mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-28 08:16:31 +00:00
22e3d8f06e
Remove some palettes. Add PaletteSetSlate. Change all gr_palette_std to gr32_palette_std. Change all CBGR48 to CBGR24.
100 lines
7.5 KiB
HTML
Executable file
100 lines
7.5 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.11">
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<style type="text/css">
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body {background-color:#fef1f0;}
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.cF0{color:#000000;background-color:#fef1f0;}
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.cF1{color:#0148a4;background-color:#fef1f0;}
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.cF2{color:#3b7901;background-color:#fef1f0;}
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.cF3{color:#057c7e;background-color:#fef1f0;}
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.cF4{color:#bb2020;background-color:#fef1f0;}
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.cF5{color:#9e42ae;background-color:#fef1f0;}
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.cF6{color:#b57901;background-color:#fef1f0;}
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.cF7{color:#b2b6af;background-color:#fef1f0;}
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.cF8{color:#555753;background-color:#fef1f0;}
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.cF9{color:#678fbb;background-color:#fef1f0;}
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.cFA{color:#82bc49;background-color:#fef1f0;}
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.cFB{color:#0097a2;background-color:#fef1f0;}
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.cFC{color:#e26a6a;background-color:#fef1f0;}
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.cFD{color:#c671bc;background-color:#fef1f0;}
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.cFE{color:#c7ab00;background-color:#fef1f0;}
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.cFF{color:#fef1f0;background-color:#fef1f0;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF0>
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<a name="l2"></a>
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<a name="l3"></a>
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<a name="l4"></a>
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<a name="l5"></a>
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<a name="l6"></a></span><span class=cFA>
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<a name="l7"></a><1>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l8"></a>
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<a name="l9"></a>#</span><span class=cF1>define</span><span class=cF0> MAP_HEIGHT </span><span class=cFE>2048</span><span class=cF0>
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<a name="l10"></a>#</span><span class=cF1>define</span><span class=cF0> MAP_WIDTH </span><span class=cFE>2048</span><span class=cF0>
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<a name="l11"></a>
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<a name="l12"></a>#</span><span class=cF1>define</span><span class=cF0> TREES_NUM </span><span class=cFE>256</span><span class=cF0>
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<a name="l13"></a>
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<a name="l14"></a></span><span class=cF9>I64</span><span class=cF0> tree_x[TREES_NUM], tree_y[TREES_NUM];
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<a name="l15"></a>
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<a name="l16"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task, </span><span class=cF9>CDC</span><span class=cF0> *dc)
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<a name="l17"></a>{
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<a name="l18"></a> </span><span class=cF9>I64</span><span class=cF0> i, h, v;
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<a name="l19"></a>
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<a name="l20"></a> task->horz_scroll.min = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l21"></a> task->horz_scroll.max = MAP_WIDTH - task->pix_width;
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<a name="l22"></a> task->vert_scroll.min = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l23"></a> task->vert_scroll.max = MAP_HEIGHT - task->pix_height;
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<a name="l24"></a> </span><span class=cF5>TaskDerivedValsUpdate</span><span class=cF0>(task);
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<a name="l25"></a>
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<a name="l26"></a> h = task->horz_scroll.pos;
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<a name="l27"></a> v = task->vert_scroll.pos;
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<a name="l28"></a>
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<a name="l29"></a> dc->color = </span><span class=cF3>BROWN</span><span class=cF0>;
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<a name="l30"></a> dc->thick = </span><span class=cFE>4</span><span class=cF0>;
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<a name="l31"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, </span><span class=cFE>2</span><span class=cF0> - h, </span><span class=cFE>2</span><span class=cF0> - v, </span><span class=cFE>0</span><span class=cF0>, MAP_WIDTH - </span><span class=cFE>3</span><span class=cF0> - h, </span><span class=cFE>2</span><span class=cF0> - v, </span><span class=cFE>0</span><span class=cF0>);
