ZealOS/docs/Demo/AcctExample/TOS/TOSMisc.CC.html
TomAwezome dbf8647d59 Fixed non-writable drive throw on F5 and Ctrl-S.
Added top & right borders to RawDr.
Improved spacing in some debug and compiler reporting.
Fixed RawPutChar and EdLite tab width.
Fixed Ui missing '0x' prefix syntax highlighter bug.
Added 32BitPaint demo.
2021-07-14 18:38:02 -04:00

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<a name="l1"></a><span class=cF0>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>&quot;Misc/TOS&quot;</span><span class=cF0>
<a name="l2"></a>
<a name="l3"></a></span><span class=cF1>Bool</span><span class=cF0> fg_on = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l4"></a>
<a name="l5"></a></span><span class=cF9>I64</span><span class=cF0> CopyVideo()
<a name="l6"></a>{
<a name="l7"></a> </span><span class=cF9>I64</span><span class=cF0> res = </span><span class=cFE>0</span><span class=cF0>;
<a name="l8"></a> </span><span class=cF1>Bool</span><span class=cF0> old_silent = </span><span class=cF5>Silent</span><span class=cF0>;
<a name="l9"></a>
<a name="l10"></a> </span><span class=cF5>Del</span><span class=cF0>(</span><span class=cF6>&quot;D:/Tmp/*.AU&quot;</span><span class=cF0>);
<a name="l11"></a> </span><span class=cF5>Del</span><span class=cF0>(</span><span class=cF6>&quot;D:/Tmp/*.MV&quot;</span><span class=cF0>);
<a name="l12"></a> </span><span class=cF5>Silent</span><span class=cF0>(old_silent);
<a name="l13"></a> </span><span class=cF5>SoundShift</span><span class=cF0>(&amp;</span><span class=cFB>screencast</span><span class=cF0>.sound_head, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>185</span><span class=cF0>);
<a name="l14"></a> </span><span class=cF5>AUWrite</span><span class=cF0>(</span><span class=cF6>&quot;D:/Tmp/AUDIO&quot;</span><span class=cF0>, &amp;</span><span class=cFB>screencast</span><span class=cF0>.sound_head, </span><span class=cFB>screencast</span><span class=cF0>.t0_now, </span><span class=cFB>screencast</span><span class=cF0>.t0_tS);
<a name="l15"></a> </span><span class=cF5>QueueDel</span><span class=cF0>(&amp;</span><span class=cFB>screencast</span><span class=cF0>.sound_head, </span><span class=cF3>TRUE</span><span class=cF0>);
<a name="l16"></a> </span><span class=cF5>GR2MV</span><span class=cF0>(</span><span class=cF6>&quot;D:/Tmp/VID%03d.MV&quot;</span><span class=cF0>, </span><span class=cF6>&quot;B:/Tmp&quot;</span><span class=cF0>, </span><span class=cF6>&quot;+d&quot;</span><span class=cF0>);
<a name="l17"></a>
<a name="l18"></a> </span><span class=cF1>return</span><span class=cF0> res;
<a name="l19"></a>}
<a name="l20"></a>
<a name="l21"></a>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>&quot;ScreenCast/TOS&quot;</span><span class=cF0>
<a name="l22"></a></span><span class=cF1>U0</span><span class=cF0> DelScreenShots()
<a name="l23"></a>{
<a name="l24"></a> </span><span class=cF1>Bool</span><span class=cF0> old_silent = </span><span class=cF5>Silent</span><span class=cF0>;
<a name="l25"></a>
<a name="l26"></a> </span><span class=cF5>DelTree</span><span class=cF0>(</span><span class=cF6>&quot;B:/Tmp&quot;</span><span class=cF0>);
<a name="l27"></a> </span><span class=cF5>DirMake</span><span class=cF0>(</span><span class=cF6>&quot;B:/Tmp&quot;</span><span class=cF0>);
<a name="l28"></a> </span><span class=cF5>Del</span><span class=cF0>(</span><span class=cF6>&quot;D:/Tmp/*.AU&quot;</span><span class=cF0>);
<a name="l29"></a> </span><span class=cF5>Del</span><span class=cF0>(</span><span class=cF6>&quot;D:/Tmp/*.MV&quot;</span><span class=cF0>);
<a name="l30"></a> </span><span class=cF5>Del</span><span class=cF0>(</span><span class=cF6>&quot;C:/Tmp/*.AU&quot;</span><span class=cF0>);
<a name="l31"></a> </span><span class=cF5>Del</span><span class=cF0>(</span><span class=cF6>&quot;C:/Tmp/*.MV&quot;</span><span class=cF0>);
<a name="l32"></a> </span><span class=cF5>Silent</span><span class=cF0>(old_silent);
<a name="l33"></a>}
<a name="l34"></a>
