ZealOS/docs/Kernel/SerialDev/Mouse.CC.html
TomAwezome 1b75d91002 Fix Mount AHCI Port selection.
Add arg to SATARep to specify drive types to show.
Add checks in AHCIPortInit to verify port signatures, add helper method to get signatures from port.
2021-08-02 16:40:05 -04:00

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<a name="l1"></a><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>GridInit</span><span class=cF0>()
<a name="l2"></a>{</span><span class=cF2>//Init mouse grid struct. See </span><a href="https://zeal-operating-system.github.io/ZealOS/Demo/Graphics/Grid.CC.html#l1"><span class=cF4>::/Demo/Graphics/Grid.CC</span></a><span class=cF2>.</span><span class=cF0>
<a name="l3"></a> </span><span class=cFB>mouse_grid</span><span class=cF0>.x = </span><span class=cFB>mouse_grid</span><span class=cF0>.y = </span><span class=cFB>mouse_grid</span><span class=cF0>.z = </span><span class=cFE>8</span><span class=cF0>;
<a name="l4"></a> </span><span class=cFB>mouse_grid</span><span class=cF0>.x_offset = </span><span class=cFB>mouse_grid</span><span class=cF0>.y_offset = </span><span class=cFB>mouse_grid</span><span class=cF0>.z_offset = </span><span class=cFE>0</span><span class=cF0>;
<a name="l5"></a> </span><span class=cFB>mouse_grid</span><span class=cF0>.x_speed = </span><span class=cFB>mouse_grid</span><span class=cF0>.y_speed = </span><span class=cFB>mouse_grid</span><span class=cF0>.z_speed = </span><span class=cFE>1</span><span class=cF0>;
<a name="l6"></a> </span><span class=cFB>mouse_grid</span><span class=cF0>.show = </span><span class=cFB>mouse_grid</span><span class=cF0>.snap = </span><span class=cFB>mouse_grid</span><span class=cF0>.coord = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l7"></a>}
<a name="l8"></a>
<a name="l9"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>MouseUpdate</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y, </span><span class=cF9>I64</span><span class=cF0> z, </span><span class=cF1>Bool</span><span class=cF0> l, </span><span class=cF1>Bool</span><span class=cF0> r)
<a name="l10"></a>{
<a name="l11"></a> </span><span class=cFB>mouse</span><span class=cF0>.presnap.x = </span><span class=cF5>ToI64</span><span class=cF0>(</span><span class=cFB>mouse</span><span class=cF0>.scale.x * x) + </span><span class=cFB>mouse</span><span class=cF0>.</span><span class=cF1>offset</span><span class=cF0>.x;
<a name="l12"></a> </span><span class=cFB>mouse</span><span class=cF0>.presnap.y = </span><span class=cF5>ToI64</span><span class=cF0>(</span><span class=cFB>mouse</span><span class=cF0>.scale.y * y) + </span><span class=cFB>mouse</span><span class=cF0>.</span><span class=cF1>offset</span><span class=cF0>.y;
<a name="l13"></a> </span><span class=cFB>mouse</span><span class=cF0>.presnap.z = </span><span class=cF5>ToI64</span><span class=cF0>(</span><span class=cFB>mouse</span><span class=cF0>.scale.z * z) + </span><span class=cFB>mouse</span><span class=cF0>.</span><span class=cF1>offset</span><span class=cF0>.z;
<a name="l14"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>mouse_grid</span><span class=cF0>.snap)
<a name="l15"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l16"></a> </span><span class=cFB>mouse</span><span class=cF0>.pos.x = </span><span class=cF5>Trunc</span><span class=cF0>(</span><span class=cFB>mouse</span><span class=cF0>.presnap.x / </span><span class=cFB>mouse_grid</span><span class=cF0>.x) * </span><span class=cFB>mouse_grid</span><span class=cF0>.x + </span><span class=cFB>mouse_grid</span><span class=cF0>.x_offset;
<a name="l17"></a> </span><span class=cFB>mouse</span><span class=cF0>.pos.y = </span><span class=cF5>Trunc</span><span class=cF0>(</span><span class=cFB>mouse</span><span class=cF0>.presnap.y / </span><span class=cFB>mouse_grid</span><span class=cF0>.y) * </span><span class=cFB>mouse_grid</span><span class=cF0>.y + </span><span class=cFB>mouse_grid</span><span class=cF0>.y_offset;
<a name="l18"></a> </span><span class=cFB>mouse</span><span class=cF0>.pos.z = </span><span class=cF5>Trunc</span><span class=cF0>(</span><span class=cFB>mouse</span><span class=cF0>.presnap.z / </span><span class=cFB>mouse_grid</span><span class=cF0>.z) * </span><span class=cFB>mouse_grid</span><span class=cF0>.z + </span><span class=cFB>mouse_grid</span><span class=cF0>.z_offset;
<a name="l19"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l20"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l21"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l22"></a> </span><span class=cFB>mouse</span><span class=cF0>.pos.x = </span><span class=cFB>mouse</span><span class=cF0>.presnap.x;
<a name="l23"></a> </span><span class=cFB>mouse</span><span class=cF0>.pos.y = </span><span class=cFB>mouse</span><span class=cF0>.presnap.y;
<a name="l24"></a> </span><span class=cFB>mouse</span><span class=cF0>.pos.z = </span><span class=cFB>mouse</span><span class=cF0>.presnap.z;
<a name="l25"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l26"></a>
<a name="l27"></a> </span><span class=cFB>mouse</span><span class=cF0>.pos.x = </span><span class=cF5>ClampI64</span><span class=cF0>(</span><span class=cFB>mouse</span><span class=cF0>.pos.x, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFB>sys_vbe_mode</span><span class=cF0>.width - </span><span class=cFE>1</span><span class=cF0>);
<a name="l28"></a> </span><span class=cFB>mouse</span><span class=cF0>.pos.y = </span><span class=cF5>ClampI64</span><span class=cF0>(</span><span class=cFB>mouse</span><span class=cF0>.pos.y, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFB>sys_vbe_mode</span><span class=cF0>.height - </span><span class=cFE>1</span><span class=cF0>);
<a name="l29"></a> </span><span class=cFB>mouse</span><span class=cF0>.pos_text.x = </span><span class=cFB>mouse</span><span class=cF0>.pos.x / </span><span class=cF3>FONT_WIDTH</span><span class=cF0>;
<a name="l30"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>mouse</span><span class=cF0>.pos_text.x &gt;= </span><span class=cFB>text</span><span class=cF0>.cols)
<a name="l31"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l32"></a> </span><span class=cFB>mouse</span><span class=cF0>.pos_text.x = </span><span class=cFB>text</span><span class=cF0>.cols - </span><span class=cFE>1</span><span class=cF0>;
