ZealOS/docs/Demo/Graphics/RotateTank.ZC.html
2021-12-30 22:21:33 -05:00

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<pre style="font-family:monospace;font-size:12pt">
<a name="l1"></a><span class=cF0>
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<a name="l13"></a> </span><span class=cFA>&lt;1&gt;/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l25"></a></span><span class=cF1>U0</span><span class=cF0> RotateTank()
<a name="l26"></a>{
<a name="l27"></a> </span><span class=cF9>CDC</span><span class=cF0> *dc = </span><span class=cF5>DCAlias</span><span class=cF0>;
<a name="l28"></a>
<a name="l29"></a> </span><span class=cF5>DCDepthBufAlloc</span><span class=cF0>(dc);
<a name="l30"></a> dc-&gt;flags |= </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>;
<a name="l31"></a> </span><span class=cF5>WinHorz</span><span class=cF0>(</span><span class=cF3>TEXT_COLS</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0> - </span><span class=cFE>12</span><span class=cF0>, </span><span class=cF3>TEXT_COLS</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0> + </span><span class=cFE>12</span><span class=cF0>);
<a name="l32"></a> </span><span class=cF5>WinVert</span><span class=cF0>(</span><span class=cF3>TEXT_ROWS</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0> - </span><span class=cFE>12</span><span class=cF0>, </span><span class=cF3>TEXT_ROWS</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0> + </span><span class=cFE>12</span><span class=cF0>);
<a name="l33"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
<a name="l34"></a> </span><span class=cF1>try</span><span class=cF0>
<a name="l35"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l36"></a> </span><span class=cF1>while</span><span class=cF0> (!</span><span class=cF5>CharScan</span><span class=cF0>)
<a name="l37"></a> {
<a name="l38"></a> </span><span class=cF5>DCDepthBufReset</span><span class=cF0>(dc);
<a name="l39"></a> </span><span class=cF5>Mat4x4IdentEqu</span><span class=cF0>(dc-&gt;r);
<a name="l40"></a> </span><span class=cF5>Mat4x4RotY</span><span class=cF0>(dc-&gt;r, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>25</span><span class=cF0> * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF5>tS</span><span class=cF0> / </span><span class=cFE>10</span><span class=cF0> * </span><span class=cFE>2</span><span class=cF0> *</span><span class=cF3>pi</span><span class=cF7>)</span><span class=cF0> + </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>);
<a name="l41"></a> </span><span class=cF5>Mat4x4RotX</span><span class=cF0>(dc-&gt;r, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>4</span><span class=cF0> * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF5>tS</span><span class=cF0> / </span><span class=cFE>5</span><span class=cF0> * </span><span class=cFE>2</span><span class=cF0> *</span><span class=cF3>pi</span><span class=cF7>)</span><span class=cF0>);
<a name="l42"></a> </span><span class=cF5>Mat4x4RotZ</span><span class=cF0>(dc-&gt;r, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>25</span><span class=cF0> * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF5>tS</span><span class=cF0> / </span><span class=cFE>10</span><span class=cF0> * </span><span class=cFE>2</span><span class=cF0> *</span><span class=cF3>pi</span><span class=cF7>)</span><span class=cF0> - </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>);
<a name="l43"></a> </span><span class=cF5>Mat4x4Scale</span><span class=cF0>(dc-&gt;r, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>25</span><span class=cF0> + </span><span class=cF5>Saw</span><span class=cF7>(</span><span class=cF5>tS</span><span class=cF0>, </span><span class=cFE>5</span><span class=cF7>)</span><span class=cF0>);
<a name="l44"></a> </span><span class=cF5>DCMat4x4Set</span><span class=cF0>(dc, dc-&gt;r);</span><span class=cF2>//Not needed--Sets scale for pen-width</span><span class=cF0>
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<a name="l46"></a> dc-&gt;x = </span><span class=cF5>Fs</span><span class=cF0>-&gt;pix_width / </span><span class=cFE>2</span><span class=cF0>;
<a name="l47"></a> dc-&gt;y = </span><span class=cF5>Fs</span><span class=cF0>-&gt;pix_height / </span><span class=cFE>2</span><span class=cF0>;
<a name="l48"></a> </span><span class=cF2>//Offsets the image Z so that no parts are clipped by</span><span class=cF0>
<a name="l49"></a> </span><span class=cF2>//the conceptual plane of the screen.</span><span class=cF0>
<a name="l50"></a> dc-&gt;z = </span><span class=cF3>GR_Z_ALL</span><span class=cF0>;
<a name="l51"></a>
<a name="l52"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA>&lt;1&gt;</span><span class=cF0>);
<a name="l53"></a> </span><span class=cF5>Refresh</span><span class=cF0>;
<a name="l54"></a> </span><span class=cF5>DCFill</span><span class=cF0>;
<a name="l55"></a> }
<a name="l56"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l57"></a> </span><span class=cF1>catch</span><span class=cF0>
<a name="l58"></a> </span><span class=cF5>PutExcept</span><span class=cF0>;
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<a name="l60"></a> </span><span class=cF5>DCFill</span><span class=cF0>;
<a name="l61"></a> </span><span class=cF5>DCDel</span><span class=cF0>(dc);
<a name="l62"></a>}
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<a name="l64"></a>RotateTank;
</span></pre></body>
</html>