ZealOS/docs/Demo/Graphics/Lines.CC.html
TomAwezome 22e3d8f06e Clean up E1000 Driver.
Remove some palettes.
Add PaletteSetSlate.
Change all gr_palette_std to gr32_palette_std.
Change all CBGR48 to CBGR24.
2021-07-28 22:20:15 -04:00

58 lines
5.3 KiB
HTML
Executable file

<!DOCTYPE HTML>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
<meta name="generator" content="ZealOS V0.11">
<style type="text/css">
body {background-color:#fef1f0;}
.cF0{color:#000000;background-color:#fef1f0;}
.cF1{color:#0148a4;background-color:#fef1f0;}
.cF2{color:#3b7901;background-color:#fef1f0;}
.cF3{color:#057c7e;background-color:#fef1f0;}
.cF4{color:#bb2020;background-color:#fef1f0;}
.cF5{color:#9e42ae;background-color:#fef1f0;}
.cF6{color:#b57901;background-color:#fef1f0;}
.cF7{color:#b2b6af;background-color:#fef1f0;}
.cF8{color:#555753;background-color:#fef1f0;}
.cF9{color:#678fbb;background-color:#fef1f0;}
.cFA{color:#82bc49;background-color:#fef1f0;}
.cFB{color:#0097a2;background-color:#fef1f0;}
.cFC{color:#e26a6a;background-color:#fef1f0;}
.cFD{color:#c671bc;background-color:#fef1f0;}
.cFE{color:#c7ab00;background-color:#fef1f0;}
.cFF{color:#fef1f0;background-color:#fef1f0;}
</style>
</head>
<body>
<pre style="font-family:monospace;font-size:12pt">
<a name="l1"></a><span class=cF1>U0</span><span class=cF0> Main()
<a name="l2"></a>{
<a name="l3"></a> </span><span class=cF9>I64</span><span class=cF0> x1 = </span><span class=cFE>0</span><span class=cF0>, y1 = </span><span class=cFE>0</span><span class=cF0>, x2 = </span><span class=cFE>0</span><span class=cF0>, y2 = </span><span class=cFE>0</span><span class=cF0>, i = </span><span class=cFE>1</span><span class=cF0>, c = </span><span class=cFE>0</span><span class=cF0>;
<a name="l4"></a> </span><span class=cF9>I64</span><span class=cF0> vx1 = </span><span class=cFE>0</span><span class=cF0>, vy1 = </span><span class=cFE>0</span><span class=cF0>, vx2 = </span><span class=cFE>0</span><span class=cF0>, vy2 = </span><span class=cFE>0</span><span class=cF0>;
<a name="l5"></a> </span><span class=cF9>CDC</span><span class=cF0> *dc = </span><span class=cF5>DCAlias</span><span class=cF0>;
<a name="l6"></a>
<a name="l7"></a> </span><span class=cF1>while</span><span class=cF0> (!</span><span class=cF5>CharScan</span><span class=cF0>)
<a name="l8"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l9"></a> </span><span class=cF1>if</span><span class=cF0> (!--i)
<a name="l10"></a> {
<a name="l11"></a> i = </span><span class=cFE>1000</span><span class=cF0>;
<a name="l12"></a> dc-&gt;color = c++ &amp; </span><span class=cFE>15</span><span class=cF0>;
<a name="l13"></a> }
<a name="l14"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, x1, y1, x2, y2);
<a name="l15"></a> vx1 = </span><span class=cF5>ClampI64</span><span class=cF0>(vx1 + </span><span class=cF5>SignI64</span><span class=cF7>(</span><span class=cF5>RandI16</span><span class=cF7>)</span><span class=cF0>, -</span><span class=cFE>5</span><span class=cF0>, </span><span class=cFE>5</span><span class=cF0>);
<a name="l16"></a> vy1 = </span><span class=cF5>ClampI64</span><span class=cF0>(vy1 + </span><span class=cF5>SignI64</span><span class=cF7>(</span><span class=cF5>RandI16</span><span class=cF7>)</span><span class=cF0>, -</span><span class=cFE>5</span><span class=cF0>, </span><span class=cFE>5</span><span class=cF0>);
<a name="l17"></a> vx2 = </span><span class=cF5>ClampI64</span><span class=cF0>(vx2 + </span><span class=cF5>SignI64</span><span class=cF7>(</span><span class=cF5>RandI16</span><span class=cF7>)</span><span class=cF0>, -</span><span class=cFE>5</span><span class=cF0>, </span><span class=cFE>5</span><span class=cF0>);
<a name="l18"></a> vy2 = </span><span class=cF5>ClampI64</span><span class=cF0>(vy2 + </span><span class=cF5>SignI64</span><span class=cF7>(</span><span class=cF5>RandI16</span><span class=cF7>)</span><span class=cF0>, -</span><span class=cFE>5</span><span class=cF0>, </span><span class=cFE>5</span><span class=cF0>);
<a name="l19"></a> x1 = </span><span class=cF5>ClampI64</span><span class=cF0>(x1 + vx1, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF5>Fs</span><span class=cF0>-&gt;pix_width - </span><span class=cFE>1</span><span class=cF0>);
<a name="l20"></a> y1 = </span><span class=cF5>ClampI64</span><span class=cF0>(y1 + vy1, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF5>Fs</span><span class=cF0>-&gt;pix_height - </span><span class=cFE>1</span><span class=cF0>);
<a name="l21"></a> x2 = </span><span class=cF5>ClampI64</span><span class=cF0>(x2 + vx2, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF5>Fs</span><span class=cF0>-&gt;pix_width - </span><span class=cFE>1</span><span class=cF0>);
<a name="l22"></a> y2 = </span><span class=cF5>ClampI64</span><span class=cF0>(y2 + vy2, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF5>Fs</span><span class=cF0>-&gt;pix_height - </span><span class=cFE>1</span><span class=cF0>);
<a name="l23"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>1</span><span class=cF0>); </span><span class=cF2>//Replace this with Yield() or Sleep(0) and see what happens!</span><span class=cF0>
<a name="l24"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l25"></a> </span><span class=cF5>DCFill</span><span class=cF0>(dc);
<a name="l26"></a> </span><span class=cF5>DCDel</span><span class=cF0>(dc);
<a name="l27"></a>}
<a name="l28"></a>
<a name="l29"></a>Main;
</span></pre></body>
</html>