<a name="l33"></a> </span><span class=cFB>mouse</span><span class=cF0>.pos.x = </span><span class=cFB>text</span><span class=cF0>.cols * </span><span class=cF3>FONT_WIDTH</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>;
<a name="l34"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l35"></a> </span><span class=cFB>mouse</span><span class=cF0>.pos_text.y = </span><span class=cFB>mouse</span><span class=cF0>.pos.y / </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>;
<a name="l36"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>mouse</span><span class=cF0>.pos_text.y &gt;= </span><span class=cFB>text</span><span class=cF0>.rows)
<a name="l37"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l38"></a> </span><span class=cFB>mouse</span><span class=cF0>.pos_text.y = </span><span class=cFB>text</span><span class=cF0>.rows - </span><span class=cFE>1</span><span class=cF0>;
<a name="l39"></a> </span><span class=cFB>mouse</span><span class=cF0>.pos.y = </span><span class=cFB>text</span><span class=cF0>.rows * </span><span class=cF3>FONT_HEIGHT</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>;
<a name="l40"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l41"></a> </span><span class=cFB>mouse</span><span class=cF0>.lb = l;
<a name="l42"></a> </span><span class=cFB>mouse</span><span class=cF0>.rb = r;
<a name="l43"></a> </span><span class=cF5>LBEqual</span><span class=cF0>(&amp;</span><span class=cFB>kbd</span><span class=cF0>.scan_code, </span><span class=cF3>SCf_MS_L_DOWN</span><span class=cF0>, </span><span class=cFB>mouse</span><span class=cF0>.lb);
<a name="l44"></a> </span><span class=cF5>LBEqual</span><span class=cF0>(&amp;</span><span class=cFB>kbd</span><span class=cF0>.scan_code, </span><span class=cF3>SCf_MS_R_DOWN</span><span class=cF0>, </span><span class=cFB>mouse</span><span class=cF0>.rb);
<a name="l45"></a>}
<a name="l46"></a>
<a name="l47"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>MouseSet</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> x=</span><span class=cF3>I64_MAX</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0> y=</span><span class=cF3>I64_MAX</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0> z=</span><span class=cF3>I64_MAX</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0> l=</span><span class=cF3>I64_MAX</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0> r=</span><span class=cF3>I64_MAX</span><span class=cF0>)
<a name="l48"></a>{</span><span class=cF2>//Note: Generates a message. See </span><a href="https://zeal-operating-system.github.io/ZealOS/Demo/Games/Zing.CC.html#l94"><span class=cF4>MouseSet</span></a><span class=cF2>().</span><span class=cF0>
<a name="l49"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cFE>0</span><span class=cF0> &lt;= x &lt; </span><span class=cFB>sys_vbe_mode</span><span class=cF0>.width</span><span class=cF7>)</span><span class=cF0>)
<a name="l50"></a> x = </span><span class=cFB>mouse</span><span class=cF0>.pos.x;
<a name="l51"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cFE>0</span><span class=cF0> &lt;= y &lt; </span><span class=cFB>sys_vbe_mode</span><span class=cF0>.height</span><span class=cF7>)</span><span class=cF0>)
<a name="l52"></a> y = </span><span class=cFB>mouse</span><span class=cF0>.pos.y;
<a name="l53"></a> </span><span class=cF1>if</span><span class=cF0> (z == </span><span class=cF3>I64_MAX</span><span class=cF0>)
<a name="l54"></a> z = </span><span class=cFB>mouse</span><span class=cF0>.pos.z;
<a name="l55"></a>
<a name="l56"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF3>FALSE</span><span class=cF0> &lt;= l &lt;= </span><span class=cF3>TRUE</span><span class=cF7>)</span><span class=cF0>)
<a name="l57"></a> l = </span><span class=cFB>mouse</span><span class=cF0>.lb;
<a name="l58"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF3>FALSE</span><span class=cF0> &lt;= r &lt;= </span><span class=cF3>TRUE</span><span class=cF7>)</span><span class=cF0>)
<a name="l59"></a> r = </span><span class=cFB>mouse</span><span class=cF0>.rb;
<a name="l60"></a>
<a name="l61"></a> x = (x - </span><span class=cFB>mouse</span><span class=cF0>.</span><span class=cF1>offset</span><span class=cF0>.x) / </span><span class=cFB>mouse</span><span class=cF0>.scale.x;
<a name="l62"></a> y = (y - </span><span class=cFB>mouse</span><span class=cF0>.</span><span class=cF1>offset</span><span class=cF0>.y) / </span><span class=cFB>mouse</span><span class=cF0>.scale.y;
<a name="l63"></a> z = (z - </span><span class=cFB>mouse</span><span class=cF0>.</span><span class=cF1>offset</span><span class=cF0>.z) / </span><span class=cFB>mouse</span><span class=cF0>.scale.z;
<a name="l64"></a> </span><span class=cF5>MouseUpdate</span><span class=cF0>(x, y, z, l, r);
<a name="l65"></a> </span><span class=cFD>MouseHardSet</span><span class=cF0>(x, y, z, l, r);
<a name="l66"></a>}
<a name="l67"></a>
<a name="l68"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>MouseInit</span><span class=cF0>()
<a name="l69"></a>{
<a name="l70"></a> </span><span class=cF5>MemSet</span><span class=cF0>(&amp;</span><span class=cFB>mouse</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CMouseStateGlobals</span><span class=cF7>)</span><span class=cF0>);
<a name="l71"></a> </span><span class=cF5>MemSet</span><span class=cF0>(&amp;</span><span class=cFB>mouse_last</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CMouseStateGlobals</span><span class=cF7>)</span><span class=cF0>);
<a name="l72"></a> </span><span class=cFB>mouse</span><span class=cF0>.</span><span class=cF1>offset</span><span class=cF0>.x = </span><span class=cFB>mouse</span><span class=cF0>.</span><span class=cF1>offset</span><span class=cF0>.y = </span><span class=cFB>mouse</span><span class=cF0>.</span><span class=cF1>offset</span><span class=cF0>.z = </span><span class=cFE>0</span><span class=cF0>;
<a name="l73"></a> </span><span class=cFB>mouse</span><span class=cF0>.scale.x = </span><span class=cFB>mouse</span><span class=cF0>.scale.y = </span><span class=cFB>mouse</span><span class=cF0>.scale.z = </span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>;
<a name="l74"></a> </span><span class=cFB>mouse</span><span class=cF0>.pos_text.x = </span><span class=cFB>mouse</span><span class=cF0>.pos_text.y = </span><span class=cFB>mouse</span><span class=cF0>.pos_text.z = </span><span class=cFE>0</span><span class=cF0>;
