ZealOS/docs/Demo/Graphics/Life.CC.html
TomAwezome 1b75d91002 Fix Mount AHCI Port selection.
Add arg to SATARep to specify drive types to show.
Add checks in AHCIPortInit to verify port signatures, add helper method to get signatures from port.
2021-08-02 16:40:05 -04:00

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<a name="l1"></a><span class=cF2>//Conway's Game of Life</span><span class=cF0>
<a name="l2"></a>
<a name="l3"></a></span><span class=cF9>CDC</span><span class=cF0> *dc[</span><span class=cFE>2</span><span class=cF0>]; </span><span class=cF2>//double buf</span><span class=cF0>
<a name="l4"></a></span><span class=cF9>I64</span><span class=cF0> cur_dc, ;
<a name="l5"></a></span><span class=cF1>Bool</span><span class=cF0> restart;
<a name="l6"></a>
<a name="l7"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *, </span><span class=cF9>CDC</span><span class=cF0> *dc2)
<a name="l8"></a>{
<a name="l9"></a> dc[cur_dc]-&gt;flags |= </span><span class=cF3>DCF_NO_TRANSPARENTS</span><span class=cF0>;
<a name="l10"></a> </span><span class=cF5>GrBlot</span><span class=cF0>(dc2, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, dc[cur_dc]);
<a name="l11"></a>}
<a name="l12"></a>
<a name="l13"></a></span><span class=cF1>U0</span><span class=cF0> AnimateTask(</span><span class=cF9>I64</span><span class=cF0>)
<a name="l14"></a>{
<a name="l15"></a> </span><span class=cF9>I64</span><span class=cF0> x, y, x1, y1, count, next_dc;
<a name="l16"></a>
<a name="l17"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
<a name="l18"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l19"></a> next_dc = cur_dc ^ </span><span class=cFE>1</span><span class=cF0>;
<a name="l20"></a>start_over:
<a name="l21"></a> restart = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l22"></a> </span><span class=cF5>DCClear</span><span class=cF0>(dc[next_dc]);
<a name="l23"></a> </span><span class=cF1>for</span><span class=cF0> (y = </span><span class=cFE>1</span><span class=cF0>; y &lt; </span><span class=cF5>Fs</span><span class=cF0>-&gt;parent_task-&gt;pix_height - </span><span class=cFE>1</span><span class=cF0>; y++)
<a name="l24"></a> {
<a name="l25"></a> </span><span class=cF1>for</span><span class=cF0> (x = </span><span class=cFE>1</span><span class=cF0>; x &lt; </span><span class=cF5>Fs</span><span class=cF0>-&gt;parent_task-&gt;pix_width - </span><span class=cFE>1</span><span class=cF0>; x++)
<a name="l26"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l27"></a> count = </span><span class=cFE>0</span><span class=cF0>;
<a name="l28"></a> </span><span class=cF1>for</span><span class=cF0> (y1 = y - </span><span class=cFE>1</span><span class=cF0>; y1 &lt;= y + </span><span class=cFE>1</span><span class=cF0>; y1++)
<a name="l29"></a> </span><span class=cF1>for</span><span class=cF0> (x1 = x - </span><span class=cFE>1</span><span class=cF0>; x1 &lt;= x + </span><span class=cFE>1</span><span class=cF0>; x1++)
<a name="l30"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>GrPeek</span><span class=cF7>(</span><span class=cF0>dc[cur_dc], x1, y1</span><span class=cF7>)</span><span class=cF0> == </span><span class=cF3>GREEN</span><span class=cF0>)
<a name="l31"></a> count++;
<a name="l32"></a> </span><span class=cF1>if</span><span class=cF0> (restart)
<a name="l33"></a> </span><span class=cF1>goto</span><span class=cF0> start_over;
<a name="l34"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>GrPeek</span><span class=cF7>(</span><span class=cF0>dc[cur_dc], x, y</span><span class=cF7>)</span><span class=cF0> == </span><span class=cF3>GREEN</span><span class=cF0>)
<a name="l35"></a> {
<a name="l36"></a> </span><span class=cF1>if</span><span class=cF0> (count == </span><span class=cFE>3</span><span class=cF0>)
<a name="l37"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l38"></a> dc[next_dc]-&gt;color = </span><span class=cF3>GREEN</span><span class=cF0>;
<a name="l39"></a> </span><span class=cF5>GrPlot</span><span class=cF0>(dc[next_dc], x, y);
<a name="l40"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l41"></a> }
<a name="l42"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l43"></a> {
<a name="l44"></a></span><span class=cF2>//</span><span class=cF0> </span><span class=cF2>if (count == 3) //Use this for the classic rules</span><span class=cF0>
<a name="l45"></a> </span><span class=cF1>if</span><span class=cF0> (count == </span><span class=cFE>2</span><span class=cF0>)
<a name="l46"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l47"></a> dc[next_dc]-&gt;color = </span><span class=cF3>GREEN</span><span class=cF0>;
<a name="l48"></a> </span><span class=cF5>GrPlot</span><span class=cF0>(dc[next_dc], x, y);
<a name="l49"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l50"></a> }
<a name="l51"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l52"></a> </span><span class=cF5>Yield</span><span class=cF0>;
<a name="l53"></a> }
<a name="l54"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>50</span><span class=cF0>);
<a name="l55"></a> cur_dc = next_dc;
<a name="l56"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l57"></a>}
<a name="l58"></a>
<a name="l59"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> Life()
<a name="l60"></a>{
<a name="l61"></a> </span><span class=cF9>I64</span><span class=cF0> message_code, count, x1, y1, x2, y2, arg1, arg2;
