ZealOS/docs/Demo/Sound/WaterFowl.CC.html
TomAwezome 22e3d8f06e Clean up E1000 Driver.
Remove some palettes.
Add PaletteSetSlate.
Change all gr_palette_std to gr32_palette_std.
Change all CBGR48 to CBGR24.
2021-07-28 22:20:15 -04:00

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<pre style="font-family:monospace;font-size:12pt">
<a name="l1"></a><span class=c05>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l61"></a></span><span class=cF1>U8</span><span class=cF0> *poem = </span><span class=cF6>
<a name="l62"></a>
<a name="l63"></a>&quot;To a Waterfowl
<a name="l64"></a>by William Cullen Bryant
<a name="l65"></a>
<a name="l66"></a>Whither, 'midst falling dew,
<a name="l67"></a>While glow the heavens with the last steps of day,
<a name="l68"></a>Far, through their rosy depths, dost thou pursue
<a name="l69"></a>Thy solitary way?
<a name="l70"></a>
<a name="l71"></a>Vainly the fowler's eye
<a name="l72"></a>Might mark thy distant flight to do thee wrong,
<a name="l73"></a>As, darkly painted on the crimson sky,
<a name="l74"></a>Thy figure floats along.
<a name="l75"></a>
<a name="l76"></a>Seek'st thou the plashy brink
<a name="l77"></a>Of weedy lake, or marge of river wide,
<a name="l78"></a>Or where the rocking billows rise and sink
<a name="l79"></a>On the chafed ocean side?
<a name="l80"></a>
<a name="l81"></a>There is a Power whose care
<a name="l82"></a>Teaches thy way along that pathless coast,--
<a name="l83"></a>The desert and illimitable air,--
<a name="l84"></a>Lone wandering, but not lost.
<a name="l85"></a>
<a name="l86"></a>All day thy wings have fann'd
<a name="l87"></a>At that far height, the cold thin atmosphere:
<a name="l88"></a>Yet stoop not, weary, to the welcome land,
<a name="l89"></a>Though the dark night is near.
<a name="l90"></a>
<a name="l91"></a>And soon that toil shall end,
<a name="l92"></a>Soon shalt thou find a summer home, and rest,
<a name="l93"></a>And scream among thy fellows; reed shall bend
<a name="l94"></a>Soon o'er thy sheltered nest.
<a name="l95"></a>
<a name="l96"></a>Thou'rt gone, the abyss of heaven
<a name="l97"></a>Hath swallowed up thy form; yet, on my heart
<a name="l98"></a>Deeply hath sunk the lesson thou hast given,
<a name="l99"></a>And shall not soon depart.
<a name="l100"></a>
<a name="l101"></a>He, who, from zone to zone,
<a name="l102"></a>Guides through the boundless sky thy certain flight,
<a name="l103"></a>In the long way that I must tread alone,
<a name="l104"></a>Will lead my steps aright.
<a name="l105"></a>&quot;</span><span class=cF0>;
<a name="l106"></a>
<a name="l107"></a>#</span><span class=cF1>define</span><span class=cF0> POEM_COLS </span><span class=cFE>53</span><span class=cF0>
<a name="l108"></a>#</span><span class=cF1>define</span><span class=cF0> POEM_TIME </span><span class=cFE>65</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>
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<a name="l110"></a></span><span class=cF1>F64</span><span class=cF0> t0;
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<a name="l112"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task,</span><span class=cF9>CDC</span><span class=cF0> *dc)
<a name="l113"></a>{
<a name="l114"></a> </span><span class=cF9>I64</span><span class=cF0> w = task-&gt;pix_width, h = task-&gt;pix_height;
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<a name="l116"></a> </span><span class=cF1>F64</span><span class=cF0> t = </span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>04</span><span class=cF0> - (</span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>35</span><span class=cF0> + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>65</span><span class=cF0> * </span><span class=cF5>Caw</span><span class=cF7>(</span><span class=cF5>tS</span><span class=cF0> - t0, </span><span class=cFE>20</span><span class=cF7>)</span><span class=cF0>) ` </span><span class=cFE>3</span><span class=cF0>, s = </span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0> - </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0> * t,
<a name="l117"></a> x = w * t, y = h * (</span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>35</span><span class=cF0> - .</span><span class=cFE>1</span><span class=cF0> * t);
<a name="l118"></a>
<a name="l119"></a> dc-&gt;color = </span><span class=cF3>WHITE</span><span class=cF0>;
<a name="l120"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc, w &gt;&gt; </span><span class=cFE>1</span><span class=cF0> - </span><span class=cF7>(</span><span class=cF0>POEM_COLS * </span><span class=cF3>FONT_WIDTH</span><span class=cF7>)</span><span class=cF0> &gt;&gt; </span><span class=cFE>1</span><span class=cF0>, </span><span class=cF5>Caw</span><span class=cF7>(</span><span class=cF5>tS</span><span class=cF0> - t0, POEM_TIME</span><span class=cF7>)</span><span class=cF0> * </span><span class=cF7>(</span><span class=cF0>h - </span><span class=cFE>3</span><span class=cF0> * </span><span class=cF3>FONT_HEIGHT</span><span class=cF7>)</span><span class=cF0>, poem);
