ZealOS/docs/Demo/Games/CircleTrace.CC.html
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<a name="l1"></a><span class=cF2>//Practice tracing circles</span><span class=cF0>
<a name="l2"></a>
<a name="l3"></a></span><span class=cF2>//Giotto, a famous artist, drew a freehand circle to get a job.</span><span class=cF0>
<a name="l4"></a>
<a name="l5"></a></span><span class=cF5>RegDefault</span><span class=cF0>(</span><span class=cF6>&quot;ZealOS/CircleTrace&quot;</span><span class=cF0>, </span><span class=cF6>&quot;F64 best_score=999;\n&quot;</span><span class=cF0>);
<a name="l6"></a></span><span class=cF5>RegExe</span><span class=cF0>(</span><span class=cF6>&quot;ZealOS/CircleTrace&quot;</span><span class=cF0>);
<a name="l7"></a>
<a name="l8"></a></span><span class=cF9>I64</span><span class=cF0> cx, cy;
<a name="l9"></a></span><span class=cF1>F64</span><span class=cF0> avg_error = </span><span class=cFE>0</span><span class=cF0>, elapsed_time = </span><span class=cFE>0</span><span class=cF0>, total_error = </span><span class=cFE>0</span><span class=cF0>, score = </span><span class=cFE>999</span><span class=cF0>;
<a name="l10"></a>
<a name="l11"></a></span><span class=cF1>U0</span><span class=cF0> SongTask(</span><span class=cF9>I64</span><span class=cF0>)
<a name="l12"></a>{
<a name="l13"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;task_end_cb = &amp;</span><span class=cF5>SoundTaskEndCB</span><span class=cF0>;
<a name="l14"></a> </span><span class=cF5>MusicSettingsReset</span><span class=cF0>;
<a name="l15"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
<a name="l16"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>&quot;5hEDC4A5RCDECR&quot;</span><span class=cF0>);
<a name="l17"></a>}
<a name="l18"></a>
<a name="l19"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task, </span><span class=cF9>CDC</span><span class=cF0> *dc)
<a name="l20"></a>{
<a name="l21"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF6>&quot;Error:%6.3f Time:%6.3f Score:%6.3f Best:%8.3f&quot;</span><span class=cF0>, avg_error, elapsed_time, score, best_score);
<a name="l22"></a>}
<a name="l23"></a>
<a name="l24"></a>#</span><span class=cF1>define</span><span class=cF0> CIRCLE_RADIUS </span><span class=cFE>100</span><span class=cF0>
<a name="l25"></a>#</span><span class=cF1>define</span><span class=cF0> CIRCUMFERENCE (</span><span class=cFE>2</span><span class=cF0> * </span><span class=cF3>pi</span><span class=cF0> * CIRCLE_RADIUS)
<a name="l26"></a>
<a name="l27"></a></span><span class=cF1>Bool</span><span class=cF0> CTPlot(</span><span class=cF9>CDC</span><span class=cF0> *dc, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y, </span><span class=cF9>I64</span><span class=cF0>)
<a name="l28"></a>{
<a name="l29"></a> </span><span class=cF1>F64</span><span class=cF0> rad = </span><span class=cF5>Sqrt</span><span class=cF0>(</span><span class=cF5>Sqr</span><span class=cF7>(</span><span class=cF0>x - cx</span><span class=cF7>)</span><span class=cF0> + </span><span class=cF5>Sqr</span><span class=cF7>(</span><span class=cF0>y - cy</span><span class=cF7>)</span><span class=cF0>);
<a name="l30"></a>
<a name="l31"></a> </span><span class=cF5>GrPlot</span><span class=cF0>(dc, x, y);
<a name="l32"></a> total_error += </span><span class=cF5>Abs</span><span class=cF0>(rad - CIRCLE_RADIUS);
<a name="l33"></a>
<a name="l34"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l35"></a>}
<a name="l36"></a>
<a name="l37"></a></span><span class=cF1>U0</span><span class=cF0> CircleTrace()
<a name="l38"></a>{
<a name="l39"></a> </span><span class=cF9>I64</span><span class=cF0> message_code, arg1, arg2, x1, y1;
<a name="l40"></a> </span><span class=cF1>F64</span><span class=cF0> rad, t0, total_distance;
<a name="l41"></a> </span><span class=cF9>CDC</span><span class=cF0> *dc = </span><span class=cF5>DCAlias</span><span class=cF0>;
<a name="l42"></a>
<a name="l43"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="https://tomawezome.github.io/ZealOS/System/TaskSettings.CC.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
<a name="l44"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;song_task = </span><span class=cF5>Spawn</span><span class=cF0>(&amp;SongTask, </span><span class=cF3>NULL</span><span class=cF0>, </span><span class=cF6>&quot;Song&quot;</span><span class=cF0>,, </span><span class=cF5>Fs</span><span class=cF0>);
<a name="l45"></a> </span><span class=cF5>AutoComplete</span><span class=cF0>;
<a name="l46"></a> </span><span class=cF5>WinBorder</span><span class=cF0>;
<a name="l47"></a> </span><span class=cF5>WinMax</span><span class=cF0>;
<a name="l48"></a> </span><span class=cF5>DocCursor</span><span class=cF0>;
<a name="l49"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
<a name="l50"></a>
<a name="l51"></a> cx = </span><span class=cF5>Fs</span><span class=cF0>-&gt;pix_width / </span><span class=cFE>2</span><span class=cF0>;
<a name="l52"></a> cy = </span><span class=cF5>Fs</span><span class=cF0>-&gt;pix_height / </span><span class=cFE>2</span><span class=cF0>;
