mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2025-01-01 02:06:32 +00:00
1b75d91002
Add arg to SATARep to specify drive types to show. Add checks in AHCIPortInit to verify port signatures, add helper method to get signatures from port.
210 lines
25 KiB
HTML
Executable file
210 lines
25 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.13">
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<style type="text/css">
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body {background-color:#fef1f0;}
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.cF0{color:#000000;background-color:#fef1f0;}
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.cF1{color:#0148a4;background-color:#fef1f0;}
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.cF2{color:#3b7901;background-color:#fef1f0;}
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.cF3{color:#057c7e;background-color:#fef1f0;}
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.cF4{color:#bb2020;background-color:#fef1f0;}
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.cF5{color:#9e42ae;background-color:#fef1f0;}
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.cF6{color:#b57901;background-color:#fef1f0;}
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.cF7{color:#b2b6af;background-color:#fef1f0;}
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.cF8{color:#555753;background-color:#fef1f0;}
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.cF9{color:#678fbb;background-color:#fef1f0;}
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.cFA{color:#82bc49;background-color:#fef1f0;}
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.cFB{color:#0097a2;background-color:#fef1f0;}
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.cFC{color:#e26a6a;background-color:#fef1f0;}
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.cFD{color:#c671bc;background-color:#fef1f0;}
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.cFE{color:#c7ab00;background-color:#fef1f0;}
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.cFF{color:#fef1f0;background-color:#fef1f0;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF0>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>"Sprites/Binary"</span><span class=cF0>
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<a name="l2"></a>
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<a name="l3"></a></span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CMeshTri</span><span class=cF0>
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<a name="l4"></a>{
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<a name="l5"></a> </span><span class=cF9>I32</span><span class=cF0> color; </span><span class=cF2>//Give one of 0-7 colors.</span><span class=cF0>
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<a name="l6"></a> </span><span class=cF2>//Colors 8-15 are 0-7 with intensity bit set.</span><span class=cF0>
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<a name="l7"></a> </span><span class=cF9>I32</span><span class=cF0> nums[</span><span class=cFE>3</span><span class=cF0>]; </span><span class=cF2>//Vertex number</span><span class=cF0>
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<a name="l8"></a>};
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<a name="l9"></a>
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<a name="l10"></a></span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CQueueMeshTri</span><span class=cF0>
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<a name="l11"></a>{
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<a name="l12"></a> </span><span class=cF9>CQueueMeshTri</span><span class=cF0> *next,*last;
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<a name="l13"></a> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF1>start</span><span class=cF0>;
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<a name="l14"></a> </span><span class=cF9>I32</span><span class=cF0> color;
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<a name="l15"></a> </span><span class=cF9>I32</span><span class=cF0> nums[</span><span class=cFE>3</span><span class=cF0>];
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<a name="l16"></a>};
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<a name="l17"></a>
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<a name="l18"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpriteBase</span><span class=cF0>
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<a name="l19"></a>{
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<a name="l20"></a> </span><span class=cF1>U8</span><span class=cF0> type;
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<a name="l21"></a>};
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<a name="l22"></a>
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<a name="l23"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpriteColor</span><span class=cF0> : </span><span class=cF9>CSpriteBase</span><span class=cF0>
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<a name="l24"></a>{
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<a name="l25"></a> </span><span class=cF1>U8</span><span class=cF0> color;
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<a name="l26"></a>};
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<a name="l27"></a>
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<a name="l28"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpriteDitherColor</span><span class=cF0> : </span><span class=cF9>CSpriteBase</span><span class=cF0>
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<a name="l29"></a>{
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<a name="l30"></a> </span><span class=cF9>U16</span><span class=cF0> dither_color;
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<a name="l31"></a>};
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<a name="l32"></a>
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<a name="l33"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpriteT</span><span class=cF0> : </span><span class=cF9>CSpriteBase</span><span class=cF0>
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<a name="l34"></a>{
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<a name="l35"></a> </span><span class=cF9>I32</span><span class=cF0> thick;
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<a name="l36"></a>};