<a name="l121"></a> dc-&gt;color = </span><span class=cF3>BLACK</span><span class=cF0>;
<a name="l122"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, x, y, x - </span><span class=cFE>8</span><span class=cF0> * s, y + </span><span class=cFE>6</span><span class=cF0> * s * </span><span class=cF5>FullTri</span><span class=cF7>(</span><span class=cF5>tS</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>4</span><span class=cF7>)</span><span class=cF0>);
<a name="l123"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, x, y, x + </span><span class=cFE>8</span><span class=cF0> * s, y + </span><span class=cFE>6</span><span class=cF0> * s * </span><span class=cF5>FullTri</span><span class=cF7>(</span><span class=cF5>tS</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>4</span><span class=cF7>)</span><span class=cF0>);
<a name="l124"></a>}
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<a name="l126"></a></span><span class=cF1>U0</span><span class=cF0> SongTask(</span><span class=cF9>I64</span><span class=cF0>)
<a name="l127"></a>{</span><span class=cF2>//Song by Terry A. Davis</span><span class=cF0>
<a name="l128"></a> </span><span class=cF2>//This specifies a callback routine</span><span class=cF0>
<a name="l129"></a> </span><span class=cF2>//to be called when the task dies.</span><span class=cF0>
<a name="l130"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;task_end_cb = &amp;</span><span class=cF5>SoundTaskEndCB</span><span class=cF0>;
<a name="l131"></a> </span><span class=cF5>MusicSettingsReset</span><span class=cF0>;
<a name="l132"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
<a name="l133"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l134"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>&quot;5eEDC4B5C4B5C4BA5qReEDC4B5C&quot;</span><span class=cF0>);
<a name="l135"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>&quot;4B5C4BA5qReFEDEDEDC4qB&quot;</span><span class=cF0>);
<a name="l136"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>&quot;5ReFEDEDEDC4BqR&quot;</span><span class=cF0>);
<a name="l137"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l138"></a>}
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<a name="l140"></a></span><span class=cF1>U0</span><span class=cF0> WaterFowl()
<a name="l141"></a>{
<a name="l142"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.CC.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
<a name="l143"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;song_task = </span><span class=cF5>Spawn</span><span class=cF0>(&amp;SongTask, </span><span class=cF3>NULL</span><span class=cF0>, </span><span class=cF6>&quot;Song&quot;</span><span class=cF0>,, </span><span class=cF5>Fs</span><span class=cF0>);
<a name="l144"></a> </span><span class=cF5>AutoComplete</span><span class=cF0>;
<a name="l145"></a></span><span class=cF2>//</span><span class=cF0> </span><span class=cF2>WinBorder;</span><span class=cF0>
<a name="l146"></a></span><span class=cF2>//</span><span class=cF0> </span><span class=cF2>WinMax;</span><span class=cF0>
<a name="l147"></a> </span><span class=cF5>WinVert</span><span class=cF0>(</span><span class=cFE>1</span><span class=cF0>, </span><span class=cFE>60</span><span class=cF0>);
<a name="l148"></a> </span><span class=cF5>WinHorz</span><span class=cF0>(</span><span class=cFE>1</span><span class=cF0>, </span><span class=cFE>80</span><span class=cF0>);
<a name="l149"></a> </span><span class=cF5>DocScroll</span><span class=cF0>(</span><span class=cF3>OFF</span><span class=cF0>);
<a name="l150"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
<a name="l151"></a> t0 = </span><span class=cF5>tS</span><span class=cF0>;
<a name="l152"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;draw_it = &amp;</span><span class=cF5>DrawIt</span><span class=cF0>;
<a name="l153"></a> </span><span class=cF5>Sprite</span><span class=cF0>(</span><span class=cFA>&lt;1&gt;</span><span class=cF0>);
<a name="l154"></a> </span><span class=cF6>&quot;%h*c&quot;</span><span class=cF0>, </span><span class=cF3>TEXT_ROWS</span><span class=cF0> - </span><span class=cFE>2</span><span class=cF0>, </span><span class=cF6>'\n'</span><span class=cF0>;
<a name="l155"></a> </span><span class=cF5>DocTop</span><span class=cF0>;
<a name="l156"></a> </span><span class=cF5>CharGet</span><span class=cF0>;
<a name="l157"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
<a name="l158"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
<a name="l159"></a>}
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<a name="l161"></a>WaterFowl;
</span></pre></body>
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