mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2025-01-01 02:06:32 +00:00
1b75d91002
Add arg to SATARep to specify drive types to show. Add checks in AHCIPortInit to verify port signatures, add helper method to get signatures from port.
380 lines
30 KiB
HTML
Executable file
380 lines
30 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.13">
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF5>RegDefault</span><span class=cF0>(</span><span class=cF6>"ZealOS/ZoneOut"</span><span class=cF0>, </span><span class=cF6>"F64 best_score=9999;\n"</span><span class=cF0>);
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<a name="l2"></a></span><span class=cF5>RegExe</span><span class=cF0>(</span><span class=cF6>"ZealOS/ZoneOut"</span><span class=cF0>);
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<a name="l13"></a> </span><span class=cFA><1>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l38"></a> </span><span class=cFA><2>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l52"></a> </span><span class=cFA><3>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l53"></a></span><span class=cFA>
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<a name="l54"></a>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l65"></a>#</span><span class=cF1>define</span><span class=cF0> THEM_NUM </span><span class=cFE>10</span><span class=cF0>
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<a name="l66"></a>
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<a name="l67"></a></span><span class=cF1>class</span><span class=cF0> Obj
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<a name="l68"></a>{
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<a name="l69"></a> Obj *next, *last;
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<a name="l70"></a> </span><span class=cF1>F64</span><span class=cF0> t0, theta;
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<a name="l71"></a> </span><span class=cF9>I64</span><span class=cF0> x, y, z;
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<a name="l72"></a> </span><span class=cF1>Bool</span><span class=cF0> hit, pad[</span><span class=cFE>7</span><span class=cF0>];
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<a name="l73"></a>
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<a name="l74"></a>} us, them[THEM_NUM], shots;
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<a name="l75"></a>
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<a name="l76"></a></span><span class=cF9>I64</span><span class=cF0> num_them;
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<a name="l77"></a></span><span class=cF1>F64</span><span class=cF0> t0, tf;
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<a name="l78"></a>
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<a name="l79"></a>#</span><span class=cF1>define</span><span class=cF0> SCREEN_SCALE </span><span class=cFE>512</span><span class=cF0>
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<a name="l80"></a>#</span><span class=cF1>define</span><span class=cF0> TANK_HEIGHT </span><span class=cFE>32</span><span class=cF0>
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<a name="l81"></a>
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<a name="l82"></a></span><span class=cF1>U0</span><span class=cF0> ZOTransform(</span><span class=cF9>CDC</span><span class=cF0> *dc, </span><span class=cF9>I64</span><span class=cF0> *x, </span><span class=cF9>I64</span><span class=cF0> *y, </span><span class=cF9>I64</span><span class=cF0> *z)
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<a name="l83"></a>{
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<a name="l84"></a> </span><span class=cF9>I64</span><span class=cF0> zz;
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<a name="l85"></a>
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<a name="l86"></a> </span><span class=cF5>Mat4x4MulXYZ</span><span class=cF0>(dc->r, x, y, z);
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<a name="l87"></a> zz = *z;
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<a name="l88"></a> </span><span class=cF1>if</span><span class=cF0> (zz < </span><span class=cFE>1</span><span class=cF0>)
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<a name="l89"></a> zz = </span><span class=cFE>1</span><span class=cF0>;
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<a name="l90"></a> *x = SCREEN_SCALE / </span><span class=cFE>2</span><span class=cF0> * *x / zz;
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<a name="l91"></a> *y = SCREEN_SCALE / </span><span class=cFE>2</span><span class=cF0> * (*y + TANK_HEIGHT) / zz;
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<a name="l92"></a> *x += dc->x;
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<a name="l93"></a> *y += dc->y;
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<a name="l94"></a> *z += dc->z;
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<a name="l95"></a>}
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<a name="l96"></a>
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<a name="l97"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task, </span><span class=cF9>CDC</span><span class=cF0> *dc)