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<a name="l37"></a>
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<a name="l38"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpritePt</span><span class=cF0> : </span><span class=cF9>CSpriteBase</span><span class=cF0>
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<a name="l39"></a>{
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<a name="l40"></a> </span><span class=cF9>I32</span><span class=cF0> x1;
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<a name="l41"></a> </span><span class=cF9>I32</span><span class=cF0> y1;
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<a name="l42"></a>};
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<a name="l43"></a>
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<a name="l44"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpritePtRad</span><span class=cF0> : </span><span class=cF9>CSpritePt</span><span class=cF0>
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<a name="l45"></a>{
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<a name="l46"></a> </span><span class=cF9>I32</span><span class=cF0> radius;
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<a name="l47"></a>};
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<a name="l48"></a>
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<a name="l49"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpritePtPt</span><span class=cF0> : </span><span class=cF9>CSpritePt</span><span class=cF0>
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<a name="l50"></a>{
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<a name="l51"></a> </span><span class=cF9>I32</span><span class=cF0> x2;
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<a name="l52"></a> </span><span class=cF9>I32</span><span class=cF0> y2;
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<a name="l53"></a>};
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<a name="l54"></a>
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<a name="l55"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpritePtPtAng</span><span class=cF0> : </span><span class=cF9>CSpritePtPt</span><span class=cF0>
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<a name="l56"></a>{
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<a name="l57"></a> </span><span class=cF1>F64</span><span class=cF0> angle;
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<a name="l58"></a>};
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<a name="l59"></a>
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<a name="l60"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpritePtWH</span><span class=cF0> : </span><span class=cF9>CSpritePt</span><span class=cF0>
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<a name="l61"></a>{
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<a name="l62"></a> </span><span class=cF9>I32</span><span class=cF0> width;
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<a name="l63"></a> </span><span class=cF9>I32</span><span class=cF0> height;
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<a name="l64"></a>};
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<a name="l65"></a>
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<a name="l66"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpritePtWHU8s</span><span class=cF0> : </span><span class=cF9>CSpritePtWH</span><span class=cF0>
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<a name="l67"></a>{
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<a name="l68"></a> </span><span class=cF1>U8</span><span class=cF0> u[</span><span class=cFE>0</span><span class=cF0>];
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<a name="l69"></a>};
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<a name="l70"></a>
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<a name="l71"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpritePtWHAng</span><span class=cF0> : </span><span class=cF9>CSpritePtWH</span><span class=cF0>
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<a name="l72"></a>{
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<a name="l73"></a> </span><span class=cF1>F64</span><span class=cF0> angle;
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<a name="l74"></a>};
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<a name="l75"></a>
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<a name="l76"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpritePtWHAngSides</span><span class=cF0> : </span><span class=cF9>CSpritePtWHAng</span><span class=cF0>
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<a name="l77"></a>{
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<a name="l78"></a> </span><span class=cF9>I32</span><span class=cF0> sides;
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<a name="l79"></a>};
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<a name="l80"></a>
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<a name="l81"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpriteNumU8s</span><span class=cF0> : </span><span class=cF9>CSpriteBase</span><span class=cF0>
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<a name="l82"></a>{
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<a name="l83"></a> </span><span class=cF9>I32</span><span class=cF0> num;
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<a name="l84"></a> </span><span class=cF1>U8</span><span class=cF0> u[</span><span class=cFE>0</span><span class=cF0>];
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<a name="l85"></a>};
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<a name="l86"></a>
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<a name="l87"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpriteNumPtU8s</span><span class=cF0> : </span><span class=cF9>CSpriteBase</span><span class=cF0>
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<a name="l88"></a>{
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<a name="l89"></a> </span><span class=cF9>I32</span><span class=cF0> num;
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<a name="l90"></a> </span><span class=cF9>I32</span><span class=cF0> x;
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<a name="l91"></a> </span><span class=cF9>I32</span><span class=cF0> y;
