mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-31 17:56:30 +00:00
1b75d91002
Add arg to SATARep to specify drive types to show. Add checks in AHCIPortInit to verify port signatures, add helper method to get signatures from port.
390 lines
30 KiB
HTML
Executable file
390 lines
30 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.13">
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<style type="text/css">
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body {background-color:#fef1f0;}
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.cF0{color:#000000;background-color:#fef1f0;}
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.cF1{color:#0148a4;background-color:#fef1f0;}
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.cF2{color:#3b7901;background-color:#fef1f0;}
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.cF3{color:#057c7e;background-color:#fef1f0;}
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.cF4{color:#bb2020;background-color:#fef1f0;}
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.cF5{color:#9e42ae;background-color:#fef1f0;}
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.cF6{color:#b57901;background-color:#fef1f0;}
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.cF7{color:#b2b6af;background-color:#fef1f0;}
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.cF8{color:#555753;background-color:#fef1f0;}
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.cF9{color:#678fbb;background-color:#fef1f0;}
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.cFA{color:#82bc49;background-color:#fef1f0;}
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.cFB{color:#0097a2;background-color:#fef1f0;}
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.cFC{color:#e26a6a;background-color:#fef1f0;}
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.cFD{color:#c671bc;background-color:#fef1f0;}
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.cFE{color:#c7ab00;background-color:#fef1f0;}
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.cFF{color:#fef1f0;background-color:#fef1f0;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF2>//This is a whimsical program which demonstrates some techniques.</span><span class=cF0>
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<a name="l2"></a>
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<a name="l3"></a>#</span><span class=cF1>define</span><span class=cF0> BORDER </span><span class=cFE>20</span><span class=cF0>
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<a name="l4"></a>
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<a name="l5"></a>#</span><span class=cF1>define</span><span class=cF0> PTY_PT </span><span class=cFE>0</span><span class=cF0>
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<a name="l6"></a>#</span><span class=cF1>define</span><span class=cF0> PTY_CIRCLE </span><span class=cFE>1</span><span class=cF0>
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<a name="l7"></a>#</span><span class=cF1>define</span><span class=cF0> PTY_LINE </span><span class=cFE>2</span><span class=cF0>
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<a name="l8"></a>#</span><span class=cF1>define</span><span class=cF0> PTY_SPRITE </span><span class=cFE>3</span><span class=cF0>
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<a name="l9"></a>#</span><span class=cF1>define</span><span class=cF0> PTY_NUM </span><span class=cFE>4</span><span class=cF0>
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<a name="l10"></a>
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<a name="l11"></a></span><span class=cF1>extern</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> PObj;
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<a name="l12"></a>
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<a name="l13"></a></span><span class=cF1>class</span><span class=cF0> PPt
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<a name="l14"></a>{
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<a name="l15"></a> </span><span class=cF9>CD3I32</span><span class=cF0> p;
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<a name="l16"></a>};
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<a name="l17"></a>
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<a name="l18"></a></span><span class=cF1>class</span><span class=cF0> PCircle
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<a name="l19"></a>{
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<a name="l20"></a> PObj *p;
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<a name="l21"></a> </span><span class=cF9>I64</span><span class=cF0> radius;
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<a name="l22"></a>};
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<a name="l23"></a>
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<a name="l24"></a></span><span class=cF1>class</span><span class=cF0> PLine
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<a name="l25"></a>{
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<a name="l26"></a> PObj *p1, *p2;
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<a name="l27"></a>};
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<a name="l28"></a>
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<a name="l29"></a></span><span class=cF1>class</span><span class=cF0> PCSprite
