mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-29 00:36:32 +00:00
1b75d91002
Add arg to SATARep to specify drive types to show. Add checks in AHCIPortInit to verify port signatures, add helper method to get signatures from port.
195 lines
20 KiB
HTML
Executable file
195 lines
20 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.13">
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<style type="text/css">
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body {background-color:#fef1f0;}
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.cF0{color:#000000;background-color:#fef1f0;}
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.cF6{color:#b57901;background-color:#fef1f0;}
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.cFE{color:#c7ab00;background-color:#fef1f0;}
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.cFF{color:#fef1f0;background-color:#fef1f0;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF0>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>"InFile;Help System/Training"</span><span class=cF0>
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<a name="l2"></a>#</span><span class=cF1>help_file</span><span class=cF0> </span><span class=cF6>"::/Doc/InFile"</span><span class=cF0>
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<a name="l3"></a>
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<a name="l4"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>InGetStr</span><span class=cF0>(</span><span class=cF1>U8</span><span class=cF0> *st)
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<a name="l5"></a>{</span><span class=cF2>//Wait for user to type certain str.</span><span class=cF0>
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<a name="l6"></a> </span><span class=cF9>I64</span><span class=cF0> ch, sc;
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<a name="l7"></a> </span><span class=cF1>U8</span><span class=cF0> buf[</span><span class=cFE>256</span><span class=cF0>], *st2;
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<a name="l8"></a>
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<a name="l9"></a> </span><span class=cF1>while</span><span class=cF0> (*st)
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<a name="l10"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l11"></a> ch=</span><span class=cF5>KeyGet</span><span class=cF0>(&sc,</span><span class=cF3>FALSE</span><span class=cF0>);
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<a name="l12"></a> </span><span class=cF1>if</span><span class=cF0> (sc.u8[</span><span class=cFE>0</span><span class=cF0>] != </span><span class=cF3>SC_SHIFT</span><span class=cF0> &&
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<a name="l13"></a> sc.u8[</span><span class=cFE>0</span><span class=cF0>] != </span><span class=cF3>SC_ALT</span><span class=cF0> &&
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<a name="l14"></a> sc.u8[</span><span class=cFE>0</span><span class=cF0>] != </span><span class=cF3>SC_CTRL</span><span class=cF0>)
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<a name="l15"></a> {
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<a name="l16"></a> </span><span class=cF1>if</span><span class=cF0> (ch == *st)
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<a name="l17"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l18"></a> </span><span class=cF6>''</span><span class=cF0> ch;
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<a name="l19"></a> st++;
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<a name="l20"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l21"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l22"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l23"></a> st2 = </span><span class=cF5>Char2KeyName</span><span class=cF0>(*st);
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<a name="l24"></a> </span><span class=cF5>StrPrint</span><span class=cF0>(buf, </span><span class=cF6>"Press the $GREEN$<%s>$FG$ key."</span><span class=cF0>, st2);
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<a name="l25"></a> </span><span class=cF5>Free</span><span class=cF0>(st2);
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<a name="l26"></a> </span><span class=cF5>PopUpOk</span><span class=cF0>(buf);
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<a name="l27"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l28"></a> }
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<a name="l29"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l30"></a>}
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<a name="l31"></a>
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<a name="l32"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>InPrint</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> mS=</span><span class=cFE>100</span><span class=cF0>, </span><span class=cF1>U8</span><span class=cF0> *format,...)
