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https://github.com/Zeal-Operating-System/ZealOS.git
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133 lines
9.6 KiB
HTML
Executable file
133 lines
9.6 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V1.00">
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<style type="text/css">
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body {background-color:#fef1f0;}
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.cF0{color:#000000;background-color:#fef1f0;}
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.cF1{color:#0148a4;background-color:#fef1f0;}
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.cF2{color:#3b7901;background-color:#fef1f0;}
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.cF3{color:#057c7e;background-color:#fef1f0;}
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.cF4{color:#bb2020;background-color:#fef1f0;}
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.cF5{color:#9e42ae;background-color:#fef1f0;}
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.cF6{color:#b57901;background-color:#fef1f0;}
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.cF7{color:#b2b6af;background-color:#fef1f0;}
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.cF8{color:#555753;background-color:#fef1f0;}
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.cF9{color:#678fbb;background-color:#fef1f0;}
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.cFA{color:#82bc49;background-color:#fef1f0;}
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.cFB{color:#0097a2;background-color:#fef1f0;}
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.cFC{color:#e26a6a;background-color:#fef1f0;}
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.cFD{color:#c671bc;background-color:#fef1f0;}
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.cFE{color:#c7ab00;background-color:#fef1f0;}
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.cFF{color:#fef1f0;background-color:#fef1f0;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task, </span><span class=cF9>CDC</span><span class=cF0> *dc)
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<a name="l2"></a>{
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<a name="l3"></a>
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<a name="l4"></a>}
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<a name="l5"></a>
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<a name="l6"></a></span><span class=cF1>U0</span><span class=cF0> AnimateTask(</span><span class=cF9>I64</span><span class=cF0>)
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<a name="l7"></a>{
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<a name="l8"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
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<a name="l9"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l10"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>10</span><span class=cF0>);
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<a name="l11"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l12"></a>}
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<a name="l13"></a>
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<a name="l14"></a></span><span class=cF1>U0</span><span class=cF0> Init()
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<a name="l15"></a>{
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<a name="l16"></a>
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<a name="l17"></a>}
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<a name="l18"></a>
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<a name="l19"></a></span><span class=cF1>U0</span><span class=cF0> CleanUp()
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<a name="l20"></a>{
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<a name="l21"></a>
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<a name="l22"></a>}
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<a name="l23"></a>
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<a name="l24"></a></span><span class=cF1>U0</span><span class=cF0> SongTask(</span><span class=cF9>I64</span><span class=cF0>)
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<a name="l25"></a>{
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<a name="l26"></a> </span><span class=cF5>Fs</span><span class=cF0>->task_end_cb = &</span><span class=cF5>SoundTaskEndCB</span><span class=cF0>;
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<a name="l27"></a> </span><span class=cF5>MusicSettingsReset</span><span class=cF0>;
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<a name="l28"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
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<a name="l29"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l30"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>"4AB5C"</span><span class=cF0>);
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<a name="l31"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l32"></a>}
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<a name="l33"></a>
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<a name="l34"></a></span><span class=cF1>U0</span><span class=cF0> MyGame()
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<a name="l35"></a>{
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<a name="l36"></a> </span><span class=cF9>I64</span><span class=cF0> sc;
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<a name="l37"></a>
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<a name="l38"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.CC.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
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<a name="l39"></a> </span><span class=cF5>Fs</span><span class=cF0>->text_attr = </span><span class=cF3>YELLOW</span><span class=cF0> << </span><span class=cFE>4</span><span class=cF0> + </span><span class=cF3>BLUE</span><span class=cF0>;
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<a name="l40"></a> </span><span class=cF5>Fs</span><span class=cF0>->song_task = </span><span class=cF5>Spawn</span><span class=cF0>(&SongTask, </span><span class=cF3>NULL</span><span class=cF0>, </span><span class=cF6>"Song"</span><span class=cF0>,, </span><span class=cF5>Fs</span><span class=cF0>);
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<a name="l41"></a> </span><span class=cF5>AutoComplete</span><span class=cF0>;
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<a name="l42"></a> </span><span class=cF5>WinBorder</span><span class=cF0>;
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<a name="l43"></a> </span><span class=cF5>WinMax</span><span class=cF0>;
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<a name="l44"></a> </span><span class=cF5>DocCursor</span><span class=cF0>;
