ZealOS/docs/Demo/Games/Squirt.CC.html
TomAwezome 1b75d91002 Fix Mount AHCI Port selection.
Add arg to SATARep to specify drive types to show.
Add checks in AHCIPortInit to verify port signatures, add helper method to get signatures from port.
2021-08-02 16:40:05 -04:00

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<a name="l1"></a><span class=cF0>#</span><span class=cF1>define</span><span class=cF0> MT_HOSE </span><span class=cFE>1</span><span class=cF0>
<a name="l2"></a>#</span><span class=cF1>define</span><span class=cF0> MT_DROPLET </span><span class=cFE>2</span><span class=cF0>
<a name="l3"></a></span><span class=cF1>class</span><span class=cF0> MyMass:</span><span class=cF9>CMass</span><span class=cF0>
<a name="l4"></a>{
<a name="l5"></a> </span><span class=cF9>I64</span><span class=cF0> type;
<a name="l6"></a> </span><span class=cF1>F64</span><span class=cF0> radius;
<a name="l7"></a>};
<a name="l8"></a>
<a name="l9"></a>#</span><span class=cF1>define</span><span class=cF0> ST_HOSE </span><span class=cFE>1</span><span class=cF0>
<a name="l10"></a></span><span class=cF1>class</span><span class=cF0> MySpring:</span><span class=cF9>CSpring</span><span class=cF0>
<a name="l11"></a>{
<a name="l12"></a> </span><span class=cF9>I64</span><span class=cF0> type;
<a name="l13"></a>};
<a name="l14"></a></span><span class=cB0>
<a name="l15"></a>
<a name="l16"></a>
<a name="l17"></a> </span><span class=cBA>&lt;1&gt;/* Graphics Not Rendered in HTML */</span><span class=cB0>
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<a name="l19"></a> </span><span class=cBA>&lt;2&gt;/* Graphics Not Rendered in HTML */</span><span class=cB0>
<a name="l20"></a>
<a name="l21"></a> </span><span class=cBA>&lt;3&gt;/* Graphics Not Rendered in HTML */</span><span class=cB0>
<a name="l22"></a></span><span class=cF0>
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<a name="l26"></a>
<a name="l27"></a>
<a name="l28"></a>
<a name="l29"></a>
<a name="l30"></a>
<a name="l31"></a>
<a name="l32"></a>
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<a name="l34"></a>
<a name="l35"></a>
<a name="l36"></a></span><span class=cFA>
<a name="l37"></a>/* Graphics Not Rendered in HTML */</span><span class=cF0>
<a name="l38"></a>
<a name="l39"></a>#</span><span class=cF1>define</span><span class=cF0> HOSE_RADIUS </span><span class=cFE>3</span><span class=cF0>
<a name="l40"></a>#</span><span class=cF1>define</span><span class=cF0> LINK_SIZE </span><span class=cFE>6</span><span class=cF0>
<a name="l41"></a>#</span><span class=cF1>define</span><span class=cF0> NOZZLE_START_Y (</span><span class=cF3>GR_HEIGHT</span><span class=cF0> - </span><span class=cFE>15</span><span class=cF0> * </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>)
<a name="l42"></a>#</span><span class=cF1>define</span><span class=cF0> NOZZLE_LEN </span><span class=cFE>18</span><span class=cF0>
<a name="l43"></a>#</span><span class=cF1>define</span><span class=cF0> FAUCET_X (</span><span class=cFE>5</span><span class=cF0> * HOSE_RADIUS)
<a name="l44"></a>#</span><span class=cF1>define</span><span class=cF0> FAUCET_Y (</span><span class=cF3>GR_HEIGHT</span><span class=cF0> - </span><span class=cFE>12</span><span class=cF0> * </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>)
<a name="l45"></a>#</span><span class=cF1>define</span><span class=cF0> GROUND_Y (</span><span class=cF3>GR_HEIGHT</span><span class=cF0> - </span><span class=cFE>3</span><span class=cF0> * </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>)
<a name="l46"></a>MyMass *faucet, *nozzle;
<a name="l47"></a></span><span class=cF1>F64</span><span class=cF0> nozzle_theta;
<a name="l48"></a>
<a name="l49"></a></span><span class=cF9>CMathODE</span><span class=cF0> *ode = </span><span class=cF3>NULL</span><span class=cF0>;
<a name="l50"></a></span><span class=cF1>F64</span><span class=cF0> start_up_timeout;
<a name="l51"></a>
<a name="l52"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *, </span><span class=cF9>CDC</span><span class=cF0> *dc)
<a name="l53"></a>{
<a name="l54"></a> </span><span class=cF1>Bool</span><span class=cF0> first;
<a name="l55"></a> </span><span class=cF1>F64</span><span class=cF0> dx, dy, d;