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<a name="l98"></a>{
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<a name="l99"></a> Obj *tmpo;
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<a name="l100"></a> </span><span class=cF9>I64</span><span class=cF0> i, dd, y, w = task->pix_width, h = task->pix_height, cx = w >> </span><span class=cFE>1</span><span class=cF0>, cy = h >> </span><span class=cFE>1</span><span class=cF0>;
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<a name="l101"></a> </span><span class=cF1>U8</span><span class=cF0> *img;
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<a name="l102"></a> </span><span class=cF1>F64</span><span class=cF0> tt, theta;
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<a name="l103"></a>
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<a name="l104"></a> theta = </span><span class=cFE>640</span><span class=cF0> * </span><span class=cF5>Wrap</span><span class=cF0>(</span><span class=cFE>2</span><span class=cF0> * us.theta) / </span><span class=cF3>pi</span><span class=cF0>;
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<a name="l105"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, theta - </span><span class=cFE>1280</span><span class=cF0>, </span><span class=cFE>90</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA><4></span><span class=cF0>);
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<a name="l106"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, theta, </span><span class=cFE>90</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA><4></span><span class=cF0>);
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<a name="l107"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, theta + </span><span class=cFE>1280</span><span class=cF0>, </span><span class=cFE>90</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA><4></span><span class=cF0>);
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<a name="l108"></a>
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<a name="l109"></a> </span><span class=cF5>DCDepthBufAlloc</span><span class=cF0>(dc);
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<a name="l110"></a> dc->transform = &ZOTransform;
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<a name="l111"></a> dc->x = cx;
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<a name="l112"></a> dc->y = cy;
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<a name="l113"></a> </span><span class=cF5>Mat4x4TranslationEqu</span><span class=cF0>(dc->r, -us.x, -us.y, -us.z);
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<a name="l114"></a> </span><span class=cF5>Mat4x4RotY</span><span class=cF0>(dc->r, us.theta - </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>);
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<a name="l115"></a> </span><span class=cF5>Mat4x4RotX</span><span class=cF0>(dc->r, </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>16</span><span class=cF0>);
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<a name="l116"></a>
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<a name="l117"></a> dc->flags |= </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>;
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<a name="l118"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < THEM_NUM; i++)
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<a name="l119"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l120"></a> y = them[i].y;
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<a name="l121"></a> tmpo = shots.next;
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<a name="l122"></a> </span><span class=cF1>while</span><span class=cF0> (tmpo != &shots)
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<a name="l123"></a> {
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<a name="l124"></a> dd = </span><span class=cF5>SqrI64</span><span class=cF0>(them[i].x - tmpo->x) + </span><span class=cF5>SqrI64</span><span class=cF0>(them[i].z - tmpo->z);
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<a name="l125"></a> </span><span class=cF1>if</span><span class=cF0> (dd < SCREEN_SCALE / </span><span class=cFE>2</span><span class=cF0> * SCREEN_SCALE / </span><span class=cFE>2</span><span class=cF0>)
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<a name="l126"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l127"></a> y -= </span><span class=cF5>Sqrt</span><span class=cF0>(dd);
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<a name="l128"></a> </span><span class=cF1>if</span><span class=cF0> (!them[i].hit)
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<a name="l129"></a> {
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<a name="l130"></a> them[i].hit = </span><span class=cF3>TRUE</span><span class=cF0>;
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<a name="l131"></a> </span><span class=cF1>if</span><span class=cF0> (!--num_them)
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<a name="l132"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l133"></a> tf = </span><span class=cF5>tS</span><span class=cF0>;