<a name="l35"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> FrameGrabberToggle(</span><span class=cF1>Bool</span><span class=cF0> sync_tone, </span><span class=cF1>Bool</span><span class=cF0> tos_theme, </span><span class=cF1>Bool</span><span class=cF0> just_audio=</span><span class=cF3>FALSE</span><span class=cF0>)
<a name="l36"></a>{</span><span class=cF2>//The frame grabber saves GR files to B:/Tmp.</span><span class=cF0>
<a name="l37"></a> </span><span class=cF1>static</span><span class=cF0> </span><span class=cF1>F64</span><span class=cF0> last_time = </span><span class=cFE>0</span><span class=cF0>;
<a name="l38"></a>
<a name="l39"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>tS</span><span class=cF0> - last_time &gt; </span><span class=cFE>3</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>)
<a name="l40"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l41"></a> last_time = </span><span class=cF5>tS</span><span class=cF0>;
<a name="l42"></a> </span><span class=cF1>if</span><span class=cF0> (fg_on)
<a name="l43"></a> {
<a name="l44"></a> fg_on = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l45"></a> </span><span class=cF5>ScreenCast</span><span class=cF0>(</span><span class=cF3>OFF</span><span class=cF0>);
<a name="l46"></a> </span><span class=cF5>User</span><span class=cF0>(</span><span class=cF6>&quot;CopyVideo;Exit;\n&quot;</span><span class=cF0>);
<a name="l47"></a> }
<a name="l48"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l49"></a> {
<a name="l50"></a> DelScreenShots;
<a name="l51"></a> fg_on = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l52"></a> </span><span class=cF5>ScreenCast</span><span class=cF0>(</span><span class=cF3>ON</span><span class=cF0>, just_audio);
<a name="l53"></a> </span><span class=cF1>if</span><span class=cF0> (sync_tone)
<a name="l54"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l55"></a> </span><span class=cF5>Beep</span><span class=cF0>;
<a name="l56"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l57"></a> </span><span class=cF1>if</span><span class=cF0> (tos_theme)
<a name="l58"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l59"></a> </span><span class=cF5>User</span><span class=cF0>(</span><span class=cF6>&quot;ExeFile(\&quot;~/TOS/TOSTheme\&quot;);Exit;\n&quot;</span><span class=cF0>);</span><span class=cF7>}</span><span class=cF0>
<a name="l60"></a> }
<a name="l61"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l62"></a>}
<a name="l63"></a>
<a name="l64"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> JukeSongTAD(</span><span class=cF9>I64</span><span class=cF0> num, </span><span class=cF9>I64</span><span class=cF0> passes=</span><span class=cFE>2</span><span class=cF0>)
<a name="l65"></a>{</span><span class=cF2>//Make movie of one song.</span><span class=cF0>
<a name="l66"></a> </span><span class=cF1>if</span><span class=cF0> (!fg_on)
<a name="l67"></a> FrameGrabberToggle(</span><span class=cF3>FALSE</span><span class=cF0>, </span><span class=cF3>FALSE</span><span class=cF0>);
<a name="l68"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>200</span><span class=cF0>);
<a name="l69"></a> JukeSongsPuppet(</span><span class=cF6>&quot;~/TAD/Songs&quot;</span><span class=cF0>, passes, num, num + </span><span class=cFE>1</span><span class=cF0>);
<a name="l70"></a> </span><span class=cF1>if</span><span class=cF0> (fg_on)
<a name="l71"></a> FrameGrabberToggle(</span><span class=cF3>FALSE</span><span class=cF0>, </span><span class=cF3>FALSE</span><span class=cF0>);
<a name="l72"></a>}
<a name="l73"></a>
<a name="l74"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> JukeSongSup(</span><span class=cF9>I64</span><span class=cF0> vol, </span><span class=cF9>I64</span><span class=cF0> num, </span><span class=cF9>I64</span><span class=cF0> passes=</span><span class=cFE>2</span><span class=cF0>)
<a name="l75"></a>{</span><span class=cF2>//Make movie of one song.</span><span class=cF0>