<a name="l56"></a> </span><span class=cF9>I64</span><span class=cF0> x1b, y1b, x2b, y2b, x1a, y1a, x2a, y2a;
<a name="l57"></a> MyMass *tmpm, *tmpm1;
<a name="l58"></a> MySpring *tmps;
<a name="l59"></a> </span><span class=cF9>CD3I32</span><span class=cF0> poly[</span><span class=cFE>4</span><span class=cF0>];
<a name="l60"></a>
<a name="l61"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, GROUND_Y, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA>&lt;4&gt;</span><span class=cF0>);
<a name="l62"></a> </span><span class=cF1>if</span><span class=cF0> (start_up_timeout &gt; </span><span class=cF5>tS</span><span class=cF0>)
<a name="l63"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l64"></a> ode-&gt;drag_v2 = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>01</span><span class=cF0>; </span><span class=cF2>//Let hose settle during start-up</span><span class=cF0>
<a name="l65"></a> ode-&gt;drag_v3 = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>0001</span><span class=cF0>;
<a name="l66"></a> dc-&gt;color = </span><span class=cF3>RED</span><span class=cF0>;
<a name="l67"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc, </span><span class=cF7>(</span><span class=cF3>GR_WIDTH</span><span class=cF0> - </span><span class=cF3>FONT_WIDTH</span><span class=cF0> * </span><span class=cFE>6</span><span class=cF7>)</span><span class=cF0> &gt;&gt; </span><span class=cFE>1</span><span class=cF0>, </span><span class=cF3>GR_HEIGHT</span><span class=cF0> &gt;&gt; </span><span class=cFE>1</span><span class=cF0>, </span><span class=cF6>&quot;Squirt&quot;</span><span class=cF0>);
<a name="l68"></a> </span><span class=cF1>return</span><span class=cF0>;
<a name="l69"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l70"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l71"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l72"></a> ode-&gt;drag_v2 = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>0005</span><span class=cF0>;
<a name="l73"></a> ode-&gt;drag_v3 = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>0000025</span><span class=cF0>;
<a name="l74"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l75"></a>
<a name="l76"></a> tmpm = faucet;
<a name="l77"></a> dc-&gt;color = </span><span class=cF3>BLACK</span><span class=cF0>;
<a name="l78"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc, tmpm-&gt;x + </span><span class=cFE>8</span><span class=cF0>, tmpm-&gt;y, </span><span class=cFE>8</span><span class=cF0>, GROUND_Y - FAUCET_Y);
<a name="l79"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, tmpm-&gt;x, tmpm-&gt;y, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA>&lt;1&gt;</span><span class=cF0>);
<a name="l80"></a> dc-&gt;color = </span><span class=cF3>BLACK</span><span class=cF0>;
<a name="l81"></a> </span><span class=cF5>GrCircle</span><span class=cF0>(dc, tmpm-&gt;x, tmpm-&gt;y, tmpm-&gt;radius);
<a name="l82"></a> dc-&gt;color = </span><span class=cF3>GREEN</span><span class=cF0>;
<a name="l83"></a> </span><span class=cF5>GrFloodFill</span><span class=cF0>(dc, tmpm-&gt;x, tmpm-&gt;y);
<a name="l84"></a>
<a name="l85"></a> tmpm = nozzle;
<a name="l86"></a> tmpm1 = nozzle-&gt;last;
<a name="l87"></a> dx = tmpm-&gt;x - tmpm1-&gt;x;
<a name="l88"></a> dy = tmpm-&gt;y - tmpm1-&gt;y;
<a name="l89"></a> nozzle_theta = </span><span class=cF5>Wrap</span><span class=cF0>(</span><span class=cF5>Arg</span><span class=cF7>(</span><span class=cF0>dx, dy</span><span class=cF7>)</span><span class=cF0>);
<a name="l90"></a> </span><span class=cF5>Sprite3ZB</span><span class=cF0>(dc, tmpm-&gt;x, tmpm-&gt;y, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA>&lt;2&gt;</span><span class=cF0>, nozzle_theta);
<a name="l91"></a> dc-&gt;color = </span><span class=cF3>BLACK</span><span class=cF0>;
<a name="l92"></a> </span><span class=cF5>GrCircle</span><span class=cF0>(dc, tmpm-&gt;x, tmpm-&gt;y, tmpm-&gt;radius);
<a name="l93"></a> dc-&gt;color = </span><span class=cF3>GREEN</span><span class=cF0>;
<a name="l94"></a> </span><span class=cF5>GrFloodFill</span><span class=cF0>(dc, tmpm-&gt;x, tmpm-&gt;y);
<a name="l95"></a>
<a name="l96"></a> first = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l97"></a> tmpm = ode-&gt;next_mass;
