mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-27 15:56:30 +00:00
22e3d8f06e
Remove some palettes. Add PaletteSetSlate. Change all gr_palette_std to gr32_palette_std. Change all CBGR48 to CBGR24.
195 lines
20 KiB
HTML
Executable file
195 lines
20 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.11">
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<style type="text/css">
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body {background-color:#fef1f0;}
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.cF0{color:#000000;background-color:#fef1f0;}
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.cF1{color:#0148a4;background-color:#fef1f0;}
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.cF2{color:#3b7901;background-color:#fef1f0;}
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.cF3{color:#057c7e;background-color:#fef1f0;}
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.cF4{color:#bb2020;background-color:#fef1f0;}
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.cF5{color:#9e42ae;background-color:#fef1f0;}
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.cF6{color:#b57901;background-color:#fef1f0;}
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.cF7{color:#b2b6af;background-color:#fef1f0;}
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.cF8{color:#555753;background-color:#fef1f0;}
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.cF9{color:#678fbb;background-color:#fef1f0;}
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.cFA{color:#82bc49;background-color:#fef1f0;}
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.cFB{color:#0097a2;background-color:#fef1f0;}
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.cFC{color:#e26a6a;background-color:#fef1f0;}
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.cFD{color:#c671bc;background-color:#fef1f0;}
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.cFE{color:#c7ab00;background-color:#fef1f0;}
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.cFF{color:#fef1f0;background-color:#fef1f0;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF0>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>"InFile;Help System/Training"</span><span class=cF0>
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<a name="l2"></a>#</span><span class=cF1>help_file</span><span class=cF0> </span><span class=cF6>"::/Doc/InFile"</span><span class=cF0>
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<a name="l3"></a>
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<a name="l4"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>InGetStr</span><span class=cF0>(</span><span class=cF1>U8</span><span class=cF0> *st)
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<a name="l5"></a>{</span><span class=cF2>//Wait for user to type certain str.</span><span class=cF0>
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<a name="l6"></a> </span><span class=cF9>I64</span><span class=cF0> ch, sc;
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<a name="l7"></a> </span><span class=cF1>U8</span><span class=cF0> buf[</span><span class=cFE>256</span><span class=cF0>], *st2;
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<a name="l8"></a>
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<a name="l9"></a> </span><span class=cF1>while</span><span class=cF0> (*st)
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<a name="l10"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l11"></a> ch=</span><span class=cF5>KeyGet</span><span class=cF0>(&sc,</span><span class=cF3>FALSE</span><span class=cF0>);
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<a name="l12"></a> </span><span class=cF1>if</span><span class=cF0> (sc.u8[</span><span class=cFE>0</span><span class=cF0>] != </span><span class=cF3>SC_SHIFT</span><span class=cF0> &&
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<a name="l13"></a> sc.u8[</span><span class=cFE>0</span><span class=cF0>] != </span><span class=cF3>SC_ALT</span><span class=cF0> &&
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<a name="l14"></a> sc.u8[</span><span class=cFE>0</span><span class=cF0>] != </span><span class=cF3>SC_CTRL</span><span class=cF0>)
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<a name="l15"></a> {
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<a name="l16"></a> </span><span class=cF1>if</span><span class=cF0> (ch == *st)
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<a name="l17"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l18"></a> </span><span class=cF6>''</span><span class=cF0> ch;
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<a name="l19"></a> st++;
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<a name="l20"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l21"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l22"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l23"></a> st2 = </span><span class=cF5>Char2KeyName</span><span class=cF0>(*st);
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<a name="l24"></a> </span><span class=cF5>StrPrint</span><span class=cF0>(buf, </span><span class=cF6>"Press the $GREEN$<%s>$FG$ key."</span><span class=cF0>, st2);
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<a name="l25"></a> </span><span class=cF5>Free</span><span class=cF0>(st2);
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<a name="l26"></a> </span><span class=cF5>PopUpOk</span><span class=cF0>(buf);
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<a name="l27"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l28"></a> }
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<a name="l29"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l30"></a>}
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<a name="l31"></a>
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<a name="l32"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>InPrint</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> mS=</span><span class=cFE>100</span><span class=cF0>, </span><span class=cF1>U8</span><span class=cF0> *format,...)
