mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2025-01-01 02:06:32 +00:00
1b75d91002
Add arg to SATARep to specify drive types to show. Add checks in AHCIPortInit to verify port signatures, add helper method to get signatures from port.
258 lines
25 KiB
HTML
Executable file
258 lines
25 KiB
HTML
Executable file
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF0>#</span><span class=cF1>define</span><span class=cF0> THRUST </span><span class=cFE>100</span><span class=cF0>
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<a name="l2"></a>
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<a name="l3"></a></span><span class=cF1>Bool</span><span class=cF0> blast_off;
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<a name="l4"></a></span><span class=cF9>CMass</span><span class=cF0> m1, </span><span class=cF2>//Bottom of rocket</span><span class=cF0>
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<a name="l5"></a> m2; </span><span class=cF2>//Top of rocket</span><span class=cF0>
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<a name="l6"></a></span><span class=cF9>CSpring</span><span class=cF0> s;
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<a name="l7"></a>
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<a name="l8"></a>#</span><span class=cF1>define</span><span class=cF0> ROCKET_HEIGHT </span><span class=cFE>40</span><span class=cF0>
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<a name="l9"></a>#</span><span class=cF1>define</span><span class=cF0> GROUND_Y (</span><span class=cF3>GR_HEIGHT</span><span class=cF0> - </span><span class=cFE>3</span><span class=cF0> * </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>)
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<a name="l10"></a></span><span class=cB0>
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<a name="l11"></a>
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<a name="l12"></a> </span><span class=cBA><1>/* Graphics Not Rendered in HTML */</span><span class=cB0>
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<a name="l13"></a>
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<a name="l14"></a></span><span class=cF0>
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<a name="l15"></a>
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<a name="l16"></a>
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<a name="l17"></a>
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<a name="l18"></a>
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<a name="l19"></a>
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<a name="l20"></a>
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<a name="l21"></a>
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<a name="l22"></a>
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<a name="l23"></a>
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<a name="l24"></a>
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<a name="l25"></a>
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<a name="l26"></a>
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<a name="l27"></a>
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<a name="l28"></a></span><span class=cFA>
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<a name="l29"></a>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l30"></a>
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<a name="l31"></a></span><span class=cF9>CDC</span><span class=cF0> *dc2;
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<a name="l32"></a>
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<a name="l33"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task, </span><span class=cF9>CDC</span><span class=cF0> *dc)
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<a name="l34"></a>{
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<a name="l35"></a> </span><span class=cF9>I64</span><span class=cF0> i, x, y, cx = </span><span class=cF3>GR_WIDTH</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>, cy = GROUND_Y;
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<a name="l36"></a> </span><span class=cF1>Bool</span><span class=cF0> engine_on;
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<a name="l37"></a> </span><span class=cF1>F64</span><span class=cF0> nozzle_angle, theta = </span><span class=cF5>Arg</span><span class=cF0>(m2.x - m1.x, m2.y - m1.y);
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<a name="l38"></a>
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<a name="l39"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, GROUND_Y, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA><2></span><span class=cF0>);
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<a name="l40"></a>
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<a name="l41"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cFB>kbd</span><span class=cF0>.down_bitmap, </span><span class=cF3>SC_CURSOR_UP</span><span class=cF7>)</span><span class=cF0>)
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<a name="l42"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l43"></a> nozzle_angle = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l44"></a> engine_on = </span><span class=cF3>TRUE</span><span class=cF0>;