<a name="l98"></a> </span><span class=cF1>while</span><span class=cF0> (tmpm != &amp;ode-&gt;next_mass)
<a name="l99"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l100"></a> </span><span class=cF1>if</span><span class=cF0> (tmpm-&gt;type == MT_HOSE)
<a name="l101"></a> {
<a name="l102"></a> tmpm1 = tmpm-&gt;last;
<a name="l103"></a> dx = tmpm-&gt;x - tmpm1-&gt;x;
<a name="l104"></a> dy = tmpm-&gt;y - tmpm1-&gt;y;
<a name="l105"></a> d = HOSE_RADIUS / </span><span class=cF5>Max</span><span class=cF0>(</span><span class=cF5>Sqrt</span><span class=cF7>(</span><span class=cF0>dx * dx + dy * dy</span><span class=cF7>)</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>001</span><span class=cF0>);
<a name="l106"></a> dx *= d;
<a name="l107"></a> dy *= d;
<a name="l108"></a> x2a = tmpm-&gt;x - dy;
<a name="l109"></a> y2a = tmpm-&gt;y + dx;
<a name="l110"></a> x2b = tmpm-&gt;x + dy;
<a name="l111"></a> y2b = tmpm-&gt;y - dx;
<a name="l112"></a>
<a name="l113"></a> </span><span class=cF1>if</span><span class=cF0> (first)
<a name="l114"></a> first = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l115"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l116"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l117"></a> dc-&gt;color = </span><span class=cF3>GREEN</span><span class=cF0>;
<a name="l118"></a> poly[</span><span class=cFE>0</span><span class=cF0>].x = x1a;
<a name="l119"></a> poly[</span><span class=cFE>0</span><span class=cF0>].y = y1a;
<a name="l120"></a> poly[</span><span class=cFE>0</span><span class=cF0>].z = </span><span class=cFE>0</span><span class=cF0>;
<a name="l121"></a> poly[</span><span class=cFE>1</span><span class=cF0>].x = x2a;
<a name="l122"></a> poly[</span><span class=cFE>1</span><span class=cF0>].y = y2a;
<a name="l123"></a> poly[</span><span class=cFE>1</span><span class=cF0>].z = </span><span class=cFE>0</span><span class=cF0>;
<a name="l124"></a> poly[</span><span class=cFE>2</span><span class=cF0>].x = x2b;
<a name="l125"></a> poly[</span><span class=cFE>2</span><span class=cF0>].y = y2b;
<a name="l126"></a> poly[</span><span class=cFE>2</span><span class=cF0>].z = </span><span class=cFE>0</span><span class=cF0>;
<a name="l127"></a> poly[</span><span class=cFE>3</span><span class=cF0>].x = x1b;
<a name="l128"></a> poly[</span><span class=cFE>3</span><span class=cF0>].y = y1b;
<a name="l129"></a> poly[</span><span class=cFE>3</span><span class=cF0>].z = </span><span class=cFE>0</span><span class=cF0>;
<a name="l130"></a> </span><span class=cF5>GrFillPoly3</span><span class=cF0>(dc, </span><span class=cFE>4</span><span class=cF0>, poly);
<a name="l131"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l132"></a>
<a name="l133"></a> </span><span class=cF2>//Fill gaps</span><span class=cF0>
<a name="l134"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, x2a, y2a, x2b, y2b);
<a name="l135"></a>
<a name="l136"></a> x1a = x2a;
<a name="l137"></a> y1a = y2a;
<a name="l138"></a> x1b = x2b;
<a name="l139"></a> y1b = y2b;
<a name="l140"></a> }
<a name="l141"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (tmpm-&gt;type == MT_DROPLET)
<a name="l142"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, tmpm-&gt;x, tmpm-&gt;y, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA>&lt;3&gt;</span><span class=cF0>);
<a name="l143"></a> tmpm = tmpm-&gt;next;
<a name="l144"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l145"></a>
<a name="l146"></a> tmps = ode-&gt;next_spring;
<a name="l147"></a> </span><span class=cF1>while</span><span class=cF0> (tmps != &amp;ode-&gt;next_spring)
<a name="l148"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l149"></a> </span><span class=cF1>if</span><span class=cF0> (tmps-&gt;type == ST_HOSE)
<a name="l150"></a> {
<a name="l151"></a> dx = tmps-&gt;end1-&gt;x - tmps-&gt;end2-&gt;x;
<a name="l152"></a> dy = tmps-&gt;end1-&gt;y - tmps-&gt;end2-&gt;y;
<a name="l153"></a> d = HOSE_RADIUS / </span><span class=cF5>Max</span><span class=cF0>(</span><span class=cF5>Sqrt</span><span class=cF7>(</span><span class=cF0>dx * dx + dy * dy</span><span class=cF7>)</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>001</span><span class=cF0>);
<a name="l154"></a> dx *= d;
