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https://github.com/Zeal-Operating-System/ZealOS.git
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77 lines
4.7 KiB
HTML
Executable file
77 lines
4.7 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V1.08">
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<style type="text/css">
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body {background-color:#1f1f1f;}
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.cF0{color:#e3e3e3;background-color:#1f1f1f;}
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.cF1{color:#4f84a6;background-color:#1f1f1f;}
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.cF2{color:#73a255;background-color:#1f1f1f;}
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.cF3{color:#297582;background-color:#1f1f1f;}
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.cF4{color:#b34f4b;background-color:#1f1f1f;}
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.cF5{color:#8a52c3;background-color:#1f1f1f;}
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.cF6{color:#b7822f;background-color:#1f1f1f;}
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.cF7{color:#444444;background-color:#1f1f1f;}
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.cF8{color:#6d6d6d;background-color:#1f1f1f;}
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.cF9{color:#94bfde;background-color:#1f1f1f;}
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.cFA{color:#a1ce97;background-color:#1f1f1f;}
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.cFB{color:#6db4be;background-color:#1f1f1f;}
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.cFC{color:#e88e88;background-color:#1f1f1f;}
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.cFD{color:#ca94e8;background-color:#1f1f1f;}
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.cFE{color:#d4b475;background-color:#1f1f1f;}
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.cFF{color:#1f1f1f;background-color:#1f1f1f;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF2>//Normally, you make sprites with <CTRL-r>.</span><span class=cF0>
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<a name="l2"></a></span><span class=cF2>//This shows how to build a sprite by hand.</span><span class=cF0>
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<a name="l3"></a></span><span class=cF2>//See </span><span class=cF9><u>::/Apps/GrModels</u></span><span class=cF2>.</span><span class=cF0>
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<a name="l4"></a>
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<a name="l5"></a></span><span class=cF1>class</span><span class=cF0> MySprite
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<a name="l6"></a>{ </span><span class=cF2>// See </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Gr/Gr.HH.html#l130"><span class=cF4>Sprite Elem Types</span></a><span class=cF0>
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<a name="l7"></a> </span><span class=cF9>CSpriteColor</span><span class=cF0> color;
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<a name="l8"></a> </span><span class=cF9>CSpritePtPt</span><span class=cF0> line1;
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<a name="l9"></a> </span><span class=cF9>CSpritePtPt</span><span class=cF0> line2;
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<a name="l10"></a> </span><span class=cF9>CSpritePtPt</span><span class=cF0> line3;
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<a name="l11"></a> </span><span class=cF9>CSpritePt</span><span class=cF0> fill;
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<a name="l12"></a> </span><span class=cF9>CSpriteBase</span><span class=cF0> </span><span class=cF1>end</span><span class=cF0>;
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<a name="l13"></a>};
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<a name="l14"></a>
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<a name="l15"></a>
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<a name="l16"></a></span><span class=cF1>U0</span><span class=cF0> SpriteRawDemo()
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<a name="l17"></a>{
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<a name="l18"></a> MySprite s;
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<a name="l19"></a>
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<a name="l20"></a> </span><span class=cF5>MemSet</span><span class=cF0>(&s, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>s</span><span class=cF7>)</span><span class=cF0>);
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<a name="l21"></a> s.color.type = </span><span class=cF3>SPT_COLOR</span><span class=cF0>;
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<a name="l22"></a> s.color.color = </span><span class=cF3>GREEN</span><span class=cF0>;
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<a name="l23"></a>
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<a name="l24"></a> s.line1.type = </span><span class=cF3>SPT_LINE</span><span class=cF0>;
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<a name="l25"></a> s.line1.x2 = </span><span class=cFE>100</span><span class=cF0>;
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<a name="l26"></a> s.line1.y2 = </span><span class=cFE>50</span><span class=cF0>;
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<a name="l27"></a>
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<a name="l28"></a> s.line2.type = </span><span class=cF3>SPT_LINE</span><span class=cF0>;
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<a name="l29"></a> s.line2.x2 = </span><span class=cFE>50</span><span class=cF0>;
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<a name="l30"></a> s.line2.y2 = </span><span class=cFE>100</span><span class=cF0>;
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<a name="l31"></a>
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<a name="l32"></a> s.line3.type = </span><span class=cF3>SPT_LINE</span><span class=cF0>;
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<a name="l33"></a> s.line3.x1 = </span><span class=cFE>100</span><span class=cF0>;
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<a name="l34"></a> s.line3.y1 = </span><span class=cFE>50</span><span class=cF0>;
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<a name="l35"></a> s.line3.x2 = </span><span class=cFE>50</span><span class=cF0>;
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<a name="l36"></a> s.line3.y2 = </span><span class=cFE>100</span><span class=cF0>;
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<a name="l37"></a>
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<a name="l38"></a> s.fill.type = </span><span class=cF3>SPT_FLOOD_FILL</span><span class=cF0>;
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<a name="l39"></a> s.fill.x1 = </span><span class=cFE>20</span><span class=cF0>;
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<a name="l40"></a> s.fill.y1 = </span><span class=cFE>20</span><span class=cF0>;
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<a name="l41"></a>
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<a name="l42"></a> s.</span><span class=cF1>end</span><span class=cF0>.type = </span><span class=cF3>SPT_END</span><span class=cF0>;
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<a name="l43"></a>
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<a name="l44"></a> </span><span class=cF5>Sprite</span><span class=cF0>(&s);
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<a name="l45"></a> </span><span class=cF6>"%h13c"</span><span class=cF0>, </span><span class=cF6>'\n'</span><span class=cF0>;
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<a name="l46"></a>}
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<a name="l47"></a>
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<a name="l48"></a>SpriteRawDemo;
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</span></pre></body>
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</html>
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