<a name="l76"></a> </span><span class=cF1>U8</span><span class=cF0> *st = </span><span class=cF5>MStrPrint</span><span class=cF0>(</span><span class=cF6>&quot;~/Sup%d/Sup%dHymns&quot;</span><span class=cF0>, vol, vol);
<a name="l77"></a>
<a name="l78"></a> </span><span class=cF1>if</span><span class=cF0> (!fg_on)
<a name="l79"></a> FrameGrabberToggle(</span><span class=cF3>FALSE</span><span class=cF0>, </span><span class=cF3>FALSE</span><span class=cF0>);
<a name="l80"></a> JukeSongsPuppet(st, passes, num, num + </span><span class=cFE>1</span><span class=cF0>);
<a name="l81"></a> </span><span class=cF1>if</span><span class=cF0> (fg_on)
<a name="l82"></a> FrameGrabberToggle(</span><span class=cF3>FALSE</span><span class=cF0>, </span><span class=cF3>FALSE</span><span class=cF0>);
<a name="l83"></a> </span><span class=cF5>Free</span><span class=cF0>(st);
<a name="l84"></a>}
<a name="l85"></a>
<a name="l86"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> JukeLines(</span><span class=cF9>I64</span><span class=cF0> vol, </span><span class=cF9>I64</span><span class=cF0> start_line, </span><span class=cF9>I64</span><span class=cF0> end_line)
<a name="l87"></a>{</span><span class=cF2>//Make movie of many lines of songs, starting at 0.</span><span class=cF0>
<a name="l88"></a> </span><span class=cF1>U8</span><span class=cF0> *st = </span><span class=cF5>MStrPrint</span><span class=cF0>(</span><span class=cF6>&quot;~/Sup%d/Sup%dHymns&quot;</span><span class=cF0>, vol, vol);
<a name="l89"></a>
<a name="l90"></a> </span><span class=cF1>if</span><span class=cF0> (!fg_on)
<a name="l91"></a> FrameGrabberToggle(</span><span class=cF3>FALSE</span><span class=cF0>, </span><span class=cF3>FALSE</span><span class=cF0>);
<a name="l92"></a> JukeSongsPuppet(st,, start_line * </span><span class=cFE>5</span><span class=cF0>, end_line * </span><span class=cFE>5</span><span class=cF0>);
<a name="l93"></a> </span><span class=cF1>if</span><span class=cF0> (fg_on)
<a name="l94"></a> FrameGrabberToggle(</span><span class=cF3>FALSE</span><span class=cF0>, </span><span class=cF3>FALSE</span><span class=cF0>);
<a name="l95"></a> </span><span class=cF5>Free</span><span class=cF0>(st);
<a name="l96"></a>}
<a name="l97"></a>
<a name="l98"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> TADHymns(</span><span class=cF9>I64</span><span class=cF0> vol, </span><span class=cF9>I64</span><span class=cF0> let)
<a name="l99"></a>{</span><span class=cF2>//Make 2-lines of songs movie</span><span class=cF0>
<a name="l100"></a> </span><span class=cF9>I64</span><span class=cF0> line = </span><span class=cFE>2</span><span class=cF0> * (</span><span class=cF5>ToUpper</span><span class=cF7>(</span><span class=cF0>let</span><span class=cF7>)</span><span class=cF0> - </span><span class=cF6>'A'</span><span class=cF0>);
<a name="l101"></a>
<a name="l102"></a> JukeLines(vol, line, line + </span><span class=cFE>2</span><span class=cF0>);
<a name="l103"></a>}
<a name="l104"></a>
<a name="l105"></a>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>&quot;Misc/TOS&quot;</span><span class=cF0>
<a name="l106"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> DiskCheckAll()
<a name="l107"></a>{</span><span class=cF2>//DiskCheck on C &amp; D.</span><span class=cF0>
<a name="l108"></a> </span><span class=cF1>U8</span><span class=cF0> *ptr = TOS_HDS;
<a name="l109"></a>
<a name="l110"></a> </span><span class=cF1>while</span><span class=cF0> (*ptr)
<a name="l111"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l112"></a> </span><span class=cF6>&quot;DiskCheck('%c')\n&quot;</span><span class=cF0>, *ptr;
<a name="l113"></a> </span><span class=cF5>DiskCheck</span><span class=cF0>(*ptr++, </span><span class=cF3>TRUE</span><span class=cF0>);
<a name="l114"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l115"></a>}
<a name="l116"></a>