<a name="l155"></a> dy *= d;
<a name="l156"></a> dc-&gt;color = </span><span class=cF3>BLACK</span><span class=cF0>;
<a name="l157"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, tmps-&gt;end1-&gt;x - dy, tmps-&gt;end1-&gt;y + dx, tmps-&gt;end2-&gt;x - dy, tmps-&gt;end2-&gt;y + dx);
<a name="l158"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, tmps-&gt;end1-&gt;x + dy, tmps-&gt;end1-&gt;y - dx, tmps-&gt;end2-&gt;x + dy, tmps-&gt;end2-&gt;y - dx);
<a name="l159"></a> }
<a name="l160"></a> tmps = tmps-&gt;next;
<a name="l161"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l162"></a>}
<a name="l163"></a>
<a name="l164"></a></span><span class=cF1>U0</span><span class=cF0> MyDerivative(</span><span class=cF9>CMathODE</span><span class=cF0> *ode, </span><span class=cF1>F64</span><span class=cF0> t, </span><span class=cF9>COrder2D3</span><span class=cF0> *state, </span><span class=cF9>COrder2D3</span><span class=cF0> *DstateDt)
<a name="l165"></a>{</span><span class=cF2>//The forces due to springs and drag are</span><span class=cF0>
<a name="l166"></a></span><span class=cF2>//automatically handled by the</span><span class=cF0>
<a name="l167"></a> </span><span class=cF2>//ode code. We can add new forces</span><span class=cF0>
<a name="l168"></a> </span><span class=cF2>//here.</span><span class=cF0>
<a name="l169"></a> </span><span class=cF1>no_warn</span><span class=cF0> t, state, DstateDt;
<a name="l170"></a> MyMass *tmpm1 = ode-&gt;next_mass;
<a name="l171"></a>
<a name="l172"></a> </span><span class=cF1>while</span><span class=cF0> (tmpm1 != &amp;ode-&gt;next_mass)
<a name="l173"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l174"></a> </span><span class=cF1>if</span><span class=cF0> (tmpm1-&gt;type == MT_HOSE)
<a name="l175"></a> {
<a name="l176"></a> </span><span class=cF1>if</span><span class=cF0> (tmpm1-&gt;state-&gt;y + tmpm1-&gt;radius &gt; GROUND_Y)
<a name="l177"></a> tmpm1-&gt;DstateDt-&gt;DyDt -= </span><span class=cF5>Sqr</span><span class=cF0>(</span><span class=cF5>Sqr</span><span class=cF7>(</span><span class=cF0>tmpm1-&gt;state-&gt;y + tmpm1-&gt;radius - GROUND_Y</span><span class=cF7>)</span><span class=cF0>) * tmpm1-&gt;mass;
<a name="l178"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l179"></a> tmpm1-&gt;DstateDt-&gt;DyDt += </span><span class=cFE>500</span><span class=cF0> * tmpm1-&gt;mass;
<a name="l180"></a> </span><span class=cF1>if</span><span class=cF0> (tmpm1 == nozzle || tmpm1 == faucet)
<a name="l181"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l182"></a> tmpm1-&gt;DstateDt-&gt;DxDt = </span><span class=cFE>0</span><span class=cF0>;
<a name="l183"></a> tmpm1-&gt;DstateDt-&gt;DyDt = </span><span class=cFE>0</span><span class=cF0>;
<a name="l184"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l185"></a> }
<a name="l186"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (tmpm1-&gt;type == MT_DROPLET)
<a name="l187"></a> tmpm1-&gt;DstateDt-&gt;DyDt = </span><span class=cFE>500</span><span class=cF0> * tmpm1-&gt;mass;
<a name="l188"></a> tmpm1 = tmpm1-&gt;next;
<a name="l189"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l190"></a>}
<a name="l191"></a>
<a name="l192"></a>MyMass *PlaceMass(</span><span class=cF9>I64</span><span class=cF0> type, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y, </span><span class=cF1>F64</span><span class=cF0> r, </span><span class=cF1>F64</span><span class=cF0> dx, </span><span class=cF1>F64</span><span class=cF0> dy, </span><span class=cF1>F64</span><span class=cF0> mass, </span><span class=cF9>CTask</span><span class=cF0> *mem_task)
<a name="l193"></a>{
<a name="l194"></a> MyMass *tmpm = </span><span class=cF5>CAlloc</span><span class=cF0>(</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>MyMass</span><span class=cF7>)</span><span class=cF0>, mem_task);
<a name="l195"></a>
<a name="l196"></a> tmpm-&gt;type = type;
<a name="l197"></a> tmpm-&gt;mass = mass;
<a name="l198"></a> tmpm-&gt;drag_profile_factor = </span><span class=cFE>250</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>;
<a name="l199"></a> tmpm-&gt;x = x;
<a name="l200"></a> tmpm-&gt;y = y;
<a name="l201"></a> tmpm-&gt;DxDt = dx;
<a name="l202"></a> tmpm-&gt;DyDt = dy;
