mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-28 16:26:35 +00:00
74 lines
4.8 KiB
HTML
Executable file
74 lines
4.8 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V1.08">
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<style type="text/css">
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body {background-color:#1f1f1f;}
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.cF0{color:#e3e3e3;background-color:#1f1f1f;}
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.cF1{color:#4f84a6;background-color:#1f1f1f;}
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.cF2{color:#73a255;background-color:#1f1f1f;}
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.cF3{color:#297582;background-color:#1f1f1f;}
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.cF4{color:#b34f4b;background-color:#1f1f1f;}
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.cF5{color:#8a52c3;background-color:#1f1f1f;}
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.cF6{color:#b7822f;background-color:#1f1f1f;}
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.cF7{color:#444444;background-color:#1f1f1f;}
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.cF8{color:#6d6d6d;background-color:#1f1f1f;}
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.cF9{color:#94bfde;background-color:#1f1f1f;}
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.cFA{color:#a1ce97;background-color:#1f1f1f;}
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.cFB{color:#6db4be;background-color:#1f1f1f;}
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.cFC{color:#e88e88;background-color:#1f1f1f;}
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.cFD{color:#ca94e8;background-color:#1f1f1f;}
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.cFE{color:#d4b475;background-color:#1f1f1f;}
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.cFF{color:#1f1f1f;background-color:#1f1f1f;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF2>//Test image which we will determine the extents of.</span><span class=cF0>
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<a name="l2"></a>
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<a name="l3"></a></span><span class=cFA>
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<a name="l4"></a><1>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l5"></a>
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<a name="l6"></a>
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<a name="l7"></a></span><span class=cF1>U0</span><span class=cF0> Extents()
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<a name="l8"></a>{
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<a name="l9"></a> </span><span class=cF9>CDC</span><span class=cF0> *dc = </span><span class=cF5>DCAlias</span><span class=cF0>;
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<a name="l10"></a> </span><span class=cF9>I64</span><span class=cF0> min_x, max_x, min_y, max_y;
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<a name="l11"></a>
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<a name="l12"></a> </span><span class=cF2>//Screen, not win coordinates.</span><span class=cF0>
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<a name="l13"></a> </span><span class=cF9>I64</span><span class=cF0> h = </span><span class=cF5>Fs</span><span class=cF0>->pix_left + </span><span class=cF5>Fs</span><span class=cF0>->scroll_x, v = </span><span class=cF5>Fs</span><span class=cF0>->pix_top + </span><span class=cF5>Fs</span><span class=cF0>->scroll_y;
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<a name="l14"></a>
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<a name="l15"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
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<a name="l16"></a> </span><span class=cF5>DCFill</span><span class=cF0>;
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<a name="l17"></a>
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<a name="l18"></a> </span><span class=cF2>//This sets a flag to record the</span><span class=cF0>
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<a name="l19"></a> </span><span class=cF2>//extents of what we draw and inits</span><span class=cF0>
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<a name="l20"></a> </span><span class=cF2>//the max's and min's. Vals are</span><span class=cF0>
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<a name="l21"></a> </span><span class=cF2>//screen coordinates.</span><span class=cF0>
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<a name="l22"></a> </span><span class=cF5>DCExtentsInit</span><span class=cF0>(dc);
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<a name="l23"></a>
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<a name="l24"></a> dc->thick = </span><span class=cFE>3</span><span class=cF0>;
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<a name="l25"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, </span><span class=cFE>40</span><span class=cF0>, </span><span class=cF3>GR_HEIGHT</span><span class=cF0> >> </span><span class=cFE>1</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA><1></span><span class=cF0>);
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<a name="l26"></a>
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<a name="l27"></a> dc->color = </span><span class=cF3>LTRED</span><span class=cF0>;
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<a name="l28"></a> dc->thick = </span><span class=cFE>1</span><span class=cF0>;
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<a name="l29"></a>
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<a name="l30"></a> </span><span class=cF2>//This box is the extents.</span><span class=cF0>
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<a name="l31"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, dc->min_x - h, dc->min_y - v, dc->max_x - h, dc->min_y - v);
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<a name="l32"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, dc->min_x - h, dc->min_y - v, dc->min_x - h, dc->max_y - v);
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<a name="l33"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, dc->max_x - h, dc->max_y - v, dc->max_x - h, dc->min_y - v);
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<a name="l34"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, dc->max_x - h, dc->max_y - v, dc->min_x - h, dc->max_y - v);
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<a name="l35"></a>
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<a name="l36"></a> </span><span class=cF5>DCDel</span><span class=cF0>(dc);
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<a name="l37"></a> </span><span class=cF5>PressAKey</span><span class=cF0>;
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<a name="l38"></a> </span><span class=cF5>DCFill</span><span class=cF0>;
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<a name="l39"></a>
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<a name="l40"></a> </span><span class=cF5>SpriteExtents</span><span class=cF0>(</span><span class=cFA><1></span><span class=cF0>, &min_x, &max_x, &min_y, &max_y);
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<a name="l41"></a> </span><span class=cF6>"X: %d to %d\n"</span><span class=cF0>, min_x, max_x;
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<a name="l42"></a> </span><span class=cF6>"Y: %d to %d\n"</span><span class=cF0>, min_y, max_y;
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<a name="l43"></a>}
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<a name="l44"></a>
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<a name="l45"></a>Extents;
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</span></pre></body>
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</html>
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