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<a name="l33"></a>{</span><span class=cF2>//Print message with delay after each char.</span><span class=cF0>
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<a name="l34"></a> </span><span class=cF1>U8</span><span class=cF0> *buf = </span><span class=cF5>StrPrintJoin</span><span class=cF0>(</span><span class=cF3>NULL</span><span class=cF0>, format, argc, argv), *st=buf;
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<a name="l35"></a> </span><span class=cF9>I64</span><span class=cF0> ch;
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<a name="l36"></a>
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<a name="l37"></a> </span><span class=cF1>while</span><span class=cF0> (ch = *st++)
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<a name="l38"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l39"></a> </span><span class=cF6>''</span><span class=cF0> ch;
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<a name="l40"></a> </span><span class=cF5>Sleep</span><span class=cF0>(mS);
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<a name="l41"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l42"></a> </span><span class=cF5>Free</span><span class=cF0>(buf);
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<a name="l43"></a>}
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<a name="l44"></a>
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<a name="l45"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>InKeyGet</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> scan_code, </span><span class=cF9>I64</span><span class=cF0> sc_mask = </span><span class=cFE>0xFF</span><span class=cF0> | </span><span class=cF3>SCF_SHIFT</span><span class=cF0> | </span><span class=cF3>SCF_CTRL</span><span class=cF0> | </span><span class=cF3>SCF_ALT</span><span class=cF0>)
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<a name="l46"></a>{</span><span class=cF2>//Wait for user to press certain key.</span><span class=cF0>
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<a name="l47"></a> </span><span class=cF9>I64</span><span class=cF0> sc, ch;
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<a name="l48"></a> </span><span class=cF1>U8</span><span class=cF0> buf[</span><span class=cF3>STR_LEN</span><span class=cF0>], *st;
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<a name="l49"></a>
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<a name="l50"></a> </span><span class=cF1>do</span><span class=cF0>
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<a name="l51"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l52"></a> ch = </span><span class=cF5>KeyGet</span><span class=cF0>(&sc);
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<a name="l53"></a> </span><span class=cF1>if</span><span class=cF0> (sc.u8[</span><span class=cFE>0</span><span class=cF0>] != </span><span class=cF3>SC_PRINTSCREEN1</span><span class=cF0> &&
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<a name="l54"></a> !</span><span class=cF7>(</span><span class=cF0>sc.u8[</span><span class=cFE>0</span><span class=cF0>] == </span><span class=cF3>SC_SHIFT</span><span class=cF0> && scan_code & </span><span class=cF3>SCF_SHIFT</span><span class=cF7>)</span><span class=cF0> &&
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<a name="l55"></a> !</span><span class=cF7>(</span><span class=cF0>sc.u8[</span><span class=cFE>0</span><span class=cF0>] == </span><span class=cF3>SC_CTRL</span><span class=cF0> && scan_code & </span><span class=cF3>SCF_CTRL</span><span class=cF7>)</span><span class=cF0> &&
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<a name="l56"></a> !</span><span class=cF7>(</span><span class=cF0>sc.u8[</span><span class=cFE>0</span><span class=cF0>] == </span><span class=cF3>SC_ALT</span><span class=cF0> && scan_code & </span><span class=cF3>SCF_ALT</span><span class=cF7>)</span><span class=cF0> )
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<a name="l57"></a> {
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<a name="l58"></a> </span><span class=cF1>if</span><span class=cF0> (sc & sc_mask != scan_code & sc_mask)
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<a name="l59"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l60"></a> st = </span><span class=cF5>ScanCode2KeyName</span><span class=cF0>(scan_code);
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<a name="l61"></a> </span><span class=cF5>StrPrint</span><span class=cF0>(buf, </span><span class=cF6>"Press the $GREEN$<%s>$FG$ key"</span><span class=cF0>, st);
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<a name="l62"></a> </span><span class=cF5>Free</span><span class=cF0>(st);
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<a name="l63"></a> </span><span class=cF5>PopUpOk</span><span class=cF0>(buf);
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<a name="l64"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l65"></a> }
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<a name="l66"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l67"></a> </span><span class=cF1>while</span><span class=cF0> (sc & sc_mask != scan_code & sc_mask);
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<a name="l68"></a>
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<a name="l69"></a> </span><span class=cF5>Message</span><span class=cF0>(</span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0>, ch, sc);
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<a name="l70"></a>}
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<a name="l71"></a>
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<a name="l72"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>InCharGet</span><span class=cF0>(...)
