ZealOS/docs/Apps/Span/Span.HH.html
TomAwezome 22e3d8f06e Clean up E1000 Driver.
Remove some palettes.
Add PaletteSetSlate.
Change all gr_palette_std to gr32_palette_std.
Change all CBGR48 to CBGR24.
2021-07-28 22:20:15 -04:00

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<pre style="font-family:monospace;font-size:12pt">
<a name="l1"></a><span class=cF0>#</span><span class=cF1>define</span><span class=cF0> SPAN_VERSION </span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>
<a name="l2"></a>
<a name="l3"></a></span><span class=cF1>class</span><span class=cF0> SpanHeader
<a name="l4"></a>{
<a name="l5"></a> </span><span class=cF1>F64</span><span class=cF0> version;
<a name="l6"></a> </span><span class=cF9>I32</span><span class=cF0> num_masses, num_springs;
<a name="l7"></a>};
<a name="l8"></a>
<a name="l9"></a></span><span class=cF1>class</span><span class=cF0> MyMass:</span><span class=cF9>CMass</span><span class=cF0>
<a name="l10"></a>{
<a name="l11"></a>
<a name="l12"></a> </span><span class=cF1>F64</span><span class=cF0> radius, cost, load_t;
<a name="l13"></a> </span><span class=cF9>CColorROPU32</span><span class=cF0> color;
<a name="l14"></a>
<a name="l15"></a>} *cursor_mass;
<a name="l16"></a>
<a name="l17"></a></span><span class=cF1>class</span><span class=cF0> MySpring:</span><span class=cF9>CSpring</span><span class=cF0>
<a name="l18"></a>{
<a name="l19"></a> </span><span class=cF1>F64</span><span class=cF0> compression_strength, tensile_strength, cost;
<a name="l20"></a> </span><span class=cF1>F64</span><span class=cF0> base_compression_strength, base_tensile_strength, base_const, base_cost;
<a name="l21"></a> </span><span class=cF9>CColorROPU32</span><span class=cF0> color;
<a name="l22"></a> </span><span class=cF9>I32</span><span class=cF0> thick;
<a name="l23"></a>};
<a name="l24"></a>
<a name="l25"></a></span><span class=cF9>CMathODE</span><span class=cF0> *ode = </span><span class=cF3>NULL</span><span class=cF0>;
<a name="l26"></a>
<a name="l27"></a></span><span class=cF9>CCtrlBttnState</span><span class=cF0> run_bttn, mode_bttn;
<a name="l28"></a>
<a name="l29"></a></span><span class=cF9>CColorROPU32</span><span class=cF0> run_colors[</span><span class=cFE>2</span><span class=cF0>] = {</span><span class=cF3>RED</span><span class=cF0>, </span><span class=cF3>GREEN</span><span class=cF0>};
<a name="l30"></a>
<a name="l31"></a>#</span><span class=cF1>define</span><span class=cF0> MD_MASS </span><span class=cFE>0</span><span class=cF0>
<a name="l32"></a>#</span><span class=cF1>define</span><span class=cF0> MD_CONCRETE </span><span class=cFE>1</span><span class=cF0>
<a name="l33"></a>#</span><span class=cF1>define</span><span class=cF0> MD_STEEL </span><span class=cFE>2</span><span class=cF0>
<a name="l34"></a>#</span><span class=cF1>define</span><span class=cF0> MD_WIRE </span><span class=cFE>3</span><span class=cF0>
<a name="l35"></a>#</span><span class=cF1>define</span><span class=cF0> MD_MOVE </span><span class=cFE>4</span><span class=cF0>
<a name="l36"></a>#</span><span class=cF1>define</span><span class=cF0> MD_DELETE </span><span class=cFE>5</span><span class=cF0>
<a name="l37"></a>#</span><span class=cF1>define</span><span class=cF0> MD_MODES_NUM </span><span class=cFE>6</span><span class=cF0>
<a name="l38"></a>
<a name="l39"></a></span><span class=cF9>CColorROPU32</span><span class=cF0> mode_colors[MD_MODES_NUM] = {</span><span class=cF3>BROWN</span><span class=cF0>, </span><span class=cF3>LTGRAY</span><span class=cF0>, </span><span class=cF3>DKGRAY</span><span class=cF0>, </span><span class=cF3>RED</span><span class=cF0>, </span><span class=cF3>PURPLE</span><span class=cF0>, </span><span class=cF3>RED</span><span class=cF0>};
<a name="l40"></a></span><span class=cF5>DefineListLoad</span><span class=cF0>(</span><span class=cF6>&quot;ST_SPAN_MODES&quot;</span><span class=cF0>, </span><span class=cF6>&quot;Mass\0Concrete\0Steel\0Wire\0Move\0Delete\0&quot;</span><span class=cF0>);
<a name="l41"></a>
<a name="l42"></a></span><span class=cF1>class</span><span class=cF0> SpanAnimateStruct
<a name="l43"></a>{
<a name="l44"></a> </span><span class=cF1>U8</span><span class=cF0> *saved_ode;
<a name="l45"></a> </span><span class=cF1>F64</span><span class=cF0> elapsed_t, start_wall_t;
<a name="l46"></a>
<a name="l47"></a>} a;
<a name="l48"></a>
<a name="l49"></a></span><span class=cF1>extern</span><span class=cF0> MyMass *PlaceMass(</span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y);
<a name="l50"></a></span><span class=cF1>extern</span><span class=cF0> </span><span class=cF1>F64</span><span class=cF0> SpanTime();
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