<a name="l203"></a> tmpm-&gt;radius = r;
<a name="l204"></a> </span><span class=cF5>QueueInsert</span><span class=cF0>(tmpm, ode-&gt;last_mass);
<a name="l205"></a>
<a name="l206"></a> </span><span class=cF1>return</span><span class=cF0> tmpm;
<a name="l207"></a>}
<a name="l208"></a>
<a name="l209"></a>MySpring PlaceSpring(MyMass *tmpm1, MyMass *tmpm2)
<a name="l210"></a>{
<a name="l211"></a> MySpring *tmps = </span><span class=cF5>CAlloc</span><span class=cF0>(</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>MySpring</span><span class=cF7>)</span><span class=cF0>);
<a name="l212"></a>
<a name="l213"></a> tmps-&gt;end1 = tmpm1;
<a name="l214"></a> tmps-&gt;end2 = tmpm2;
<a name="l215"></a> tmps-&gt;const = </span><span class=cFE>20000</span><span class=cF0>;
<a name="l216"></a> </span><span class=cF5>QueueInsert</span><span class=cF0>(tmps, ode-&gt;last_spring);
<a name="l217"></a>
<a name="l218"></a> </span><span class=cF1>return</span><span class=cF0> tmps;
<a name="l219"></a>}
<a name="l220"></a>
<a name="l221"></a></span><span class=cF1>U0</span><span class=cF0> HoseNew()
<a name="l222"></a>{
<a name="l223"></a> </span><span class=cF9>I64</span><span class=cF0> i;
<a name="l224"></a> MyMass *tmpm1 = </span><span class=cF3>NULL</span><span class=cF0>, *tmpm;
<a name="l225"></a> MySpring *tmps;
<a name="l226"></a>
<a name="l227"></a> </span><span class=cF1>for</span><span class=cF0> (i = FAUCET_X; i &lt; </span><span class=cF3>GR_WIDTH</span><span class=cF0>; i += LINK_SIZE)
<a name="l228"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l229"></a> tmpm = PlaceMass(MT_HOSE, i / </span><span class=cFE>2</span><span class=cF0>, GROUND_Y - HOSE_RADIUS, HOSE_RADIUS, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>, </span><span class=cF5>Fs</span><span class=cF0>);
<a name="l230"></a> </span><span class=cF1>if</span><span class=cF0> (tmpm1)
<a name="l231"></a> {
<a name="l232"></a> tmps = PlaceSpring(tmpm, tmpm1);
<a name="l233"></a> tmps-&gt;rest_len = LINK_SIZE;
<a name="l234"></a> tmps-&gt;type = ST_HOSE;
<a name="l235"></a> nozzle = tmpm;
<a name="l236"></a> }
<a name="l237"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l238"></a> faucet = tmpm;
<a name="l239"></a> tmpm1 = tmpm;
<a name="l240"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l241"></a> faucet-&gt;y = FAUCET_Y;
<a name="l242"></a> nozzle-&gt;y = NOZZLE_START_Y;
<a name="l243"></a> nozzle_theta = </span><span class=cFE>0</span><span class=cF0>;
<a name="l244"></a>}
<a name="l245"></a>
<a name="l246"></a></span><span class=cF1>U0</span><span class=cF0> AnimateTask(</span><span class=cF9>I64</span><span class=cF0>)
<a name="l247"></a>{
<a name="l248"></a> MyMass *tmpm, *tmpm1;
<a name="l249"></a> </span><span class=cF1>F64</span><span class=cF0> dx, dy;
<a name="l250"></a>
<a name="l251"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
<a name="l252"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l253"></a> dx = </span><span class=cF5>Cos</span><span class=cF0>(nozzle_theta);
<a name="l254"></a> dy = </span><span class=cF5>Sin</span><span class=cF0>(nozzle_theta);
<a name="l255"></a> PlaceMass(MT_DROPLET, nozzle-&gt;x + NOZZLE_LEN * dx,
<a name="l256"></a> nozzle-&gt;y + NOZZLE_LEN * dy, HOSE_RADIUS, </span><span class=cFE>500</span><span class=cF0> * dx, </span><span class=cFE>500</span><span class=cF0> * dy, </span><span class=cFE>100</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>, </span><span class=cF5>Fs</span><span class=cF0>-&gt;parent_task);
<a name="l257"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Rand</span><span class=cF0> &lt; </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>05</span><span class=cF0>) </span><span class=cF2>//faucet drip</span><span class=cF0>
<a name="l258"></a> PlaceMass(MT_DROPLET, faucet-&gt;x, faucet-&gt;y, HOSE_RADIUS, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>100</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>, </span><span class=cF5>Fs</span><span class=cF0>-&gt;parent_task);
<a name="l259"></a>
<a name="l260"></a> tmpm = ode-&gt;next_mass;
<a name="l261"></a> </span><span class=cF1>while</span><span class=cF0> (tmpm != &amp;ode-&gt;next_mass)
<a name="l262"></a> {
