mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-28 08:16:31 +00:00
58 lines
5.3 KiB
HTML
Executable file
58 lines
5.3 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V1.00">
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<style type="text/css">
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body {background-color:#fef1f0;}
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.cF0{color:#000000;background-color:#fef1f0;}
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.cF1{color:#0148a4;background-color:#fef1f0;}
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.cF2{color:#3b7901;background-color:#fef1f0;}
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.cF3{color:#057c7e;background-color:#fef1f0;}
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.cF4{color:#bb2020;background-color:#fef1f0;}
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.cF5{color:#9e42ae;background-color:#fef1f0;}
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.cF6{color:#b57901;background-color:#fef1f0;}
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.cF7{color:#b2b6af;background-color:#fef1f0;}
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.cF8{color:#555753;background-color:#fef1f0;}
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.cF9{color:#678fbb;background-color:#fef1f0;}
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.cFA{color:#82bc49;background-color:#fef1f0;}
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.cFB{color:#0097a2;background-color:#fef1f0;}
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.cFC{color:#e26a6a;background-color:#fef1f0;}
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.cFD{color:#c671bc;background-color:#fef1f0;}
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.cFE{color:#c7ab00;background-color:#fef1f0;}
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.cFF{color:#fef1f0;background-color:#fef1f0;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF1>U0</span><span class=cF0> Main()
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<a name="l2"></a>{
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<a name="l3"></a> </span><span class=cF9>I64</span><span class=cF0> x1 = </span><span class=cFE>0</span><span class=cF0>, y1 = </span><span class=cFE>0</span><span class=cF0>, x2 = </span><span class=cFE>0</span><span class=cF0>, y2 = </span><span class=cFE>0</span><span class=cF0>, i = </span><span class=cFE>1</span><span class=cF0>, c = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l4"></a> </span><span class=cF9>I64</span><span class=cF0> vx1 = </span><span class=cFE>0</span><span class=cF0>, vy1 = </span><span class=cFE>0</span><span class=cF0>, vx2 = </span><span class=cFE>0</span><span class=cF0>, vy2 = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l5"></a> </span><span class=cF9>CDC</span><span class=cF0> *dc = </span><span class=cF5>DCAlias</span><span class=cF0>;
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<a name="l6"></a>
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<a name="l7"></a> </span><span class=cF1>while</span><span class=cF0> (!</span><span class=cF5>CharScan</span><span class=cF0>)
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<a name="l8"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l9"></a> </span><span class=cF1>if</span><span class=cF0> (!--i)
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<a name="l10"></a> {
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<a name="l11"></a> i = </span><span class=cFE>1000</span><span class=cF0>;
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<a name="l12"></a> dc->color = c++ & </span><span class=cFE>15</span><span class=cF0>;
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<a name="l13"></a> }
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<a name="l14"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, x1, y1, x2, y2);
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<a name="l15"></a> vx1 = </span><span class=cF5>ClampI64</span><span class=cF0>(vx1 + </span><span class=cF5>SignI64</span><span class=cF7>(</span><span class=cF5>RandI16</span><span class=cF7>)</span><span class=cF0>, -</span><span class=cFE>5</span><span class=cF0>, </span><span class=cFE>5</span><span class=cF0>);
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<a name="l16"></a> vy1 = </span><span class=cF5>ClampI64</span><span class=cF0>(vy1 + </span><span class=cF5>SignI64</span><span class=cF7>(</span><span class=cF5>RandI16</span><span class=cF7>)</span><span class=cF0>, -</span><span class=cFE>5</span><span class=cF0>, </span><span class=cFE>5</span><span class=cF0>);
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<a name="l17"></a> vx2 = </span><span class=cF5>ClampI64</span><span class=cF0>(vx2 + </span><span class=cF5>SignI64</span><span class=cF7>(</span><span class=cF5>RandI16</span><span class=cF7>)</span><span class=cF0>, -</span><span class=cFE>5</span><span class=cF0>, </span><span class=cFE>5</span><span class=cF0>);
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<a name="l18"></a> vy2 = </span><span class=cF5>ClampI64</span><span class=cF0>(vy2 + </span><span class=cF5>SignI64</span><span class=cF7>(</span><span class=cF5>RandI16</span><span class=cF7>)</span><span class=cF0>, -</span><span class=cFE>5</span><span class=cF0>, </span><span class=cFE>5</span><span class=cF0>);
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<a name="l19"></a> x1 = </span><span class=cF5>ClampI64</span><span class=cF0>(x1 + vx1, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF5>Fs</span><span class=cF0>->pix_width - </span><span class=cFE>1</span><span class=cF0>);
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<a name="l20"></a> y1 = </span><span class=cF5>ClampI64</span><span class=cF0>(y1 + vy1, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF5>Fs</span><span class=cF0>->pix_height - </span><span class=cFE>1</span><span class=cF0>);
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<a name="l21"></a> x2 = </span><span class=cF5>ClampI64</span><span class=cF0>(x2 + vx2, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF5>Fs</span><span class=cF0>->pix_width - </span><span class=cFE>1</span><span class=cF0>);
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<a name="l22"></a> y2 = </span><span class=cF5>ClampI64</span><span class=cF0>(y2 + vy2, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF5>Fs</span><span class=cF0>->pix_height - </span><span class=cFE>1</span><span class=cF0>);
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<a name="l23"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>1</span><span class=cF0>); </span><span class=cF2>//Replace this with Yield() or Sleep(0) and see what happens!</span><span class=cF0>
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<a name="l24"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l25"></a> </span><span class=cF5>DCFill</span><span class=cF0>(dc);
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<a name="l26"></a> </span><span class=cF5>DCDel</span><span class=cF0>(dc);
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<a name="l27"></a>}
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<a name="l28"></a>
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<a name="l29"></a>Main;
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</span></pre></body>
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</html>
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