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<a name="l45"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l46"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cFB>kbd</span><span class=cF0>.down_bitmap, </span><span class=cF3>SC_CURSOR_LEFT</span><span class=cF7>)</span><span class=cF0>)
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<a name="l47"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l48"></a> nozzle_angle = </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>8</span><span class=cF0>;
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<a name="l49"></a> engine_on = </span><span class=cF3>TRUE</span><span class=cF0>;
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<a name="l50"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l51"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cFB>kbd</span><span class=cF0>.down_bitmap, </span><span class=cF3>SC_CURSOR_RIGHT</span><span class=cF7>)</span><span class=cF0>)
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<a name="l52"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l53"></a> nozzle_angle = -</span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>8</span><span class=cF0>;
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<a name="l54"></a> engine_on = </span><span class=cF3>TRUE</span><span class=cF0>;
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<a name="l55"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l56"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l57"></a> engine_on = </span><span class=cF3>FALSE</span><span class=cF0>;
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<a name="l58"></a>
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<a name="l59"></a> </span><span class=cF1>if</span><span class=cF0> (engine_on)
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<a name="l60"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l61"></a> x = m1.x - </span><span class=cFE>10</span><span class=cF0> * </span><span class=cF5>Cos</span><span class=cF0>(theta+nozzle_angle);
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<a name="l62"></a> y = m1.y - </span><span class=cFE>10</span><span class=cF0> * </span><span class=cF5>Sin</span><span class=cF0>(theta+nozzle_angle);
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<a name="l63"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFE>6</span><span class=cF0>; i++)
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<a name="l64"></a> {
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<a name="l65"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF7>(</span><span class=cF0>i ^ </span><span class=cFB>winmgr</span><span class=cF0>.updates</span><span class=cF7>)</span><span class=cF0> & </span><span class=cFE>1</span><span class=cF0>)
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<a name="l66"></a> dc->color = </span><span class=cF3>YELLOW</span><span class=cF0>;
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<a name="l67"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l68"></a> dc->color = </span><span class=cF3>RED</span><span class=cF0>;
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<a name="l69"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, cx + </span><span class=cF7>(</span><span class=cF0>m1.x + i * </span><span class=cF5>Cos</span><span class=cF0>(theta - </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>)</span><span class=cF7>)</span><span class=cF0>, cy - </span><span class=cF7>(</span><span class=cF0>m1.y + i * </span><span class=cF5>Sin</span><span class=cF0>(theta - </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>)</span><span class=cF7>)</span><span class=cF0>, cx + x, cy - y);
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<a name="l70"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, cx + </span><span class=cF7>(</span><span class=cF0>m1.x + i * </span><span class=cF5>Cos</span><span class=cF0>(theta + </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>)</span><span class=cF7>)</span><span class=cF0>, cy - </span><span class=cF7>(</span><span class=cF0>m1.y + i * </span><span class=cF5>Sin</span><span class=cF0>(theta + </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>)</span><span class=cF7>)</span><span class=cF0>, cx + x, cy - y);
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<a name="l71"></a> }
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<a name="l72"></a>
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<a name="l73"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFE>10</span><span class=cF0>; i++)
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<a name="l74"></a> {
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<a name="l75"></a> </span><span class=cF1>switch</span><span class=cF0> (</span><span class=cF5>RandU16</span><span class=cF0> & </span><span class=cFE>3</span><span class=cF0>)
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<a name="l76"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l77"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cFE>0</span><span class=cF0>: dc2->color = </span><span class=cF3>WHITE</span><span class=cF0>; </span><span class=cF1>break</span><span class=cF0>;
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<a name="l78"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cFE>1</span><span class=cF0>: dc2->color = </span><span class=cF3>LTGRAY</span><span class=cF0>; </span><span class=cF1>break</span><span class=cF0>;