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<a name="l45"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
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<a name="l46"></a>
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<a name="l47"></a> </span><span class=cF5>MenuPush</span><span class=cF0>( </span><span class=cF6>"File {"</span><span class=cF0>
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<a name="l48"></a> </span><span class=cF6>" Abort(,CH_SHIFT_ESC);"</span><span class=cF0>
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<a name="l49"></a> </span><span class=cF6>" Exit(,CH_ESC);"</span><span class=cF0>
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<a name="l50"></a> </span><span class=cF6>"}"</span><span class=cF0>
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<a name="l51"></a> </span><span class=cF6>"Play {"</span><span class=cF0>
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<a name="l52"></a> </span><span class=cF6>" Restart(,'\n');"</span><span class=cF0>
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<a name="l53"></a> </span><span class=cF6>" Up(,,SC_CURSOR_UP);"</span><span class=cF0>
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<a name="l54"></a> </span><span class=cF6>" Down(,,SC_CURSOR_DOWN);"</span><span class=cF0>
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<a name="l55"></a> </span><span class=cF6>" Left(,,SC_CURSOR_LEFT);"</span><span class=cF0>
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<a name="l56"></a> </span><span class=cF6>" Right(,,SC_CURSOR_RIGHT);"</span><span class=cF0>
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<a name="l57"></a> </span><span class=cF6>"}"</span><span class=cF0>
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<a name="l58"></a> );
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<a name="l59"></a>
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<a name="l60"></a> Init;
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<a name="l61"></a> </span><span class=cF5>Fs</span><span class=cF0>->animate_task = </span><span class=cF5>Spawn</span><span class=cF0>(&AnimateTask, </span><span class=cF3>NULL</span><span class=cF0>, </span><span class=cF6>"Animate"</span><span class=cF0>,, </span><span class=cF5>Fs</span><span class=cF0>);
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<a name="l62"></a> </span><span class=cF5>Fs</span><span class=cF0>->draw_it = &</span><span class=cF5>DrawIt</span><span class=cF0>;
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<a name="l63"></a>
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<a name="l64"></a> </span><span class=cF1>try</span><span class=cF0>
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<a name="l65"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l66"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
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<a name="l67"></a> </span><span class=cF1>switch</span><span class=cF0> (</span><span class=cF5>KeyGet</span><span class=cF7>(</span><span class=cF0>&sc</span><span class=cF7>)</span><span class=cF0>)
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<a name="l68"></a> {
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<a name="l69"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cFE>0</span><span class=cF0>:
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<a name="l70"></a> </span><span class=cF1>switch</span><span class=cF0> (sc.u8[</span><span class=cFE>0</span><span class=cF0>])
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<a name="l71"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l72"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_LEFT</span><span class=cF0>:
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<a name="l73"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l74"></a>
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<a name="l75"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_RIGHT</span><span class=cF0>:
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<a name="l76"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l77"></a>
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<a name="l78"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_UP</span><span class=cF0>:
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<a name="l79"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l80"></a>
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<a name="l81"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_DOWN</span><span class=cF0>:
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<a name="l82"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l83"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l84"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l85"></a>
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<a name="l86"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'\n'</span><span class=cF0>:
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<a name="l87"></a> CleanUp;
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<a name="l88"></a> Init;
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<a name="l89"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l90"></a>
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<a name="l91"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0>:
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<a name="l92"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_ESC</span><span class=cF0>:
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<a name="l93"></a> </span><span class=cF1>goto</span><span class=cF0> mg_done;
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<a name="l94"></a> }
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<a name="l95"></a>mg_done: </span><span class=cF2>//Don't goto out of try</span><span class=cF0>
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<a name="l96"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l97"></a> </span><span class=cF1>catch</span><span class=cF0>
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<a name="l98"></a> </span><span class=cF5>PutExcept</span><span class=cF0>;
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<a name="l99"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
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<a name="l100"></a> CleanUp;
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<a name="l101"></a> </span><span class=cF5>MenuPop</span><span class=cF0>;
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<a name="l102"></a>}
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<a name="l103"></a>
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<a name="l104"></a>MyGame;
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</span></pre></body>
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</html>
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