<a name="l75"></a> </span><span class=cFB>mouse</span><span class=cF0>.has_wheel = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l76"></a> </span><span class=cFB>mouse</span><span class=cF0>.show = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l77"></a> </span><span class=cFB>mouse</span><span class=cF0>.speed = </span><span class=cFE>0</span><span class=cF0>;
<a name="l78"></a> </span><span class=cFB>mouse</span><span class=cF0>.timestamp = </span><span class=cF5>TSCGet</span><span class=cF0>;
<a name="l79"></a> </span><span class=cFB>mouse</span><span class=cF0>.dbl_time = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>175</span><span class=cF0>;
<a name="l80"></a> </span><span class=cF5>GridInit</span><span class=cF0>;
<a name="l81"></a>}
<a name="l82"></a>
<a name="l83"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cFD>MouseHardPacketRead</span><span class=cF0>()
<a name="l84"></a>{
<a name="l85"></a> </span><span class=cF1>U8</span><span class=cF0> j;
<a name="l86"></a>
<a name="l87"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>TSCGet</span><span class=cF0> &gt; </span><span class=cFB>mouse_hard</span><span class=cF0>.timestamp + </span><span class=cFB>counts</span><span class=cF0>.time_stamp_freq &gt;&gt; </span><span class=cFE>3</span><span class=cF0>)
<a name="l88"></a> </span><span class=cF5>FifoU8Flush</span><span class=cF0>(</span><span class=cFB>mouse_hard</span><span class=cF0>.fifo);
<a name="l89"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.timestamp = </span><span class=cF5>TSCGet</span><span class=cF0>;
<a name="l90"></a> </span><span class=cF5>FifoU8Insert</span><span class=cF0>(</span><span class=cFB>mouse_hard</span><span class=cF0>.fifo, </span><span class=cF5>InU8</span><span class=cF7>(</span><span class=cF3>KBD_PORT</span><span class=cF7>)</span><span class=cF0>);
<a name="l91"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>FifoU8Count</span><span class=cF7>(</span><span class=cFB>mouse_hard</span><span class=cF0>.fifo</span><span class=cF7>)</span><span class=cF0> == </span><span class=cFB>mouse_hard</span><span class=cF0>.pkt_size)
<a name="l92"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF5>FifoU8Remove</span><span class=cF7>(</span><span class=cFB>mouse_hard</span><span class=cF0>.fifo, &amp;j</span><span class=cF7>)</span><span class=cF0>)
<a name="l93"></a> </span><span class=cF5>FifoU8Insert</span><span class=cF0>(</span><span class=cFB>mouse_hard</span><span class=cF0>.fifo2, j);
<a name="l94"></a>}
<a name="l95"></a>
<a name="l96"></a></span><span class=cF1>interrupt</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cFD>IRQMouseHard</span><span class=cF0>()
<a name="l97"></a>{
<a name="l98"></a> </span><span class=cF1>CLD</span><span class=cF0>
<a name="l99"></a> </span><span class=cF5>OutU8</span><span class=cF0>(</span><span class=cF3>PIC_2</span><span class=cF0>, </span><span class=cF3>PIC_EOI</span><span class=cF0>);
<a name="l100"></a> </span><span class=cF5>OutU8</span><span class=cF0>(</span><span class=cF3>PIC_1</span><span class=cF0>, </span><span class=cF3>PIC_EOI</span><span class=cF0>);
<a name="l101"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.irqs_working = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l102"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>mouse_hard</span><span class=cF0>.install_in_progress || !</span><span class=cFB>mouse_hard</span><span class=cF0>.installed)
<a name="l103"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l104"></a> </span><span class=cFB>kbd</span><span class=cF0>.reset = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l105"></a> </span><span class=cF1>return</span><span class=cF0>;
<a name="l106"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l107"></a> </span><span class=cFD>MouseHardPacketRead</span><span class=cF0>;
<a name="l108"></a>}
<a name="l109"></a>
<a name="l110"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cFD>MouseHardGetType</span><span class=cF0>()
<a name="l111"></a>{
<a name="l112"></a> </span><span class=cF9>I64</span><span class=cF0> b;
<a name="l113"></a>
<a name="l114"></a> </span><span class=cFD>KbdMouseCmdAck</span><span class=cF0>(</span><span class=cFE>0xF2</span><span class=cF0>);
<a name="l115"></a> b = </span><span class=cFD>KbdCmdRead</span><span class=cF0>;
<a name="l116"></a> </span><span class=cF1>if</span><span class=cF0> (b == </span><span class=cFE>3</span><span class=cF0>)
<a name="l117"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.has_wheel = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l118"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (b == </span><span class=cFE>4</span><span class=cF0>)
<a name="l119"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.has_ext_bttns = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l120"></a>}
<a name="l121"></a>
<a name="l122"></a></span><span class=cF1>Bool</span><span class=cF0> </span><span class=cFD>MouseHardReset</span><span class=cF0>()
<a name="l123"></a>{
<a name="l124"></a> </span><span class=cF1>U8</span><span class=cF0> b, *_b;
<a name="l125"></a> </span><span class=cF1>F64</span><span class=cF0> timeout;
<a name="l126"></a> </span><span class=cF1>Bool</span><span class=cF0> res = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l127"></a>
<a name="l128"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.has_wheel = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l129"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.has_ext_bttns = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l130"></a>
<a name="l131"></a> </span><span class=cF1>if</span><span class=cF0> (*</span><span class=cFE>0x40E</span><span class=cF7>(</span><span class=cF9>U16</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0> == </span><span class=cFE>0x9FC0</span><span class=cF0>)
<a name="l132"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l133"></a> _b = </span><span class=cFE>0x9FC00</span><span class=cF0>+</span><span class=cFE>0x30</span><span class=cF0>;
<a name="l134"></a> *_b = </span><span class=cFE>1</span><span class=cF0>; </span><span class=cF2>//This enables Terry's mouse. It might be for one machine.</span><span class=cF0>
<a name="l135"></a></span><span class=cF2>//USB DMA packets, set-up by BIOS to make legacy PS/2?</span><span class=cF0>
<a name="l136"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l137"></a>
<a name="l138"></a> </span><span class=cF1>try</span><span class=cF0>