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<a name="l32"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, </span><span class=cFE>2</span><span class=cF0> - h, MAP_HEIGHT - </span><span class=cFE>3</span><span class=cF0> - v, </span><span class=cFE>0</span><span class=cF0>, MAP_WIDTH - </span><span class=cFE>3</span><span class=cF0> - h, MAP_HEIGHT - </span><span class=cFE>3</span><span class=cF0> - v, </span><span class=cFE>0</span><span class=cF0>);
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<a name="l33"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, </span><span class=cFE>2</span><span class=cF0> - h, </span><span class=cFE>2</span><span class=cF0> - v, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>2</span><span class=cF0> - h, MAP_HEIGHT - </span><span class=cFE>3</span><span class=cF0> - v, </span><span class=cFE>0</span><span class=cF0>);
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<a name="l34"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, MAP_WIDTH - </span><span class=cFE>3</span><span class=cF0> - h, </span><span class=cFE>2</span><span class=cF0> - v, </span><span class=cFE>0</span><span class=cF0>, MAP_WIDTH - </span><span class=cFE>3</span><span class=cF0> - h, MAP_HEIGHT - </span><span class=cFE>3</span><span class=cF0> - v, </span><span class=cFE>0</span><span class=cF0>);
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<a name="l35"></a>
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<a name="l36"></a> </span><span class=cF2>//Check bounds if you wish better performance.</span><span class=cF0>
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<a name="l37"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < TREES_NUM; i++)
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<a name="l38"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, tree_x[i] - h, tree_y[i] - v, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA><Tree></span><span class=cF0>);
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<a name="l39"></a>}
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<a name="l40"></a>
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<a name="l41"></a></span><span class=cF1>U0</span><span class=cF0> Init()
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<a name="l42"></a>{
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<a name="l43"></a> </span><span class=cF9>I64</span><span class=cF0> i;
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<a name="l44"></a>
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<a name="l45"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < TREES_NUM; i++)
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<a name="l46"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l47"></a> tree_x[i] = </span><span class=cF5>RandU16</span><span class=cF0> % MAP_WIDTH;
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<a name="l48"></a> tree_y[i] = </span><span class=cF5>RandU16</span><span class=cF0> % MAP_HEIGHT;
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<a name="l49"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l50"></a>}
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<a name="l51"></a>
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<a name="l52"></a></span><span class=cF1>U0</span><span class=cF0> ScrollBars()
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<a name="l53"></a>{
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<a name="l54"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.CC.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
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<a name="l55"></a> Init;
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<a name="l56"></a> </span><span class=cF5>Fs</span><span class=cF0>->draw_it = &</span><span class=cF5>DrawIt</span><span class=cF0>;
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<a name="l57"></a> </span><span class=cF5>WinBorder</span><span class=cF0>(</span><span class=cF3>ON</span><span class=cF0>);
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<a name="l58"></a> </span><span class=cF5>DocCursor</span><span class=cF0>;
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<a name="l59"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
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<a name="l60"></a> </span><span class=cF5>DocScroll</span><span class=cF0>;
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<a name="l61"></a>
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<a name="l62"></a> </span><span class=cF5>Fs</span><span class=cF0>->horz_scroll.pos = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l63"></a> </span><span class=cF5>Fs</span><span class=cF0>->vert_scroll.pos = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l64"></a> </span><span class=cF5>CharGet</span><span class=cF0>(, </span><span class=cF3>FALSE</span><span class=cF0>);
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<a name="l65"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
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<a name="l66"></a> </span><span class=cF2>//If you care, you might want to</span><span class=cF0>
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<a name="l67"></a> </span><span class=cF2>//save the original state of the</span><span class=cF0>
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<a name="l68"></a> </span><span class=cF2>//scroll bars.</span><span class=cF0>
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<a name="l69"></a>}
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<a name="l70"></a>
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<a name="l71"></a>ScrollBars;
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</span></pre></body>
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</html>
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