ZealOS/docs/Apps/ToTheFront/ToTheFront.CC.html
TomAwezome 1b75d91002 Fix Mount AHCI Port selection.
Add arg to SATARep to specify drive types to show.
Add checks in AHCIPortInit to verify port signatures, add helper method to get signatures from port.
2021-08-02 16:40:05 -04:00

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<a name="l1"></a><span class=cF1>U0</span><span class=cF0> AnimationDelaySet()
<a name="l2"></a>{
<a name="l3"></a> animation_delay = </span><span class=cF5>PopUpRangeF64</span><span class=cF0>(</span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>100</span><span class=cF0>, </span><span class=cFE>25</span><span class=cF0>, </span><span class=cF6>&quot;%3f% %%&quot;</span><span class=cF0>, </span><span class=cF6>&quot;Animation Delay\n&quot;</span><span class=cF0>)/</span><span class=cFE>100</span><span class=cF0>;
<a name="l4"></a>}
<a name="l5"></a>
<a name="l6"></a></span><span class=cF1>U0</span><span class=cF0> TurnNew()
<a name="l7"></a>{
<a name="l8"></a> </span><span class=cF9>I64</span><span class=cF0> i, j;
<a name="l9"></a> </span><span class=cF1>for</span><span class=cF0> (j = </span><span class=cFE>0</span><span class=cF0>; j &lt; </span><span class=cFE>2</span><span class=cF0>; j++)
<a name="l10"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i &lt; UNITS_NUM; i++)
<a name="l11"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l12"></a> units[j][i].remaining_movement = units[j][i].movement;
<a name="l13"></a> units[j][i].fired = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l14"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l15"></a> phase = PHASE_START;
<a name="l16"></a> moving_unit = </span><span class=cF3>NULL</span><span class=cF0>;
<a name="l17"></a>
<a name="l18"></a> </span><span class=cF5>SleepUntil</span><span class=cF0>(message_off_timeout);
<a name="l19"></a> message_off_timeout = </span><span class=cFB>counts</span><span class=cF0>.jiffies + </span><span class=cF3>JIFFY_FREQ</span><span class=cF0> * </span><span class=cFE>2</span><span class=cF0> * animation_delay + </span><span class=cFE>1</span><span class=cF0>;
<a name="l20"></a> </span><span class=cF5>Sound</span><span class=cF0>(</span><span class=cFE>74</span><span class=cF0>);
<a name="l21"></a> </span><span class=cF5>StrPrint</span><span class=cF0>(message_buf, </span><span class=cF6>&quot;Turn %d&quot;</span><span class=cF0>, ++turn);
<a name="l22"></a> VRSetUp(</span><span class=cFE>0</span><span class=cF0>);
<a name="l23"></a> VRSetUp(</span><span class=cFE>1</span><span class=cF0>);
<a name="l24"></a> VisRecalc(VR_ALL_UNITS);
<a name="l25"></a> cur_player = (turn &amp; </span><span class=cFE>1</span><span class=cF0>) ^ </span><span class=cFE>1</span><span class=cF0>;
<a name="l26"></a> enemy_player = cur_player ^ </span><span class=cFE>1</span><span class=cF0>;
<a name="l27"></a>}
<a name="l28"></a>
<a name="l29"></a></span><span class=cF1>U0</span><span class=cF0> PhaseNew()
<a name="l30"></a>{
<a name="l31"></a> cur_player ^= </span><span class=cFE>1</span><span class=cF0>;
<a name="l32"></a> enemy_player = cur_player ^ </span><span class=cFE>1</span><span class=cF0>;
<a name="l33"></a> </span><span class=cF1>if</span><span class=cF0> (++phase &gt;= PHASE_END)
<a name="l34"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l35"></a> IndirectResolveAll;
<a name="l36"></a> TurnNew;
<a name="l37"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l38"></a>
<a name="l39"></a> </span><span class=cF5>SleepUntil</span><span class=cF0>(message_off_timeout);
<a name="l40"></a> message_off_timeout = </span><span class=cFB>counts</span><span class=cF0>.jiffies + </span><span class=cF3>JIFFY_FREQ</span><span class=cF0> * </span><span class=cFE>2</span><span class=cF0> * animation_delay + </span><span class=cFE>1</span><span class=cF0>;
<a name="l41"></a> </span><span class=cF5>Sound</span><span class=cF0>(</span><span class=cFE>74</span><span class=cF0>);
<a name="l42"></a> </span><span class=cF1>switch</span><span class=cF0> (phase)
<a name="l43"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l44"></a> </span><span class=cF1>case</span><span class=cF0> PHASE_INDIRECT0:
<a name="l45"></a> </span><span class=cF1>case</span><span class=cF0> PHASE_INDIRECT1:
<a name="l46"></a> </span><span class=cF5>StrPrint</span><span class=cF0>(message_buf, </span><span class=cF6>&quot;Player %d Artillery Plot&quot;</span><span class=cF0>, cur_player + </span><span class=cFE>1</span><span class=cF0>);
<a name="l47"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l48"></a>
<a name="l49"></a> </span><span class=cF1>case</span><span class=cF0> PHASE_MOVE0:
<a name="l50"></a> </span><span class=cF1>case</span><span class=cF0> PHASE_MOVE1:
<a name="l51"></a> </span><span class=cF5>StrPrint</span><span class=cF0>(message_buf, </span><span class=cF6>&quot;Player %d Move&quot;</span><span class=cF0>, cur_player + </span><span class=cFE>1</span><span class=cF0>);
<a name="l52"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l53"></a>
<a name="l54"></a> </span><span class=cF1>case</span><span class=cF0> PHASE_DIRECT0:
<a name="l55"></a> </span><span class=cF1>case</span><span class=cF0> PHASE_DIRECT1:
<a name="l56"></a> </span><span class=cF5>StrPrint</span><span class=cF0>(message_buf, </span><span class=cF6>&quot;Player %d Fire&quot;</span><span class=cF0>, cur_player + </span><span class=cFE>1</span><span class=cF0>);
<a name="l57"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l58"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l59"></a>}
<a name="l60"></a>
<a name="l61"></a></span><span class=cF1>U0</span><span class=cF0> CharDo(</span><span class=cF1>U8</span><span class=cF0> ch)
<a name="l62"></a>{
<a name="l63"></a> </span><span class=cF9>I64</span><span class=cF0> old_inhibit, old_draw_it;
<a name="l64"></a> </span><span class=cF1>Bool</span><span class=cF0> old_cursor;
<a name="l65"></a>
<a name="l66"></a> </span><span class=cF1>switch</span><span class=cF0> (ch)
<a name="l67"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l68"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_ESC</span><span class=cF0>:
<a name="l69"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0>:
<a name="l70"></a> </span><span class=cF5>throw</span><span class=cF0>(</span><span class=cF6>'ExitGame'</span><span class=cF0>, </span><span class=cF3>TRUE</span><span class=cF0>);
<a name="l71"></a>
<a name="l72"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SPACE</span><span class=cF0>:
<a name="l73"></a> </span><span class=cF5>throw</span><span class=cF0>(</span><span class=cF6>'PhaseOvr'</span><span class=cF0>, </span><span class=cF3>TRUE</span><span class=cF0>);
<a name="l74"></a>
<a name="l75"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'\n'</span><span class=cF0>:
<a name="l76"></a> </span><span class=cF5>throw</span><span class=cF0>(</span><span class=cF6>'NewGame'</span><span class=cF0>, </span><span class=cF3>TRUE</span><span class=cF0>);
<a name="l77"></a>
<a name="l78"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'1'</span><span class=cF0>:
<a name="l79"></a> ViewPlayerSet(</span><span class=cFE>0</span><span class=cF0>);
<a name="l80"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l81"></a>
<a name="l82"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'2'</span><span class=cF0>:
<a name="l83"></a> ViewPlayerSet(</span><span class=cFE>1</span><span class=cF0>);
<a name="l84"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l85"></a>
<a name="l86"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'c'</span><span class=cF0>:
<a name="l87"></a> old_draw_it = </span><span class=cF5>Fs</span><span class=cF0>-&gt;draw_it;
<a name="l88"></a> old_inhibit = </span><span class=cF5>Fs</span><span class=cF0>-&gt;win_inhibit;
<a name="l89"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;draw_it = </span><span class=cF5>Fs</span><span class=cF0>-&gt;next_settings-&gt;draw_it;
<a name="l90"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;win_inhibit = </span><span class=cF3>WIG_USER_TASK_DEFAULT</span><span class=cF0>;
<a name="l91"></a> old_cursor = </span><span class=cF5>DocCursor</span><span class=cF0>(</span><span class=cF3>ON</span><span class=cF0>);