<a name="l139"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l140"></a> </span><span class=cFD>KbdCmdFlush</span><span class=cF0>;
<a name="l141"></a> </span><span class=cFD>KbdCmdSend</span><span class=cF0>(</span><span class=cF3>KBD_CTRL</span><span class=cF0>, </span><span class=cFE>0xAD</span><span class=cF0>); </span><span class=cF2>//Disable Kbd</span><span class=cF0>
<a name="l142"></a> </span><span class=cFD>KbdCmdSend</span><span class=cF0>(</span><span class=cF3>KBD_CTRL</span><span class=cF0>, </span><span class=cFE>0xA8</span><span class=cF0>); </span><span class=cF2>//Enable Mouse</span><span class=cF0>
<a name="l143"></a>
<a name="l144"></a> </span><span class=cFD>KbdMouseCmdAck</span><span class=cF0>(</span><span class=cFE>0xFF</span><span class=cF0>); </span><span class=cF2>//Reset</span><span class=cF0>
<a name="l145"></a>
<a name="l146"></a> timeout = </span><span class=cF5>tS</span><span class=cF0> + </span><span class=cFE>10</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>;
<a name="l147"></a> </span><span class=cF1>do</span><span class=cF0>
<a name="l148"></a> </span><span class=cF1>try</span><span class=cF0>
<a name="l149"></a> {
<a name="l150"></a> </span><span class=cFD>KbdCmdRead</span><span class=cF0>;
<a name="l151"></a> timeout = </span><span class=cFE>0</span><span class=cF0>; </span><span class=cF2>//force exit</span><span class=cF0>
<a name="l152"></a> }
<a name="l153"></a> </span><span class=cF1>catch</span><span class=cF0>
<a name="l154"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;catch_except = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l155"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF5>tS</span><span class=cF0> &lt; timeout);
<a name="l156"></a>
<a name="l157"></a> </span><span class=cF1>try</span><span class=cF0>
<a name="l158"></a> </span><span class=cFD>KbdCmdRead</span><span class=cF0>;
<a name="l159"></a> </span><span class=cF1>catch</span><span class=cF0>
<a name="l160"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;catch_except = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l161"></a>
<a name="l162"></a> </span><span class=cFD>KbdMouseCmdAck</span><span class=cF0>(</span><span class=cFE>0xF3</span><span class=cF0>, </span><span class=cFE>200</span><span class=cF0>, </span><span class=cFE>0xF3</span><span class=cF0>, </span><span class=cFE>100</span><span class=cF0>, </span><span class=cFE>0xF3</span><span class=cF0>, </span><span class=cFE>80</span><span class=cF0>);
<a name="l163"></a> </span><span class=cFD>MouseHardGetType</span><span class=cF0>;
<a name="l164"></a> </span><span class=cFD>KbdMouseCmdAck</span><span class=cF0>(</span><span class=cFE>0xF3</span><span class=cF0>, </span><span class=cFE>10</span><span class=cF0>);
<a name="l165"></a> </span><span class=cFD>MouseHardGetType</span><span class=cF0>;
<a name="l166"></a> </span><span class=cFD>KbdMouseCmdAck</span><span class=cF0>(</span><span class=cFE>0xE8</span><span class=cF0>, </span><span class=cFE>0x03</span><span class=cF0>, </span><span class=cFE>0xE6</span><span class=cF0>, </span><span class=cFE>0xF3</span><span class=cF0>, </span><span class=cFE>100</span><span class=cF0>, </span><span class=cFE>0xF4</span><span class=cF0>);
<a name="l167"></a> res = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l168"></a>
<a name="l169"></a> </span><span class=cF2>//Enable IRQ 12</span><span class=cF0>
<a name="l170"></a> </span><span class=cFD>KbdCmdSend</span><span class=cF0>(</span><span class=cF3>KBD_CTRL</span><span class=cF0>, </span><span class=cFE>0x20</span><span class=cF0>);
<a name="l171"></a> b = </span><span class=cFD>KbdCmdRead</span><span class=cF0>;
<a name="l172"></a> </span><span class=cFD>KbdCmdSend</span><span class=cF0>(</span><span class=cF3>KBD_CTRL</span><span class=cF0>, </span><span class=cFE>0x60</span><span class=cF0>);
<a name="l173"></a> </span><span class=cFD>KbdCmdSend</span><span class=cF0>(</span><span class=cF3>KBD_PORT</span><span class=cF0>, </span><span class=cF7>(</span><span class=cF0>b | </span><span class=cFE>2</span><span class=cF7>)</span><span class=cF0> &amp; ~</span><span class=cFE>0x20</span><span class=cF0>);
<a name="l174"></a>
<a name="l175"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l176"></a> </span><span class=cF1>catch</span><span class=cF0>
<a name="l177"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;catch_except = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l178"></a>
<a name="l179"></a> </span><span class=cF2>//This is been added to override failure</span><span class=cF0>
<a name="l180"></a> </span><span class=cF2>//because the mouse sometimes still works.</span><span class=cF0>
<a name="l181"></a> res = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l182"></a>
<a name="l183"></a> </span><span class=cF1>try</span><span class=cF0>
<a name="l184"></a> </span><span class=cFD>KbdCmdSend</span><span class=cF0>(</span><span class=cF3>KBD_CTRL</span><span class=cF0>, </span><span class=cFE>0xAE</span><span class=cF0>); </span><span class=cF2>//Enable Keyboard</span><span class=cF0>
<a name="l185"></a> </span><span class=cF1>catch</span><span class=cF0>
<a name="l186"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;catch_except = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l187"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>mouse_hard</span><span class=cF0>.has_wheel || </span><span class=cFB>mouse_hard</span><span class=cF0>.has_ext_bttns)
<a name="l188"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.pkt_size = </span><span class=cFE>4</span><span class=cF0>;
<a name="l189"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l190"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.pkt_size = </span><span class=cFE>3</span><span class=cF0>;
<a name="l191"></a> </span><span class=cF1>if</span><span class=cF0> (!res)
<a name="l192"></a> </span><span class=cF1>try</span><span class=cF0>
<a name="l193"></a> </span><span class=cFD>KbdCmdSend</span><span class=cF0>(</span><span class=cF3>KBD_CTRL</span><span class=cF0>, </span><span class=cFE>0xA7</span><span class=cF0>); </span><span class=cF2>//Disable Mouse</span><span class=cF0>
<a name="l194"></a> </span><span class=cF1>catch</span><span class=cF0>
<a name="l195"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;catch_except = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l196"></a>