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<a name="l30"></a>{
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<a name="l31"></a> PObj *p;
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<a name="l32"></a> </span><span class=cF1>U8</span><span class=cF0> *img;
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<a name="l33"></a> </span><span class=cF9>I64</span><span class=cF0> *r,
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<a name="l34"></a> *dr; </span><span class=cF2>//Rounding error might eventually screw this up</span><span class=cF0>
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<a name="l35"></a>}
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<a name="l36"></a>
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<a name="l37"></a></span><span class=cF1>class</span><span class=cF0> PObj
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<a name="l38"></a>{
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<a name="l39"></a> PObj *next, *last;
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<a name="l40"></a> </span><span class=cF9>I64</span><span class=cF0> type, color;
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<a name="l41"></a> </span><span class=cF1>union</span><span class=cF0>
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<a name="l42"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l43"></a> PPt p;
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<a name="l44"></a> PCircle c;
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<a name="l45"></a> PLine l;
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<a name="l46"></a> PCSprite g;
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<a name="l47"></a> </span><span class=cF7>}</span><span class=cF0>;
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<a name="l48"></a>};
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<a name="l49"></a>
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<a name="l50"></a></span><span class=cF1>class</span><span class=cF0> PickFrame
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<a name="l51"></a>{
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<a name="l52"></a> PObj o_head;
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<a name="l53"></a> </span><span class=cF9>I64</span><span class=cF0> o_counts[PTY_NUM];
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<a name="l54"></a> </span><span class=cF9>I64</span><span class=cF0> cx, cy;
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<a name="l55"></a>};
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<a name="l56"></a>
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<a name="l57"></a>#</span><span class=cF1>define</span><span class=cF0> IMGS_NUM </span><span class=cFE>3</span><span class=cF0>
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<a name="l58"></a>
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<a name="l59"></a>
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<a name="l60"></a>
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<a name="l61"></a> </span><span class=cFA><1>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l62"></a>
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<a name="l63"></a>
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<a name="l64"></a>
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<a name="l65"></a> </span><span class=cFA><2>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l66"></a>
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<a name="l67"></a>
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<a name="l68"></a>
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<a name="l69"></a>
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<a name="l70"></a> </span><span class=cFA><3>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l71"></a>
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<a name="l72"></a>
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<a name="l73"></a></span><span class=cF1>U8</span><span class=cF0> *imgs[IMGS_NUM] = {</span><span class=cFA><1></span><span class=cF0>, </span><span class=cFA><2></span><span class=cF0>, </span><span class=cFA><3></span><span class=cF0>};
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<a name="l74"></a>
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<a name="l75"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task, </span><span class=cF9>CDC</span><span class=cF0> *dc)
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<a name="l76"></a>{
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<a name="l77"></a> </span><span class=cF9>I64</span><span class=cF0> *r, *old_r;
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<a name="l78"></a> PickFrame *pf = </span><span class=cF5>FramePtr</span><span class=cF0>(</span><span class=cF6>"PickFrame"</span><span class=cF0>, task);
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<a name="l79"></a> PObj *tmpo = pf->o_head.next;
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<a name="l80"></a>
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<a name="l81"></a> pf->cx = task->pix_width >> </span><span class=cFE>1</span><span class=cF0>;