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<a name="l79"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cFE>2</span><span class=cF0>: dc2->color = </span><span class=cF3>DKGRAY</span><span class=cF0>; </span><span class=cF1>break</span><span class=cF0>;
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<a name="l80"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cFE>3</span><span class=cF0>: dc2->color = </span><span class=cF3>BLACK</span><span class=cF0>; </span><span class=cF1>break</span><span class=cF0>;
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<a name="l81"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l82"></a> </span><span class=cF5>GrPlot</span><span class=cF0>(dc2, cx + </span><span class=cF7>(</span><span class=cF0>x + </span><span class=cF5>RandU16</span><span class=cF0> % </span><span class=cFE>12</span><span class=cF0> - </span><span class=cFE>6</span><span class=cF7>)</span><span class=cF0>, cy - </span><span class=cF7>(</span><span class=cF0>y + </span><span class=cF5>RandU16</span><span class=cF0> % </span><span class=cFE>12</span><span class=cF0> - </span><span class=cFE>6</span><span class=cF7>)</span><span class=cF0>);
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<a name="l83"></a> }
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<a name="l84"></a> </span><span class=cF5>Sound</span><span class=cF0>(</span><span class=cFE>22</span><span class=cF0>);
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<a name="l85"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l86"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l87"></a> </span><span class=cF5>Sound</span><span class=cF0>;
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<a name="l88"></a> </span><span class=cF5>Sprite3ZB</span><span class=cF0>(dc, cx + </span><span class=cF7>(</span><span class=cF0>m1.x + m2.x</span><span class=cF7>)</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>, cy - </span><span class=cF7>(</span><span class=cF0>m1.y + m2.y</span><span class=cF7>)</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA><1></span><span class=cF0>, -theta);
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<a name="l89"></a>}
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<a name="l90"></a>
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<a name="l91"></a></span><span class=cF1>U0</span><span class=cF0> MyDerivative(</span><span class=cF9>CMathODE</span><span class=cF0> *, </span><span class=cF1>F64</span><span class=cF0>, </span><span class=cF9>COrder2D3</span><span class=cF0> *, </span><span class=cF9>COrder2D3</span><span class=cF0> *)
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<a name="l92"></a>{
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<a name="l93"></a> </span><span class=cF1>Bool</span><span class=cF0> engine_on;
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<a name="l94"></a> </span><span class=cF1>F64</span><span class=cF0> nozzle_angle, theta = </span><span class=cF5>Arg</span><span class=cF0>(m2.state->x - m1.state->x, m2.state->y - m1.state->y);
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<a name="l95"></a>
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<a name="l96"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cFB>kbd</span><span class=cF0>.down_bitmap, </span><span class=cF3>SC_CURSOR_UP</span><span class=cF7>)</span><span class=cF0>)
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<a name="l97"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l98"></a> nozzle_angle = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l99"></a> engine_on = </span><span class=cF3>TRUE</span><span class=cF0>;
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<a name="l100"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l101"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cFB>kbd</span><span class=cF0>.down_bitmap, </span><span class=cF3>SC_CURSOR_LEFT</span><span class=cF7>)</span><span class=cF0>)
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<a name="l102"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l103"></a> nozzle_angle = </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>8</span><span class=cF0>;
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<a name="l104"></a> engine_on = </span><span class=cF3>TRUE</span><span class=cF0>;
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<a name="l105"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l106"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cFB>kbd</span><span class=cF0>.down_bitmap, </span><span class=cF3>SC_CURSOR_RIGHT</span><span class=cF7>)</span><span class=cF0>)
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<a name="l107"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l108"></a> nozzle_angle = -</span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>8</span><span class=cF0>;
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<a name="l109"></a> engine_on = </span><span class=cF3>TRUE</span><span class=cF0>;
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<a name="l110"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l111"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l112"></a> engine_on = </span><span class=cF3>FALSE</span><span class=cF0>;