<a name="l197"></a> </span><span class=cF1>return</span><span class=cF0> res;
<a name="l198"></a>}
<a name="l199"></a>
<a name="l200"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cFD>MouseHardSpeedSet</span><span class=cF0>()
<a name="l201"></a>{
<a name="l202"></a> </span><span class=cF9>I64</span><span class=cF0> dd, tmp;
<a name="l203"></a>
<a name="l204"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF7>(</span><span class=cF0>dd = </span><span class=cF5>SqrI64</span><span class=cF0>(</span><span class=cFB>mouse_hard_last</span><span class=cF0>.pos.x - </span><span class=cFB>mouse_hard</span><span class=cF0>.pos.x) + </span><span class=cF5>SqrI64</span><span class=cF0>(</span><span class=cFB>mouse_hard_last</span><span class=cF0>.pos.y - </span><span class=cFB>mouse_hard</span><span class=cF0>.pos.y)</span><span class=cF7>)</span><span class=cF0> &amp;&amp;
<a name="l205"></a> </span><span class=cF7>(</span><span class=cF0>tmp = </span><span class=cFB>mouse_hard</span><span class=cF0>.timestamp - </span><span class=cFB>mouse_hard_last</span><span class=cF0>.timestamp</span><span class=cF7>)</span><span class=cF0>)
<a name="l206"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.speed = </span><span class=cF5>Sqrt</span><span class=cF0>(dd) * </span><span class=cFB>counts</span><span class=cF0>.time_stamp_freq / tmp;
<a name="l207"></a> </span><span class=cFB>mouse_hard_last</span><span class=cF0>.timestamp = </span><span class=cFB>mouse_hard</span><span class=cF0>.timestamp;
<a name="l208"></a>}
<a name="l209"></a>
<a name="l210"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cFD>MouseHardSetPre</span><span class=cF0>()
<a name="l211"></a>{
<a name="l212"></a> </span><span class=cF9>I64</span><span class=cF0> old_timestamp = </span><span class=cFB>mouse_hard_last</span><span class=cF0>.timestamp;
<a name="l213"></a>
<a name="l214"></a> </span><span class=cF5>MemCopy</span><span class=cF0>(&amp;</span><span class=cFB>mouse_hard_last</span><span class=cF0>, &amp;</span><span class=cFB>mouse_hard</span><span class=cF0>, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CMouseHardStateGlobals</span><span class=cF7>)</span><span class=cF0>);
<a name="l215"></a> </span><span class=cFB>mouse_hard_last</span><span class=cF0>.timestamp = old_timestamp;
<a name="l216"></a>}
<a name="l217"></a>
<a name="l218"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cFD>MouseHardSetPost</span><span class=cF0>()
<a name="l219"></a>{
<a name="l220"></a> </span><span class=cF9>I64</span><span class=cF0> i;
<a name="l221"></a>
<a name="l222"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.pos.x = </span><span class=cFB>mouse_hard</span><span class=cF0>.prescale.x * </span><span class=cFB>mouse_hard</span><span class=cF0>.scale.x * </span><span class=cFB>mouse_grid</span><span class=cF0>.x_speed;
<a name="l223"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.pos.y = </span><span class=cFB>mouse_hard</span><span class=cF0>.prescale.y * </span><span class=cFB>mouse_hard</span><span class=cF0>.scale.y * </span><span class=cFB>mouse_grid</span><span class=cF0>.y_speed;
<a name="l224"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.pos.z = </span><span class=cFB>mouse_hard</span><span class=cF0>.prescale.z * </span><span class=cFB>mouse_hard</span><span class=cF0>.scale.z * </span><span class=cFB>mouse_grid</span><span class=cF0>.z_speed;
<a name="l225"></a>
<a name="l226"></a> i = </span><span class=cF5>Trunc</span><span class=cF0>(</span><span class=cFB>mouse</span><span class=cF0>.scale.x * </span><span class=cFB>mouse_hard</span><span class=cF0>.pos.x / </span><span class=cFB>mouse_grid</span><span class=cF0>.x) * </span><span class=cFB>mouse_grid</span><span class=cF0>.x + </span><span class=cFB>mouse</span><span class=cF0>.</span><span class=cF1>offset</span><span class=cF0>.x;
<a name="l227"></a></span><span class=cF2>//TODO mouse_grid.x_offset?</span><span class=cF0>
<a name="l228"></a> </span><span class=cF1>if</span><span class=cF0> (i &lt; </span><span class=cFE>0</span><span class=cF0>)
<a name="l229"></a> </span><span class=cFB>mouse</span><span class=cF0>.</span><span class=cF1>offset</span><span class=cF0>.x -= i;
<a name="l230"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (i &gt;= </span><span class=cFB>sys_vbe_mode</span><span class=cF0>.width)
<a name="l231"></a> </span><span class=cFB>mouse</span><span class=cF0>.</span><span class=cF1>offset</span><span class=cF0>.x += </span><span class=cFB>sys_vbe_mode</span><span class=cF0>.width - </span><span class=cFE>1</span><span class=cF0> - i;
<a name="l232"></a>
<a name="l233"></a> i = </span><span class=cF5>Trunc</span><span class=cF0>(</span><span class=cFB>mouse</span><span class=cF0>.scale.y * </span><span class=cFB>mouse_hard</span><span class=cF0>.pos.y / </span><span class=cFB>mouse_grid</span><span class=cF0>.y) * </span><span class=cFB>mouse_grid</span><span class=cF0>.y + </span><span class=cFB>mouse</span><span class=cF0>.</span><span class=cF1>offset</span><span class=cF0>.y;
<a name="l234"></a> </span><span class=cF1>if</span><span class=cF0> (i &lt; </span><span class=cFE>0</span><span class=cF0>)
<a name="l235"></a> </span><span class=cFB>mouse</span><span class=cF0>.</span><span class=cF1>offset</span><span class=cF0>.y -= i;
<a name="l236"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (i &gt;= </span><span class=cFB>sys_vbe_mode</span><span class=cF0>.height)
<a name="l237"></a> </span><span class=cFB>mouse</span><span class=cF0>.</span><span class=cF1>offset</span><span class=cF0>.y += </span><span class=cFB>sys_vbe_mode</span><span class=cF0>.height - </span><span class=cFE>1</span><span class=cF0> - i;
<a name="l238"></a>
<a name="l239"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>mouse_hard</span><span class=cF0>.pos.x != </span><span class=cFB>mouse_hard_last</span><span class=cF0>.pos.x || </span><span class=cFB>mouse_hard</span><span class=cF0>.pos.y != </span><span class=cFB>mouse_hard_last</span><span class=cF0>.pos.y ||
<a name="l240"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.pos.z != </span><span class=cFB>mouse_hard_last</span><span class=cF0>.pos.z)
<a name="l241"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l242"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.event = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l243"></a> </span><span class=cFD>MouseHardSpeedSet</span><span class=cF0>;