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<a name="l92"></a> </span><span class=cF1>U8</span><span class=cF0> u[</span><span class=cFE>0</span><span class=cF0>];
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<a name="l93"></a>};
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<a name="l94"></a>
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<a name="l95"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpritePtStr</span><span class=cF0> : </span><span class=cF9>CSpritePt</span><span class=cF0>
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<a name="l96"></a>{
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<a name="l97"></a> </span><span class=cF1>U8</span><span class=cF0> st[</span><span class=cFE>0</span><span class=cF0>];
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<a name="l98"></a>};
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<a name="l99"></a>
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<a name="l100"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpriteMeshU8s</span><span class=cF0> : </span><span class=cF9>CSpriteBase</span><span class=cF0>
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<a name="l101"></a>{
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<a name="l102"></a> </span><span class=cF9>I32</span><span class=cF0> vertex_count;
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<a name="l103"></a> </span><span class=cF9>I32</span><span class=cF0> tri_count;
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<a name="l104"></a> </span><span class=cF1>U8</span><span class=cF0> u[</span><span class=cFE>0</span><span class=cF0>];
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<a name="l105"></a>};
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<a name="l106"></a>
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<a name="l107"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpritePtMeshU8s</span><span class=cF0> : </span><span class=cF9>CSpriteBase</span><span class=cF0>
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<a name="l108"></a>{
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<a name="l109"></a> </span><span class=cF9>I32</span><span class=cF0> x;
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<a name="l110"></a> </span><span class=cF9>I32</span><span class=cF0> y;
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<a name="l111"></a> </span><span class=cF9>I32</span><span class=cF0> z;
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<a name="l112"></a> </span><span class=cF9>I32</span><span class=cF0> vertex_count;
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<a name="l113"></a> </span><span class=cF9>I32</span><span class=cF0> tri_count;
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<a name="l114"></a> </span><span class=cF1>U8</span><span class=cF0> u[</span><span class=cFE>0</span><span class=cF0>];
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<a name="l115"></a>};
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<a name="l116"></a>
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<a name="l117"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPF_SEL</span><span class=cF0> </span><span class=cFE>128</span><span class=cF0>
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<a name="l118"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPf_SEL</span><span class=cF0> </span><span class=cFE>7</span><span class=cF0>
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<a name="l119"></a>
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<a name="l120"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_END</span><span class=cF0> </span><span class=cFE>0</span><span class=cF0> </span><span class=cF2>// </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Gr/Gr.HH.html#l18"><span class=cF4>CSpriteBase</span></a><span class=cF0>
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<a name="l121"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_COLOR</span><span class=cF0> </span><span class=cFE>1</span><span class=cF0> </span><span class=cF2>// </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Gr/Gr.HH.html#l23"><span class=cF4>CSpriteColor</span></a><span class=cF0>
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<a name="l122"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_DITHER_COLOR</span><span class=cF0> </span><span class=cFE>2</span><span class=cF0> </span><span class=cF2>// </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Gr/Gr.HH.html#l28"><span class=cF4>CSpriteDitherColor</span></a><span class=cF0>
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<a name="l123"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_THICK</span><span class=cF0> </span><span class=cFE>3</span><span class=cF0> </span><span class=cF2>// </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Gr/Gr.HH.html#l33"><span class=cF4>CSpriteT</span></a><span class=cF0>
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<a name="l124"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_PLANAR_SYMMETRY</span><span class=cF0> </span><span class=cFE>4</span><span class=cF0> </span><span class=cF2>// </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Gr/Gr.HH.html#l49"><span class=cF4>CSpritePtPt</span></a><span class=cF0>
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<a name="l125"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_TRANSFORM_ON</span><span class=cF0> </span><span class=cFE>5</span><span class=cF0> </span><span class=cF2>// </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Gr/Gr.HH.html#l18"><span class=cF4>CSpriteBase</span></a><span class=cF0>
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<a name="l126"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_TRANSFORM_OFF</span><span class=cF0> </span><span class=cFE>6</span><span class=cF0> </span><span class=cF2>// </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Gr/Gr.HH.html#l18"><span class=cF4>CSpriteBase</span></a><span class=cF0>
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<a name="l127"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_SHIFT</span><span class=cF0> </span><span class=cFE>7</span><span class=cF0> </span><span class=cF2>// </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Gr/Gr.HH.html#l38"><span class=cF4>CSpritePt</span></a><span class=cF0>