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<a name="l33"></a>{</span><span class=cF2>//Print message with delay after each char.</span><span class=cF0>
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<a name="l34"></a> </span><span class=cF1>U8</span><span class=cF0> *buf = </span><span class=cF5>StrPrintJoin</span><span class=cF0>(</span><span class=cF3>NULL</span><span class=cF0>, format, argc, argv), *st=buf;
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<a name="l35"></a> </span><span class=cF9>I64</span><span class=cF0> ch;
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<a name="l36"></a>
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<a name="l37"></a> </span><span class=cF1>while</span><span class=cF0> (ch = *st++)
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<a name="l38"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l39"></a> </span><span class=cF6>''</span><span class=cF0> ch;
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<a name="l40"></a> </span><span class=cF5>Sleep</span><span class=cF0>(mS);
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<a name="l41"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l42"></a> </span><span class=cF5>Free</span><span class=cF0>(buf);
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<a name="l43"></a>}
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<a name="l44"></a>
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<a name="l45"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>InKeyGet</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> scan_code, </span><span class=cF9>I64</span><span class=cF0> sc_mask = </span><span class=cFE>0xFF</span><span class=cF0> | </span><span class=cF3>SCF_SHIFT</span><span class=cF0> | </span><span class=cF3>SCF_CTRL</span><span class=cF0> | </span><span class=cF3>SCF_ALT</span><span class=cF0>)
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<a name="l46"></a>{</span><span class=cF2>//Wait for user to press certain key.</span><span class=cF0>
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<a name="l47"></a> </span><span class=cF9>I64</span><span class=cF0> sc, ch;
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<a name="l48"></a> </span><span class=cF1>U8</span><span class=cF0> buf[</span><span class=cF3>STR_LEN</span><span class=cF0>], *st;
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<a name="l49"></a>
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<a name="l50"></a> </span><span class=cF1>do</span><span class=cF0>
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<a name="l51"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l52"></a> ch = </span><span class=cF5>KeyGet</span><span class=cF0>(&sc);
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<a name="l53"></a> </span><span class=cF1>if</span><span class=cF0> (sc.u8[</span><span class=cFE>0</span><span class=cF0>] != </span><span class=cF3>SC_PRINTSCREEN1</span><span class=cF0> &&
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<a name="l54"></a> !</span><span class=cF7>(</span><span class=cF0>sc.u8[</span><span class=cFE>0</span><span class=cF0>] == </span><span class=cF3>SC_SHIFT</span><span class=cF0> && scan_code & </span><span class=cF3>SCF_SHIFT</span><span class=cF7>)</span><span class=cF0> &&
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<a name="l55"></a> !</span><span class=cF7>(</span><span class=cF0>sc.u8[</span><span class=cFE>0</span><span class=cF0>] == </span><span class=cF3>SC_CTRL</span><span class=cF0> && scan_code & </span><span class=cF3>SCF_CTRL</span><span class=cF7>)</span><span class=cF0> &&
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<a name="l56"></a> !</span><span class=cF7>(</span><span class=cF0>sc.u8[</span><span class=cFE>0</span><span class=cF0>] == </span><span class=cF3>SC_ALT</span><span class=cF0> && scan_code & </span><span class=cF3>SCF_ALT</span><span class=cF7>)</span><span class=cF0> )
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<a name="l57"></a> {
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<a name="l58"></a> </span><span class=cF1>if</span><span class=cF0> (sc & sc_mask != scan_code & sc_mask)
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<a name="l59"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l60"></a> st = </span><span class=cF5>ScanCode2KeyName</span><span class=cF0>(scan_code);
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<a name="l61"></a> </span><span class=cF5>StrPrint</span><span class=cF0>(buf, </span><span class=cF6>"Press the $GREEN$<%s>$FG$ key"</span><span class=cF0>, st);
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<a name="l62"></a> </span><span class=cF5>Free</span><span class=cF0>(st);
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<a name="l63"></a> </span><span class=cF5>PopUpOk</span><span class=cF0>(buf);
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<a name="l64"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l65"></a> }
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<a name="l66"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l67"></a> </span><span class=cF1>while</span><span class=cF0> (sc & sc_mask != scan_code & sc_mask);
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<a name="l68"></a>
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<a name="l69"></a> </span><span class=cF5>Message</span><span class=cF0>(</span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0>, ch, sc);
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<a name="l70"></a>}
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<a name="l71"></a>
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<a name="l72"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>InCharGet</span><span class=cF0>(...)