<a name="l92"></a> </span><span class=cF5>DocBottom</span><span class=cF0>;
<a name="l93"></a> </span><span class=cF6>&quot;\n$GREEN$&lt;SHIFT-ESC&gt;$FG$ to return to game.\n&quot;</span><span class=cF0>;
<a name="l94"></a> </span><span class=cF5>View</span><span class=cF0>;
<a name="l95"></a> </span><span class=cF5>DocBottom</span><span class=cF0>;
<a name="l96"></a> </span><span class=cF5>DocCursor</span><span class=cF0>(old_cursor);
<a name="l97"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;win_inhibit = old_inhibit;
<a name="l98"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;draw_it = old_draw_it;
<a name="l99"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l100"></a>
<a name="l101"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'d'</span><span class=cF0>:
<a name="l102"></a> AnimationDelaySet;
<a name="l103"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l104"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l105"></a>}
<a name="l106"></a>
<a name="l107"></a></span><span class=cF1>U0</span><span class=cF0> UserCheck()
<a name="l108"></a>{
<a name="l109"></a> </span><span class=cF9>I64</span><span class=cF0> ch;
<a name="l110"></a>
<a name="l111"></a> </span><span class=cF1>if</span><span class=cF0> (!alive_count[</span><span class=cFE>0</span><span class=cF0>] || !alive_count[</span><span class=cFE>1</span><span class=cF0>])
<a name="l112"></a> </span><span class=cF5>throw</span><span class=cF0>(</span><span class=cF6>'GameOver'</span><span class=cF0>, </span><span class=cF3>TRUE</span><span class=cF0>);
<a name="l113"></a> </span><span class=cF1>if</span><span class=cF0> (ch = </span><span class=cF5>CharScan</span><span class=cF0>)
<a name="l114"></a> CharDo(ch);
<a name="l115"></a>}
<a name="l116"></a>
<a name="l117"></a></span><span class=cF1>U0</span><span class=cF0> TaskEndCB()
<a name="l118"></a>{
<a name="l119"></a> </span><span class=cF5>Sound</span><span class=cF0>;
<a name="l120"></a> </span><span class=cFB>progress4</span><span class=cF0> = </span><span class=cFB>progress4_max</span><span class=cF0> = </span><span class=cFB>progress1</span><span class=cF0> = </span><span class=cFB>progress1_max</span><span class=cF0> = </span><span class=cFE>0</span><span class=cF0>;
<a name="l121"></a> </span><span class=cF5>Exit</span><span class=cF0>;
<a name="l122"></a>}
<a name="l123"></a>
<a name="l124"></a></span><span class=cF9>I64</span><span class=cF0> PhaseDo()
<a name="l125"></a>{
<a name="l126"></a> </span><span class=cF9>I64</span><span class=cF0> res = </span><span class=cF6>'ExitGame'</span><span class=cF0>;
<a name="l127"></a>
<a name="l128"></a> PhaseNew;
<a name="l129"></a> </span><span class=cF1>try</span><span class=cF0>
<a name="l130"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l131"></a> </span><span class=cF1>if</span><span class=cF0> (phase &amp; ~</span><span class=cFE>1</span><span class=cF0> == PHASE_INDIRECT)
<a name="l132"></a> </span><span class=cF5>Call</span><span class=cF0>(player_indirect[cur_player]);
<a name="l133"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (phase &amp; ~</span><span class=cFE>1</span><span class=cF0> == PHASE_MOVE)
<a name="l134"></a> </span><span class=cF5>Call</span><span class=cF0>(player_move[cur_player]);
<a name="l135"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l136"></a> </span><span class=cF5>Call</span><span class=cF0>(player_direct[cur_player]);
<a name="l137"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l138"></a> </span><span class=cF1>catch</span><span class=cF0>
<a name="l139"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l140"></a> res = </span><span class=cF5>Fs</span><span class=cF0>-&gt;except_ch;
<a name="l141"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;catch_except = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l142"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l143"></a> </span><span class=cF1>return</span><span class=cF0> res;
<a name="l144"></a>}
<a name="l145"></a>
<a name="l146"></a></span><span class=cF1>U0</span><span class=cF0> ToTheFront()
