ZealOS/docs/System/Gr/GrGlobals.CC.html
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<a name="l1"></a><span class=cF0>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>&quot;Graphics&quot;</span><span class=cF0>
<a name="l2"></a>
<a name="l3"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CGrGlobals</span><span class=cF0>
<a name="l4"></a>{
<a name="l5"></a> </span><span class=cF9>I64</span><span class=cF0> *to_8_bits, *to_8_colors;
<a name="l6"></a> </span><span class=cF9>CDC</span><span class=cF0> *screen_image, </span><span class=cF2>//Read only.</span><span class=cF0>
<a name="l7"></a> *dc, </span><span class=cF2>//Persistent</span><span class=cF0>
<a name="l8"></a> *dc1,
<a name="l9"></a> *dc2, </span><span class=cF2>//Updated every refresh</span><span class=cF0>
<a name="l10"></a> *dc_cache,
<a name="l11"></a> *zoomed_dc;
<a name="l12"></a> </span><span class=cF9>U32</span><span class=cF0> *text_base; </span><span class=cF2>//See </span><span class=cF4><u>TextBase Layer</u></span><span class=cF2>. (Similar to 0xB8000 but 32 bits)</span><span class=cF0>
<a name="l13"></a> </span><span class=cF9>U16</span><span class=cF0> *win_z_buf;
<a name="l14"></a>
<a name="l15"></a> #</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPHT_ELEM_CODE</span><span class=cF0> </span><span class=cFE>1</span><span class=cF0>
<a name="l16"></a> </span><span class=cF9>CHashTable</span><span class=cF0> *sprite_hash;
<a name="l17"></a>
<a name="l18"></a> </span><span class=cF9>U16</span><span class=cF0> *win_uncovered_bitmap;
<a name="l19"></a> </span><span class=cF9>I64</span><span class=cF0> highest_uncovered;
<a name="l20"></a> </span><span class=cF9>I64</span><span class=cF0> pan_text_x, pan_text_y; </span><span class=cF2>//[-7,7]</span><span class=cF0>
<a name="l21"></a> </span><span class=cF1>U0</span><span class=cF0> (*fp_final_screen_update)(</span><span class=cF9>CDC</span><span class=cF0> *dc);</span><span class=cF2>//Mouse cursor is handled here.</span><span class=cF0>
<a name="l22"></a> </span><span class=cF1>U0</span><span class=cF0> (*fp_wall_paper)(</span><span class=cF9>CTask</span><span class=cF0> *task);
<a name="l23"></a> </span><span class=cF1>U0</span><span class=cF0> (*fp_draw_mouse)(</span><span class=cF9>CDC</span><span class=cF0> *dc, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y);
<a name="l24"></a> </span><span class=cF1>U0</span><span class=cF0> (*fp_draw_grab_mouse)(</span><span class=cF9>CDC</span><span class=cF0> *dc, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y, </span><span class=cF1>Bool</span><span class=cF0> closed);
<a name="l25"></a> </span><span class=cF1>U8</span><span class=cF0> *empty_sprite; </span><span class=cF2>//Gets assigned </span><span class=cF4><u>gr.empty_sprite</span><span class=cF0>
<a name="l26"></a>
<a name="l27"></a></u> #</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>GR_PEN_BRUSHES_NUM</span><span class=cF0> </span><span class=cFE>64</span><span class=cF0>
<a name="l28"></a> </span><span class=cF9>CDC</span><span class=cF0> *pen_brushes [</span><span class=cF3>GR_PEN_BRUSHES_NUM</span><span class=cF0>],
<a name="l29"></a> *collision_pen_brushes [</span><span class=cF3>GR_PEN_BRUSHES_NUM</span><span class=cF0>],
<a name="l30"></a> *even_pen_brushes [</span><span class=cF3>GR_PEN_BRUSHES_NUM</span><span class=cF0>],
<a name="l31"></a> *odd_pen_brushes [</span><span class=cF3>GR_PEN_BRUSHES_NUM</span><span class=cF0>];
<a name="l32"></a> </span><span class=cF1>I8</span><span class=cF0> circle_lo[</span><span class=cF3>GR_PEN_BRUSHES_NUM</span><span class=cF0>][</span><span class=cF3>GR_PEN_BRUSHES_NUM</span><span class=cF0>],
<a name="l33"></a> circle_hi[</span><span class=cF3>GR_PEN_BRUSHES_NUM</span><span class=cF0>][</span><span class=cF3>GR_PEN_BRUSHES_NUM</span><span class=cF0>];
