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1b75d91002
Add arg to SATARep to specify drive types to show. Add checks in AHCIPortInit to verify port signatures, add helper method to get signatures from port.
147 lines
13 KiB
HTML
Executable file
147 lines
13 KiB
HTML
Executable file
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF2>//Conway's Game of Life</span><span class=cF0>
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<a name="l2"></a>
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<a name="l3"></a></span><span class=cF9>CDC</span><span class=cF0> *dc[</span><span class=cFE>2</span><span class=cF0>]; </span><span class=cF2>//double buf</span><span class=cF0>
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<a name="l4"></a></span><span class=cF9>I64</span><span class=cF0> cur_dc, ;
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<a name="l5"></a></span><span class=cF1>Bool</span><span class=cF0> restart;
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<a name="l6"></a>
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<a name="l7"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *, </span><span class=cF9>CDC</span><span class=cF0> *dc2)
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<a name="l8"></a>{
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<a name="l9"></a> dc[cur_dc]->flags |= </span><span class=cF3>DCF_NO_TRANSPARENTS</span><span class=cF0>;
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<a name="l10"></a> </span><span class=cF5>GrBlot</span><span class=cF0>(dc2, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, dc[cur_dc]);
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<a name="l11"></a>}
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<a name="l12"></a>
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<a name="l13"></a></span><span class=cF1>U0</span><span class=cF0> AnimateTask(</span><span class=cF9>I64</span><span class=cF0>)
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<a name="l14"></a>{
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<a name="l15"></a> </span><span class=cF9>I64</span><span class=cF0> x, y, x1, y1, count, next_dc;
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<a name="l16"></a>
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<a name="l17"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
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<a name="l18"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l19"></a> next_dc = cur_dc ^ </span><span class=cFE>1</span><span class=cF0>;
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<a name="l20"></a>start_over:
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<a name="l21"></a> restart = </span><span class=cF3>FALSE</span><span class=cF0>;
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<a name="l22"></a> </span><span class=cF5>DCClear</span><span class=cF0>(dc[next_dc]);
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<a name="l23"></a> </span><span class=cF1>for</span><span class=cF0> (y = </span><span class=cFE>1</span><span class=cF0>; y < </span><span class=cF5>Fs</span><span class=cF0>->parent_task->pix_height - </span><span class=cFE>1</span><span class=cF0>; y++)
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<a name="l24"></a> {
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<a name="l25"></a> </span><span class=cF1>for</span><span class=cF0> (x = </span><span class=cFE>1</span><span class=cF0>; x < </span><span class=cF5>Fs</span><span class=cF0>->parent_task->pix_width - </span><span class=cFE>1</span><span class=cF0>; x++)
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<a name="l26"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l27"></a> count = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l28"></a> </span><span class=cF1>for</span><span class=cF0> (y1 = y - </span><span class=cFE>1</span><span class=cF0>; y1 <= y + </span><span class=cFE>1</span><span class=cF0>; y1++)
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<a name="l29"></a> </span><span class=cF1>for</span><span class=cF0> (x1 = x - </span><span class=cFE>1</span><span class=cF0>; x1 <= x + </span><span class=cFE>1</span><span class=cF0>; x1++)
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<a name="l30"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>GrPeek</span><span class=cF7>(</span><span class=cF0>dc[cur_dc], x1, y1</span><span class=cF7>)</span><span class=cF0> == </span><span class=cF3>GREEN</span><span class=cF0>)
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<a name="l31"></a> count++;
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<a name="l32"></a> </span><span class=cF1>if</span><span class=cF0> (restart)
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<a name="l33"></a> </span><span class=cF1>goto</span><span class=cF0> start_over;
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<a name="l34"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>GrPeek</span><span class=cF7>(</span><span class=cF0>dc[cur_dc], x, y</span><span class=cF7>)</span><span class=cF0> == </span><span class=cF3>GREEN</span><span class=cF0>)
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<a name="l35"></a> {
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<a name="l36"></a> </span><span class=cF1>if</span><span class=cF0> (count == </span><span class=cFE>3</span><span class=cF0>)
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<a name="l37"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l38"></a> dc[next_dc]->color = </span><span class=cF3>GREEN</span><span class=cF0>;
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<a name="l39"></a> </span><span class=cF5>GrPlot</span><span class=cF0>(dc[next_dc], x, y);
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<a name="l40"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l41"></a> }
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<a name="l42"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l43"></a> {
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<a name="l44"></a></span><span class=cF2>//</span><span class=cF0> </span><span class=cF2>if (count == 3) //Use this for the classic rules</span><span class=cF0>
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<a name="l45"></a> </span><span class=cF1>if</span><span class=cF0> (count == </span><span class=cFE>2</span><span class=cF0>)
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<a name="l46"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l47"></a> dc[next_dc]->color = </span><span class=cF3>GREEN</span><span class=cF0>;
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<a name="l48"></a> </span><span class=cF5>GrPlot</span><span class=cF0>(dc[next_dc], x, y);
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<a name="l49"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l50"></a> }
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<a name="l51"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l52"></a> </span><span class=cF5>Yield</span><span class=cF0>;
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<a name="l53"></a> }
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<a name="l54"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>50</span><span class=cF0>);
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<a name="l55"></a> cur_dc = next_dc;
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<a name="l56"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l57"></a>}
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<a name="l58"></a>
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<a name="l59"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> Life()
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<a name="l60"></a>{
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<a name="l61"></a> </span><span class=cF9>I64</span><span class=cF0> message_code, count, x1, y1, x2, y2, arg1, arg2;
