mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2025-01-09 06:06:31 +00:00
1b75d91002
Add arg to SATARep to specify drive types to show. Add checks in AHCIPortInit to verify port signatures, add helper method to get signatures from port.
174 lines
15 KiB
HTML
Executable file
174 lines
15 KiB
HTML
Executable file
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF1>U0</span><span class=cF0> Toward(</span><span class=cF9>I64</span><span class=cF0> *_row, </span><span class=cF9>I64</span><span class=cF0> *_col, </span><span class=cF9>I64</span><span class=cF0> direction)
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<a name="l2"></a>{
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<a name="l3"></a> </span><span class=cF1>switch</span><span class=cF0> (direction)
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<a name="l4"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l5"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cFE>0</span><span class=cF0>:
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<a name="l6"></a> *_row -= </span><span class=cFE>2</span><span class=cF0>;
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<a name="l7"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l8"></a>
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<a name="l9"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cFE>1</span><span class=cF0>:
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<a name="l10"></a> </span><span class=cF1>if</span><span class=cF0> (*_row & </span><span class=cFE>1</span><span class=cF0>)
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<a name="l11"></a> *_col += </span><span class=cFE>1</span><span class=cF0>;
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<a name="l12"></a> *_row -= </span><span class=cFE>1</span><span class=cF0>;
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<a name="l13"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l14"></a>
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<a name="l15"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cFE>2</span><span class=cF0>:
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<a name="l16"></a> </span><span class=cF1>if</span><span class=cF0> (*_row & </span><span class=cFE>1</span><span class=cF0>)
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<a name="l17"></a> *_col += </span><span class=cFE>1</span><span class=cF0>;
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<a name="l18"></a> *_row += </span><span class=cFE>1</span><span class=cF0>;
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<a name="l19"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l20"></a>
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<a name="l21"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cFE>3</span><span class=cF0>:
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<a name="l22"></a> *_row += </span><span class=cFE>2</span><span class=cF0>;
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<a name="l23"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l24"></a>
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<a name="l25"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cFE>4</span><span class=cF0>:
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<a name="l26"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>*_row & </span><span class=cFE>1</span><span class=cF7>)</span><span class=cF0>)
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<a name="l27"></a> *_col -= </span><span class=cFE>1</span><span class=cF0>;
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<a name="l28"></a> *_row += </span><span class=cFE>1</span><span class=cF0>;
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<a name="l29"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l30"></a>
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<a name="l31"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cFE>5</span><span class=cF0>:
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<a name="l32"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>*_row&</span><span class=cFE>1</span><span class=cF7>)</span><span class=cF0>)
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<a name="l33"></a> *_col -= </span><span class=cFE>1</span><span class=cF0>;
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<a name="l34"></a> *_row -= </span><span class=cFE>1</span><span class=cF0>;
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<a name="l35"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l36"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l37"></a>}
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<a name="l38"></a>
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<a name="l39"></a></span><span class=cF9>I64</span><span class=cF0> FacingChange(</span><span class=cF9>I64</span><span class=cF0> f1, </span><span class=cF9>I64</span><span class=cF0> f2)
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<a name="l40"></a>{
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<a name="l41"></a> </span><span class=cF9>I64</span><span class=cF0> res = (f1 + </span><span class=cFE>6</span><span class=cF0> - f2 ) %</span><span class=cFE>6</span><span class=cF0>;
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<a name="l42"></a>
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<a name="l43"></a> </span><span class=cF1>if</span><span class=cF0> (res >= </span><span class=cFE>3</span><span class=cF0>)
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<a name="l44"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cFE>6</span><span class=cF0> - res;
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<a name="l45"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l46"></a> </span><span class=cF1>return</span><span class=cF0> res;
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<a name="l47"></a>}
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<a name="l48"></a>
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<a name="l49"></a></span><span class=cF1>U0</span><span class=cF0> RowCol2XY(</span><span class=cF1>F64</span><span class=cF0> *_x, </span><span class=cF1>F64</span><span class=cF0> *_y, </span><span class=cF9>I64</span><span class=cF0> row, </span><span class=cF9>I64</span><span class=cF0> col)
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<a name="l50"></a>{
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<a name="l51"></a> Pt *c;