<a name="l263"></a> tmpm1 = tmpm-&gt;next;
<a name="l264"></a> </span><span class=cF1>if</span><span class=cF0> (tmpm-&gt;type == MT_DROPLET &amp;&amp; tmpm-&gt;y + tmpm-&gt;radius &gt; GROUND_Y)
<a name="l265"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l266"></a> </span><span class=cF5>QueueRemove</span><span class=cF0>(tmpm);
<a name="l267"></a> </span><span class=cF5>Free</span><span class=cF0>(tmpm);
<a name="l268"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l269"></a> tmpm = tmpm1;
<a name="l270"></a> }
<a name="l271"></a> </span><span class=cF5>Refresh</span><span class=cF0>;
<a name="l272"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l273"></a>}
<a name="l274"></a>
<a name="l275"></a>#</span><span class=cF1>define</span><span class=cF0> NOZZLE_MOVE_STEPS </span><span class=cFE>5</span><span class=cF0>
<a name="l276"></a>#</span><span class=cF1>define</span><span class=cF0> NOZZLE_MOVE </span><span class=cFE>15</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>
<a name="l277"></a></span><span class=cF1>U0</span><span class=cF0> MoveNozzleTaskX(</span><span class=cF9>I64</span><span class=cF0> sign)
<a name="l278"></a>{
<a name="l279"></a> </span><span class=cF9>I64</span><span class=cF0> i;
<a name="l280"></a>
<a name="l281"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i &lt; NOZZLE_MOVE_STEPS; i++)
<a name="l282"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l283"></a> nozzle-&gt;x = </span><span class=cF5>Clamp</span><span class=cF0>(nozzle-&gt;x + sign * NOZZLE_MOVE / NOZZLE_MOVE_STEPS, HOSE_RADIUS * </span><span class=cFE>3</span><span class=cF0>, </span><span class=cF3>GR_WIDTH</span><span class=cF0> - HOSE_RADIUS * </span><span class=cFE>3</span><span class=cF0>);
<a name="l284"></a> </span><span class=cF5>Refresh</span><span class=cF0>;
<a name="l285"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l286"></a>}
<a name="l287"></a>
<a name="l288"></a></span><span class=cF1>U0</span><span class=cF0> MoveNozzleTaskY(</span><span class=cF9>I64</span><span class=cF0> sign)
<a name="l289"></a>{
<a name="l290"></a> </span><span class=cF9>I64</span><span class=cF0> i;
<a name="l291"></a>
<a name="l292"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i &lt; NOZZLE_MOVE_STEPS; i++)
<a name="l293"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l294"></a> nozzle-&gt;y = </span><span class=cF5>Clamp</span><span class=cF0>(nozzle-&gt;y + sign * NOZZLE_MOVE / NOZZLE_MOVE_STEPS, HOSE_RADIUS * </span><span class=cFE>3</span><span class=cF0>, GROUND_Y);
<a name="l295"></a> </span><span class=cF5>Refresh</span><span class=cF0>;
<a name="l296"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l297"></a>}
<a name="l298"></a>
<a name="l299"></a></span><span class=cF1>U0</span><span class=cF0> Init()
<a name="l300"></a>{
<a name="l301"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
<a name="l302"></a> </span><span class=cF6>&quot;$BG, LTCYAN$%h*c&quot;</span><span class=cF0>, </span><span class=cF5>ToI64</span><span class=cF0>(GROUND_Y / </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>), </span><span class=cF6>'\n'</span><span class=cF0>;
<a name="l303"></a>
<a name="l304"></a> </span><span class=cF2>//Allow hose to settle.</span><span class=cF0>
<a name="l305"></a> start_up_timeout = </span><span class=cF5>tS</span><span class=cF0> + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0>;
<a name="l306"></a>
<a name="l307"></a> ode = </span><span class=cF5>ODENew</span><span class=cF0>(</span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>5</span><span class=cF0>e-</span><span class=cFE>2</span><span class=cF0>, </span><span class=cF3>ODEF_HAS_MASSES</span><span class=cF0>);
<a name="l308"></a> ode-&gt;derive = &amp;MyDerivative;
<a name="l309"></a> ode-&gt;acceleration_limit = </span><span class=cFE>5</span><span class=cF0>e3;
<a name="l310"></a>
<a name="l311"></a> HoseNew;
<a name="l312"></a> </span><span class=cF5>QueueInsert</span><span class=cF0>(ode, </span><span class=cF5>Fs</span><span class=cF0>-&gt;last_ode);
<a name="l313"></a>}
<a name="l314"></a>
<a name="l315"></a></span><span class=cF1>U0</span><span class=cF0> CleanUp()
<a name="l316"></a>{