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<a name="l134"></a> </span><span class=cF1>if</span><span class=cF0> (tf - t0 < best_score)
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<a name="l135"></a> best_score = tf - t0;
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<a name="l136"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l137"></a> }
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<a name="l138"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l139"></a> tmpo = tmpo->next;
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<a name="l140"></a> }
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<a name="l141"></a> </span><span class=cF1>if</span><span class=cF0> (them[i].hit)
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<a name="l142"></a> img = </span><span class=cFA><2></span><span class=cF0>;
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<a name="l143"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l144"></a> img = </span><span class=cFA><1></span><span class=cF0>;
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<a name="l145"></a> </span><span class=cF5>Sprite3YB</span><span class=cF0>(dc, them[i].x, y, them[i].z, img, -them[i].theta);
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<a name="l146"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l147"></a> tmpo = shots.next;
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<a name="l148"></a> </span><span class=cF1>while</span><span class=cF0> (tmpo != &shots)
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<a name="l149"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l150"></a> </span><span class=cF5>Sprite3YB</span><span class=cF0>(dc, tmpo->x, tmpo->y, tmpo->z, </span><span class=cFA><3></span><span class=cF0>, -tmpo->theta);
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<a name="l151"></a> tmpo = tmpo->next;
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<a name="l152"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l153"></a> dc->flags &= ~</span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>;
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<a name="l154"></a> dc->color = </span><span class=cF3>LTGREEN</span><span class=cF0>;
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<a name="l155"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, cx - </span><span class=cFE>5</span><span class=cF0>, cy, cx + </span><span class=cFE>5</span><span class=cF0>, cy);
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<a name="l156"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, cx, cy - </span><span class=cFE>5</span><span class=cF0>, cx, cy + </span><span class=cFE>5</span><span class=cF0>);
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<a name="l157"></a> </span><span class=cF1>if</span><span class=cF0> (tf)
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<a name="l158"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l159"></a> dc->color = </span><span class=cF3>RED</span><span class=cF0>;
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<a name="l160"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Blink</span><span class=cF0>)
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<a name="l161"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc, cx - </span><span class=cF7>(</span><span class=cF3>FONT_WIDTH</span><span class=cF0> * </span><span class=cFE>14</span><span class=cF7>)</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>, cy - </span><span class=cF3>FONT_HEIGHT</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>, </span><span class=cF6>"Game Completed"</span><span class=cF0>);
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<a name="l162"></a> tt = tf;
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<a name="l163"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l164"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l165"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l166"></a> dc->color = </span><span class=cF3>BLACK</span><span class=cF0>;
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<a name="l167"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, cx - </span><span class=cFE>5</span><span class=cF0>, cy, cx + </span><span class=cFE>5</span><span class=cF0>, cy);
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<a name="l168"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, cx, cy - </span><span class=cFE>5</span><span class=cF0>, cx, cy + </span><span class=cFE>5</span><span class=cF0>);
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<a name="l169"></a> tt = </span><span class=cF5>tS</span><span class=cF0>;
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<a name="l170"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l171"></a> dc->color = </span><span class=cF3>BLACK</span><span class=cF0>;
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<a name="l172"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF6>"Enemy:%d Time:%3.2f Best:%3.2f"</span><span class=cF0>, num_them, tt - t0, best_score);
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<a name="l173"></a>}