<a name="l53"></a>
<a name="l54"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;win_inhibit = </span><span class=cF3>WIG_TASK_DEFAULT</span><span class=cF0> - </span><span class=cF3>WIF_SELF_FOCUS</span><span class=cF0> - </span><span class=cF3>WIF_SELF_BORDER</span><span class=cF0>;
<a name="l55"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;draw_it = &amp;</span><span class=cF5>DrawIt</span><span class=cF0>;
<a name="l56"></a>
<a name="l57"></a> </span><span class=cF5>DCFill</span><span class=cF0>;
<a name="l58"></a> dc-&gt;color = </span><span class=cF3>ROP_XOR</span><span class=cF0> + </span><span class=cF3>BLACK</span><span class=cF0> ^ </span><span class=cF3>TRANSPARENT</span><span class=cF0>;
<a name="l59"></a> </span><span class=cF5>GrCircle</span><span class=cF0>(dc, cx, cy, CIRCLE_RADIUS);
<a name="l60"></a> </span><span class=cF1>do</span><span class=cF0>
<a name="l61"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l62"></a> message_code = </span><span class=cF5>MessageGet</span><span class=cF0>(&amp;arg1, &amp;arg2, </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0> + </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cF3>MESSAGE_MS_L_DOWN</span><span class=cF0>);
<a name="l63"></a> </span><span class=cF1>switch</span><span class=cF0> (message_code)
<a name="l64"></a> {
<a name="l65"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_KEY_UP</span><span class=cF0>:
<a name="l66"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l67"></a>
<a name="l68"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_L_DOWN</span><span class=cF0>:
<a name="l69"></a> </span><span class=cF5>DCFill</span><span class=cF0>;
<a name="l70"></a> dc-&gt;color = </span><span class=cF3>ROP_XOR</span><span class=cF0> + </span><span class=cF3>BLACK</span><span class=cF0> ^ </span><span class=cF3>TRANSPARENT</span><span class=cF0>;
<a name="l71"></a> </span><span class=cF5>GrCircle</span><span class=cF0>(dc, cx, cy, CIRCLE_RADIUS);
<a name="l72"></a> dc-&gt;color = </span><span class=cF3>ROP_XOR</span><span class=cF0> + </span><span class=cF3>RED</span><span class=cF0> ^ </span><span class=cF3>TRANSPARENT</span><span class=cF0>;
<a name="l73"></a> t0 = </span><span class=cF5>tS</span><span class=cF0>;
<a name="l74"></a> total_distance = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>001</span><span class=cF0>;
<a name="l75"></a> total_error = </span><span class=cFE>0</span><span class=cF0>;
<a name="l76"></a> x1 = arg1;
<a name="l77"></a> y1 = arg2;
<a name="l78"></a> </span><span class=cF1>do</span><span class=cF0>
<a name="l79"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l80"></a> message_code = </span><span class=cF5>MessageScan</span><span class=cF0>(&amp;arg1, &amp;arg2, </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cF3>MESSAGE_MS_L_UP</span><span class=cF0> + </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cF3>MESSAGE_MS_MOVE</span><span class=cF0>);
<a name="l81"></a> </span><span class=cF1>switch</span><span class=cF0> (message_code)
<a name="l82"></a> {
<a name="l83"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_L_UP</span><span class=cF0>:
<a name="l84"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l85"></a>
<a name="l86"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_MOVE</span><span class=cF0>:
<a name="l87"></a> </span><span class=cF1>if</span><span class=cF0> (x1 != arg1 || y1 != arg2)
<a name="l88"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l89"></a> total_distance += </span><span class=cF5>Sqrt</span><span class=cF0>(</span><span class=cF5>Sqr</span><span class=cF7>(</span><span class=cF0>x1 - arg1</span><span class=cF7>)</span><span class=cF0> + </span><span class=cF5>Sqr</span><span class=cF7>(</span><span class=cF0>y1 - arg2</span><span class=cF7>)</span><span class=cF0>);
<a name="l90"></a> </span><span class=cF5>Line</span><span class=cF0>(dc, x1, y1, </span><span class=cFE>0</span><span class=cF0>, arg1, arg2, </span><span class=cFE>0</span><span class=cF0>, &amp;CTPlot);
<a name="l91"></a> x1 = arg1;
<a name="l92"></a> y1 = arg2;
<a name="l93"></a> </span><span class=cF2>//undo overlapping pixs on segments</span><span class=cF0>
<a name="l94"></a> </span><span class=cF5>GrPlot</span><span class=cF0>(dc, x1, y1);
<a name="l95"></a> rad = </span><span class=cF5>Sqrt</span><span class=cF0>(</span><span class=cF5>Sqr</span><span class=cF7>(</span><span class=cF0>x1 - cx</span><span class=cF7>)</span><span class=cF0> + </span><span class=cF5>Sqr</span><span class=cF7>(</span><span class=cF0>y1 - cy</span><span class=cF7>)</span><span class=cF0>);
<a name="l96"></a> total_error -= </span><span class=cF5>Abs</span><span class=cF0>(rad - CIRCLE_RADIUS);
<a name="l97"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l98"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l99"></a> }
<a name="l100"></a> elapsed_time = </span><span class=cF5>tS</span><span class=cF0> - t0;
<a name="l101"></a> avg_error = total_error / total_distance;