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<a name="l82"></a> pf->cy = task->pix_height >> </span><span class=cFE>1</span><span class=cF0>;
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<a name="l83"></a>
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<a name="l84"></a> </span><span class=cF5>DCDepthBufAlloc</span><span class=cF0>(dc);
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<a name="l85"></a>
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<a name="l86"></a> dc->color = </span><span class=cF3>LTRED</span><span class=cF0>;
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<a name="l87"></a> dc->thick = </span><span class=cFE>3</span><span class=cF0>;
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<a name="l88"></a> </span><span class=cF5>GrBorder</span><span class=cF0>(dc, BORDER, BORDER, </span><span class=cFE>2</span><span class=cF0> * pf->cx-BORDER, </span><span class=cFE>2</span><span class=cF0> * pf->cy-BORDER);
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<a name="l89"></a>
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<a name="l90"></a> </span><span class=cF1>while</span><span class=cF0> (tmpo != &pf->o_head)
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<a name="l91"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l92"></a> dc->color = tmpo->color;
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<a name="l93"></a> </span><span class=cF1>switch</span><span class=cF0> (tmpo->type)
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<a name="l94"></a> {
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<a name="l95"></a> </span><span class=cF1>case</span><span class=cF0> PTY_PT:
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<a name="l96"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, pf->cx + tmpo->p.p.x + </span><span class=cFE>2</span><span class=cF0>, pf->cy + tmpo->p.p.y + </span><span class=cFE>2</span><span class=cF0>,
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<a name="l97"></a> pf->cx + tmpo->p.p.x - </span><span class=cFE>2</span><span class=cF0>, pf->cy + tmpo->p.p.y - </span><span class=cFE>2</span><span class=cF0>);
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<a name="l98"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, pf->cx + tmpo->p.p.x - </span><span class=cFE>2</span><span class=cF0>, pf->cy + tmpo->p.p.y + </span><span class=cFE>2</span><span class=cF0>,
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<a name="l99"></a> pf->cx + tmpo->p.p.x + </span><span class=cFE>2</span><span class=cF0>, pf->cy + tmpo->p.p.y - </span><span class=cFE>2</span><span class=cF0>);
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<a name="l100"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l101"></a>
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<a name="l102"></a> </span><span class=cF1>case</span><span class=cF0> PTY_CIRCLE:
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<a name="l103"></a> </span><span class=cF5>GrCircle</span><span class=cF0>(dc, pf->cx + tmpo->c.p->p.p.x, pf->cy + tmpo->c.p->p.p.y, tmpo->c.radius);
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<a name="l104"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l105"></a>
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<a name="l106"></a> </span><span class=cF1>case</span><span class=cF0> PTY_LINE:
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<a name="l107"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, pf->cx + tmpo->l.p1->p.p.x, pf->cy + tmpo->l.p1->p.p.y,
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<a name="l108"></a> pf->cx + tmpo->l.p2->p.p.x, pf->cy + tmpo->l.p2->p.p.y);
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<a name="l109"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l110"></a>
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<a name="l111"></a> </span><span class=cF1>case</span><span class=cF0> PTY_SPRITE:
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<a name="l112"></a> old_r = dc->r;
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<a name="l113"></a> dc->r = tmpo->g.r;
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<a name="l114"></a> dc->x = pf->cx + tmpo->g.p->p.p.x;
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<a name="l115"></a> dc->y = pf->cy + tmpo->g.p->p.p.y;
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<a name="l116"></a> dc->z = </span><span class=cF3>GR_Z_ALL</span><span class=cF0>;
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<a name="l117"></a> dc->flags |= </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>;
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<a name="l118"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, tmpo->g.img);
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<a name="l119"></a> dc->flags &= ~</span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>;
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<a name="l120"></a> dc->r = old_r;
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<a name="l121"></a>
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<a name="l122"></a> </span><span class=cF2>//Updated each refresh, not guarenteed to be uniform.</span><span class=cF0>