<a name="l147"></a>{
<a name="l148"></a> </span><span class=cF9>I64</span><span class=cF0> res, ch;
<a name="l149"></a>
<a name="l150"></a> map_dc = </span><span class=cF5>DCNew</span><span class=cF0>(MAP_WIDTH, MAP_HEIGHT);
<a name="l151"></a>
<a name="l152"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.CC.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
<a name="l153"></a> </span><span class=cF5>Cd</span><span class=cF0>(</span><span class=cF3>__DIR__</span><span class=cF0>);
<a name="l154"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;win_inhibit |= </span><span class=cF3>WIF_SELF_MS_L</span><span class=cF0> | </span><span class=cF3>WIF_SELF_MS_R</span><span class=cF0> | </span><span class=cF3>WIG_DBL_CLICK</span><span class=cF0>;
<a name="l155"></a>
<a name="l156"></a> </span><span class=cF5>MenuPush</span><span class=cF0>( </span><span class=cF6>&quot;File {&quot;</span><span class=cF0>
<a name="l157"></a> </span><span class=cF6>&quot; Abort(,CH_SHIFT_ESC);&quot;</span><span class=cF0>
<a name="l158"></a> </span><span class=cF6>&quot; Exit(,CH_ESC);&quot;</span><span class=cF0>
<a name="l159"></a> </span><span class=cF6>&quot;}&quot;</span><span class=cF0>
<a name="l160"></a> </span><span class=cF6>&quot;Play {&quot;</span><span class=cF0>
<a name="l161"></a> </span><span class=cF6>&quot; EndPhase(,CH_SPACE);&quot;</span><span class=cF0>
<a name="l162"></a> </span><span class=cF6>&quot; Restart(,'\n');&quot;</span><span class=cF0>
<a name="l163"></a> </span><span class=cF6>&quot;}&quot;</span><span class=cF0>
<a name="l164"></a> </span><span class=cF6>&quot;View {&quot;</span><span class=cF0>
<a name="l165"></a> </span><span class=cF6>&quot; Player1(,'1');&quot;</span><span class=cF0>
<a name="l166"></a> </span><span class=cF6>&quot; Player2(,'2');&quot;</span><span class=cF0>
<a name="l167"></a> </span><span class=cF6>&quot; OddsCalculations(,'c');&quot;</span><span class=cF0>
<a name="l168"></a> </span><span class=cF6>&quot; LOS(,0,SCF_SHIFT);&quot;</span><span class=cF0>
<a name="l169"></a> </span><span class=cF6>&quot;}&quot;</span><span class=cF0>
<a name="l170"></a> </span><span class=cF6>&quot;Settings {&quot;</span><span class=cF0>
<a name="l171"></a> </span><span class=cF6>&quot; AnimationDelay(,'d');&quot;</span><span class=cF0>
<a name="l172"></a> </span><span class=cF6>&quot;}&quot;</span><span class=cF0>
<a name="l173"></a> );
<a name="l174"></a>
<a name="l175"></a> </span><span class=cF5>AutoComplete</span><span class=cF0>;
<a name="l176"></a> </span><span class=cF5>WinBorder</span><span class=cF0>;
<a name="l177"></a> </span><span class=cF5>WinMax</span><span class=cF0>;
<a name="l178"></a> </span><span class=cF5>DocCursor</span><span class=cF0>;
<a name="l179"></a> </span><span class=cF5>DocMax</span><span class=cF0>;
<a name="l180"></a> Init;
<a name="l181"></a> PlayerPick(</span><span class=cF6>&quot;AIs&quot;</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
<a name="l182"></a> PlayerPick(</span><span class=cF6>&quot;AIs&quot;</span><span class=cF0>, </span><span class=cFE>1</span><span class=cF0>);
<a name="l183"></a>
<a name="l184"></a> </span><span class=cF5>PopUpOk</span><span class=cF0>( </span><span class=cF6>&quot;$PURPLE$$TX+CX,\&quot;ToTheFront\&quot;$$FG$\n\n&quot;</span><span class=cF0>
<a name="l185"></a> </span><span class=cF6>&quot;$GREEN${Left-click}$FG$ to move or fire units.\n&quot;</span><span class=cF0>
<a name="l186"></a> </span><span class=cF6>&quot;$GREEN$&lt;SPACE&gt;$FG$\tor $GREEN${Right-click}$FG$ to end phase.\n&quot;</span><span class=cF0>
<a name="l187"></a> </span><span class=cF6>&quot;$GREEN$&lt;SHIFT&gt;$FG$\tto show line-of-sight.\n&quot;</span><span class=cF0>
<a name="l188"></a> </span><span class=cF6>&quot;$GREEN$&lt;ENTER&gt;$FG$\tto start new game.\n&quot;</span><span class=cF0>
<a name="l189"></a> </span><span class=cF6>&quot;$GREEN$ 1$FG$\tPlayer 1 view.\n&quot;</span><span class=cF0>
<a name="l190"></a> </span><span class=cF6>&quot;$GREEN$ 2$FG$\tPlayer 2 view.\n&quot;</span><span class=cF0>
<a name="l191"></a> </span><span class=cF6>&quot;$GREEN$ c$FG$\tView odds calculations.\n&quot;</span><span class=cF0>