<a name="l117"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>CDoc</span><span class=cF0> *DC2Doc(</span><span class=cF9>CDC</span><span class=cF0> *dc, </span><span class=cF9>I64</span><span class=cF0> dx=</span><span class=cFE>0</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0> dy=</span><span class=cFE>0</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0> *_total_score=</span><span class=cF3>NULL</span><span class=cF0>)
<a name="l118"></a>{</span><span class=cF2>//Use OCR to make a text DolDoc from CDC.</span><span class=cF0>
<a name="l119"></a> </span><span class=cF1>U8</span><span class=cF0> byte_bit_counts[</span><span class=cFE>256</span><span class=cF0>];
<a name="l120"></a> </span><span class=cF9>I64</span><span class=cF0> i, j, *ptr, row, col, ch, best_ch, score, best_score,
<a name="l121"></a> cur_char_image, diff_image, total_score = </span><span class=cFE>0</span><span class=cF0>;
<a name="l122"></a> </span><span class=cF9>CDoc</span><span class=cF0> *doc = </span><span class=cF5>DocNew</span><span class=cF0>;
<a name="l123"></a>
<a name="l124"></a> </span><span class=cF5>MemSet</span><span class=cF0>(byte_bit_counts, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>byte_bit_counts</span><span class=cF7>)</span><span class=cF0>);
<a name="l125"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i &lt; </span><span class=cFE>256</span><span class=cF0>; i++)
<a name="l126"></a> </span><span class=cF1>for</span><span class=cF0> (j = </span><span class=cFE>0</span><span class=cF0>; j &lt; </span><span class=cFE>7</span><span class=cF0>; j++)
<a name="l127"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cF0>&amp;i, j</span><span class=cF7>)</span><span class=cF0>)
<a name="l128"></a> byte_bit_counts[i]++;
<a name="l129"></a>
<a name="l130"></a> </span><span class=cF1>for</span><span class=cF0> (row = </span><span class=cFE>0</span><span class=cF0>; row &lt; dc-&gt;height / </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>; row++)
<a name="l131"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l132"></a> </span><span class=cF1>for</span><span class=cF0> (col = </span><span class=cFE>0</span><span class=cF0>; col &lt; dc-&gt;width / </span><span class=cF3>FONT_WIDTH</span><span class=cF0>; col++)
<a name="l133"></a> {
<a name="l134"></a>
<a name="l135"></a> cur_char_image = </span><span class=cFE>0</span><span class=cF0>;
<a name="l136"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i &lt; </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>; i++)
<a name="l137"></a> </span><span class=cF1>for</span><span class=cF0> (j = </span><span class=cFE>0</span><span class=cF0>; j &lt; </span><span class=cF3>FONT_WIDTH</span><span class=cF0>; j++)
<a name="l138"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>GrPeek</span><span class=cF7>(</span><span class=cF0>dc, col * </span><span class=cF3>FONT_WIDTH</span><span class=cF0> + j + dx, row * </span><span class=cF3>FONT_HEIGHT</span><span class=cF0> + i + dy</span><span class=cF7>)</span><span class=cF0> != </span><span class=cF3>WHITE</span><span class=cF0>)
<a name="l139"></a> </span><span class=cF5>LBts</span><span class=cF0>(&amp;cur_char_image, i * </span><span class=cFE>8</span><span class=cF0> + j);
<a name="l140"></a>
<a name="l141"></a> best_score = </span><span class=cF3>I64_MAX</span><span class=cF0>;
<a name="l142"></a> best_ch = </span><span class=cFE>0</span><span class=cF0>;
<a name="l143"></a> ptr = &amp;</span><span class=cFB>text</span><span class=cF0>.font[</span><span class=cFE>32</span><span class=cF0>];
<a name="l144"></a> </span><span class=cF1>for</span><span class=cF0> (ch = </span><span class=cFE>32</span><span class=cF0>; ch &lt; </span><span class=cFE>127</span><span class=cF0>; ch++)
<a name="l145"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l146"></a> diff_image = *ptr++ ^ cur_char_image;
<a name="l147"></a> score = </span><span class=cFE>0</span><span class=cF0>;
<a name="l148"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i &lt; </span><span class=cFE>8</span><span class=cF0>; i++)
<a name="l149"></a> score += byte_bit_counts[diff_image.u8[i]];