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<a name="l174"></a>
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<a name="l175"></a></span><span class=cF1>U0</span><span class=cF0> Fire()
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<a name="l176"></a>{
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<a name="l177"></a> Obj *tmpo = </span><span class=cF5>MAlloc</span><span class=cF0>(</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>Obj</span><span class=cF7>)</span><span class=cF0>);
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<a name="l178"></a>
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<a name="l179"></a> tmpo->x = us.x;
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<a name="l180"></a> tmpo->y = TANK_HEIGHT;
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<a name="l181"></a> tmpo->z = us.z;
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<a name="l182"></a> tmpo->theta = us.theta;
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<a name="l183"></a> tmpo->t0 = </span><span class=cF5>tS</span><span class=cF0>;
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<a name="l184"></a> </span><span class=cF5>QueueInsert</span><span class=cF0>(tmpo, shots.last);
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<a name="l185"></a>}
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<a name="l186"></a>
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<a name="l187"></a></span><span class=cF1>U0</span><span class=cF0> MoveUs(</span><span class=cF1>F64</span><span class=cF0> theta)
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<a name="l188"></a>{
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<a name="l189"></a> us.x += </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>1</span><span class=cF0> * SCREEN_SCALE * </span><span class=cF5>Cos</span><span class=cF0>(theta);
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<a name="l190"></a> us.z += </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>1</span><span class=cF0> * SCREEN_SCALE * </span><span class=cF5>Sin</span><span class=cF0>(theta);
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<a name="l191"></a>}
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<a name="l192"></a>
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<a name="l193"></a></span><span class=cF1>U0</span><span class=cF0> AnimateTask(</span><span class=cF9>I64</span><span class=cF0>)
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<a name="l194"></a>{
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<a name="l195"></a> </span><span class=cF9>I64</span><span class=cF0> i;
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<a name="l196"></a> Obj *tmpo, *tmpo1;
|
|
<a name="l197"></a>
|
|
<a name="l198"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
|
|
<a name="l199"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l200"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < THEM_NUM; i++)
|
|
<a name="l201"></a> {
|
|
<a name="l202"></a> them[i].x += SCREEN_SCALE / </span><span class=cFE>32</span><span class=cF0> * </span><span class=cF5>Cos</span><span class=cF0>(them[i].theta);
|
|
<a name="l203"></a> them[i].z += SCREEN_SCALE / </span><span class=cFE>32</span><span class=cF0> * </span><span class=cF5>Sin</span><span class=cF0>(them[i].theta);
|
|
<a name="l204"></a> them[i].theta += </span><span class=cF5>Rand</span><span class=cF0> / </span><span class=cFE>100</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l205"></a> }
|
|
<a name="l206"></a> tmpo = shots.next;
|
|
<a name="l207"></a> </span><span class=cF1>while</span><span class=cF0> (tmpo != &shots)
|
|
<a name="l208"></a> {
|
|
<a name="l209"></a> tmpo1 = tmpo->next;
|
|
<a name="l210"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>tS</span><span class=cF0> - tmpo->t0 > </span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>)
|
|
<a name="l211"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l212"></a> </span><span class=cF5>QueueRemove</span><span class=cF0>(tmpo);
|
|
<a name="l213"></a> </span><span class=cF5>Free</span><span class=cF0>(tmpo);
|
|
<a name="l214"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l215"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l216"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l217"></a> tmpo->x += </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>25</span><span class=cF0> * SCREEN_SCALE *</span><span class=cF5>Cos</span><span class=cF0>(tmpo->theta);
|
|
<a name="l218"></a> tmpo->z += </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>25</span><span class=cF0> * SCREEN_SCALE * </span><span class=cF5>Sin</span><span class=cF0>(tmpo->theta);
|
|
<a name="l219"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l220"></a> tmpo = tmpo1;
|
|
<a name="l221"></a> }
|
|
<a name="l222"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>20</span><span class=cF0>);
|
|
<a name="l223"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l224"></a>}
|
|
<a name="l225"></a>
|
|
<a name="l226"></a></span><span class=cF1>U0</span><span class=cF0> Init()
|
|
<a name="l227"></a>{
|
|
<a name="l228"></a> </span><span class=cF9>I64</span><span class=cF0> i;
