mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-30 17:26:31 +00:00
22e3d8f06e
Remove some palettes. Add PaletteSetSlate. Change all gr_palette_std to gr32_palette_std. Change all CBGR48 to CBGR24.
70 lines
4.7 KiB
HTML
Executable file
70 lines
4.7 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.11">
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<style type="text/css">
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body {background-color:#fef1f0;}
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.cF0{color:#000000;background-color:#fef1f0;}
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.cF1{color:#0148a4;background-color:#fef1f0;}
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.cF2{color:#3b7901;background-color:#fef1f0;}
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.cF3{color:#057c7e;background-color:#fef1f0;}
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.cF4{color:#bb2020;background-color:#fef1f0;}
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.cF5{color:#9e42ae;background-color:#fef1f0;}
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.cF6{color:#b57901;background-color:#fef1f0;}
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.cF7{color:#b2b6af;background-color:#fef1f0;}
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.cF8{color:#555753;background-color:#fef1f0;}
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.cF9{color:#678fbb;background-color:#fef1f0;}
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.cFA{color:#82bc49;background-color:#fef1f0;}
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.cFB{color:#0097a2;background-color:#fef1f0;}
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.cFC{color:#e26a6a;background-color:#fef1f0;}
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.cFD{color:#c671bc;background-color:#fef1f0;}
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.cFE{color:#c7ab00;background-color:#fef1f0;}
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.cFF{color:#fef1f0;background-color:#fef1f0;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF0>
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<a name="l2"></a></span><span class=cFA>
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<a name="l3"></a><1>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l4"></a>
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<a name="l5"></a></span><span class=cFA>
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<a name="l6"></a><2>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l7"></a>
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<a name="l8"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task, </span><span class=cF9>CDC</span><span class=cF0> *dc)
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<a name="l9"></a>{
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<a name="l10"></a> </span><span class=cF9>I64</span><span class=cF0> x, y;
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<a name="l11"></a>
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<a name="l12"></a> x = </span><span class=cFB>mouse</span><span class=cF0>.pos.x - task->pix_left;
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<a name="l13"></a> y = </span><span class=cFB>mouse</span><span class=cF0>.pos.y - task->pix_top;
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<a name="l14"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, x, y, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA><1></span><span class=cF0>);
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<a name="l15"></a>
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<a name="l16"></a> x = task->pix_width >> </span><span class=cFE>1</span><span class=cF0>;
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<a name="l17"></a> y = task->pix_height >> </span><span class=cFE>1</span><span class=cF0>;
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<a name="l18"></a>
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<a name="l19"></a> dc->color = </span><span class=cF3>ROP_COLLISION</span><span class=cF0>;
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<a name="l20"></a> dc->bkcolor = </span><span class=cF3>WHITE</span><span class=cF0>;
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<a name="l21"></a> dc->collision_count = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l22"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, x, y, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA><1></span><span class=cF0>);
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<a name="l23"></a>
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<a name="l24"></a> dc->color = </span><span class=cF3>ROP_EQU</span><span class=cF0>;
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<a name="l25"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF7>(</span><span class=cF0>task->pix_height - </span><span class=cF3>FONT_HEIGHT</span><span class=cF7>)</span><span class=cF0> >> </span><span class=cFE>1</span><span class=cF0>, </span><span class=cF6>"Collisions:%d"</span><span class=cF0>, dc->collision_count);
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<a name="l26"></a>
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<a name="l27"></a> </span><span class=cF1>if</span><span class=cF0> (!dc->collision_count)
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<a name="l28"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, x, y, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA><1></span><span class=cF0>);
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<a name="l29"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l30"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, x, y, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA><2></span><span class=cF0>);
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<a name="l31"></a>}
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<a name="l32"></a>
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<a name="l33"></a></span><span class=cF1>U0</span><span class=cF0> Collision()
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<a name="l34"></a>{
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<a name="l35"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.CC.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
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<a name="l36"></a> </span><span class=cF5>Fs</span><span class=cF0>->draw_it = &</span><span class=cF5>DrawIt</span><span class=cF0>;
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<a name="l37"></a> </span><span class=cF5>PressAKey</span><span class=cF0>;
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<a name="l38"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
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<a name="l39"></a>}
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<a name="l40"></a>
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<a name="l41"></a>Collision;
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</span></pre></body>
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</html>
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