptr)
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<a name="l111"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l112"></a> </span><span class=cF6>"DiskCheck('%c')\n"</span><span class=cF0>, *ptr;
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<a name="l113"></a> </span><span class=cF5>DiskCheck</span><span class=cF0>(*ptr++, </span><span class=cF3>TRUE</span><span class=cF0>);
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<a name="l114"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l115"></a>}
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<a name="l116"></a>
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<a name="l117"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>CDoc</span><span class=cF0> *DC2Doc(</span><span class=cF9>CDC</span><span class=cF0> *dc, </span><span class=cF9>I64</span><span class=cF0> dx=</span><span class=cFE>0</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0> dy=</span><span class=cFE>0</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0> *_total_score=</span><span class=cF3>NULL</span><span class=cF0>)
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<a name="l118"></a>{</span><span class=cF2>//Use OCR to make a text DolDoc from CDC.</span><span class=cF0>
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<a name="l119"></a> </span><span class=cF1>U8</span><span class=cF0> byte_bit_counts[</span><span class=cFE>256</span><span class=cF0>];
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<a name="l120"></a> </span><span class=cF9>I64</span><span class=cF0> i, j, *ptr, row, col, ch, best_ch, score, best_score,
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<a name="l121"></a> cur_char_image, diff_image, total_score = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l122"></a> </span><span class=cF9>CDoc</span><span class=cF0> *doc = </span><span class=cF5>DocNew</span><span class=cF0>;
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<a name="l123"></a>
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<a name="l124"></a> </span><span class=cF5>MemSet</span><span class=cF0>(byte_bit_counts, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>byte_bit_counts</span><span class=cF7>)</span><span class=cF0>);
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<a name="l125"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFE>256</span><span class=cF0>; i++)
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<a name="l126"></a> </span><span class=cF1>for</span><span class=cF0> (j = </span><span class=cFE>0</span><span class=cF0>; j < </span><span class=cFE>7</span><span class=cF0>; j++)
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<a name="l127"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cF0>&i, j</span><span class=cF7>)</span><span class=cF0>)
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<a name="l128"></a> byte_bit_counts[i]++;
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<a name="l129"></a>
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<a name="l130"></a> </span><span class=cF1>for</span><span class=cF0> (row = </span><span class=cFE>0</span><span class=cF0>; row < dc->height / </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>; row++)
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<a name="l131"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l132"></a> </span><span class=cF1>for</span><span class=cF0> (col = </span><span class=cFE>0</span><span class=cF0>; col < dc->width / </span><span class=cF3>FONT_WIDTH</span><span class=cF0>; col++)
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<a name="l133"></a> {
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<a name="l134"></a>
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<a name="l135"></a> cur_char_image = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l136"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>; i++)
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<a name="l137"></a> </span><span class=cF1>for</span><span class=cF0> (j = </span><span class=cFE>0</span><span class=cF0>; j < </span><span class=cF3>FONT_WIDTH</span><span class=cF0>; j++)
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<a name="l138"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>GrPeek</span><span class=cF7>(</span><span class=cF0>dc, col * </span><span class=cF3>FONT_WIDTH</span><span class=cF0> + j + dx, row * </span><span class=cF3>FONT_HEIGHT</span><span class=cF0> + i + dy</span><span class=cF7>)</span><span class=cF0> != </span><span class=cF3>WHITE</span><span class=cF0>)
|
|
<a name="l139"></a> </span><span class=cF5>LBts</span><span class=cF0>(&cur_char_image, i * </span><span class=cFE>8</span><span class=cF0> + j);
|
|
<a name="l140"></a>
|
|