|
|
<a name="l229"></a>
|
|
<a name="l230"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
|
|
<a name="l231"></a> </span><span class=cF6>"$BG, LTCYAN$%h12c"</span><span class=cF0>, </span><span class=cF6>'\n'</span><span class=cF0>;
|
|
<a name="l232"></a> </span><span class=cF5>QueueInit</span><span class=cF0>(&shots);
|
|
<a name="l233"></a> </span><span class=cF5>MemSet</span><span class=cF0>(&us, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>us</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l234"></a> </span><span class=cF5>MemSet</span><span class=cF0>(them, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>them</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l235"></a> num_them = THEM_NUM;
|
|
<a name="l236"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < THEM_NUM; i++)
|
|
<a name="l237"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l238"></a> them[i].x = </span><span class=cFE>10000</span><span class=cF0> * </span><span class=cF5>Rand</span><span class=cF0> - </span><span class=cFE>5000</span><span class=cF0>;
|
|
<a name="l239"></a> them[i].z = </span><span class=cFE>10000</span><span class=cF0> * </span><span class=cF5>Rand</span><span class=cF0> - </span><span class=cFE>5000</span><span class=cF0>;
|
|
<a name="l240"></a> them[i].theta = </span><span class=cFE>2</span><span class=cF0> * </span><span class=cF3>pi</span><span class=cF0> * </span><span class=cF5>Rand</span><span class=cF0>;
|
|
<a name="l241"></a> them[i].hit = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l242"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l243"></a> tf = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l244"></a> t0 = </span><span class=cF5>tS</span><span class=cF0>;
|
|
<a name="l245"></a>}
|
|
<a name="l246"></a>
|
|
<a name="l247"></a></span><span class=cF1>U0</span><span class=cF0> CleanUp()
|
|
<a name="l248"></a>{
|
|
<a name="l249"></a> </span><span class=cF5>QueueDel</span><span class=cF0>(&shots, </span><span class=cF3>TRUE</span><span class=cF0>);
|
|
<a name="l250"></a>}
|
|
<a name="l251"></a>
|
|
<a name="l252"></a></span><span class=cF1>U0</span><span class=cF0> SongTask(</span><span class=cF9>I64</span><span class=cF0>)
|
|
<a name="l253"></a>{</span><span class=cF2>//Randomly generate (by God :-)</span><span class=cF0>
|
|
<a name="l254"></a> </span><span class=cF5>Fs</span><span class=cF0>->task_end_cb = &</span><span class=cF5>SoundTaskEndCB</span><span class=cF0>;
|
|
<a name="l255"></a> </span><span class=cF5>MusicSettingsReset</span><span class=cF0>;
|
|
<a name="l256"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
|
|
<a name="l257"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l258"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>"5sD4B5D4B5qEsG4B5G4B5eD4GsB5F4B5FeD4A5qFG"</span><span class=cF0>);
|
|
<a name="l259"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>"5sD4B5D4B5qEsG4B5G4B5eD4GsB5F4B5FeD4A5qFG"</span><span class=cF0>);
|
|
<a name="l260"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>"5eGDsFGFGqDE4eB5E4sG5D4G5DqF4sGAGA"</span><span class=cF0>);
|
|
<a name="l261"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>"5eGDsFGFGqDE4eB5E4sG5D4G5DqF4sGAGA"</span><span class=cF0>);
|
|
<a name="l262"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l263"></a>}
|
|
<a name="l264"></a>
|
|
<a name="l265"></a></span><span class=cF1>U0</span><span class=cF0> ZoneOut()
|
|
<a name="l266"></a>{
|
|
<a name="l267"></a> </span><span class=cF9>I64</span><span class=cF0> sc;
|
|
<a name="l268"></a>
|
|
<a name="l269"></a> </span><span class=cF5>PopUpOk</span><span class=cF0>( </span><span class=cF6>"Terry refused to rip-off the original\n"</span><span class=cF0>
|
|
<a name="l270"></a> </span><span class=cF6>"so this is intentionally crappy\n"</span><span class=cF0>
|
|
<a name="l271"></a> </span><span class=cF6>"and included for demonstration\n"</span><span class=cF0>
|
|
<a name="l272"></a> </span><span class=cF6>"purposes.\n\n"</span><span class=cF0>
|
|
<a name="l273"></a> </span><span class=cF6>"Write games, don't play them.\n"</span><span class=cF0>);
|
|
<a name="l274"></a>
|
|
<a name="l275"></a> </span><span class=cF5>MenuPush</span><span class=cF0>( </span><span class=cF6>"File {"</span><span class=cF0>
|
|
<a name="l276"></a> </span><span class=cF6>" Abort(,CH_SHIFT_ESC);"</span><span class=cF0>
|
|
<a name="l277"></a> </span><span class=cF6>" Exit(,CH_ESC);"</span><span class=cF0>
|
|
<a name="l278"></a> </span><span class=cF6>"}"</span><span class=cF0>
|
|
<a name="l279"></a> </span><span class=cF6>"Play {"</span><span class=cF0>
|
|
<a name="l280"></a> </span><span class=cF6>" Restart(,'\n');"</span><span class=cF0>
|
|
<a name="l281"></a> </span><span class=cF6>" Fwd(,,SC_CURSOR_UP);"</span><span class=cF0>
|
|
<a name="l282"></a> </span><span class=cF6>" Bwd(,,SC_CURSOR_DOWN);"</span><span class=cF0>
|
|
<a name="l283"></a> </span><span class=cF6>" Left(,,SC_CURSOR_LEFT);"</span><span class=cF0>
|
|
<a name="l284"></a> </span><span class=cF6>" Right(,,SC_CURSOR_RIGHT);"</span><span class=cF0>
|
|
<a name="l285"></a> </span><span class=cF6>" Fire(,CH_SPACE);"</span><span class=cF0>
|
|
