<!DOCTYPE HTML> <html> <head> <meta http-equiv="Content-Type" content="text/html;charset=US-ASCII"> <meta name="generator" content="ZealOS V0.16"> <style type="text/css"> body {background-color:#fef1f0;} .cF0{color:#000000;background-color:#fef1f0;} .cF1{color:#0148a4;background-color:#fef1f0;} .cF2{color:#3b7901;background-color:#fef1f0;} .cF3{color:#057c7e;background-color:#fef1f0;} .cF4{color:#bb2020;background-color:#fef1f0;} .cF5{color:#9e42ae;background-color:#fef1f0;} .cF6{color:#b57901;background-color:#fef1f0;} .cF7{color:#b2b6af;background-color:#fef1f0;} .cF8{color:#555753;background-color:#fef1f0;} .cF9{color:#678fbb;background-color:#fef1f0;} .cFA{color:#82bc49;background-color:#fef1f0;} .cFB{color:#0097a2;background-color:#fef1f0;} .cFC{color:#e26a6a;background-color:#fef1f0;} .cFD{color:#c671bc;background-color:#fef1f0;} .cFE{color:#c7ab00;background-color:#fef1f0;} .cFF{color:#fef1f0;background-color:#fef1f0;} </style> </head> <body> <pre style="font-family:monospace;font-size:12pt"> <a name="l1"></a><a href="https://zeal-operating-system.github.io/ZealOS/Kernel/KGlobals.CC.html#l25"><span class=cF4>mouse.pos.x</span></a><span class=cF0> and </span><a href="https://zeal-operating-system.github.io/ZealOS/Kernel/KGlobals.CC.html#l25"><span class=cF4>mouse.pos.y</span></a><span class=cF0> can be used to access the x and y coordinates of the mouse. They are relative to the screen, not <a name="l2"></a>window. These can be used if you don't want to use message passing. </span><a href="https://zeal-operating-system.github.io/ZealOS/Kernel/KGlobals.CC.html#l25"><span class=cF4>mouse.pos.z</span></a><span class=cF0> is the wheel. <a name="l3"></a></span><span class=cF4> <a name="l4"></a></span><a href="https://zeal-operating-system.github.io/ZealOS/Kernel/KernelA.HH.html#l3704"><span class=cF4>mouse.pos_text.x</span></a><span class=cF0> and </span><a href="https://zeal-operating-system.github.io/ZealOS/Kernel/KernelA.HH.html#l3704"><span class=cF4>mouse.pos_text.y</span></a><span class=cF0> are the text column and row. See </span><a href="https://zeal-operating-system.github.io/ZealOS/Demo/Games/Maze.CC.html#l1"><span class=cF4>::/Demo/Games/Maze.CC</span></a><span class=cF0>. <a name="l5"></a> <a name="l6"></a>See </span><a href="https://zeal-operating-system.github.io/ZealOS/Kernel/KernelA.HH.html#l3704"><span class=cF4>CMouseStateGlobals</span></a><span class=cF0> and </span><a href="https://zeal-operating-system.github.io/ZealOS/Kernel/KernelA.HH.html#l3684"><span class=cF4>CMouseHardStateGlobals</span></a><span class=cF0>. <a name="l7"></a> <a name="l8"></a>The </span><span class=cF2>hard</span><span class=cF0> designation, as in </span><span class=cF2>mouse_hard</span><span class=cF0>, represents hardware layer items before the application of an abstraction layer. <a name="l9"></a> <a name="l10"></a></span><span class=cF2>//****</span><span class=cF0> <a name="l11"></a></span><span class=cFB>mouse_hard</span><span class=cF0>.pos.x = </span><span class=cFB>mouse_hard</span><span class=cF0>.prescale.x * </span><span class=cFB>mouse_hard</span><span class=cF0>.scale.x * </span><span class=cFB>mouse_grid</span><span class=cF0>.x_speed; <a name="l12"></a></span><span class=cFB>mouse</span><span class=cF0>.presnap.x = </span><span class=cF5>ToI64</span><span class=cF0>(</span><span class=cFB>mouse</span><span class=cF0>.scale.x * </span><span class=cFB>mouse_hard</span><span class=cF0>.pos.x) + </span><span class=cFB>mouse</span><span class=cF0>.</span><span class=cF1>offset</span><span class=cF0>.x; <a name="l13"></a></span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>mouse_grid</span><span class=cF0>.snap) <a name="l14"></a> </span><span class=cFB>mouse</span><span class=cF0>.pos.x = </span><span class=cF5>Trunc</span><span class=cF0>(</span><span class=cFB>mouse</span><span class=cF0>.presnap.x / </span><span class=cFB>mouse_grid</span><span class=cF0>.x) * </span><span class=cFB>mouse_grid</span><span class=cF0>.x + </span><span class=cFB>mouse_grid</span><span class=cF0>.x_offset; <a name="l15"></a></span><span class=cF1>else</span><span class=cF0> <a name="l16"></a> </span><span class=cFB>mouse</span><span class=cF0>.pos.x = </span><span class=cFB>mouse</span><span class=cF0>.presnap.x; <a name="l17"></a></span><span class=cF2>//****</span><span class=cF0> </span></pre></body> </html>