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<a name="l123"></a> </span><span class=cF2>//Rounding error might corrupt, as well.</span><span class=cF0>
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<a name="l124"></a> r = </span><span class=cF5>Mat4x4MulMat4x4New</span><span class=cF0>(tmpo->g.dr, tmpo->g.r, task);
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<a name="l125"></a> </span><span class=cF5>Free</span><span class=cF0>(tmpo->g.r);
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<a name="l126"></a> tmpo->g.r = r;
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<a name="l127"></a>
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<a name="l128"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l129"></a> }
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<a name="l130"></a> tmpo = tmpo->next;
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<a name="l131"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l132"></a>}
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<a name="l133"></a>
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<a name="l134"></a>PObj *PObjNew(PickFrame *pf, </span><span class=cF9>I64</span><span class=cF0> type, </span><span class=cF9>I64</span><span class=cF0> color)
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<a name="l135"></a>{
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<a name="l136"></a> PObj *tmpo = </span><span class=cF5>CAlloc</span><span class=cF0>(</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>PObj</span><span class=cF7>)</span><span class=cF0>);
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<a name="l137"></a>
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<a name="l138"></a> tmpo->type = type;
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<a name="l139"></a> tmpo->color = color;
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<a name="l140"></a> pf->o_counts[type]++;
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<a name="l141"></a> </span><span class=cF5>QueueInsert</span><span class=cF0>(tmpo, pf->o_head.last);
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<a name="l142"></a>
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<a name="l143"></a> </span><span class=cF1>return</span><span class=cF0> tmpo;
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<a name="l144"></a>}
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<a name="l145"></a>
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<a name="l146"></a></span><span class=cF1>U0</span><span class=cF0> PObjDel(PickFrame *pf, PObj *tmpo)
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<a name="l147"></a>{
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<a name="l148"></a> </span><span class=cF5>QueueRemove</span><span class=cF0>(tmpo);
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<a name="l149"></a> </span><span class=cF1>switch</span><span class=cF0> (tmpo->type)
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<a name="l150"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l151"></a> </span><span class=cF1>case</span><span class=cF0> PTY_SPRITE:
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<a name="l152"></a> </span><span class=cF5>Free</span><span class=cF0>(tmpo->g.r);
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<a name="l153"></a> </span><span class=cF5>Free</span><span class=cF0>(tmpo->g.dr);
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<a name="l154"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l155"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l156"></a> pf->o_counts[tmpo->type]--;
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<a name="l157"></a> </span><span class=cF5>Free</span><span class=cF0>(tmpo);
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<a name="l158"></a>}
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<a name="l159"></a>
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<a name="l160"></a>PObj *PPtNew(PickFrame *pf, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y)
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<a name="l161"></a>{
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<a name="l162"></a> PObj *tmpo = PObjNew(pf, PTY_PT, </span><span class=cF3>BLACK</span><span class=cF0>);
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<a name="l163"></a>
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<a name="l164"></a> tmpo->p.p.x = x;
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<a name="l165"></a> tmpo->p.p.y = y;
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<a name="l166"></a>
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<a name="l167"></a> </span><span class=cF1>return</span><span class=cF0> tmpo;
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<a name="l168"></a>}
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<a name="l169"></a>
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<a name="l170"></a>PObj *PPtNum(PickFrame *pf, </span><span class=cF9>I64</span><span class=cF0> num)
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<a name="l171"></a>{
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<a name="l172"></a> PObj *tmpo = pf->o_head.next;
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<a name="l173"></a>