<a name="l62"></a>
<a name="l63"></a> dc[</span><span class=cFE>0</span><span class=cF0>] = </span><span class=cF5>DCNew</span><span class=cF0>(</span><span class=cF3>GR_WIDTH</span><span class=cF0>, </span><span class=cF3>GR_HEIGHT</span><span class=cF0>);
<a name="l64"></a> dc[</span><span class=cFE>1</span><span class=cF0>] = </span><span class=cF5>DCNew</span><span class=cF0>(</span><span class=cF3>GR_WIDTH</span><span class=cF0>, </span><span class=cF3>GR_HEIGHT</span><span class=cF0>);
<a name="l65"></a> cur_dc = </span><span class=cFE>0</span><span class=cF0>;
<a name="l66"></a> restart = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l67"></a>
<a name="l68"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.CC.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
<a name="l69"></a> </span><span class=cF5>AutoComplete</span><span class=cF0>;
<a name="l70"></a> </span><span class=cF5>WinBorder</span><span class=cF0>;
<a name="l71"></a> </span><span class=cF5>WinMax</span><span class=cF0>;
<a name="l72"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
<a name="l73"></a> </span><span class=cF5>DCFill</span><span class=cF0>;
<a name="l74"></a>
<a name="l75"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;animate_task = </span><span class=cF5>Spawn</span><span class=cF0>(&amp;AnimateTask, </span><span class=cF3>NULL</span><span class=cF0>, </span><span class=cF6>&quot;Animate&quot;</span><span class=cF0>,, </span><span class=cF5>Fs</span><span class=cF0>);
<a name="l76"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;draw_it = &amp;</span><span class=cF5>DrawIt</span><span class=cF0>;
<a name="l77"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;win_inhibit = </span><span class=cF3>WIG_TASK_DEFAULT</span><span class=cF0> - </span><span class=cF3>WIF_SELF_FOCUS</span><span class=cF0> - </span><span class=cF3>WIF_SELF_BORDER</span><span class=cF0>;
<a name="l78"></a> </span><span class=cF1>do</span><span class=cF0>
<a name="l79"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l80"></a> message_code = </span><span class=cF5>MessageGet</span><span class=cF0>(&amp;arg1, &amp;arg2, </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0> + </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cF3>MESSAGE_MS_L_DOWN</span><span class=cF0>);
<a name="l81"></a> </span><span class=cF1>switch</span><span class=cF0> (message_code)
<a name="l82"></a> {
<a name="l83"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_L_DOWN</span><span class=cF0>:
<a name="l84"></a> x1 = arg1;
<a name="l85"></a> y1 = arg2;
<a name="l86"></a> x2 = arg1;
<a name="l87"></a> y2 = arg2;
<a name="l88"></a> count = </span><span class=cFE>0</span><span class=cF0>;
<a name="l89"></a> </span><span class=cF1>while</span><span class=cF0> (message_code != </span><span class=cF3>MESSAGE_MS_L_UP</span><span class=cF0>)
<a name="l90"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l91"></a> restart = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l92"></a> dc[cur_dc]-&gt;color = </span><span class=cF3>GREEN</span><span class=cF0>;
<a name="l93"></a> dc[cur_dc]-&gt;thick = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>04</span><span class=cF0> * </span><span class=cFB>mouse</span><span class=cF0>.speed;
<a name="l94"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc[cur_dc], x1, y1, </span><span class=cFE>0</span><span class=cF0>, x2, y2, </span><span class=cFE>0</span><span class=cF0>);
<a name="l95"></a> restart = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l96"></a> message_code = </span><span class=cF5>MessageGet</span><span class=cF0>(&amp;arg1, &amp;arg2, </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cF3>MESSAGE_MS_L_UP</span><span class=cF0> + </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cF3>MESSAGE_MS_MOVE</span><span class=cF0>);
<a name="l97"></a> x1 = x2;
<a name="l98"></a> y1 = y2;
<a name="l99"></a> x2 = arg1;
<a name="l100"></a> y2 = arg2;
<a name="l101"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l102"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc[cur_dc], x1, y1, </span><span class=cFE>0</span><span class=cF0>, x2, y2, </span><span class=cFE>0</span><span class=cF0>);
<a name="l103"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l104"></a>
<a name="l105"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0>:
<a name="l106"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l107"></a> }
<a name="l108"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l109"></a> </span><span class=cF1>while</span><span class=cF0> (message_code != </span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0> || !arg1);
<a name="l110"></a>
<a name="l111"></a> </span><span class=cF5>MessageGet</span><span class=cF0>(,, </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cF3>MESSAGE_KEY_UP</span><span class=cF0>);
<a name="l112"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
<a name="l113"></a> </span><span class=cF5>DCFill</span><span class=cF0>;
<a name="l114"></a> </span><span class=cF5>DCDel</span><span class=cF0>(dc[</span><span class=cFE>0</span><span class=cF0>]);
<a name="l115"></a> </span><span class=cF5>DCDel</span><span class=cF0>(dc[</span><span class=cFE>1</span><span class=cF0>]);
<a name="l116"></a>}
<a name="l117"></a>
<a name="l118"></a>Life;
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