ZealOS/docs/Demo/Graphics/SpriteRaw.CC.html
TomAwezome 22e3d8f06e Clean up E1000 Driver.
Remove some palettes.
Add PaletteSetSlate.
Change all gr_palette_std to gr32_palette_std.
Change all CBGR48 to CBGR24.
2021-07-28 22:20:15 -04:00

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<!DOCTYPE HTML>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
<meta name="generator" content="ZealOS V0.11">
<style type="text/css">
body {background-color:#fef1f0;}
.cF0{color:#000000;background-color:#fef1f0;}
.cF1{color:#0148a4;background-color:#fef1f0;}
.cF2{color:#3b7901;background-color:#fef1f0;}
.cF3{color:#057c7e;background-color:#fef1f0;}
.cF4{color:#bb2020;background-color:#fef1f0;}
.cF5{color:#9e42ae;background-color:#fef1f0;}
.cF6{color:#b57901;background-color:#fef1f0;}
.cF7{color:#b2b6af;background-color:#fef1f0;}
.cF8{color:#555753;background-color:#fef1f0;}
.cF9{color:#678fbb;background-color:#fef1f0;}
.cFA{color:#82bc49;background-color:#fef1f0;}
.cFB{color:#0097a2;background-color:#fef1f0;}
.cFC{color:#e26a6a;background-color:#fef1f0;}
.cFD{color:#c671bc;background-color:#fef1f0;}
.cFE{color:#c7ab00;background-color:#fef1f0;}
.cFF{color:#fef1f0;background-color:#fef1f0;}
</style>
</head>
<body>
<pre style="font-family:monospace;font-size:12pt">
<a name="l1"></a><span class=cF2>//Normally, you make sprites with &lt;CTRL-r&gt;.</span><span class=cF0>
<a name="l2"></a></span><span class=cF2>//This shows how to build a sprite by hand.</span><span class=cF0>
<a name="l3"></a></span><span class=cF2>//See </span><span class=cF9><u>::/Apps/GrModels</u></span><span class=cF2>.</span><span class=cF0>
<a name="l4"></a>
<a name="l5"></a></span><span class=cF1>class</span><span class=cF0> MySprite
<a name="l6"></a>{ </span><span class=cF2>// See </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Gr/Gr.HH.html#l130"><span class=cF4>Sprite Elem Types</span></a><span class=cF0>
<a name="l7"></a> </span><span class=cF9>CSpriteColor</span><span class=cF0> color;
<a name="l8"></a> </span><span class=cF9>CSpritePtPt</span><span class=cF0> line1;
<a name="l9"></a> </span><span class=cF9>CSpritePtPt</span><span class=cF0> line2;
<a name="l10"></a> </span><span class=cF9>CSpritePtPt</span><span class=cF0> line3;
<a name="l11"></a> </span><span class=cF9>CSpritePt</span><span class=cF0> fill;
<a name="l12"></a> </span><span class=cF9>CSpriteBase</span><span class=cF0> </span><span class=cF1>end</span><span class=cF0>;
<a name="l13"></a>};
<a name="l14"></a>
<a name="l15"></a>
<a name="l16"></a></span><span class=cF1>U0</span><span class=cF0> SpriteRawDemo()
<a name="l17"></a>{
<a name="l18"></a> MySprite s;
<a name="l19"></a>
<a name="l20"></a> </span><span class=cF5>MemSet</span><span class=cF0>(&amp;s, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>s</span><span class=cF7>)</span><span class=cF0>);
<a name="l21"></a> s.color.type = </span><span class=cF3>SPT_COLOR</span><span class=cF0>;
<a name="l22"></a> s.color.color = </span><span class=cF3>GREEN</span><span class=cF0>;
<a name="l23"></a>
<a name="l24"></a> s.line1.type = </span><span class=cF3>SPT_LINE</span><span class=cF0>;
<a name="l25"></a> s.line1.x2 = </span><span class=cFE>100</span><span class=cF0>;
<a name="l26"></a> s.line1.y2 = </span><span class=cFE>50</span><span class=cF0>;
<a name="l27"></a>
<a name="l28"></a> s.line2.type = </span><span class=cF3>SPT_LINE</span><span class=cF0>;
<a name="l29"></a> s.line2.x2 = </span><span class=cFE>50</span><span class=cF0>;
<a name="l30"></a> s.line2.y2 = </span><span class=cFE>100</span><span class=cF0>;
<a name="l31"></a>
<a name="l32"></a> s.line3.type = </span><span class=cF3>SPT_LINE</span><span class=cF0>;
<a name="l33"></a> s.line3.x1 = </span><span class=cFE>100</span><span class=cF0>;
<a name="l34"></a> s.line3.y1 = </span><span class=cFE>50</span><span class=cF0>;
<a name="l35"></a> s.line3.x2 = </span><span class=cFE>50</span><span class=cF0>;
<a name="l36"></a> s.line3.y2 = </span><span class=cFE>100</span><span class=cF0>;
<a name="l37"></a>
<a name="l38"></a> s.fill.type = </span><span class=cF3>SPT_FLOOD_FILL</span><span class=cF0>;
<a name="l39"></a> s.fill.x1 = </span><span class=cFE>20</span><span class=cF0>;
<a name="l40"></a> s.fill.y1 = </span><span class=cFE>20</span><span class=cF0>;
<a name="l41"></a>
<a name="l42"></a> s.</span><span class=cF1>end</span><span class=cF0>.type = </span><span class=cF3>SPT_END</span><span class=cF0>;
<a name="l43"></a>
<a name="l44"></a> </span><span class=cF5>Sprite</span><span class=cF0>(&amp;s);
<a name="l45"></a> </span><span class=cF6>&quot;%h13c&quot;</span><span class=cF0>, </span><span class=cF6>'\n'</span><span class=cF0>;
<a name="l46"></a>}
<a name="l47"></a>
<a name="l48"></a>SpriteRawDemo;
</span></pre></body>
</html>