<a name="l286"></a> </span><span class=cF6>"}"</span><span class=cF0>
|
|
<a name="l287"></a> );
|
|
<a name="l288"></a>
|
|
<a name="l289"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.CC.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
|
|
<a name="l290"></a> </span><span class=cF5>Fs</span><span class=cF0>->text_attr = </span><span class=cF3>YELLOW</span><span class=cF0> << </span><span class=cFE>4</span><span class=cF0> + </span><span class=cF3>WHITE</span><span class=cF0>;
|
|
<a name="l291"></a> </span><span class=cF5>AutoComplete</span><span class=cF0>;
|
|
<a name="l292"></a> </span><span class=cF5>WinBorder</span><span class=cF0>;
|
|
<a name="l293"></a> </span><span class=cF5>WinMax</span><span class=cF0>;
|
|
<a name="l294"></a> </span><span class=cF5>DocCursor</span><span class=cF0>;
|
|
<a name="l295"></a> Init;
|
|
<a name="l296"></a> </span><span class=cF5>Fs</span><span class=cF0>->animate_task = </span><span class=cF5>Spawn</span><span class=cF0>(&AnimateTask, </span><span class=cF3>NULL</span><span class=cF0>, </span><span class=cF6>"Animate"</span><span class=cF0>,, </span><span class=cF5>Fs</span><span class=cF0>);
|
|
<a name="l297"></a> </span><span class=cF5>Fs</span><span class=cF0>->song_task = </span><span class=cF5>Spawn</span><span class=cF0>(&SongTask, </span><span class=cF3>NULL</span><span class=cF0>, </span><span class=cF6>"Song"</span><span class=cF0>,, </span><span class=cF5>Fs</span><span class=cF0>);
|
|
<a name="l298"></a> </span><span class=cF5>Fs</span><span class=cF0>->draw_it = &</span><span class=cF5>DrawIt</span><span class=cF0>;
|
|
<a name="l299"></a> </span><span class=cF1>try</span><span class=cF0>
|
|
<a name="l300"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l301"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
|
|
<a name="l302"></a> {
|
|
<a name="l303"></a> </span><span class=cF1>switch</span><span class=cF0> (</span><span class=cF5>KeyGet</span><span class=cF7>(</span><span class=cF0>&sc</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l304"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l305"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SPACE</span><span class=cF0>:
|
|
<a name="l306"></a> Fire;
|
|
<a name="l307"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l308"></a>
|
|
<a name="l309"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'\n'</span><span class=cF0>:
|
|
<a name="l310"></a> CleanUp;
|
|
<a name="l311"></a> Init;
|
|
<a name="l312"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l313"></a>
|
|
<a name="l314"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_ESC</span><span class=cF0>:
|
|
<a name="l315"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0>:
|
|
<a name="l316"></a> </span><span class=cF1>goto</span><span class=cF0> zo_done;
|
|
<a name="l317"></a>
|
|
<a name="l318"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cFE>0</span><span class=cF0>:
|
|
<a name="l319"></a> </span><span class=cF1>switch</span><span class=cF0> (sc.u8[</span><span class=cFE>0</span><span class=cF0>])
|
|
<a name="l320"></a> {
|
|
<a name="l321"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_RIGHT</span><span class=cF0>:
|
|
<a name="l322"></a> us.theta -= </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>256</span><span class=cF0>;
|
|
<a name="l323"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l324"></a>
|
|
<a name="l325"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_LEFT</span><span class=cF0>:
|
|
<a name="l326"></a> us.theta += </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>256</span><span class=cF0>;
|
|
<a name="l327"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l328"></a>
|
|
<a name="l329"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_UP</span><span class=cF0>:
|
|
<a name="l330"></a> MoveUs(us.theta);
|
|
<a name="l331"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l332"></a>
|
|
<a name="l333"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_DOWN</span><span class=cF0>:
|
|
<a name="l334"></a> MoveUs(us.theta + </span><span class=cF3>pi</span><span class=cF0>);
|
|
<a name="l335"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l336"></a> }
|
|
<a name="l337"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l338"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l339"></a> }
|
|
<a name="l340"></a>zo_done:
|
|
<a name="l341"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l342"></a> </span><span class=cF1>catch</span><span class=cF0>
|
|
<a name="l343"></a> </span><span class=cF5>PutExcept</span><span class=cF0>;
|
|
<a name="l344"></a> CleanUp;
|
|
<a name="l345"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
|
|
<a name="l346"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
|
|
<a name="l347"></a> </span><span class=cF5>MenuPop</span><span class=cF0>;
|
|
<a name="l348"></a> </span><span class=cF5>RegWrite</span><span class=cF0>(</span><span class=cF6>"ZealOS/ZoneOut"</span><span class=cF0>, </span><span class=cF6>"F64 best_score=%5.4f;\n"</span><span class=cF0>, best_score);
|
|
<a name="l349"></a>}
|
|
<a name="l350"></a>
|
|
<a name="l351"></a>ZoneOut;
|
|
</span></pre></body>
|
|
</html>
|