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<a name="l174"></a> </span><span class=cF1>while</span><span class=cF0> (tmpo != &pf->o_head)
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<a name="l175"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l176"></a> </span><span class=cF1>if</span><span class=cF0> (tmpo->type == PTY_PT && !num--)
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<a name="l177"></a> </span><span class=cF1>return</span><span class=cF0> tmpo;
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<a name="l178"></a> tmpo = tmpo->next;
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<a name="l179"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l180"></a>
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<a name="l181"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>NULL</span><span class=cF0>;
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<a name="l182"></a>}
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<a name="l183"></a>
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<a name="l184"></a>PObj *PPtFind(PickFrame *pf, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y)
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<a name="l185"></a>{
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<a name="l186"></a> </span><span class=cF9>I64</span><span class=cF0> dd, best_dd=</span><span class=cF3>I64_MAX</span><span class=cF0>;
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<a name="l187"></a> PObj *tmpo = pf->o_head.next, *res = </span><span class=cF3>NULL</span><span class=cF0>;
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<a name="l188"></a>
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<a name="l189"></a> </span><span class=cF1>while</span><span class=cF0> (tmpo != &pf->o_head)
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<a name="l190"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l191"></a> </span><span class=cF1>if</span><span class=cF0> (tmpo->type == PTY_PT)
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<a name="l192"></a> {
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<a name="l193"></a> dd = </span><span class=cF5>SqrI64</span><span class=cF0>(tmpo->p.p.x - x) + </span><span class=cF5>SqrI64</span><span class=cF0>(tmpo->p.p.y - y);
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<a name="l194"></a> </span><span class=cF1>if</span><span class=cF0> (dd < best_dd)
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<a name="l195"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l196"></a> best_dd = dd;
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<a name="l197"></a> res = tmpo;
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<a name="l198"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l199"></a> }
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<a name="l200"></a> tmpo = tmpo->next;
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<a name="l201"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l202"></a>
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<a name="l203"></a> </span><span class=cF1>return</span><span class=cF0> res;
|
|
<a name="l204"></a>}
|
|
<a name="l205"></a>
|
|
<a name="l206"></a>PObj *PCircleNew(PickFrame *pf, </span><span class=cF9>I64</span><span class=cF0> p_num, </span><span class=cF9>I64</span><span class=cF0> r)
|
|
<a name="l207"></a>{
|
|
<a name="l208"></a> PObj *tmpo = PObjNew(pf, PTY_CIRCLE, </span><span class=cF3>RED</span><span class=cF0>);
|
|
<a name="l209"></a>
|
|
<a name="l210"></a> tmpo->c.p = PPtNum(pf, p_num);
|
|
<a name="l211"></a> tmpo->c.radius = r;
|
|
<a name="l212"></a>
|
|
<a name="l213"></a> </span><span class=cF1>return</span><span class=cF0> tmpo;
|
|
<a name="l214"></a>}
|
|
<a name="l215"></a>
|
|
<a name="l216"></a>PObj *PLineNew(PickFrame *pf, </span><span class=cF9>I64</span><span class=cF0> p1_num, </span><span class=cF9>I64</span><span class=cF0> p2_num)
|
|
<a name="l217"></a>{
|
|
<a name="l218"></a> PObj *tmpo = PObjNew(pf, PTY_LINE, </span><span class=cF3>GREEN</span><span class=cF0>);
|
|
<a name="l219"></a>
|
|
<a name="l220"></a> tmpo->l.p1 = PPtNum(pf, p1_num);
|
|
<a name="l221"></a> tmpo->l.p2 = PPtNum(pf, p2_num);
|
|
<a name="l222"></a>
|
|
<a name="l223"></a> </span><span class=cF1>return</span><span class=cF0> tmpo;
|
|
<a name="l224"></a>}
|
|
<a name="l225"></a>
|
|
<a name="l226"></a>PObj *PCSpriteNew(PickFrame *pf, </span><span class=cF1>U8</span><span class=cF0> *img, </span><span class=cF9>I64</span><span class=cF0> p_num, </span><span class=cF9>I64</span><span class=cF0> *r, </span><span class=cF9>I64</span><span class=cF0> *dr)
|
|
<a name="l227"></a>{
|
|
<a name="l228"></a> PObj *tmpo = PObjNew(pf, PTY_SPRITE, </span><span class=cF3>BLACK</span><span class=cF0>);
|
|
<a name="l229"></a>
|
|
<a name="l230"></a> tmpo->g.p = PPtNum(pf, p_num);
|
|
<a name="l231"></a> tmpo->g.img = img;
|
|
<a name="l232"></a> tmpo->g.r = r;
|
|
<a name="l233"></a> tmpo->g.dr = dr;
|
|
<a name="l234"></a>
|
|
<a name="l235"></a> </span><span class=cF1>return</span><span class=cF0> tmpo;
|
|
<a name="l236"></a>}
|
|
<a name="l237"></a>
|
|
<a name="l238"></a>PickFrame *Init()
|
|
<a name="l239"></a>{
|
|