<a name="l244"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l245"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l246"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i &lt; </span><span class=cFE>5</span><span class=cF0>; i++)
<a name="l247"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>mouse_hard</span><span class=cF0>.bttns[i] != </span><span class=cFB>mouse_hard_last</span><span class=cF0>.bttns[i])
<a name="l248"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l249"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.event = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l250"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l251"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l252"></a>}
<a name="l253"></a>
<a name="l254"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cFD>MouseHardHandler</span><span class=cF0>()
<a name="l255"></a>{
<a name="l256"></a> </span><span class=cF9>I64</span><span class=cF0> i, dx, dy, dz;
<a name="l257"></a> </span><span class=cF1>U8</span><span class=cF0> mouse_buf[</span><span class=cFE>4</span><span class=cF0>];
<a name="l258"></a>
<a name="l259"></a> </span><span class=cFD>MouseHardSetPre</span><span class=cF0>;
<a name="l260"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i &lt; </span><span class=cFE>4</span><span class=cF0>; i++)
<a name="l261"></a> mouse_buf[i] = </span><span class=cFE>0</span><span class=cF0>;
<a name="l262"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i &lt; </span><span class=cFB>mouse_hard</span><span class=cF0>.pkt_size; i++)
<a name="l263"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF5>FifoU8Remove</span><span class=cF7>(</span><span class=cFB>mouse_hard</span><span class=cF0>.fifo2, &amp;mouse_buf[i]</span><span class=cF7>)</span><span class=cF0>)
<a name="l264"></a> mouse_buf[i] = </span><span class=cFE>0</span><span class=cF0>;
<a name="l265"></a>
<a name="l266"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.bttns[</span><span class=cFE>0</span><span class=cF0>] = mouse_buf[</span><span class=cFE>0</span><span class=cF0>] &amp; </span><span class=cFE>1</span><span class=cF0>;
<a name="l267"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.bttns[</span><span class=cFE>1</span><span class=cF0>] = (mouse_buf[</span><span class=cFE>0</span><span class=cF0>] &amp; </span><span class=cFE>2</span><span class=cF0>) &gt;&gt; </span><span class=cFE>1</span><span class=cF0>;
<a name="l268"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.bttns[</span><span class=cFE>2</span><span class=cF0>] = (mouse_buf[</span><span class=cFE>0</span><span class=cF0>] &amp; </span><span class=cFE>4</span><span class=cF0>) &gt;&gt; </span><span class=cFE>2</span><span class=cF0>;
<a name="l269"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.bttns[</span><span class=cFE>3</span><span class=cF0>] = (mouse_buf[</span><span class=cFE>3</span><span class=cF0>] &amp; </span><span class=cFE>0x10</span><span class=cF0>) &gt;&gt; </span><span class=cFE>4</span><span class=cF0>;
<a name="l270"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.bttns[</span><span class=cFE>4</span><span class=cF0>] = (mouse_buf[</span><span class=cFE>3</span><span class=cF0>] &amp; </span><span class=cFE>0x20</span><span class=cF0>) &gt;&gt; </span><span class=cFE>5</span><span class=cF0>;
<a name="l271"></a> </span><span class=cF1>if</span><span class=cF0> (mouse_buf[</span><span class=cFE>0</span><span class=cF0>] &amp; </span><span class=cFE>0x10</span><span class=cF0>)
<a name="l272"></a> dx = mouse_buf[</span><span class=cFE>1</span><span class=cF0>]-</span><span class=cFE>256</span><span class=cF0>;
<a name="l273"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l274"></a> dx = mouse_buf[</span><span class=cFE>1</span><span class=cF0>];
<a name="l275"></a> </span><span class=cF1>if</span><span class=cF0> (mouse_buf[</span><span class=cFE>0</span><span class=cF0>] &amp; </span><span class=cFE>0x20</span><span class=cF0>)
<a name="l276"></a> dy = </span><span class=cFE>256</span><span class=cF0> - mouse_buf[</span><span class=cFE>2</span><span class=cF0>];
<a name="l277"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l278"></a> dy = -mouse_buf[</span><span class=cFE>2</span><span class=cF0>];
<a name="l279"></a> </span><span class=cF1>if</span><span class=cF0> (mouse_buf[</span><span class=cFE>3</span><span class=cF0>] &amp; </span><span class=cFE>0x08</span><span class=cF0>)
<a name="l280"></a> dz = mouse_buf[</span><span class=cFE>3</span><span class=cF0>] &amp; </span><span class=cFE>7</span><span class=cF0> - </span><span class=cFE>8</span><span class=cF0>;
<a name="l281"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l282"></a> dz = mouse_buf[</span><span class=cFE>3</span><span class=cF0>] &amp; </span><span class=cFE>7</span><span class=cF0>;
<a name="l283"></a>
<a name="l284"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.prescale.x += dx;
<a name="l285"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.prescale.y += dy;
<a name="l286"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.prescale.z += dz;
<a name="l287"></a>
<a name="l288"></a> </span><span class=cFD>MouseHardSetPost</span><span class=cF0>;
<a name="l289"></a>}
<a name="l290"></a>
<a name="l291"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cFD>MouseHardSet</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y, </span><span class=cF9>I64</span><span class=cF0> z, </span><span class=cF9>I64</span><span class=cF0> l, </span><span class=cF9>I64</span><span class=cF0> r)
<a name="l292"></a>{
<a name="l293"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.timestamp = </span><span class=cF5>TSCGet</span><span class=cF0>;
<a name="l294"></a> </span><span class=cFD>MouseHardSetPre</span><span class=cF0>;
<a name="l295"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.prescale.x = x / </span><span class=cFB>mouse_hard</span><span class=cF0>.scale.x / </span><span class=cFB>mouse_grid</span><span class=cF0>.x_speed;
<a name="l296"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.prescale.y = y / </span><span class=cFB>mouse_hard</span><span class=cF0>.scale.y / </span><span class=cFB>mouse_grid</span><span class=cF0>.y_speed;
<a name="l297"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.prescale.z = z / </span><span class=cFB>mouse_hard</span><span class=cF0>.scale.z / </span><span class=cFB>mouse_grid</span><span class=cF0>.z_speed;