<a name="l192"></a> </span><span class=cF6>&quot;$GREEN$ d$FG$\tSet animation delay.&quot;</span><span class=cF0>);
<a name="l193"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;task_end_cb = &amp;TaskEndCB; </span><span class=cF2>//&lt;CTRL-ALT-x&gt;</span><span class=cF0>
<a name="l194"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;draw_it = &amp;</span><span class=cF5>DrawIt</span><span class=cF0>;
<a name="l195"></a> </span><span class=cF1>try</span><span class=cF0>
<a name="l196"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l197"></a> </span><span class=cF1>do</span><span class=cF0>
<a name="l198"></a> {
<a name="l199"></a> res = PhaseDo;
<a name="l200"></a> </span><span class=cF1>if</span><span class=cF0> (res == </span><span class=cF6>'GameOver'</span><span class=cF0>)
<a name="l201"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l202"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
<a name="l203"></a> {
<a name="l204"></a> message_off_timeout = </span><span class=cFE>0</span><span class=cF0>;
<a name="l205"></a> </span><span class=cF5>StrCopy</span><span class=cF0>(message_buf, </span><span class=cF6>&quot;Game Over&quot;</span><span class=cF0>);
<a name="l206"></a> </span><span class=cF5>Sound</span><span class=cF0>;
<a name="l207"></a> ch = </span><span class=cF5>CharGet</span><span class=cF0>(, </span><span class=cF3>FALSE</span><span class=cF0>);
<a name="l208"></a> </span><span class=cF1>if</span><span class=cF0> (ch == </span><span class=cF6>'\n'</span><span class=cF0>)
<a name="l209"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l210"></a> CleanUp;
<a name="l211"></a> Init;
<a name="l212"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l213"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l214"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (ch == </span><span class=cF3>CH_ESC</span><span class=cF0> || ch == </span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0>)
<a name="l215"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l216"></a> res = </span><span class=cF6>'ExitGame'</span><span class=cF0>;
<a name="l217"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l218"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l219"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (ch == </span><span class=cF6>'1'</span><span class=cF0>)
<a name="l220"></a> ViewPlayerSet(</span><span class=cFE>0</span><span class=cF0>);
<a name="l221"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (ch == </span><span class=cF6>'2'</span><span class=cF0>)
<a name="l222"></a> ViewPlayerSet(</span><span class=cFE>1</span><span class=cF0>);
<a name="l223"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (ch == </span><span class=cF6>'d'</span><span class=cF0>)
<a name="l224"></a> AnimationDelaySet;
<a name="l225"></a> }
<a name="l226"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l227"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (res == </span><span class=cF6>'NewGame'</span><span class=cF0>)
<a name="l228"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l229"></a> CleanUp;
<a name="l230"></a> Init;
<a name="l231"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l232"></a> }
<a name="l233"></a> </span><span class=cF1>while</span><span class=cF0> (res != </span><span class=cF6>'ExitGame'</span><span class=cF0>);
<a name="l234"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l235"></a> </span><span class=cF1>catch</span><span class=cF0>
<a name="l236"></a> </span><span class=cF5>PutExcept</span><span class=cF0>;
<a name="l237"></a> </span><span class=cF5>ProgressBarsReset</span><span class=cF0>;
<a name="l238"></a>
<a name="l239"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
<a name="l240"></a> </span><span class=cF5>DCDel</span><span class=cF0>(map_dc);
<a name="l241"></a> CleanUp;
<a name="l242"></a> </span><span class=cF5>MenuPop</span><span class=cF0>;
<a name="l243"></a> </span><span class=cF5>Seed</span><span class=cF0>;
<a name="l244"></a>}
</span></pre></body>
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