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<a name="l128"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_PT</span><span class=cF0> </span><span class=cFE>8</span><span class=cF0> </span><span class=cF2>// </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Gr/Gr.HH.html#l38"><span class=cF4>CSpritePt</span></a><span class=cF0>
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<a name="l129"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_POLYPT</span><span class=cF0> </span><span class=cFE>9</span><span class=cF0> </span><span class=cF2>// </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Gr/Gr.HH.html#l87"><span class=cF4>CSpriteNumPtU8s</span></a><span class=cF0>
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<a name="l130"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_LINE</span><span class=cF0> </span><span class=cFE>10</span><span class=cF0> </span><span class=cF2>// </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Gr/Gr.HH.html#l49"><span class=cF4>CSpritePtPt</span></a><span class=cF0>
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<a name="l131"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_POLYLINE</span><span class=cF0> </span><span class=cFE>11</span><span class=cF0> </span><span class=cF2>// </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Gr/Gr.HH.html#l81"><span class=cF4>CSpriteNumU8s</span></a><span class=cF0>
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<a name="l132"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_RECT</span><span class=cF0> </span><span class=cFE>12</span><span class=cF0> </span><span class=cF2>// </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Gr/Gr.HH.html#l49"><span class=cF4>CSpritePtPt</span></a><span class=cF0>
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<a name="l133"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_ROTATED_RECT</span><span class=cF0> </span><span class=cFE>13</span><span class=cF0> </span><span class=cF2>// </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Gr/Gr.HH.html#l55"><span class=cF4>CSpritePtPtAng</span></a><span class=cF0>
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<a name="l134"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_CIRCLE</span><span class=cF0> </span><span class=cFE>14</span><span class=cF0> </span><span class=cF2>// </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Gr/Gr.HH.html#l44"><span class=cF4>CSpritePtRad</span></a><span class=cF0>
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<a name="l135"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_ELLIPSE</span><span class=cF0> </span><span class=cFE>15</span><span class=cF0> </span><span class=cF2>// </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Gr/Gr.HH.html#l71"><span class=cF4>CSpritePtWHAng</span></a><span class=cF0>
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<a name="l136"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_POLYGON</span><span class=cF0> </span><span class=cFE>16</span><span class=cF0> </span><span class=cF2>// </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Gr/Gr.HH.html#l76"><span class=cF4>CSpritePtWHAngSides</span></a><span class=cF0>
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<a name="l137"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_BSPLINE2</span><span class=cF0> </span><span class=cFE>17</span><span class=cF0> </span><span class=cF2>// </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Gr/Gr.HH.html#l81"><span class=cF4>CSpriteNumU8s</span></a><span class=cF0>
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<a name="l138"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_BSPLINE2_CLOSED</span><span class=cF0> </span><span class=cFE>18</span><span class=cF0> </span><span class=cF2>// </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Gr/Gr.HH.html#l81"><span class=cF4>CSpriteNumU8s</span></a><span class=cF0>
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<a name="l139"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_BSPLINE3</span><span class=cF0> </span><span class=cFE>19</span><span class=cF0> </span><span class=cF2>// </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Gr/Gr.HH.html#l81"><span class=cF4>CSpriteNumU8s</span></a><span class=cF0>
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<a name="l140"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_BSPLINE3_CLOSED</span><span class=cF0> </span><span class=cFE>20</span><span class=cF0> </span><span class=cF2>// </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Gr/Gr.HH.html#l81"><span class=cF4>CSpriteNumU8s</span></a><span class=cF0>
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<a name="l141"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_FLOOD_FILL</span><span class=cF0> </span><span class=cFE>21</span><span class=cF0> </span><span class=cF2>// </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Gr/Gr.HH.html#l38"><span class=cF4>CSpritePt</span></a><span class=cF0>
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<a name="l142"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_FLOOD_FILL_NOT</span><span class=cF0> </span><span class=cFE>22</span><span class=cF0> </span><span class=cF2>// </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Gr/Gr.HH.html#l38"><span class=cF4>CSpritePt</span></a><span class=cF0>
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<a name="l143"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_BITMAP</span><span class=cF0> </span><span class=cFE>23</span><span class=cF0> </span><span class=cF2>// </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Gr/Gr.HH.html#l66"><span class=cF4>CSpritePtWHU8s</span></a><span class=cF0>
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<a name="l144"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_MESH</span><span class=cF0> </span><span class=cFE>24</span><span class=cF0> </span><span class=cF2>// </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Gr/Gr.HH.html#l100"><span class=cF4>CSpriteMeshU8s</span></a><span class=cF2> See </span><span class=cF9><u>::/Apps/GrModels</u></span><span class=cF2>.</span><span class=cF0>
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<a name="l145"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_SHIFTABLE_MESH</span><span class=cF0> </span><span class=cFE>25</span><span class=cF0> </span><span class=cF2>// </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Gr/Gr.HH.html#l107"><span class=cF4>CSpritePtMeshU8s</span></a><span class=cF2> See </span><span class=cF9><u>::/Apps/GrModels</u></span><span class=cF2>.</span><span class=cF0>