<a name="l102"></a> score = elapsed_time * avg_error;
<a name="l103"></a>
<a name="l104"></a> </span><span class=cF2>//</span><a href="https://tomawezome.github.io/ZealOS/Kernel/KMisc.CC.html#l105"><span class=cF4>Sleep</span></a><span class=cF2>()s until the next time the</span><span class=cF0>
<a name="l105"></a> </span><span class=cF2>//window mgr task runs. The</span><span class=cF0>
<a name="l106"></a> </span><span class=cF2>//window mgr calls the UpdateWin() routine</span><span class=cF0>
<a name="l107"></a> </span><span class=cF2>//and places messages in the que, so there's</span><span class=cF0>
<a name="l108"></a> </span><span class=cF2>//no need to do anything until the window mgr runs.</span><span class=cF0>
<a name="l109"></a> </span><span class=cF5>Refresh</span><span class=cF0>;
<a name="l110"></a>
<a name="l111"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l112"></a> </span><span class=cF1>while</span><span class=cF0> (message_code != </span><span class=cF3>MESSAGE_MS_L_UP</span><span class=cF0>);
<a name="l113"></a>
<a name="l114"></a> </span><span class=cFB>music</span><span class=cF0>.mute = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l115"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>200</span><span class=cF0>);
<a name="l116"></a> </span><span class=cF1>if</span><span class=cF0> (total_distance &gt; </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>95</span><span class=cF0> * CIRCUMFERENCE)
<a name="l117"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l118"></a> </span><span class=cF1>if</span><span class=cF0> (score &lt; best_score)
<a name="l119"></a> {
<a name="l120"></a> </span><span class=cF5>Sound</span><span class=cF0>(</span><span class=cFE>86</span><span class=cF0>);
<a name="l121"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>50</span><span class=cF0>);
<a name="l122"></a> </span><span class=cF5>Sound</span><span class=cF0>;
<a name="l123"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>50</span><span class=cF0>);
<a name="l124"></a> </span><span class=cF5>Sound</span><span class=cF0>(</span><span class=cFE>86</span><span class=cF0>);
<a name="l125"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>50</span><span class=cF0>);
<a name="l126"></a> </span><span class=cF5>Sound</span><span class=cF0>;
<a name="l127"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>50</span><span class=cF0>);
<a name="l128"></a> </span><span class=cF5>Sound</span><span class=cF0>(</span><span class=cFE>86</span><span class=cF0>);
<a name="l129"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>50</span><span class=cF0>);
<a name="l130"></a> best_score = score;
<a name="l131"></a> }
<a name="l132"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l133"></a> {
<a name="l134"></a> </span><span class=cF5>Sound</span><span class=cF0>(</span><span class=cFE>62</span><span class=cF0>);
<a name="l135"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>50</span><span class=cF0>);
<a name="l136"></a> }
<a name="l137"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l138"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l139"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l140"></a> </span><span class=cF5>Sound</span><span class=cF0>(</span><span class=cFE>34</span><span class=cF0>);
<a name="l141"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>1000</span><span class=cF0>);
<a name="l142"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l143"></a> </span><span class=cF5>Sound</span><span class=cF0>;
<a name="l144"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>200</span><span class=cF0>);
<a name="l145"></a> </span><span class=cFB>music</span><span class=cF0>.mute = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l146"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l147"></a> }
<a name="l148"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l149"></a> </span><span class=cF1>while</span><span class=cF0> (message_code != </span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0> || arg1 != </span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0> &amp;&amp; arg1 != </span><span class=cF3>CH_ESC</span><span class=cF0>);
<a name="l150"></a>
<a name="l151"></a> </span><span class=cF5>MessageGet</span><span class=cF0>(,, </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cF3>MESSAGE_KEY_UP</span><span class=cF0>);
<a name="l152"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
<a name="l153"></a> </span><span class=cF5>DCFill</span><span class=cF0>;
<a name="l154"></a> </span><span class=cF5>DCDel</span><span class=cF0>(dc);
<a name="l155"></a> </span><span class=cF5>RegWrite</span><span class=cF0>(</span><span class=cF6>&quot;ZealOS/CircleTrace&quot;</span><span class=cF0>, </span><span class=cF6>&quot;F64 best_score=%5.4f;\n&quot;</span><span class=cF0>, best_score);
<a name="l156"></a>}
<a name="l157"></a>
<a name="l158"></a>CircleTrace; </span><span class=cF2>//Execute when #included</span><span class=cF0>
</span></pre></body>
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