<a name="l298"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.bttns[</span><span class=cFE>0</span><span class=cF0>] = l;
<a name="l299"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.bttns[</span><span class=cFE>1</span><span class=cF0>] = r;
<a name="l300"></a> </span><span class=cFD>MouseHardSetPost</span><span class=cF0>;
<a name="l301"></a>}
<a name="l302"></a>
<a name="l303"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cFD>KbdMouseReset</span><span class=cF0>()
<a name="l304"></a>{
<a name="l305"></a> </span><span class=cFD>KbdCmdFlush</span><span class=cF0>;
<a name="l306"></a> </span><span class=cF5>FifoU8Flush</span><span class=cF0>(</span><span class=cFB>kbd</span><span class=cF0>.fifo2);
<a name="l307"></a> </span><span class=cF5>FifoU8Flush</span><span class=cF0>(</span><span class=cFB>mouse_hard</span><span class=cF0>.fifo2);
<a name="l308"></a> </span><span class=cF5>FifoI64Flush</span><span class=cF0>(</span><span class=cFB>kbd</span><span class=cF0>.scan_code_fifo);
<a name="l309"></a> </span><span class=cFB>kbd</span><span class=cF0>.scan_code = </span><span class=cFE>0</span><span class=cF0>;
<a name="l310"></a> </span><span class=cFB>kbd</span><span class=cF0>.reset = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l311"></a>}
<a name="l312"></a>
<a name="l313"></a></span><span class=cF1>Bool</span><span class=cF0> </span><span class=cF5>MouseHardEnable</span><span class=cF0>(</span><span class=cF1>Bool</span><span class=cF0> val=</span><span class=cF3>TRUE</span><span class=cF0>)
<a name="l314"></a>{
<a name="l315"></a> </span><span class=cF1>Bool</span><span class=cF0> old_val = </span><span class=cFB>mouse_hard</span><span class=cF0>.enabled;
<a name="l316"></a>
<a name="l317"></a> </span><span class=cF1>if</span><span class=cF0> (val)
<a name="l318"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l319"></a> </span><span class=cFD>KbdCmdSend</span><span class=cF0>(</span><span class=cF3>KBD_CTRL</span><span class=cF0>, </span><span class=cF3>KBDC_ENABLE_MS</span><span class=cF0>);
<a name="l320"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.enabled = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l321"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l322"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l323"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l324"></a> </span><span class=cFD>KbdCmdSend</span><span class=cF0>(</span><span class=cF3>KBD_CTRL</span><span class=cF0>, </span><span class=cF3>KBDC_DISABLE_MS</span><span class=cF0>);
<a name="l325"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.enabled = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l326"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l327"></a> </span><span class=cF1>return</span><span class=cF0> old_val;
<a name="l328"></a>}
<a name="l329"></a>
<a name="l330"></a></span><span class=cF1>Bool</span><span class=cF0> </span><span class=cF5>MouseHardDriverInstall</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> dummy=</span><span class=cFE>0</span><span class=cF0>) </span><span class=cF2>//can be spawned</span><span class=cF0>
<a name="l331"></a>{
<a name="l332"></a> </span><span class=cF1>no_warn</span><span class=cF0> dummy;
<a name="l333"></a> </span><span class=cF9>I64</span><span class=cF0> i;
<a name="l334"></a>
<a name="l335"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.install_in_progress = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l336"></a> </span><span class=cF5>OutU8</span><span class=cF0>(</span><span class=cF3>PIC_2_DATA</span><span class=cF0>, </span><span class=cF5>InU8</span><span class=cF7>(</span><span class=cF3>PIC_2_DATA</span><span class=cF7>)</span><span class=cF0> | </span><span class=cFE>0x10</span><span class=cF0>);
<a name="l337"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.installed = </span><span class=cFB>mouse_hard</span><span class=cF0>.irqs_working = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l338"></a> </span><span class=cF5>IntEntrySet</span><span class=cF0>(</span><span class=cFE>0x2C</span><span class=cF0>, &amp;</span><span class=cFD>IRQMouseHard</span><span class=cF0>);
<a name="l339"></a> </span><span class=cF1>for</span><span class=cF0>(i = </span><span class=cFE>0</span><span class=cF0>; i &lt; </span><span class=cFE>5</span><span class=cF0>; i++)
<a name="l340"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.bttns[i] = </span><span class=cFE>0</span><span class=cF0>;
<a name="l341"></a> </span><span class=cF1>if</span><span class=cF0> (i = </span><span class=cFD>MouseHardReset</span><span class=cF0>)
<a name="l342"></a> </span><span class=cF5>OutU8</span><span class=cF0>(</span><span class=cF3>PIC_2_DATA</span><span class=cF0>, </span><span class=cF5>InU8</span><span class=cF7>(</span><span class=cF3>PIC_2_DATA</span><span class=cF7>)</span><span class=cF0> &amp; ~</span><span class=cFE>0x10</span><span class=cF0>);
<a name="l343"></a> </span><span class=cFD>KbdMouseReset</span><span class=cF0>;
<a name="l344"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.install_attempts++;
<a name="l345"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.installed = </span><span class=cFB>mouse_hard</span><span class=cF0>.event=i;
<a name="l346"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.install_in_progress = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l347"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cFB>mouse_hard</span><span class=cF0>.installed;
<a name="l348"></a>}
<a name="l349"></a>
<a name="l350"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>KbdMouseHandler</span><span class=cF0>(</span><span class=cF1>Bool</span><span class=cF0> poll_kbd, </span><span class=cF1>Bool</span><span class=cF0> poll_mouse)
<a name="l351"></a>{
<a name="l352"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>mouse_hard</span><span class=cF0>.install_in_progress)
<a name="l353"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l354"></a> </span><span class=cF5>Yield</span><span class=cF0>;
<a name="l355"></a> </span><span class=cF1>return</span><span class=cF0>;
<a name="l356"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l357"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>kbd</span><span class=cF0>.reset)