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<a name="l73"></a>{</span><span class=cF2>//Wait for user to press one of set of chars.</span><span class=cF0>
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<a name="l74"></a> </span><span class=cF9>I64</span><span class=cF0> i, sc, ch;
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<a name="l75"></a> </span><span class=cF1>U8</span><span class=cF0> buf[</span><span class=cFE>512</span><span class=cF0>], *st;
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<a name="l76"></a>
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<a name="l77"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
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<a name="l78"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l79"></a> ch = </span><span class=cF5>KeyGet</span><span class=cF0>(&sc);
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<a name="l80"></a> </span><span class=cF1>if</span><span class=cF0> (sc.u8[</span><span class=cFE>0</span><span class=cF0>] != </span><span class=cF3>SC_SHIFT</span><span class=cF0> && sc.u8[</span><span class=cFE>0</span><span class=cF0>] != </span><span class=cF3>SC_ALT</span><span class=cF0> && sc.u8[</span><span class=cFE>0</span><span class=cF0>] != </span><span class=cF3>SC_CTRL</span><span class=cF0>)
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<a name="l81"></a> {
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<a name="l82"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < argc; i++)
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<a name="l83"></a> </span><span class=cF1>if</span><span class=cF0> (ch == argv[i])
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<a name="l84"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l85"></a> </span><span class=cF5>Message</span><span class=cF0>(</span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0>, ch, sc);
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<a name="l86"></a> </span><span class=cF1>return</span><span class=cF0> ch;
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<a name="l87"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l88"></a> </span><span class=cF5>StrPrint</span><span class=cF0>(buf, </span><span class=cF6>"Press "</span><span class=cF0>);
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<a name="l89"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < argc; i++)
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<a name="l90"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l91"></a> st = </span><span class=cF5>Char2KeyName</span><span class=cF0>(argv[i]);
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<a name="l92"></a> </span><span class=cF5>CatPrint</span><span class=cF0>(buf, </span><span class=cF6>"$GREEN$<%s>$FG$"</span><span class=cF0>, st);
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<a name="l93"></a> </span><span class=cF5>Free</span><span class=cF0>(st);
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<a name="l94"></a> </span><span class=cF1>if</span><span class=cF0> (argc == i+</span><span class=cFE>1</span><span class=cF0>)
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<a name="l95"></a> </span><span class=cF5>CatPrint</span><span class=cF0>(buf, </span><span class=cF6>"."</span><span class=cF0>);
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<a name="l96"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (argc == i + </span><span class=cFE>2</span><span class=cF0>)
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<a name="l97"></a> </span><span class=cF5>CatPrint</span><span class=cF0>(buf, </span><span class=cF6>" or "</span><span class=cF0>);
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<a name="l98"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l99"></a> </span><span class=cF5>CatPrint</span><span class=cF0>(buf, </span><span class=cF6>", "</span><span class=cF0>);
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<a name="l100"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l101"></a> </span><span class=cF5>PopUpOk</span><span class=cF0>(buf);
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<a name="l102"></a> }
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<a name="l103"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l104"></a>}
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<a name="l105"></a>
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<a name="l106"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>InUntilKey</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> scan_code, </span><span class=cF9>I64</span><span class=cF0> sc_mask = </span><span class=cFE>0xFF</span><span class=cF0> | </span><span class=cF3>SCF_SHIFT</span><span class=cF0> | </span><span class=cF3>SCF_CTRL</span><span class=cF0> | </span><span class=cF3>SCF_ALT</span><span class=cF0>)
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<a name="l107"></a>{</span><span class=cF2>//Let user type until he presses certain key.</span><span class=cF0>
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<a name="l108"></a> </span><span class=cF9>I64</span><span class=cF0> sc, ch;
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<a name="l109"></a>
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<a name="l110"></a> </span><span class=cF1>do</span><span class=cF0>
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<a name="l111"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l112"></a> ch = </span><span class=cF5>KeyGet</span><span class=cF0>(&sc);
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<a name="l113"></a> </span><span class=cF5>Message</span><span class=cF0>(</span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0>, ch, sc);
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<a name="l114"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l115"></a> </span><span class=cF1>while</span><span class=cF0> (sc & sc_mask != scan_code & sc_mask);
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<a name="l116"></a>}
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<a name="l117"></a>
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<a name="l118"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>InUntilChar</span><span class=cF0>(...)
