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https://github.com/Zeal-Operating-System/ZealOS.git
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2ea6956433
Restructure network stack to use new Interrupt methods instead of hard-coded IRQ numbers. Add line count update into build process. Add progress bars to HTML generation and DoDistro. Clear Network Log border_doc. Fix font chars. Clean up some lingering unconverted variable and directory names. Remove word-wrap DolDoc tag from Clementine bible because of CPU spikes.
37 lines
2.6 KiB
HTML
Executable file
37 lines
2.6 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.07">
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<style type="text/css">
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body {background-color:#000000;}
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.cF0{color:#ffffff;background-color:#000000;}
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.cF1{color:#3465a4;background-color:#000000;}
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.cF2{color:#4e9a06;background-color:#000000;}
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.cF3{color:#06989a;background-color:#000000;}
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.cF4{color:#a24444;background-color:#000000;}
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.cF5{color:#75507b;background-color:#000000;}
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.cF6{color:#ce982f;background-color:#000000;}
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.cF7{color:#bcc0b9;background-color:#000000;}
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.cF8{color:#555753;background-color:#000000;}
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.cF9{color:#729fcf;background-color:#000000;}
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.cFA{color:#82bc49;background-color:#000000;}
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.cFB{color:#34e2e2;background-color:#000000;}
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.cFC{color:#ac3535;background-color:#000000;}
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.cFD{color:#ad7fa8;background-color:#000000;}
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.cFE{color:#fce94f;background-color:#000000;}
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.cFF{color:#000000;background-color:#000000;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF0>ZealOS has an advanced algorithm for integrating ordinary differential equations suitable for use in video games. (Not
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<a name="l2"></a>scientific work.) It also has some support for systems of masses and springs, to save you some work.
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<a name="l3"></a>
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<a name="l4"></a>See </span><a href="https://tomawezome.github.io/ZealOS/Kernel/KernelA.HH.html#l281"><span class=cF4>CMathODE</span></a><span class=cF0> and </span><a href="https://tomawezome.github.io/ZealOS/System/MathODE.CC.html#l628"><span class=cF4>ODEsUpdate</span></a><span class=cF0> for an overview.
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<a name="l5"></a>See </span><a href="https://tomawezome.github.io/ZealOS/System/MathODE.CC.html#l431"><span class=cF4>ODECallDerivative</span></a><span class=cF0> to see what support there is for masses and springs.
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<a name="l6"></a>
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<a name="l7"></a>See </span><a href="https://tomawezome.github.io/ZealOS/Demo/Games/Whap.CC.html#l1"><span class=cF4>::/Demo/Games/Whap.CC</span></a><span class=cF0>, </span><a href="https://tomawezome.github.io/ZealOS/Demo/Games/Rocket.CC.html#l1"><span class=cF4>::/Demo/Games/Rocket.CC</span></a><span class=cF0>, </span><a href="https://tomawezome.github.io/ZealOS/Demo/Games/MassSpring.CC.html#l1"><span class=cF4>::/Demo/Games/MassSpring.CC</span></a><span class=cF0>, </span><a href="https://tomawezome.github.io/ZealOS/Apps/Span/SpanMain.CC.html#l1"><span class=cF4>::/Apps/Span/SpanMain.CC</span></a><span class=cF0> or </span><span class=cF4>
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<a name="l8"></a></span><a href="https://tomawezome.github.io/ZealOS/Apps/X-Caliber/X-Caliber.CC.html#l1"><span class=cF4>::/Apps/X-Caliber/X-Caliber.CC</span></a><span class=cF0>.
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</span></pre></body>
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</html>
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