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<a name="l52"></a>
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<a name="l53"></a> row = </span><span class=cF5>ClampI64</span><span class=cF0>(row, </span><span class=cFE>0</span><span class=cF0>, map_rows);
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<a name="l54"></a> col = </span><span class=cF5>ClampI64</span><span class=cF0>(col, </span><span class=cFE>0</span><span class=cF0>, map_cols);
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<a name="l55"></a> c = &hex_centers[row][col];
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<a name="l56"></a> *_x = c->x;
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<a name="l57"></a> *_y = c->y;
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<a name="l58"></a>}
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<a name="l59"></a>
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<a name="l60"></a></span><span class=cF1>U0</span><span class=cF0> XY2RowCol(</span><span class=cF9>I64</span><span class=cF0> *_row, </span><span class=cF9>I64</span><span class=cF0> *_col, </span><span class=cF1>F64</span><span class=cF0> x, </span><span class=cF1>F64</span><span class=cF0> y)
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<a name="l61"></a>{
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<a name="l62"></a> *_col = (x - DCOS / </span><span class=cFE>2</span><span class=cF0>) / (HEX_SIDE + DCOS);
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<a name="l63"></a> </span><span class=cF1>if</span><span class=cF0> (*_col & </span><span class=cFE>1</span><span class=cF0>)
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<a name="l64"></a> *_row = </span><span class=cF5>ToI64</span><span class=cF0>(</span><span class=cF7>(</span><span class=cF0>y - DSIN</span><span class=cF7>)</span><span class=cF0> / </span><span class=cF7>(</span><span class=cFE>2</span><span class=cF0> * DSIN</span><span class=cF7>)</span><span class=cF0>) * </span><span class=cFE>2</span><span class=cF0> + </span><span class=cFE>1</span><span class=cF0>;
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<a name="l65"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l66"></a> *_row = </span><span class=cF5>ToI64</span><span class=cF0>(y / </span><span class=cF7>(</span><span class=cFE>2</span><span class=cF0> * DSIN</span><span class=cF7>)</span><span class=cF0>) * </span><span class=cFE>2</span><span class=cF0>;
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<a name="l67"></a> *_col >>= </span><span class=cFE>1</span><span class=cF0>;
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<a name="l68"></a> *_row = </span><span class=cF5>ClampI64</span><span class=cF0>(*_row, </span><span class=cFE>0</span><span class=cF0>, map_rows - </span><span class=cFE>1</span><span class=cF0>);
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<a name="l69"></a> *_col = </span><span class=cF5>ClampI64</span><span class=cF0>(*_col, </span><span class=cFE>0</span><span class=cF0>, map_cols - </span><span class=cFE>1</span><span class=cF0>);
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<a name="l70"></a>}
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<a name="l71"></a>
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<a name="l72"></a>Unit *UnitFind(</span><span class=cF9>I64</span><span class=cF0> row, </span><span class=cF9>I64</span><span class=cF0> col)
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<a name="l73"></a>{</span><span class=cF2>//Finds unit in a hexagon.</span><span class=cF0>
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<a name="l74"></a> </span><span class=cF9>I64</span><span class=cF0> i, j;
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<a name="l75"></a>
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<a name="l76"></a> </span><span class=cF1>for</span><span class=cF0> (j = </span><span class=cFE>0</span><span class=cF0>; j < </span><span class=cFE>2</span><span class=cF0>; j++)
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<a name="l77"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < UNITS_NUM; i++)
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<a name="l78"></a> </span><span class=cF1>if</span><span class=cF0> ( units[j][i].life > </span><span class=cFE>0</span><span class=cF0> &&
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<a name="l79"></a> units[j][i].row == row &&
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<a name="l80"></a> units[j][i].col == col)
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<a name="l81"></a> </span><span class=cF1>return</span><span class=cF0> &units[j][i];
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<a name="l82"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>NULL</span><span class=cF0>;
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<a name="l83"></a>}
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<a name="l84"></a>
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<a name="l85"></a></span><span class=cF1>Bool</span><span class=cF0> CursorInWin(</span><span class=cF9>CTask</span><span class=cF0> *task, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y)
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<a name="l86"></a>{
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<a name="l87"></a> </span><span class=cF1>if</span><span class=cF0> ( </span><span class=cFE>0</span><span class=cF0> <= x + task->scroll_x < task->pix_width &&
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<a name="l88"></a> </span><span class=cFE>0</span><span class=cF0> <= y + task->scroll_y < task->pix_height)
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<a name="l89"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>TRUE</span><span class=cF0>;
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<a name="l90"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l91"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>FALSE</span><span class=cF0>;
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<a name="l92"></a>}
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<a name="l93"></a>
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<a name="l94"></a></span><span class=cF1>U0</span><span class=cF0> CursorUpdate(</span><span class=cF9>CTask</span><span class=cF0> *task, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y)
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<a name="l95"></a>{