<a name="l317"></a> </span><span class=cF5>Refresh</span><span class=cF0>(NOZZLE_MOVE_STEPS); </span><span class=cF2>//Let nozzle move tasks die</span><span class=cF0>
<a name="l318"></a> </span><span class=cF5>QueueRemove</span><span class=cF0>(ode);
<a name="l319"></a> </span><span class=cF5>QueueDel</span><span class=cF0>(&amp;ode-&gt;next_mass, </span><span class=cF3>TRUE</span><span class=cF0>);
<a name="l320"></a> </span><span class=cF5>QueueDel</span><span class=cF0>(&amp;ode-&gt;next_spring, </span><span class=cF3>TRUE</span><span class=cF0>);
<a name="l321"></a> </span><span class=cF5>ODEDel</span><span class=cF0>(ode);
<a name="l322"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
<a name="l323"></a>}
<a name="l324"></a>
<a name="l325"></a></span><span class=cF1>U0</span><span class=cF0> SongTask(</span><span class=cF9>I64</span><span class=cF0>)
<a name="l326"></a>{
<a name="l327"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;task_end_cb = &amp;</span><span class=cF5>SoundTaskEndCB</span><span class=cF0>;
<a name="l328"></a> </span><span class=cF5>MusicSettingsReset</span><span class=cF0>;
<a name="l329"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
<a name="l330"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l331"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>&quot;5sDCDC4qA5DetDFFeDG4etA5EF4qG5eFC&quot;</span><span class=cF0>);
<a name="l332"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>&quot;5sDCDC4qA5DetDFFeDG4etA5EF4qG5eFC&quot;</span><span class=cF0>);
<a name="l333"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>&quot;5DCsG4A5G4AqBeBA5qEE4B5eC4B&quot;</span><span class=cF0>);
<a name="l334"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>&quot;5DCsG4A5G4AqBeBA5qEE4B5eC4B&quot;</span><span class=cF0>);
<a name="l335"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l336"></a>}
<a name="l337"></a>
<a name="l338"></a></span><span class=cF1>U0</span><span class=cF0> Squirt()
<a name="l339"></a>{
<a name="l340"></a> </span><span class=cF9>I64</span><span class=cF0> sc;
<a name="l341"></a>
<a name="l342"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.CC.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
<a name="l343"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;text_attr = </span><span class=cF3>YELLOW</span><span class=cF0> &lt;&lt; </span><span class=cFE>4</span><span class=cF0> + </span><span class=cF3>BLUE</span><span class=cF0>;
<a name="l344"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;song_task = </span><span class=cF5>Spawn</span><span class=cF0>(&amp;SongTask, </span><span class=cF3>NULL</span><span class=cF0>, </span><span class=cF6>&quot;Song&quot;</span><span class=cF0>,, </span><span class=cF5>Fs</span><span class=cF0>);
<a name="l345"></a> </span><span class=cF5>AutoComplete</span><span class=cF0>;
<a name="l346"></a> </span><span class=cF5>WinBorder</span><span class=cF0>;
<a name="l347"></a> </span><span class=cF5>WinMax</span><span class=cF0>;
<a name="l348"></a> </span><span class=cF5>DocCursor</span><span class=cF0>;
<a name="l349"></a>
<a name="l350"></a> </span><span class=cF5>MenuPush</span><span class=cF0>( </span><span class=cF6>&quot;File {&quot;</span><span class=cF0>
<a name="l351"></a> </span><span class=cF6>&quot; Abort(,CH_SHIFT_ESC);&quot;</span><span class=cF0>
<a name="l352"></a> </span><span class=cF6>&quot; Exit(,CH_ESC);&quot;</span><span class=cF0>
<a name="l353"></a> </span><span class=cF6>&quot;}&quot;</span><span class=cF0>
<a name="l354"></a> </span><span class=cF6>&quot;Play {&quot;</span><span class=cF0>
<a name="l355"></a> </span><span class=cF6>&quot; Restart(,'\n');&quot;</span><span class=cF0>
<a name="l356"></a> </span><span class=cF6>&quot; Left(,,SC_CURSOR_LEFT);&quot;</span><span class=cF0>
<a name="l357"></a> </span><span class=cF6>&quot; Right(,,SC_CURSOR_RIGHT);&quot;</span><span class=cF0>
<a name="l358"></a> </span><span class=cF6>&quot; Up(,,SC_CURSOR_UP);&quot;</span><span class=cF0>
<a name="l359"></a> </span><span class=cF6>&quot; Down(,,SC_CURSOR_DOWN);&quot;</span><span class=cF0>
<a name="l360"></a> </span><span class=cF6>&quot;}&quot;</span><span class=cF0>
<a name="l361"></a> );
<a name="l362"></a>
<a name="l363"></a> Init;