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<a name="l73"></a>{</span><span class=cF2>//Wait for user to press one of set of chars.</span><span class=cF0>
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<a name="l74"></a> </span><span class=cF9>I64</span><span class=cF0> i, sc, ch;
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<a name="l75"></a> </span><span class=cF1>U8</span><span class=cF0> buf[</span><span class=cFE>512</span><span class=cF0>], *st;
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<a name="l76"></a>
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<a name="l77"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
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<a name="l78"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l79"></a> ch = </span><span class=cF5>KeyGet</span><span class=cF0>(&sc);
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<a name="l80"></a> </span><span class=cF1>if</span><span class=cF0> (sc.u8[</span><span class=cFE>0</span><span class=cF0>] != </span><span class=cF3>SC_SHIFT</span><span class=cF0> && sc.u8[</span><span class=cFE>0</span><span class=cF0>] != </span><span class=cF3>SC_ALT</span><span class=cF0> && sc.u8[</span><span class=cFE>0</span><span class=cF0>] != </span><span class=cF3>SC_CTRL</span><span class=cF0>)
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<a name="l81"></a> {
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<a name="l82"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < argc; i++)
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<a name="l83"></a> </span><span class=cF1>if</span><span class=cF0> (ch == argv[i])
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<a name="l84"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l85"></a> </span><span class=cF5>Message</span><span class=cF0>(</span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0>, ch, sc);
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<a name="l86"></a> </span><span class=cF1>return</span><span class=cF0> ch;
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<a name="l87"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l88"></a> </span><span class=cF5>StrPrint</span><span class=cF0>(buf, </span><span class=cF6>"Press "</span><span class=cF0>);
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<a name="l89"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < argc; i++)
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<a name="l90"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l91"></a> st = </span><span class=cF5>Char2KeyName</span><span class=cF0>(argv[i]);
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<a name="l92"></a> </span><span class=cF5>CatPrint</span><span class=cF0>(buf, </span><span class=cF6>"$GREEN$<%s>$FG$"</span><span class=cF0>, st);
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<a name="l93"></a> </span><span class=cF5>Free</span><span class=cF0>(st);
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<a name="l94"></a> </span><span class=cF1>if</span><span class=cF0> (argc == i+</span><span class=cFE>1</span><span class=cF0>)
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<a name="l95"></a> </span><span class=cF5>CatPrint</span><span class=cF0>(buf, </span><span class=cF6>"."</span><span class=cF0>);
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<a name="l96"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (argc == i + </span><span class=cFE>2</span><span class=cF0>)
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<a name="l97"></a> </span><span class=cF5>CatPrint</span><span class=cF0>(buf, </span><span class=cF6>" or "</span><span class=cF0>);
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<a name="l98"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l99"></a> </span><span class=cF5>CatPrint</span><span class=cF0>(buf, </span><span class=cF6>", "</span><span class=cF0>);
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<a name="l100"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l101"></a> </span><span class=cF5>PopUpOk</span><span class=cF0>(buf);
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<a name="l102"></a> }
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<a name="l103"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l104"></a>}
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<a name="l105"></a>
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<a name="l106"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>InUntilKey</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> scan_code, </span><span class=cF9>I64</span><span class=cF0> sc_mask = </span><span class=cFE>0xFF</span><span class=cF0> | </span><span class=cF3>SCF_SHIFT</span><span class=cF0> | </span><span class=cF3>SCF_CTRL</span><span class=cF0> | </span><span class=cF3>SCF_ALT</span><span class=cF0>)
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<a name="l107"></a>{</span><span class=cF2>//Let user type until he presses certain key.</span><span class=cF0>
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<a name="l108"></a> </span><span class=cF9>I64</span><span class=cF0> sc, ch;
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<a name="l109"></a>
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<a name="l110"></a> </span><span class=cF1>do</span><span class=cF0>
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<a name="l111"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l112"></a> ch = </span><span class=cF5>KeyGet</span><span class=cF0>(&sc);
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<a name="l113"></a> </span><span class=cF5>Message</span><span class=cF0>(</span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0>, ch, sc);
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<a name="l114"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l115"></a> </span><span class=cF1>while</span><span class=cF0> (sc & sc_mask != scan_code & sc_mask);
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<a name="l116"></a>}
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<a name="l117"></a>
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<a name="l118"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>InUntilChar</span><span class=cF0>(...)