<a name="l141"></a> best_score = </span><span class=cF3>I64_MAX</span><span class=cF0>;
|
|
<a name="l142"></a> best_ch = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l143"></a> ptr = &</span><span class=cFB>text</span><span class=cF0>.font[</span><span class=cFE>32</span><span class=cF0>];
|
|
<a name="l144"></a> </span><span class=cF1>for</span><span class=cF0> (ch = </span><span class=cFE>32</span><span class=cF0>; ch < </span><span class=cFE>127</span><span class=cF0>; ch++)
|
|
<a name="l145"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l146"></a> diff_image = *ptr++ ^ cur_char_image;
|
|
<a name="l147"></a> score = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l148"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFE>8</span><span class=cF0>; i++)
|
|
<a name="l149"></a> score += byte_bit_counts[diff_image.u8[i]];
|
|
<a name="l150"></a> </span><span class=cF1>if</span><span class=cF0> (score < best_score)
|
|
<a name="l151"></a> {
|
|
<a name="l152"></a> best_score = score;
|
|
<a name="l153"></a> best_ch = ch;
|
|
<a name="l154"></a> }
|
|
<a name="l155"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l156"></a> </span><span class=cF1>if</span><span class=cF0> (best_ch == </span><span class=cF6>'$'</span><span class=cF0>)
|
|
<a name="l157"></a> </span><span class=cF5>DocPrint</span><span class=cF0>(doc, </span><span class=cF6>"$$"</span><span class=cF0>);
|
|
<a name="l158"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l159"></a> </span><span class=cF5>DocPrint</span><span class=cF0>(doc, </span><span class=cF6>"%c"</span><span class=cF0>, best_ch);
|
|
<a name="l160"></a> total_score += best_score;
|
|
<a name="l161"></a> }
|
|
<a name="l162"></a> </span><span class=cF5>DocPrint</span><span class=cF0>(doc, </span><span class=cF6>"\n"</span><span class=cF0>);
|
|
<a name="l163"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l164"></a> </span><span class=cF1>if</span><span class=cF0> (_total_score)
|
|
<a name="l165"></a> *_total_score = total_score;
|
|
<a name="l166"></a>
|
|
<a name="l167"></a> </span><span class=cF1>return</span><span class=cF0> doc;
|
|
<a name="l168"></a>}
|
|
<a name="l169"></a>
|
|
<a name="l170"></a>#</span><span class=cF1>define</span><span class=cF0> MEM_TEST_SIZE </span><span class=cFE>1024</span><span class=cF0> * </span><span class=cFE>1024</span><span class=cF0>
|
|
<a name="l171"></a></span><span class=cF1>U0</span><span class=cF0> MemTest()
|
|
<a name="l172"></a>{
|
|
<a name="l173"></a> </span><span class=cF1>U8</span><span class=cF0> *b;
|
|
<a name="l174"></a>
|
|
<a name="l175"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cFB>sys_data_bp</span><span class=cF0>->alloced_u8s - </span><span class=cFB>sys_data_bp</span><span class=cF0>->used_u8s > </span><span class=cFE>0x1000000</span><span class=cF0>)
|
|
<a name="l176"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l177"></a> b = </span><span class=cF5>MAlloc</span><span class=cF0>(MEM_TEST_SIZE, </span><span class=cF5>Fs</span><span class=cF0>->data_heap);
|
|
<a name="l178"></a> </span><span class=cF5>MemSet</span><span class=cF0>(b, </span><span class=cFE>0x88</span><span class=cF0>, </span><span class=cF5>MSize</span><span class=cF7>(</span><span class=cF0>b</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l179"></a> </span><span class=cF6>"Data:%X\n"</span><span class=cF0>, </span><span class=cFB>sys_data_bp</span><span class=cF0>->alloced_u8s - </span><span class=cFB>sys_data_bp</span><span class=cF0>->used_u8s;
|
|
<a name="l180"></a> </span><span class=cF5>Yield</span><span class=cF0>;
|
|
<a name="l181"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l182"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cFB>sys_code_bp</span><span class=cF0>->alloced_u8s - </span><span class=cFB>sys_code_bp</span><span class=cF0>->used_u8s > </span><span class=cFE>0x1000000</span><span class=cF0>)
|
|
<a name="l183"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l184"></a> b = </span><span class=cF5>MAlloc</span><span class=cF0>(MEM_TEST_SIZE, </span><span class=cF5>Fs</span><span class=cF0>->code_heap);
|
|
<a name="l185"></a> </span><span class=cF5>MemSet</span><span class=cF0>(b, </span><span class=cFE>0x88</span><span class=cF0>, </span><span class=cF5>MSize</span><span class=cF7>(</span><span class=cF0>b</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l186"></a> </span><span class=cF6>"Code:%X\n"</span><span class=cF0>, </span><span class=cFB>sys_code_bp</span><span class=cF0>->alloced_u8s - </span><span class=cFB>sys_code_bp</span><span class=cF0>->used_u8s;
|
|
<a name="l187"></a> </span><span class=cF5>Yield</span><span class=cF0>;
|
|
<a name="l188"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l189"></a>}
|
|
</span></pre></body>
|
|
</html>
|