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<a name="l113"></a>
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<a name="l114"></a> </span><span class=cF1>if</span><span class=cF0> (engine_on)
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<a name="l115"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l116"></a> m1.DstateDt->DxDt += THRUST * </span><span class=cF5>Cos</span><span class=cF0>(theta + nozzle_angle);
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<a name="l117"></a> m1.DstateDt->DyDt += THRUST * </span><span class=cF5>Sin</span><span class=cF0>(theta + nozzle_angle);
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<a name="l118"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l119"></a> </span><span class=cF1>if</span><span class=cF0> (blast_off)
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<a name="l120"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l121"></a> m1.DstateDt->DyDt -= </span><span class=cFE>25</span><span class=cF0>; </span><span class=cF2>//Gravity</span><span class=cF0>
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<a name="l122"></a> m2.DstateDt->DyDt -= </span><span class=cFE>25</span><span class=cF0>;
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<a name="l123"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l124"></a>}
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<a name="l125"></a>
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<a name="l126"></a></span><span class=cF1>U0</span><span class=cF0> Init()
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<a name="l127"></a>{
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<a name="l128"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
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<a name="l129"></a> </span><span class=cF6>"$BG,LTCYAN$$GREEN$Up, Left, Right$FG$%h*c"</span><span class=cF0>, </span><span class=cF5>ToI64</span><span class=cF0>(GROUND_Y / </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>), </span><span class=cF6>'\n'</span><span class=cF0>;
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<a name="l130"></a>
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<a name="l131"></a> blast_off = </span><span class=cF3>FALSE</span><span class=cF0>;
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<a name="l132"></a>
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<a name="l133"></a> </span><span class=cF2>//We don't clear que links.</span><span class=cF0>
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<a name="l134"></a> </span><span class=cF5>MemSet</span><span class=cF0>(&m1.</span><span class=cF1>start</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF1>offset</span><span class=cF7>(</span><span class=cF9>CMass</span><span class=cF0>.</span><span class=cF1>end</span><span class=cF7>)</span><span class=cF0> - </span><span class=cF1>offset</span><span class=cF7>(</span><span class=cF9>CMass</span><span class=cF0>.</span><span class=cF1>start</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l135"></a> m1.y = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l136"></a>
|
|
<a name="l137"></a> </span><span class=cF5>MemSet</span><span class=cF0>(&m2.</span><span class=cF1>start</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF1>offset</span><span class=cF7>(</span><span class=cF9>CMass</span><span class=cF0>.</span><span class=cF1>end</span><span class=cF7>)</span><span class=cF0> - </span><span class=cF1>offset</span><span class=cF7>(</span><span class=cF9>CMass</span><span class=cF0>.</span><span class=cF1>start</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l138"></a> m2.y = ROCKET_HEIGHT;
|
|
<a name="l139"></a>
|
|
<a name="l140"></a> </span><span class=cF5>MemSet</span><span class=cF0>(&s.</span><span class=cF1>start</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF1>offset</span><span class=cF7>(</span><span class=cF9>CSpring</span><span class=cF0>.</span><span class=cF1>end</span><span class=cF7>)</span><span class=cF0> - </span><span class=cF1>offset</span><span class=cF7>(</span><span class=cF9>CSpring</span><span class=cF0>.</span><span class=cF1>start</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l141"></a> s.end1 = &m1;
|
|
<a name="l142"></a> s.end2 = &m2;
|
|
<a name="l143"></a> s.rest_len = ROCKET_HEIGHT;
|
|
<a name="l144"></a> s.const = </span><span class=cFE>10000</span><span class=cF0>;
|
|
<a name="l145"></a>
|
|
<a name="l146"></a> </span><span class=cF5>DCFill</span><span class=cF0>;
|
|
<a name="l147"></a>}
|
|
<a name="l148"></a>
|
|
<a name="l149"></a></span><span class=cF1>U0</span><span class=cF0> TaskEndCB()
|
|
<a name="l150"></a>{
|
|
<a name="l151"></a> </span><span class=cF5>DCFill</span><span class=cF0>;
|
|
<a name="l152"></a> </span><span class=cF5>SoundTaskEndCB</span><span class=cF0>;
|
|
<a name="l153"></a>}
|
|
<a name="l154"></a>
|
|
<a name="l155"></a></span><span class=cF1>U0</span><span class=cF0> Rocket()
|
|
<a name="l156"></a>{
|
|
<a name="l157"></a> </span><span class=cF9>CMathODE</span><span class=cF0> *ode = </span><span class=cF5>ODENew</span><span class=cF0>(</span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>1</span><span class=cF0>e-</span><span class=cFE>2</span><span class=cF0>, </span><span class=cF3>ODEF_HAS_MASSES</span><span class=cF0>);
|
|
<a name="l158"></a>
|
|