<a name="l240"></a> PickFrame *pf = </span><span class=cF5>CAlloc</span><span class=cF0>(</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>PickFrame</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l241"></a> </span><span class=cF9>I64</span><span class=cF0> i, *r, *dr;
|
|
<a name="l242"></a>
|
|
<a name="l243"></a> pf->cx = </span><span class=cF5>Fs</span><span class=cF0>->pix_width >> </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l244"></a> pf->cy = </span><span class=cF5>Fs</span><span class=cF0>->pix_height >> </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l245"></a>
|
|
<a name="l246"></a> pf->o_head.next = pf->o_head.last = &pf->o_head;
|
|
<a name="l247"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFE>50</span><span class=cF0>; i++)
|
|
<a name="l248"></a> PPtNew(pf, </span><span class=cF5>RandI32</span><span class=cF0> % </span><span class=cF7>(</span><span class=cF0>pf->cx - BORDER</span><span class=cF7>)</span><span class=cF0>, </span><span class=cF5>RandI32</span><span class=cF0> % </span><span class=cF7>(</span><span class=cF0>pf->cy - BORDER</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l249"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFE>20</span><span class=cF0>; i++)
|
|
<a name="l250"></a> PCircleNew(pf, pf->o_counts[PTY_PT] * </span><span class=cF5>RandU16</span><span class=cF0> / </span><span class=cF3>U16_MAX</span><span class=cF0>, </span><span class=cFE>6</span><span class=cF0>);
|
|
<a name="l251"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFE>20</span><span class=cF0>; i++)
|
|
<a name="l252"></a> PLineNew(pf, pf->o_counts[PTY_PT] * </span><span class=cF5>RandU16</span><span class=cF0> / </span><span class=cF3>U16_MAX</span><span class=cF0>, pf->o_counts[PTY_PT] * </span><span class=cF5>RandU16</span><span class=cF0> / </span><span class=cF3>U16_MAX</span><span class=cF0>);
|
|
<a name="l253"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFE>10</span><span class=cF0>; i++)
|
|
<a name="l254"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l255"></a> r = </span><span class=cF5>Mat4x4IdentNew</span><span class=cF0>;
|
|
<a name="l256"></a> dr = </span><span class=cF5>Mat4x4IdentNew</span><span class=cF0>;
|
|
<a name="l257"></a> </span><span class=cF5>Mat4x4RotZ</span><span class=cF0>(dr, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>05</span><span class=cF0> * </span><span class=cFE>2</span><span class=cF0> * </span><span class=cF7>(</span><span class=cF5>Rand</span><span class=cF0> - </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l258"></a> </span><span class=cF5>Mat4x4RotY</span><span class=cF0>(dr, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>05</span><span class=cF0> * </span><span class=cFE>2</span><span class=cF0> * </span><span class=cF7>(</span><span class=cF5>Rand</span><span class=cF0> - </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l259"></a> </span><span class=cF5>Mat4x4RotX</span><span class=cF0>(dr, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>05</span><span class=cF0> * </span><span class=cFE>2</span><span class=cF0> * </span><span class=cF7>(</span><span class=cF5>Rand</span><span class=cF0> - </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l260"></a> PCSpriteNew(pf, imgs[IMGS_NUM * </span><span class=cF5>RandU16</span><span class=cF0> / </span><span class=cF3>U16_MAX</span><span class=cF0>], pf->o_counts[PTY_PT] * </span><span class=cF5>RandU16</span><span class=cF0> / </span><span class=cF3>U16_MAX</span><span class=cF0>, r, dr);
|
|
<a name="l261"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l262"></a> </span><span class=cF5>FramePtrSet</span><span class=cF0>(</span><span class=cF6>"PickFrame"</span><span class=cF0>, pf);
|
|
<a name="l263"></a>
|
|
<a name="l264"></a> </span><span class=cF1>return</span><span class=cF0> pf;
|
|
<a name="l265"></a>}
|
|
<a name="l266"></a>
|
|
<a name="l267"></a></span><span class=cF1>U0</span><span class=cF0> CleanUp(PickFrame *pf)
|
|
<a name="l268"></a>{
|
|
<a name="l269"></a> PObj *tmpo = pf->o_head.next, *tmpo1;
|
|
<a name="l270"></a>
|
|
<a name="l271"></a> </span><span class=cF1>while</span><span class=cF0> (tmpo != &pf->o_head)
|
|
<a name="l272"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l273"></a> tmpo1 = tmpo->next;
|
|
<a name="l274"></a> PObjDel(pf, tmpo);
|
|
<a name="l275"></a> tmpo = tmpo1;
|
|
<a name="l276"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l277"></a> </span><span class=cF5>Free</span><span class=cF0>(pf);
|
|
<a name="l278"></a>}
|
|
<a name="l279"></a>
|
|
<a name="l280"></a></span><span class=cF1>U0</span><span class=cF0> Pick3D()
|
|
<a name="l281"></a>{
|
|
<a name="l282"></a> </span><span class=cF9>I64</span><span class=cF0> message_code, arg1, arg2;
|
|
<a name="l283"></a> PObj *tmpo;
|
|
<a name="l284"></a> PickFrame *pf = </span><span class=cF3>NULL</span><span class=cF0>;
|
|
<a name="l285"></a>
|
|
<a name="l286"></a> </span><span class=cF5>FramePtrAdd</span><span class=cF0>(</span><span class=cF6>"PickFrame"</span><span class=cF0>);
|
|
<a name="l287"></a>
|
|
<a name="l288"></a> </span><span class=cF5>MenuPush</span><span class=cF0>( </span><span class=cF6>"File {"</span><span class=cF0>
|
|
<a name="l289"></a> </span><span class=cF6>" Abort(,CH_SHIFT_ESC);"</span><span class=cF0>
|
|
<a name="l290"></a> </span><span class=cF6>" Exit(,CH_ESC);"</span><span class=cF0>
|
|