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<a name="l119"></a>{</span><span class=cF2>//Let user type until he presses one of set of chars.</span><span class=cF0>
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<a name="l120"></a> </span><span class=cF9>I64</span><span class=cF0> i, sc, ch;
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<a name="l121"></a>
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<a name="l122"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
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<a name="l123"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l124"></a> ch = </span><span class=cF5>KeyGet</span><span class=cF0>(&sc);
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<a name="l125"></a> </span><span class=cF5>Message</span><span class=cF0>(</span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0>, ch, sc);
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<a name="l126"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0> ;i < argc; i++)
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<a name="l127"></a> </span><span class=cF1>if</span><span class=cF0> (ch == argv[i])
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<a name="l128"></a> </span><span class=cF1>return</span><span class=cF0> ch;
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<a name="l129"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l130"></a>}
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<a name="l131"></a>
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<a name="l132"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>Bool</span><span class=cF0> </span><span class=cF5>InView</span><span class=cF0>()
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<a name="l133"></a>{</span><span class=cF2>//Let user type until <ESC> or <SHIFT-ESC>.</span><span class=cF0>
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<a name="l134"></a> </span><span class=cF1>Bool</span><span class=cF0> res = </span><span class=cF5>View</span><span class=cF0>;
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<a name="l135"></a>
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<a name="l136"></a> </span><span class=cF5>DocBottom</span><span class=cF0>;
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<a name="l137"></a>
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<a name="l138"></a> </span><span class=cF1>return</span><span class=cF0> res;
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<a name="l139"></a>}
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<a name="l140"></a>
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<a name="l141"></a>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>"InFile;Help System/Training;Mouse"</span><span class=cF0>
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<a name="l142"></a></span><span class=cF9>I64</span><span class=cF0> </span><span class=cFB>in_plot_l</span><span class=cF0>, </span><span class=cFB>in_plot_r</span><span class=cF0>;
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<a name="l143"></a>
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<a name="l144"></a></span><span class=cF1>Bool</span><span class=cF0> </span><span class=cF5>InSetMousePlot</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> mS, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y, </span><span class=cF9>I64</span><span class=cF0> z)
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<a name="l145"></a>{
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<a name="l146"></a> </span><span class=cF5>MouseSet</span><span class=cF0>(x, y, z, </span><span class=cFB>in_plot_l</span><span class=cF0>, </span><span class=cFB>in_plot_r</span><span class=cF0>);
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<a name="l147"></a> </span><span class=cF5>Sleep</span><span class=cF0>(mS);
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<a name="l148"></a>
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<a name="l149"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>TRUE</span><span class=cF0>;
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<a name="l150"></a>}
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<a name="l151"></a>
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<a name="l152"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>InSetMouse</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> mS=</span><span class=cFE>7</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0> x = </span><span class=cF3>I64_MAX</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0> y = </span><span class=cF3>I64_MAX</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0> z = </span><span class=cF3>I64_MAX</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0> l = </span><span class=cF3>I64_MAX</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0> r = </span><span class=cF3>I64_MAX</span><span class=cF0>)
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<a name="l153"></a>{</span><span class=cF2>//Move mouse to spot at certain speed.</span><span class=cF0>
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<a name="l154"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cFE>0</span><span class=cF0> <= x < </span><span class=cF3>GR_WIDTH</span><span class=cF7>)</span><span class=cF0>)
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<a name="l155"></a> x = </span><span class=cFB>mouse</span><span class=cF0>.pos.x;
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<a name="l156"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cFE>0</span><span class=cF0> <= y < </span><span class=cF3>GR_HEIGHT</span><span class=cF7>)</span><span class=cF0>)
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<a name="l157"></a> y = </span><span class=cFB>mouse</span><span class=cF0>.pos.y;
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<a name="l158"></a> </span><span class=cF1>if</span><span class=cF0> (z == </span><span class=cF3>I64_MAX</span><span class=cF0>)
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<a name="l159"></a> z = </span><span class=cFB>mouse</span><span class=cF0>.pos.z;
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<a name="l160"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF3>FALSE</span><span class=cF0> <= l <= </span><span class=cF3>TRUE</span><span class=cF7>)</span><span class=cF0>)
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<a name="l161"></a> l = </span><span class=cFB>mouse</span><span class=cF0>.lb;
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<a name="l162"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF3>FALSE</span><span class=cF0> <= r <= </span><span class=cF3>TRUE</span><span class=cF7>)</span><span class=cF0>)
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<a name="l163"></a> r = </span><span class=cFB>mouse</span><span class=cF0>.rb;
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<a name="l164"></a> </span><span class=cFB>in_plot_l</span><span class=cF0> = l; </span><span class=cFB>in_plot_r</span><span class=cF0> = r;
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<a name="l165"></a> </span><span class=cF5>Line</span><span class=cF0>(mS, </span><span class=cFB>mouse</span><span class=cF0>.pos.x, </span><span class=cFB>mouse</span><span class=cF0>.pos.y, </span><span class=cFB>mouse</span><span class=cF0>.pos.z, x, y, z, &</span><span class=cF5>InSetMousePlot</span><span class=cF0>);
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<a name="l166"></a>}
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</span></pre></body>
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</html>
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