<a name="l159"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.CC.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
|
|
<a name="l160"></a> </span><span class=cF5>Fs</span><span class=cF0>->text_attr = </span><span class=cF3>YELLOW</span><span class=cF0> << </span><span class=cFE>4</span><span class=cF0> + </span><span class=cF3>BLUE</span><span class=cF0>;
|
|
<a name="l161"></a> </span><span class=cF5>MenuPush</span><span class=cF0>( </span><span class=cF6>"File {"</span><span class=cF0>
|
|
<a name="l162"></a> </span><span class=cF6>" Abort(,CH_SHIFT_ESC);"</span><span class=cF0>
|
|
<a name="l163"></a> </span><span class=cF6>" Exit(,CH_ESC);"</span><span class=cF0>
|
|
<a name="l164"></a> </span><span class=cF6>"}"</span><span class=cF0>
|
|
<a name="l165"></a> </span><span class=cF6>"Play {"</span><span class=cF0>
|
|
<a name="l166"></a> </span><span class=cF6>" Restart(,'\n');"</span><span class=cF0>
|
|
<a name="l167"></a> </span><span class=cF6>" Up(,,SC_CURSOR_UP);"</span><span class=cF0>
|
|
<a name="l168"></a> </span><span class=cF6>" UpLeft(,,SC_CURSOR_LEFT);"</span><span class=cF0>
|
|
<a name="l169"></a> </span><span class=cF6>" UpRight(,,SC_CURSOR_RIGHT);"</span><span class=cF0>
|
|
<a name="l170"></a> </span><span class=cF6>"}"</span><span class=cF0>
|
|
<a name="l171"></a> );
|
|
<a name="l172"></a>
|
|
<a name="l173"></a> </span><span class=cF5>AutoComplete</span><span class=cF0>;
|
|
<a name="l174"></a> </span><span class=cF5>WinBorder</span><span class=cF0>;
|
|
<a name="l175"></a> </span><span class=cF5>WinMax</span><span class=cF0>;
|
|
<a name="l176"></a> </span><span class=cF5>DocCursor</span><span class=cF0>;
|
|
<a name="l177"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
|
|
<a name="l178"></a> dc2 = </span><span class=cF5>DCAlias</span><span class=cF0>;
|
|
<a name="l179"></a> </span><span class=cF5>Fs</span><span class=cF0>->task_end_cb = &TaskEndCB;
|
|
<a name="l180"></a>
|
|
<a name="l181"></a> ode->derive = &MyDerivative;
|
|
<a name="l182"></a> ode->drag_v2 = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>002</span><span class=cF0>;
|
|
<a name="l183"></a> ode->drag_v3 = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>00001</span><span class=cF0>;
|
|
<a name="l184"></a> ode->acceleration_limit = </span><span class=cFE>5</span><span class=cF0>e3;
|
|
<a name="l185"></a>
|
|
<a name="l186"></a> Init;
|
|
<a name="l187"></a> </span><span class=cF5>QueueInsert</span><span class=cF0>(&m1, ode->last_mass);
|
|
<a name="l188"></a> </span><span class=cF5>QueueInsert</span><span class=cF0>(&m2, ode->last_mass);
|
|
<a name="l189"></a> </span><span class=cF5>QueueInsert</span><span class=cF0>(&s, ode->last_spring);
|
|
<a name="l190"></a>
|
|
<a name="l191"></a> </span><span class=cF5>QueueInsert</span><span class=cF0>(ode, </span><span class=cF5>Fs</span><span class=cF0>->last_ode);
|
|
<a name="l192"></a>
|
|
<a name="l193"></a> </span><span class=cF5>Fs</span><span class=cF0>->draw_it = &</span><span class=cF5>DrawIt</span><span class=cF0>;
|
|
<a name="l194"></a>
|
|
<a name="l195"></a> </span><span class=cF1>try</span><span class=cF0>
|
|
<a name="l196"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l197"></a> </span><span class=cF5>KeyGet</span><span class=cF0>;
|
|
<a name="l198"></a> blast_off = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l199"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
|
|
<a name="l200"></a> {
|
|
<a name="l201"></a> </span><span class=cF1>switch</span><span class=cF0> (</span><span class=cF5>CharGet</span><span class=cF7>(</span><span class=cF0>, </span><span class=cF3>FALSE</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l202"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l203"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'\n'</span><span class=cF0>:
|
|
<a name="l204"></a> Init;
|
|
<a name="l205"></a> </span><span class=cF5>KeyGet</span><span class=cF0>;
|
|
<a name="l206"></a> blast_off = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l207"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l208"></a>
|
|
<a name="l209"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_ESC</span><span class=cF0>:
|
|
<a name="l210"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0>:
|
|
<a name="l211"></a> </span><span class=cF1>goto</span><span class=cF0> rk_done;
|
|
<a name="l212"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l213"></a> }
|
|
<a name="l214"></a>rk_done:
|
|
<a name="l215"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l216"></a> </span><span class=cF1>catch</span><span class=cF0>
|
|
<a name="l217"></a> </span><span class=cF5>PutExcept</span><span class=cF0>;
|
|
<a name="l218"></a> </span><span class=cF5>QueueRemove</span><span class=cF0>(ode);
|
|
<a name="l219"></a> </span><span class=cF5>ODEDel</span><span class=cF0>(ode);
|
|
<a name="l220"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
|
|
<a name="l221"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
|
|
<a name="l222"></a> </span><span class=cF5>DCFill</span><span class=cF0>;
|
|
<a name="l223"></a> </span><span class=cF5>DCDel</span><span class=cF0>(dc2);
|
|
<a name="l224"></a> </span><span class=cF5>MenuPop</span><span class=cF0>;
|
|
<a name="l225"></a>}
|
|
<a name="l226"></a>
|
|
<a name="l227"></a>Rocket;
|
|
</span></pre></body>
|
|
</html>
|