<a name="l34"></a>
<a name="l35"></a> #</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>GR_SCREEN_ZOOM_MAX</span><span class=cF0> </span><span class=cFE>8</span><span class=cF0>
<a name="l36"></a> </span><span class=cF1>U8</span><span class=cF0> *screen_zoom_tables[</span><span class=cF3>GR_SCREEN_ZOOM_MAX</span><span class=cF0> + </span><span class=cFE>1</span><span class=cF0>], *screen_cache;
<a name="l37"></a> </span><span class=cF9>I64</span><span class=cF0> screen_zoom, sx, sy;
<a name="l38"></a>
<a name="l39"></a> </span><span class=cF2>//When zoomed, this keeps the mouse centered.</span><span class=cF0>
<a name="l40"></a> </span><span class=cF1>Bool</span><span class=cF0> continuous_scroll,
<a name="l41"></a> hide_row, hide_col;
<a name="l42"></a>} </span><span class=cFB>gr</span><span class=cF0>;
<a name="l43"></a>
<a name="l44"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>CBGR24</span><span class=cF0> </span><span class=cFB>gr_palette</span><span class=cF0>[</span><span class=cF3>COLORS_NUM</span><span class=cF0>];
<a name="l45"></a>
<a name="l46"></a></span><span class=cF2>//See </span><a href="https://tomawezome.github.io/ZealOS/Kernel/KStart16.CC.html#l217"><span class=cF4>RLf_VESA</span></a><span class=cF0>
<a name="l47"></a></span><span class=cF2>//See </span><a href="https://tomawezome.github.io/ZealOS/Kernel/KMain.CC.html#l82"><span class=cF4>SysGrInit</span></a><span class=cF2>()</span><span class=cF0>
<a name="l48"></a></span><span class=cF2>//Allows consts to be used instead of vars.</span><span class=cF0>
<a name="l49"></a></span><span class=cF5>HashPublic</span><span class=cF0>(</span><span class=cF6>&quot;GR_WIDTH&quot;</span><span class=cF0>, </span><span class=cF3>HTT_DEFINE_STR</span><span class=cF0>);;
<a name="l50"></a></span><span class=cF5>DefinePrint</span><span class=cF0>(</span><span class=cF6>&quot;GR_WIDTH&quot;</span><span class=cF0>, </span><span class=cF6>&quot;%d&quot;</span><span class=cF0>, </span><span class=cFB>sys_vbe_mode</span><span class=cF0>.width);
<a name="l51"></a></span><span class=cF5>HashPublic</span><span class=cF0>(</span><span class=cF6>&quot;GR_HEIGHT&quot;</span><span class=cF0>, </span><span class=cF3>HTT_DEFINE_STR</span><span class=cF0>);;
<a name="l52"></a></span><span class=cF5>DefinePrint</span><span class=cF0>(</span><span class=cF6>&quot;GR_HEIGHT&quot;</span><span class=cF0>, </span><span class=cF6>&quot;%d&quot;</span><span class=cF0>, </span><span class=cFB>sys_vbe_mode</span><span class=cF0>.height);
<a name="l53"></a>
<a name="l54"></a>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>&quot;Char;TextBase Layer/Char&quot;</span><span class=cF0>
<a name="l55"></a></span><span class=cF5>DefinePrint</span><span class=cF0>(</span><span class=cF6>&quot;TEXT_ROWS&quot;</span><span class=cF0>, </span><span class=cF6>&quot;%d&quot;</span><span class=cF0>, </span><span class=cFB>text</span><span class=cF0>.rows);;
<a name="l56"></a></span><span class=cF5>HashPublic</span><span class=cF0>(</span><span class=cF6>&quot;TEXT_ROWS&quot;</span><span class=cF0>, </span><span class=cF3>HTT_DEFINE_STR</span><span class=cF0>);;
<a name="l57"></a></span><span class=cF5>DefinePrint</span><span class=cF0>(</span><span class=cF6>&quot;TEXT_COLS&quot;</span><span class=cF0>, </span><span class=cF6>&quot;%d&quot;</span><span class=cF0>, </span><span class=cFB>text</span><span class=cF0>.cols);;
<a name="l58"></a></span><span class=cF5>HashPublic</span><span class=cF0>(</span><span class=cF6>&quot;TEXT_COLS&quot;</span><span class=cF0>, </span><span class=cF3>HTT_DEFINE_STR</span><span class=cF0>);;
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