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<a name="l62"></a>
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<a name="l63"></a> dc[</span><span class=cFE>0</span><span class=cF0>] = </span><span class=cF5>DCNew</span><span class=cF0>(</span><span class=cF3>GR_WIDTH</span><span class=cF0>, </span><span class=cF3>GR_HEIGHT</span><span class=cF0>);
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<a name="l64"></a> dc[</span><span class=cFE>1</span><span class=cF0>] = </span><span class=cF5>DCNew</span><span class=cF0>(</span><span class=cF3>GR_WIDTH</span><span class=cF0>, </span><span class=cF3>GR_HEIGHT</span><span class=cF0>);
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<a name="l65"></a> cur_dc = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l66"></a> restart = </span><span class=cF3>FALSE</span><span class=cF0>;
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<a name="l67"></a>
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<a name="l68"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.CC.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
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<a name="l69"></a> </span><span class=cF5>AutoComplete</span><span class=cF0>;
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<a name="l70"></a> </span><span class=cF5>WinBorder</span><span class=cF0>;
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<a name="l71"></a> </span><span class=cF5>WinMax</span><span class=cF0>;
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<a name="l72"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
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<a name="l73"></a> </span><span class=cF5>DCFill</span><span class=cF0>;
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<a name="l74"></a>
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<a name="l75"></a> </span><span class=cF5>Fs</span><span class=cF0>->animate_task = </span><span class=cF5>Spawn</span><span class=cF0>(&AnimateTask, </span><span class=cF3>NULL</span><span class=cF0>, </span><span class=cF6>"Animate"</span><span class=cF0>,, </span><span class=cF5>Fs</span><span class=cF0>);
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<a name="l76"></a> </span><span class=cF5>Fs</span><span class=cF0>->draw_it = &</span><span class=cF5>DrawIt</span><span class=cF0>;
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<a name="l77"></a> </span><span class=cF5>Fs</span><span class=cF0>->win_inhibit = </span><span class=cF3>WIG_TASK_DEFAULT</span><span class=cF0> - </span><span class=cF3>WIF_SELF_FOCUS</span><span class=cF0> - </span><span class=cF3>WIF_SELF_BORDER</span><span class=cF0>;
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<a name="l78"></a> </span><span class=cF1>do</span><span class=cF0>
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<a name="l79"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l80"></a> message_code = </span><span class=cF5>MessageGet</span><span class=cF0>(&arg1, &arg2, </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0> + </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_MS_L_DOWN</span><span class=cF0>);
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<a name="l81"></a> </span><span class=cF1>switch</span><span class=cF0> (message_code)
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<a name="l82"></a> {
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<a name="l83"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_L_DOWN</span><span class=cF0>:
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<a name="l84"></a> x1 = arg1;
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<a name="l85"></a> y1 = arg2;
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<a name="l86"></a> x2 = arg1;
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<a name="l87"></a> y2 = arg2;
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<a name="l88"></a> count = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l89"></a> </span><span class=cF1>while</span><span class=cF0> (message_code != </span><span class=cF3>MESSAGE_MS_L_UP</span><span class=cF0>)
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<a name="l90"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l91"></a> restart = </span><span class=cF3>TRUE</span><span class=cF0>;
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<a name="l92"></a> dc[cur_dc]->color = </span><span class=cF3>GREEN</span><span class=cF0>;
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<a name="l93"></a> dc[cur_dc]->thick = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>04</span><span class=cF0> * </span><span class=cFB>mouse</span><span class=cF0>.speed;
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<a name="l94"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc[cur_dc], x1, y1, </span><span class=cFE>0</span><span class=cF0>, x2, y2, </span><span class=cFE>0</span><span class=cF0>);
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<a name="l95"></a> restart = </span><span class=cF3>TRUE</span><span class=cF0>;
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<a name="l96"></a> message_code = </span><span class=cF5>MessageGet</span><span class=cF0>(&arg1, &arg2, </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_MS_L_UP</span><span class=cF0> + </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_MS_MOVE</span><span class=cF0>);
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<a name="l97"></a> x1 = x2;
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<a name="l98"></a> y1 = y2;
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<a name="l99"></a> x2 = arg1;
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<a name="l100"></a> y2 = arg2;
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<a name="l101"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l102"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc[cur_dc], x1, y1, </span><span class=cFE>0</span><span class=cF0>, x2, y2, </span><span class=cFE>0</span><span class=cF0>);
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<a name="l103"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l104"></a>
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<a name="l105"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0>:
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<a name="l106"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l107"></a> }
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<a name="l108"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l109"></a> </span><span class=cF1>while</span><span class=cF0> (message_code != </span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0> || !arg1);
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<a name="l110"></a>
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<a name="l111"></a> </span><span class=cF5>MessageGet</span><span class=cF0>(,, </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_KEY_UP</span><span class=cF0>);
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<a name="l112"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
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<a name="l113"></a> </span><span class=cF5>DCFill</span><span class=cF0>;
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<a name="l114"></a> </span><span class=cF5>DCDel</span><span class=cF0>(dc[</span><span class=cFE>0</span><span class=cF0>]);
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<a name="l115"></a> </span><span class=cF5>DCDel</span><span class=cF0>(dc[</span><span class=cFE>1</span><span class=cF0>]);
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<a name="l116"></a>}
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<a name="l117"></a>
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<a name="l118"></a>Life;
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</span></pre></body>
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