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<a name="l119"></a>{</span><span class=cF2>//Let user type until he presses one of set of chars.</span><span class=cF0>
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<a name="l120"></a> </span><span class=cF9>I64</span><span class=cF0> i, sc, ch;
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<a name="l121"></a>
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<a name="l122"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
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<a name="l123"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l124"></a> ch = </span><span class=cF5>KeyGet</span><span class=cF0>(&sc);
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<a name="l125"></a> </span><span class=cF5>Message</span><span class=cF0>(</span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0>, ch, sc);
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<a name="l126"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0> ;i < argc; i++)
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<a name="l127"></a> </span><span class=cF1>if</span><span class=cF0> (ch == argv[i])
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<a name="l128"></a> </span><span class=cF1>return</span><span class=cF0> ch;
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<a name="l129"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l130"></a>}
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<a name="l131"></a>
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<a name="l132"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>Bool</span><span class=cF0> </span><span class=cF5>InView</span><span class=cF0>()
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<a name="l133"></a>{</span><span class=cF2>//Let user type until <ESC> or <SHIFT-ESC>.</span><span class=cF0>
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<a name="l134"></a> </span><span class=cF1>Bool</span><span class=cF0> res = </span><span class=cF5>View</span><span class=cF0>;
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<a name="l135"></a>
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<a name="l136"></a> </span><span class=cF5>DocBottom</span><span class=cF0>;
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<a name="l137"></a>
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<a name="l138"></a> </span><span class=cF1>return</span><span class=cF0> res;
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<a name="l139"></a>}
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<a name="l140"></a>
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<a name="l141"></a>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>"InFile;Help System/Training;Mouse"</span><span class=cF0>
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<a name="l142"></a></span><span class=cF9>I64</span><span class=cF0> </span><span class=cFB>in_plot_l</span><span class=cF0>, </span><span class=cFB>in_plot_r</span><span class=cF0>;
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<a name="l143"></a>
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<a name="l144"></a></span><span class=cF1>Bool</span><span class=cF0> </span><span class=cF5>InSetMousePlot</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> mS, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y, </span><span class=cF9>I64</span><span class=cF0> z)
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<a name="l145"></a>{
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<a name="l146"></a> </span><span class=cF5>MouseSet</span><span class=cF0>(x, y, z, </span><span class=cFB>in_plot_l</span><span class=cF0>, </span><span class=cFB>in_plot_r</span><span class=cF0>);
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<a name="l147"></a> </span><span class=cF5>Sleep</span><span class=cF0>(mS);
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<a name="l148"></a>
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<a name="l149"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>TRUE</span><span class=cF0>;
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<a name="l150"></a>}
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<a name="l151"></a>
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<a name="l152"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>InSetMouse</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> mS=</span><span class=cFE>7</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0> x = </span><span class=cF3>I64_MAX</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0> y = </span><span class=cF3>I64_MAX</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0> z = </span><span class=cF3>I64_MAX</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0> l = </span><span class=cF3>I64_MAX</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0> r = </span><span class=cF3>I64_MAX</span><span class=cF0>)
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<a name="l153"></a>{</span><span class=cF2>//Move mouse to spot at certain speed.</span><span class=cF0>
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<a name="l154"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cFE>0</span><span class=cF0> <= x < </span><span class=cF3>GR_WIDTH</span><span class=cF7>)</span><span class=cF0>)
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<a name="l155"></a> x = </span><span class=cFB>mouse</span><span class=cF0>.pos.x;
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<a name="l156"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cFE>0</span><span class=cF0> <= y < </span><span class=cF3>GR_HEIGHT</span><span class=cF7>)</span><span class=cF0>)
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<a name="l157"></a> y = </span><span class=cFB>mouse</span><span class=cF0>.pos.y;
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<a name="l158"></a> </span><span class=cF1>if</span><span class=cF0> (z == </span><span class=cF3>I64_MAX</span><span class=cF0>)
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<a name="l159"></a> z = </span><span class=cFB>mouse</span><span class=cF0>.pos.z;
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<a name="l160"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF3>FALSE</span><span class=cF0> <= l <= </span><span class=cF3>TRUE</span><span class=cF7>)</span><span class=cF0>)
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<a name="l161"></a> l = </span><span class=cFB>mouse</span><span class=cF0>.lb;
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<a name="l162"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF3>FALSE</span><span class=cF0> <= r <= </span><span class=cF3>TRUE</span><span class=cF7>)</span><span class=cF0>)
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<a name="l163"></a> r = </span><span class=cFB>mouse</span><span class=cF0>.rb;
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<a name="l164"></a> </span><span class=cFB>in_plot_l</span><span class=cF0> = l; </span><span class=cFB>in_plot_r</span><span class=cF0> = r;
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<a name="l165"></a> </span><span class=cF5>Line</span><span class=cF0>(mS, </span><span class=cFB>mouse</span><span class=cF0>.pos.x, </span><span class=cFB>mouse</span><span class=cF0>.pos.y, </span><span class=cFB>mouse</span><span class=cF0>.pos.z, x, y, z, &</span><span class=cF5>InSetMousePlot</span><span class=cF0>);
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<a name="l166"></a>}
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</span></pre></body>
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</html>
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