<a name="l364"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;animate_task = </span><span class=cF5>Spawn</span><span class=cF0>(&amp;AnimateTask, </span><span class=cF3>NULL</span><span class=cF0>, </span><span class=cF6>&quot;Animate&quot;</span><span class=cF0>,, </span><span class=cF5>Fs</span><span class=cF0>);
<a name="l365"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;draw_it = &amp;</span><span class=cF5>DrawIt</span><span class=cF0>;
<a name="l366"></a>
<a name="l367"></a> </span><span class=cF1>try</span><span class=cF0>
<a name="l368"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l369"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
<a name="l370"></a> {
<a name="l371"></a> </span><span class=cF1>switch</span><span class=cF0> (</span><span class=cF5>KeyGet</span><span class=cF7>(</span><span class=cF0>&amp;sc</span><span class=cF7>)</span><span class=cF0>)
<a name="l372"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l373"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cFE>0</span><span class=cF0>:
<a name="l374"></a> </span><span class=cF1>switch</span><span class=cF0> (sc.u8[</span><span class=cFE>0</span><span class=cF0>])
<a name="l375"></a> {
<a name="l376"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_LEFT</span><span class=cF0>:
<a name="l377"></a> </span><span class=cF5>Spawn</span><span class=cF0>(&amp;MoveNozzleTaskX, -</span><span class=cFE>1</span><span class=cF0>, </span><span class=cF6>&quot;Move Nozzle&quot;</span><span class=cF0>,, </span><span class=cF5>Fs</span><span class=cF0>);
<a name="l378"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l379"></a>
<a name="l380"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_RIGHT</span><span class=cF0>:
<a name="l381"></a> </span><span class=cF5>Spawn</span><span class=cF0>(&amp;MoveNozzleTaskX, </span><span class=cFE>1</span><span class=cF0>, </span><span class=cF6>&quot;Move Nozzle&quot;</span><span class=cF0>,, </span><span class=cF5>Fs</span><span class=cF0>);
<a name="l382"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l383"></a>
<a name="l384"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_UP</span><span class=cF0>:
<a name="l385"></a> </span><span class=cF5>Spawn</span><span class=cF0>(&amp;MoveNozzleTaskY, -</span><span class=cFE>1</span><span class=cF0>, </span><span class=cF6>&quot;Move Nozzle&quot;</span><span class=cF0>,, </span><span class=cF5>Fs</span><span class=cF0>);
<a name="l386"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l387"></a>
<a name="l388"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_DOWN</span><span class=cF0>:
<a name="l389"></a> </span><span class=cF5>Spawn</span><span class=cF0>(&amp;MoveNozzleTaskY, </span><span class=cFE>1</span><span class=cF0>, </span><span class=cF6>&quot;Move Nozzle&quot;</span><span class=cF0>,, </span><span class=cF5>Fs</span><span class=cF0>);
<a name="l390"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l391"></a> }
<a name="l392"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l393"></a>
<a name="l394"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'\n'</span><span class=cF0>:
<a name="l395"></a> CleanUp;
<a name="l396"></a> Init;
<a name="l397"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l398"></a>
<a name="l399"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0>:
<a name="l400"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_ESC</span><span class=cF0>:
<a name="l401"></a> </span><span class=cF1>goto</span><span class=cF0> sq_done;
<a name="l402"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l403"></a> }
<a name="l404"></a>sq_done: </span><span class=cF2>//Don't goto out of try</span><span class=cF0>
<a name="l405"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l406"></a> </span><span class=cF1>catch</span><span class=cF0>
<a name="l407"></a> </span><span class=cF5>PutExcept</span><span class=cF0>;
<a name="l408"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
<a name="l409"></a> CleanUp;
<a name="l410"></a> </span><span class=cF5>MenuPop</span><span class=cF0>;
<a name="l411"></a>}
<a name="l412"></a>
<a name="l413"></a>Squirt;
</span></pre></body>
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