<a name="l150"></a> </span><span class=cF1>if</span><span class=cF0> (score &lt; best_score)
<a name="l151"></a> {
<a name="l152"></a> best_score = score;
<a name="l153"></a> best_ch = ch;
<a name="l154"></a> }
<a name="l155"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l156"></a> </span><span class=cF1>if</span><span class=cF0> (best_ch == </span><span class=cF6>'$'</span><span class=cF0>)
<a name="l157"></a> </span><span class=cF5>DocPrint</span><span class=cF0>(doc, </span><span class=cF6>&quot;$$&quot;</span><span class=cF0>);
<a name="l158"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l159"></a> </span><span class=cF5>DocPrint</span><span class=cF0>(doc, </span><span class=cF6>&quot;%c&quot;</span><span class=cF0>, best_ch);
<a name="l160"></a> total_score += best_score;
<a name="l161"></a> }
<a name="l162"></a> </span><span class=cF5>DocPrint</span><span class=cF0>(doc, </span><span class=cF6>&quot;\n&quot;</span><span class=cF0>);
<a name="l163"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l164"></a> </span><span class=cF1>if</span><span class=cF0> (_total_score)
<a name="l165"></a> *_total_score = total_score;
<a name="l166"></a>
<a name="l167"></a> </span><span class=cF1>return</span><span class=cF0> doc;
<a name="l168"></a>}
<a name="l169"></a>
<a name="l170"></a>#</span><span class=cF1>define</span><span class=cF0> MEM_TEST_SIZE </span><span class=cFE>1024</span><span class=cF0> * </span><span class=cFE>1024</span><span class=cF0>
<a name="l171"></a></span><span class=cF1>U0</span><span class=cF0> MemTest()
<a name="l172"></a>{
<a name="l173"></a> </span><span class=cF1>U8</span><span class=cF0> *b;
<a name="l174"></a>
<a name="l175"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cFB>sys_data_bp</span><span class=cF0>-&gt;alloced_u8s - </span><span class=cFB>sys_data_bp</span><span class=cF0>-&gt;used_u8s &gt; </span><span class=cFE>0x1000000</span><span class=cF0>)
<a name="l176"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l177"></a> b = </span><span class=cF5>MAlloc</span><span class=cF0>(MEM_TEST_SIZE, </span><span class=cF5>Fs</span><span class=cF0>-&gt;data_heap);
<a name="l178"></a> </span><span class=cF5>MemSet</span><span class=cF0>(b, </span><span class=cFE>0x88</span><span class=cF0>, </span><span class=cF5>MSize</span><span class=cF7>(</span><span class=cF0>b</span><span class=cF7>)</span><span class=cF0>);
<a name="l179"></a> </span><span class=cF6>&quot;Data:%X\n&quot;</span><span class=cF0>, </span><span class=cFB>sys_data_bp</span><span class=cF0>-&gt;alloced_u8s - </span><span class=cFB>sys_data_bp</span><span class=cF0>-&gt;used_u8s;
<a name="l180"></a> </span><span class=cF5>Yield</span><span class=cF0>;
<a name="l181"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l182"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cFB>sys_code_bp</span><span class=cF0>-&gt;alloced_u8s - </span><span class=cFB>sys_code_bp</span><span class=cF0>-&gt;used_u8s &gt; </span><span class=cFE>0x1000000</span><span class=cF0>)
<a name="l183"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l184"></a> b = </span><span class=cF5>MAlloc</span><span class=cF0>(MEM_TEST_SIZE, </span><span class=cF5>Fs</span><span class=cF0>-&gt;code_heap);
<a name="l185"></a> </span><span class=cF5>MemSet</span><span class=cF0>(b, </span><span class=cFE>0x88</span><span class=cF0>, </span><span class=cF5>MSize</span><span class=cF7>(</span><span class=cF0>b</span><span class=cF7>)</span><span class=cF0>);
<a name="l186"></a> </span><span class=cF6>&quot;Code:%X\n&quot;</span><span class=cF0>, </span><span class=cFB>sys_code_bp</span><span class=cF0>-&gt;alloced_u8s - </span><span class=cFB>sys_code_bp</span><span class=cF0>-&gt;used_u8s;
<a name="l187"></a> </span><span class=cF5>Yield</span><span class=cF0>;
<a name="l188"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l189"></a>}
</span></pre></body>
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