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<a name="l96"></a> </span><span class=cF1>if</span><span class=cF0> (CursorInWin</span><span class=cF7>(</span><span class=cF0>task, x, y</span><span class=cF7>)</span><span class=cF0>)
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<a name="l97"></a> XY2RowCol(&cursor_row, &cursor_col, x, y);
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<a name="l98"></a>}
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<a name="l99"></a>
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<a name="l100"></a></span><span class=cF1>class</span><span class=cF0> LOSCtrl
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<a name="l101"></a>{
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<a name="l102"></a> </span><span class=cF9>I64</span><span class=cF0> r1, c1, r2, c2, distance;
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<a name="l103"></a>};
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<a name="l104"></a>
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<a name="l105"></a></span><span class=cF1>Bool</span><span class=cF0> LOSPlot(LOSCtrl *l, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y, </span><span class=cF9>I64</span><span class=cF0> z)
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<a name="l106"></a>{</span><span class=cF2>//We got tricky and used z as the distance from the start of the line.</span><span class=cF0>
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<a name="l107"></a> </span><span class=cF9>I64</span><span class=cF0> row, col;
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<a name="l108"></a>
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<a name="l109"></a> XY2RowCol(&row, &col, x, y);
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<a name="l110"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF7>(</span><span class=cF0>row != l->r1 || col != l->c1</span><span class=cF7>)</span><span class=cF0> &&
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<a name="l111"></a> </span><span class=cF7>(</span><span class=cF0>row != l->r2 || col != l->c2</span><span class=cF7>)</span><span class=cF0> &&
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<a name="l112"></a> terrain[row][col] != PLAINS)
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<a name="l113"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l114"></a> </span><span class=cF1>if</span><span class=cF0> (terrain[l->r1][l->c1] == MOUNTAINS)
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<a name="l115"></a> {
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<a name="l116"></a> </span><span class=cF1>if</span><span class=cF0> (terrain[row][col] == MOUNTAINS || z>l->distance >> </span><span class=cFE>1</span><span class=cF0>)
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<a name="l117"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>FALSE</span><span class=cF0>;
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<a name="l118"></a> }
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<a name="l119"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (terrain[l->r2][l->c2] == MOUNTAINS)
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<a name="l120"></a> {
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<a name="l121"></a> </span><span class=cF1>if</span><span class=cF0> (terrain[row][col] == MOUNTAINS || z <= l->distance >> </span><span class=cFE>1</span><span class=cF0>)
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<a name="l122"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>FALSE</span><span class=cF0>;
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<a name="l123"></a> }
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<a name="l124"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l125"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>FALSE</span><span class=cF0>;
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<a name="l126"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l127"></a>
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<a name="l128"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>TRUE</span><span class=cF0>;
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<a name="l129"></a>}
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<a name="l130"></a>
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<a name="l131"></a></span><span class=cF1>Bool</span><span class=cF0> LOS(</span><span class=cF9>I64</span><span class=cF0> r1, </span><span class=cF9>I64</span><span class=cF0> c1, </span><span class=cF9>I64</span><span class=cF0> r2, </span><span class=cF9>I64</span><span class=cF0> c2)
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<a name="l132"></a>{
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<a name="l133"></a> </span><span class=cF1>F64</span><span class=cF0> x1, y1, x2, y2;
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<a name="l134"></a>
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<a name="l135"></a> LOSCtrl l;
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<a name="l136"></a> RowCol2XY(&x1, &y1, r1, c1);
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<a name="l137"></a> RowCol2XY(&x2, &y2, r2, c2);
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<a name="l138"></a> l.r1 = r1;
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<a name="l139"></a> l.c1 = c1;
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<a name="l140"></a> l.r2 = r2;
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<a name="l141"></a> l.c2 = c2;
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<a name="l142"></a> l.distance = </span><span class=cF5>Sqrt</span><span class=cF0>(</span><span class=cF5>SqrI64</span><span class=cF7>(</span><span class=cF0>x1 - x2</span><span class=cF7>)</span><span class=cF0> + </span><span class=cF5>SqrI64</span><span class=cF7>(</span><span class=cF0>y1 - y2</span><span class=cF7>)</span><span class=cF0>);
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<a name="l143"></a>
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<a name="l144"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF5>Line</span><span class=cF0>(&l, x1, y1, </span><span class=cFE>0</span><span class=cF0>, x2, y2, l.distance, &LOSPlot);
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<a name="l145"></a>}
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</span></pre></body>
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