<a name="l291"></a> </span><span class=cF6>"}"</span><span class=cF0>
|
|
<a name="l292"></a> </span><span class=cF6>"Play {"</span><span class=cF0>
|
|
<a name="l293"></a> </span><span class=cF6>" Restart(,'\n');"</span><span class=cF0>
|
|
<a name="l294"></a> </span><span class=cF6>"}"</span><span class=cF0>
|
|
<a name="l295"></a> );
|
|
<a name="l296"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.CC.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
|
|
<a name="l297"></a> </span><span class=cF5>AutoComplete</span><span class=cF0>;
|
|
<a name="l298"></a> </span><span class=cF5>WinBorder</span><span class=cF0>;
|
|
<a name="l299"></a> </span><span class=cF5>WinMax</span><span class=cF0>;
|
|
<a name="l300"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
|
|
<a name="l301"></a> </span><span class=cF6>"$BK,1$Move things around.$BK,0$\n"</span><span class=cF0>;
|
|
<a name="l302"></a> pf = Init;
|
|
<a name="l303"></a> tmpo = </span><span class=cF3>NULL</span><span class=cF0>;
|
|
<a name="l304"></a> </span><span class=cF5>Fs</span><span class=cF0>->win_inhibit = </span><span class=cF3>WIG_TASK_DEFAULT</span><span class=cF0> - </span><span class=cF3>WIF_SELF_FOCUS</span><span class=cF0> - </span><span class=cF3>WIF_SELF_CTRLS</span><span class=cF0> - </span><span class=cF3>WIF_FOCUS_TASK_MENU</span><span class=cF0>;
|
|
<a name="l305"></a> </span><span class=cF5>Fs</span><span class=cF0>->draw_it = &</span><span class=cF5>DrawIt</span><span class=cF0>;
|
|
<a name="l306"></a> </span><span class=cF1>try</span><span class=cF0>
|
|
<a name="l307"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l308"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
|
|
<a name="l309"></a> {
|
|
<a name="l310"></a> </span><span class=cF1>switch</span><span class=cF0> (message_code = </span><span class=cF5>MessageGet</span><span class=cF7>(</span><span class=cF0>&arg1, &arg2, </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0> | </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_MS_L_DOWN</span><span class=cF0> |
|
|
<a name="l311"></a> </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_MS_L_UP</span><span class=cF0> | </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_MS_MOVE</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l312"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l313"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0>:
|
|
<a name="l314"></a> </span><span class=cF1>switch</span><span class=cF0> (arg1)
|
|
<a name="l315"></a> {
|
|
<a name="l316"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'\n'</span><span class=cF0>:
|
|
<a name="l317"></a> CleanUp(pf);
|
|
<a name="l318"></a> pf = Init;
|
|
<a name="l319"></a> tmpo = </span><span class=cF3>NULL</span><span class=cF0>;
|
|
<a name="l320"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l321"></a>
|
|
<a name="l322"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0>:
|
|
<a name="l323"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_ESC</span><span class=cF0>:
|
|
<a name="l324"></a> </span><span class=cF1>goto</span><span class=cF0> pd_done;
|
|
<a name="l325"></a> }
|
|
<a name="l326"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l327"></a>
|
|
<a name="l328"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_L_DOWN</span><span class=cF0>:
|
|
<a name="l329"></a> tmpo = PPtFind(pf, arg1 - pf->cx, arg2 - pf->cy);
|
|
<a name="l330"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l331"></a>
|
|
<a name="l332"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_L_UP</span><span class=cF0>:
|
|
<a name="l333"></a> </span><span class=cF1>if</span><span class=cF0> (tmpo)
|
|
<a name="l334"></a> {
|
|
<a name="l335"></a> tmpo->p.p.x = arg1 - pf->cx;
|
|
<a name="l336"></a> tmpo->p.p.y = arg2 - pf->cy;
|
|
<a name="l337"></a> tmpo = </span><span class=cF3>NULL</span><span class=cF0>;
|
|
<a name="l338"></a> }
|
|
<a name="l339"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l340"></a>
|
|
<a name="l341"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_MOVE</span><span class=cF0>:
|
|
<a name="l342"></a> </span><span class=cF1>if</span><span class=cF0> (tmpo)
|
|
<a name="l343"></a> {
|
|
<a name="l344"></a> tmpo->p.p.x = arg1 - pf->cx;
|
|
<a name="l345"></a> tmpo->p.p.y = arg2 - pf->cy;
|
|
<a name="l346"></a> }
|
|
<a name="l347"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l348"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l349"></a> }
|
|
<a name="l350"></a>pd_done:
|
|
<a name="l351"></a> </span><span class=cF5>MessageGet</span><span class=cF0>(,, </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_KEY_UP</span><span class=cF0>);
|
|
<a name="l352"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l353"></a> </span><span class=cF1>catch</span><span class=cF0>
|
|
<a name="l354"></a> </span><span class=cF5>PutExcept</span><span class=cF0>;
|
|
<a name="l355"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
|
|
<a name="l356"></a> </span><span class=cF5>MenuPop</span><span class=cF0>;
|
|
<a name="l357"></a> CleanUp(pf);
|
|
<a name="l358"></a> </span><span class=cF5>FramePtrDel</span><span class=cF0>(</span><span class=cF6>"PickFrame"</span><span class=cF0>);
|
|
<a name="l359"></a>}
|
|
<a name="l360"></a>
|
|
<a name="l361"></a>Pick3D;
|
|
</span></pre></body>
|
|
</html>
|