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<a name="l146"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_ARROW</span><span class=cF0> </span><span class=cFE>26</span><span class=cF0> </span><span class=cF2>// </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Gr/Gr.HH.html#l49"><span class=cF4>CSpritePtPt</span></a><span class=cF0>
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<a name="l147"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_TEXT</span><span class=cF0> </span><span class=cFE>27</span><span class=cF0> </span><span class=cF2>// </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Gr/Gr.HH.html#l95"><span class=cF4>CSpritePtStr</span></a><span class=cF0>
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<a name="l148"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_TEXT_BOX</span><span class=cF0> </span><span class=cFE>28</span><span class=cF0> </span><span class=cF2>// </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Gr/Gr.HH.html#l95"><span class=cF4>CSpritePtStr</span></a><span class=cF0>
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<a name="l149"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_TEXT_DIAMOND</span><span class=cF0> </span><span class=cFE>29</span><span class=cF0> </span><span class=cF2>// </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Gr/Gr.HH.html#l95"><span class=cF4>CSpritePtStr</span></a><span class=cF0>
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<a name="l150"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_TYPES_NUM</span><span class=cF0> </span><span class=cFE>30</span><span class=cF0>
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<a name="l151"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPG_TYPE_MASK</span><span class=cF0> </span><span class=cFE>0x7F</span><span class=cF0>
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<a name="l152"></a>
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<a name="l153"></a>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>"Graphics/Sprite;Sprites;Sprites/Binary"</span><span class=cF0>
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<a name="l154"></a>
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<a name="l155"></a></span><span class=cF2>// See </span><span class=cF4><u>Sprites</u></span><span class=cF2>.</span><span class=cF0> </span><span class=cF2>See </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Gr/GrSpritePlot.CC.html#l1"><span class=cF4>::/System/Gr/GrSpritePlot.CC</span></a><span class=cF2> and</span><span class=cF0>
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<a name="l156"></a></span><span class=cF2>// </span><a href="https://zeal-operating-system.github.io/ZealOS/Demo/Graphics/SpriteRaw.CC.html#l1"><span class=cF4>::/Demo/Graphics/SpriteRaw.CC</span></a><span class=cF2> for how CSprite are stored.</span><span class=cF0>
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<a name="l157"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSprite</span><span class=cF0>
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<a name="l158"></a>{
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<a name="l159"></a> </span><span class=cF9>CSprite</span><span class=cF0> *next,*last;
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<a name="l160"></a> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF1>start</span><span class=cF0>;
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<a name="l161"></a> </span><span class=cF1>union</span><span class=cF0>
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<a name="l162"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l163"></a> </span><span class=cF1>U8</span><span class=cF0> type;
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<a name="l164"></a> </span><span class=cF9>CSpriteBase</span><span class=cF0> b;
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<a name="l165"></a> </span><span class=cF9>CSpriteColor</span><span class=cF0> c;
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<a name="l166"></a> </span><span class=cF9>CSpriteDitherColor</span><span class=cF0> d;
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<a name="l167"></a> </span><span class=cF9>CSpriteT</span><span class=cF0> t;
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<a name="l168"></a> </span><span class=cF9>CSpritePt</span><span class=cF0> p;
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<a name="l169"></a> </span><span class=cF9>CSpritePtPt</span><span class=cF0> pp;
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<a name="l170"></a> </span><span class=cF9>CSpritePtPtAng</span><span class=cF0> ppa;
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<a name="l171"></a> </span><span class=cF9>CSpritePtRad</span><span class=cF0> pr;
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<a name="l172"></a> </span><span class=cF9>CSpritePtWHU8s</span><span class=cF0> pwhu;
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<a name="l173"></a> </span><span class=cF9>CSpritePtWHAng</span><span class=cF0> pwha;
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<a name="l174"></a> </span><span class=cF9>CSpritePtWHAngSides</span><span class=cF0> pwhas;
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<a name="l175"></a> </span><span class=cF9>CSpriteNumU8s</span><span class=cF0> nu;
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<a name="l176"></a> </span><span class=cF9>CSpriteNumPtU8s</span><span class=cF0> npu;
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<a name="l177"></a> </span><span class=cF9>CSpriteMeshU8s</span><span class=cF0> mu;
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<a name="l178"></a> </span><span class=cF9>CSpritePtMeshU8s</span><span class=cF0> pmu;
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<a name="l179"></a> </span><span class=cF9>CSpritePtStr</span><span class=cF0> ps;
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<a name="l180"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l181"></a>};
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</span></pre></body>
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</html>
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