<a name="l358"></a> </span><span class=cFD>KbdMouseReset</span><span class=cF0>;
<a name="l359"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l360"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l361"></a> </span><span class=cF1>if</span><span class=cF0> (poll_mouse &amp;&amp; </span><span class=cFB>mouse_hard</span><span class=cF0>.installed &amp;&amp; !</span><span class=cFB>mouse_hard</span><span class=cF0>.irqs_working)
<a name="l362"></a> {
<a name="l363"></a> </span><span class=cF1>PUSHFD</span><span class=cF0>
<a name="l364"></a> </span><span class=cF1>CLI</span><span class=cF0>
<a name="l365"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF5>InU8</span><span class=cF7>(</span><span class=cF3>KBD_CTRL</span><span class=cF7>)</span><span class=cF0> &amp; </span><span class=cFE>1</span><span class=cF0>)
<a name="l366"></a> </span><span class=cFD>MouseHardPacketRead</span><span class=cF0>;
<a name="l367"></a> </span><span class=cF1>POPFD</span><span class=cF0>
<a name="l368"></a> }
<a name="l369"></a>
<a name="l370"></a> </span><span class=cF1>if</span><span class=cF0> (poll_kbd)
<a name="l371"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF5>InU8</span><span class=cF7>(</span><span class=cF3>KBD_CTRL</span><span class=cF7>)</span><span class=cF0> &amp; </span><span class=cFE>1</span><span class=cF0>)
<a name="l372"></a> </span><span class=cFD>KbdPacketRead</span><span class=cF0>;
<a name="l373"></a>
<a name="l374"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>kbd</span><span class=cF0>.reset)
<a name="l375"></a> </span><span class=cFD>KbdMouseReset</span><span class=cF0>;
<a name="l376"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l377"></a> {
<a name="l378"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF5>FifoU8Count</span><span class=cF7>(</span><span class=cFB>kbd</span><span class=cF0>.fifo2</span><span class=cF7>)</span><span class=cF0>)
<a name="l379"></a> </span><span class=cFD>KbdHandler</span><span class=cF0>;
<a name="l380"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF5>FifoU8Count</span><span class=cF7>(</span><span class=cFB>mouse_hard</span><span class=cF0>.fifo2</span><span class=cF7>)</span><span class=cF0>)
<a name="l381"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>mouse_hard</span><span class=cF0>.installed)
<a name="l382"></a> </span><span class=cFD>MouseHardHandler</span><span class=cF0>;
<a name="l383"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l384"></a> </span><span class=cFD>KbdMouseReset</span><span class=cF0>;
<a name="l385"></a> }
<a name="l386"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l387"></a>}
<a name="l388"></a>
<a name="l389"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>KbdMouseInit</span><span class=cF0>()
<a name="l390"></a>{
<a name="l391"></a> </span><span class=cF5>MemSet</span><span class=cF0>(&amp;</span><span class=cFB>kbd</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CKbdStateGlobals</span><span class=cF7>)</span><span class=cF0>);
<a name="l392"></a> </span><span class=cFB>kbd</span><span class=cF0>.fifo = </span><span class=cF5>FifoU8New</span><span class=cF0>(</span><span class=cFE>8</span><span class=cF0>);
<a name="l393"></a> </span><span class=cFB>kbd</span><span class=cF0>.fifo2 = </span><span class=cF5>FifoU8New</span><span class=cF0>(</span><span class=cFE>0x1000</span><span class=cF0>);
<a name="l394"></a> </span><span class=cFB>kbd</span><span class=cF0>.scan_code_fifo = </span><span class=cF5>FifoI64New</span><span class=cF0>(</span><span class=cFE>0x1000</span><span class=cF0>);
<a name="l395"></a> </span><span class=cFB>kbd</span><span class=cF0>.irqs_working = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l396"></a> </span><span class=cF5>MemSet</span><span class=cF0>(&amp;</span><span class=cFB>mouse_hard</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CMouseHardStateGlobals</span><span class=cF7>)</span><span class=cF0>);
<a name="l397"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.enabled = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l398"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.fifo = </span><span class=cF5>FifoU8New</span><span class=cF0>(</span><span class=cFE>8</span><span class=cF0>);
<a name="l399"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.fifo2 = </span><span class=cF5>FifoU8New</span><span class=cF0>(</span><span class=cFE>0x1000</span><span class=cF0>);
<a name="l400"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.scale.x = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0>;
<a name="l401"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.scale.y = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0>;
<a name="l402"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.scale.z = </span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>;
<a name="l403"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.prescale.x = </span><span class=cFB>sys_vbe_mode</span><span class=cF0>.width / </span><span class=cFB>mouse_hard</span><span class=cF0>.scale.x / </span><span class=cFE>2</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>;
<a name="l404"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.prescale.y = </span><span class=cFB>sys_vbe_mode</span><span class=cF0>.height / </span><span class=cFB>mouse_hard</span><span class=cF0>.scale.y / </span><span class=cFE>2</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>;
<a name="l405"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.prescale.z = </span><span class=cFE>0</span><span class=cF0> / </span><span class=cFB>mouse_hard</span><span class=cF0>.scale.z;
<a name="l406"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.pos.x = </span><span class=cFB>sys_vbe_mode</span><span class=cF0>.width &gt;&gt; </span><span class=cFE>1</span><span class=cF0>;
<a name="l407"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.pos.y = </span><span class=cFB>sys_vbe_mode</span><span class=cF0>.height &gt;&gt; </span><span class=cFE>1</span><span class=cF0>;
<a name="l408"></a> </span><span class=cF5>MemCopy</span><span class=cF0>(&amp;</span><span class=cFB>mouse_hard_last</span><span class=cF0>, &amp;</span><span class=cFB>mouse_hard</span><span class=cF0>, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CMouseHardStateGlobals</span><span class=cF7>)</span><span class=cF0>);
<a name="l409"></a>}
</span></pre></body>
</html>